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View Full Version : NGS Additional Information about Phantasy Star Online 2: New Genesis



Maulcun
Aug 28, 2020, 08:38 PM
https://lh3.googleusercontent.com/pw/ACtC-3c6Qlx7663CVl2HjOlTngkG092jUvpi4Dh4TWVRUab7e3stqJB hTVoAuGrjGkhoHlJP9feH1KpGT8VrudKGzgLKiahnvvaVsknSX 5r5U0GE9AbfzmtbFH8T1JniIb2CvrPEfJJLWp7k3eFjzZwtUOg U=w520-h273-no?authuser=0

Japanese
http://pso2.jp/players/news/i_pso2_ngs_2/

English
https://pso2.com/news/announcements/pso2ngsinformation


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Question - How does the system allow you to move between the worlds of PSO2 and PSO2:NGS using the same account?

Answer - The worlds of PSO2 and PSO2:NGS will coexist in a single game. After logging in to the game, we plan to have a feature similar to the current PSO2 block movement feature, which allows players to move between each world.

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Question - We have been informed that the graphics engine on the PSO2 side will be renewed. How will the graphics change?

Answer - In order to be able to play as the same character in PSO2 and PSO2:NGS, the graphics engine in PSO2 must be updated to be the same as in PSO2:NGS. For this reason, we will have to adjust the entire graphical presentation of the current PSO2 game.


Please note that the current PSO2 graphic settings will no longer be available after the engine update. Moreover, since DirectX11 will be supported and the recommended specs will be changed, it may not run on a PC that does not meet the system requirements.

We will have more details on how PSO2 will change its graphics at a later date, as we are still working on it.

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Question - When do you get to move the fingers? Will the fingers still be able to move when equipped with PSO2's outfits and parts?

Answer - In PSO2:NGS, the fingers will be able to move in some basic and combat motions. Emotes that support finger movement will also be released.

However, finger movements will only be reflected in PSO2:NGS-specific outfits and parts, and not in PSO2-specific outfits and parts. If you have PSO2:NGS-specific outfits and parts equipped, the fingers will be able to move within PSO2 as well.

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Question - What exactly are the fashion elements of PSO2 that can be used in PSO2:NGS?

Answer -

Answer - The following list details the fashion items and registration information obtained in PSO2 that can be shared between PSO2 and PSO2:NGS.

*This includes all collaboration-related fashion items and registration information.

“Outerwear”, “Outfit”, “Body Parts”, “Arms Parts”, “Legs Parts”

Ticket items and registered information for "Basewear", "Innerwear", "Body Paint", "Hairstyle", "Head Parts", "Accessory", "Emote", "Voice", "Makeup Pattern", "Stickers", "Eyebrows", "Eyelashes", "Eyes" and "Face Variants"

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Question - What are the specifics on the compatibility between PSO2 and PSO2:NGS’ character creation features and fashion elements?

Answer - REGARDING THE PHYSIQUE CREATION

All outfits, wearable items, and CAST parts obtained in PSO2 will be available to use in PSO2:NGS.

On top of that, outfits, wearable items, and CAST parts available in PSO2:NGS in new design specs can be equipped to play in PSO2 as well. The base physique of the character will morph to either a PSO2 or PSO2:NGS model depending on which game installment (PSO2 or PSO2:NGS) the equipped outfit, wearable items, or body parts originate from.

A new design parameter of “skin glossiness” can be adjusted for both PSO2 and PSO2:NGS physiques.


The following explains how “Finger Movements” and “Body Paint” works:

“Finger Movement” is applicable only to PSO2:NGS physiques.

“Body Paint” will be available exclusively for PSO2:NGS physiques, not applicable to PSO2 physiques.

Also, Body Paint that are designed with PSO2 specifications cannot be used on PSO2: NGS physiques.


FACE VARIANTS AND HAIRSTYLES


Face variants and hairstyles of PSO2 are available to use in character customization in PSO2:NGS as they are. Moreover, face variants and hairstyles that are designed for PSO2: NGS will be added.

Those face variants and hairstyles that are designed in PSO2:NGS specs are better in graphics with expanded customization options compared to those in PSO2. Face variants of PSO2:NGS are still applicable even when the character’s physique is based on outfits, parts, and wearable items from PSO2 (and vice-versa.)

Also, hairstyles of PSO2:NGS can be used for face variants of PSO2. The same applies the other way around. However, “Pupil,” “Eyebrows,” “Makeup Patterns” will be exclusively available as new design features for face variants in “PSO2: NGS,” and therefore not applicable to face variants of PSO2. In the same manner, “Pupils,” “Eyebrows,” “Eyelashes,” and “Makeup Patterns” of PSO2 are not applicable to face variants of PSO2:NGS.



OUTFITS AND WEARABLE ITEMS IN PSO2:NGS

Compared to outfits and wearable items from PSO2, those of PSO2:NGS are better in graphics, and the character’s fingers move when equipped.

*When equipped with PSO2 outfits and wearable items, their fingers do not move.

Regardless of the face variant option selected, outfits and wearable items from both PSO2 and PSO2:NGS are available to equip. Nonetheless, wearable items from PSO2 and PSO2:NGS cannot be equipped together at the same time.



CAST PARTS IN PSO2:NGS

Compared to arm, body, and leg parts in PSO2, those in PSO2:NGS are better in graphics, and the character’s fingers move when an arm part is equipped.

*When equipped with PSO2 CAST parts, fingers do not move.

Regardless of head parts option selected, arm, body, leg parts from both PSO2 and PSO2:NGS are available to equip. Nonetheless, arm, body, and leg parts from PSO2 and PSO2:NGS cannot be equipped together at the same time.



ACCESSORIES

All accessories obtained in PSO2 are available to use in PSO2:NGS. Also, new accessories available to obtain in PSO2:NGS will have more expanded customizability than accessories of PSO2. Regardless of face variant, hairstyle, head part, equipped outfit, wearable item, arm, body, and leg part option selected, accessories from both worlds can be used.

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Question - What happens to the duration and expansion of content that was redeemed with AC/SG items in PSO2?

Answer - The duration of Premium Set will be effective and shared in both PSO2:NGS and PSO2. There are also some exclusive features available in PSO2:NGS while the pass is active.

In addition to that, use of “Character Creation Permit,” the duration of “Material Storage,” “Extended Storage,” and “Personal Shop,” as well as the expansion of “Character Storage” and “Sub-Palette” are also shared in both worlds.

However, please note that as the game system in PSO2:NGS is different, “Inventory Expansion,” “Skill Tree Addition”, the duration of “Expand Max Orders Limit” and “Personal Quarters Use,” and additions of “Mags” and “Auxiliary Partners” do not receive the same benefit. Please be assured that they will still remain the same in the world of PSO2.


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Question - Can Weapon Camouflages obtained in PSO2 be used in PSO2:NGS?

Answer - Yes, they can be used. However, please note that if in case an applicable weapon category is not released, they will not be able to be used.


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Question - Will the Titles be shared between PSO2 and PSO2:NGS?

Answer - This is considered a character growth feature, so it will not be shared, just like other character growth features.


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Question - We have learned that “Meseta” will not be shared. What will happen to the Personal Shop?

Answer - There will be a separate Personal Shop specifically for PSO2:NGS, aside from the one for PSO2. In the PSO2:NGS Personal Shop, an in-game currency specifically for PSO2:NGS, which is not “Meseta”, will be used for the transactions.

Furthermore, the items you can put up for sale will be limited to items you have obtained through contents for PSO2:NGS. The duration of putting up an item to sale to the Personal Shop will be shared between PSO2 and PSO2:NGS.

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Question - Will the “Item pack” be shared between PSO2 and PSO2:NGS?

Answer - You will own separate “Inventory” between PSO2 and PSO2:NGS, and information about expansions will not be shared.

As an additional note, the inventory for PSO2 can only store items that can be used in PSO2. The inventory for PSO2:NGS can only store items that can be used for PSO2:NGS.

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Question - Will the Storage for PSO2 and PSO2:NGS be shared?

Answer - All “Storage” information including expansions, but excluding the “Alliance storage”, and “Meseta Storage”, will be shared, and you will be able to stock and take out items obtained from both PSO2 and PSO2:NGS.


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Question - Will “Partners”, “Friends Avatars”, “Auxiliaries” be shared between PSO2 and PSO2:NGS?

Answer - The “Partners”, “Friends Avatars”, “Auxiliaries” function does not exist in PSO2:NGS, so they will not be shared.


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Question - Will “Friend Information” be shared between PSO2 and PSO2:NGS?

Answer - Yes, it will be shared. You will also be able to exchange “Mails” across PSO2 and PSO2:NGS. The “Blacklist” will also be shared.


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Question - Will Alliance Information be shared between PSO2 and PSO2:NGS?

Answer - Yes, it will be shared. You will also be able to communicate through “Alliance Chat” across PSO2 and PSO2:NGS. However, the “Alliance Quarters” exists only on the PSO2 world, as well as the “Alliance tree”, and “Alliance storage”.


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Question - Will you be able to chat between PSO2 and PSO2:NGS?

Answer - You will be able to “Whisper chat”, “Alliance Chat”, and “Group Chat” across PSO2 and PSO2:NGS. Chats functions other than above, which includes but not limited to Voice Chats, is limited to players within the same area/block, which is as same as PSO2. Thus, you will not be able to communicate across PSO2 and PSO2:NGS.





*The information described within this page is under development. The contents and functions detailed in this article could be updated without any prior notice.

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Question - 同じアカウントで『PSO2』と『PSO2:NGS』の世界を行き来できるとは、どのようなシ ステムなので しょうか?

Answer - 『PSO2』と『PSO2:NGS』の世界は、一つのゲームの中に共存されます。
ゲームにログイン後、現在の『PSO2』のブロック移動のような機能で、お互いの世界を移動す ることができ るような仕様を予定しています。


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Question - 『PSO2』側のグラフィックエンジンがリニューアルされるとのことですが、どのようにグラフ ィックが変化 するのでしょうか?


Answer - 『PSO2』と『PSO2:NGS』で同じキャラクターでプレイできるようにするため、『PS O2』側のグ ラフィックエンジンを『PSO2:NGS』と共通のものに更新する必要があります。

そのため、現在の『PSO2』のグラフィック表現全体を調整させていただく必要があり、仕様変 更後は現在の 『PSO2』のグラフィック設定は選択できなくなりますので、ご了承ください。

また、DirectX11対応となり、推奨スペックも変更されるため一部の推奨基準に満たない PCでは動作 しなくなる可能性があります。

『PSO2』がどのようなグラフィック表現に変更されるかは、現在調整中のため、後日あらため て詳細をお伝 えします。


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Question - どのようなときに指が動くようになるのでしょうか?
また、『PSO2』のコスチュームやパーツを装備していても、指が動くようになるのでしょうか ?


Answer - 『PSO2:NGS』では、一部の基本モーションや戦闘モーションで指も動くようになります。
また、指の動きに対応したロビーアクションなども配信されます。

ただし、指の動きが反映されるのは、『PSO2:NGS』仕様のコスチュームやパーツ装備時の みとなり、『 PSO2』仕様のコスチュームやパーツ装備時には指は動きません。

なお、『PSO2:NGS』仕様のコスチュームやパーツを装備していれば、『PSO2』内でも 指が動きます 。


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Question - 『PSO2:NGS』でも使用できる『PSO2』のアバター要素とは具体的にどのようなものを 指すでしょう か?


Answer - 『PSO2』と『PSO2:NGS』で共有可能な『PSO2』で入手したアバターアイテムや登 録情報は下記 のようになります。
※コラボ関連のアバターアイテムや登録情報もすべて含みます。

「アウターウェア」「コスチューム」「ボディパーツ」「アームパーツ」「レッグパーツ」

「ベースウェア」「インナーウェア」「ボディペイント」「髪型」「ヘッドパーツ」「アクセサリ ー」「ロビー アクション」「ボイス」「メイクパターン」「ステッカー」「まゆ」「まつげ」「瞳」「顔バリエ ーション」の チケットアイテムおよび登録済み情報


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Question - 『PSO2』と『PSO2:NGS』のキャラクタークリエイト機能やアバター要素との互換性と は、どのよう な仕様でしょうか?

Answer - 体型のクリエイトについて

『PSO2:NGS』では、『PSO2』で入手したコスチューム、各種ウェア、キャストパーツ はすべて使用 可能です。

また、『PSO2:NGS』で入手可能な新仕様のコスチュームや各種ウェア、キャストパーツを 装備して『P SO2』で遊ぶことも可能です。


『PSO2』と『PSO2:NGS』のどちらの仕様のコスチュームや各種ウェア、ボディパーツ を装備するか によってベースとなる体型も、それぞれ『PSO2』と『PSO2:NGS』仕様に変化します。

新要素となる「肌ツヤの変更」は、『PSO2』体型と『PSO2:NGS』体型どちらでも可能 です。

「指の動き」および「ボディペイント」は以下のようになります。

「指の動き」は『PSO2:NGS』体型時のみ反映されます。

「ボディペイント」は『PSO2:NGS』体型専用に新たに用意され、『PSO2』体型の場合 は使用できま せん。

また、『PSO2』仕様の「ボディペイント」を『PSO2:NGS』体型に使用することもでき ません。


顔バリエーションと髪型について

『PSO2』の顔バリエーションや髪型は、そのまま『PSO2:NGS』のキャラクタークリエ イト時にも使 うことが可能です。
これに加えて、『PSO2:NGS』仕様の顔バリエーションや髪型が新たに追加されます。

『PSO2:NGS』仕様の顔バリエーションと髪型は、『PSO2』仕様の顔バリエーションと 髪型よりも、 グラフィックスペックが向上し、クリエイト機能が拡張されています。

『PSO2』仕様のコスチュームやパーツを装備している『PSO2』体型時でも、『PSO2: NGS』顔バ リエーションを選ぶことが可能です。もちろん、その逆も可能です。
また、『PSO2:NGS』仕様の髪型を『PSO2』顔バリエーションに使用することも可能で 、その逆も可 能です。

ただし、「瞳」「まゆ」「まつげ」「メイクパターン」は『PSO2:NGS』顔バリエーション 専用に新たに 用意され、『PSO2』顔バリエーションには使用できません。
同様に、『PSO2』仕様の「瞳」「まゆ」「まつげ」「メイクパターン」を『PSO2:NGS 』顔バリエー ションに使用することもできません。


『PSO2:NGS』仕様のコスチューム、各種ウェアについて


『PSO2:NGS』の仕様のコスチュームや各種ウェアは、『PSO2』仕様のコスチュームや 各種ウェアよ りも、グラフィックスペックが向上し、指も動きます。
※『PSO2』仕様のコスチュームや各種ウェアでは、指は動きません。


選択中の顔バリエーションに関わらず、『PSO2』と『PSO2:NGS』どちらの仕様のコス チュームや各 種ウェアを装備することが可能です。
ただし、『PSO2』と『PSO2:NGS』のウェア同士を組み合わせることはできません。


『PSO2:NGS』仕様のキャストパーツについて

『PSO2:NGS』の仕様のアーム、ボディ、レッグパーツは、『PSO2』仕様のアーム、ボ ディ、レッグ パーツよりも、グラフィックスペックが向上し、アームパーツは指も動きます。
※『PSO2』仕様のキャストパーツでは、指は動きません。


選択中のヘッドパーツに関わらず、『PSO2』と『PSO2:NGS』どちらの仕様のアーム、 ボディ、レッ グパーツを装備することが可能です。
ただし、『PSO2』と『PSO2:NGS』のアーム、ボディ、レッグパーツ同士を組み合わせ ることはでき ません。


アクセサリーについて

『PSO2:NGS』では、『PSO2』で入手したアクセサリーはすべて使用可能です。
また『PSO2:NGS』で入手可能な新仕様のアクセサリーは、『PSO2』仕様のアクセサリ ーよりも、ク リエイト機能が拡張される予定です。

選択中の顔バリエーション、髪型、ヘッドパーツや、装備中のコスチューム、各種ウェア、アーム 、ボディ、レ ッグパーツに関わらず、どちらの仕様のアクセサリーも選択可能です。

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Question - 『PSO2』で使用したACアイテムやSGアイテムによる各種コンテンツの有効期限や拡張情報 はどうなりま すか?


Answer - 「プレミアムセット」使用の有効期限は『PSO2:NGS』と『PSO2』で共有され、『PS O2:NGS 』でも、独自に「プレミアムセット」有効中に使用可能となる便利な機能が追加で用意されていま す。
また、「キャラクター作成権」使用、「素材倉庫」利用の有効期限、「拡張倉庫」拡張の有効期限 、「キャラク ター倉庫」拡張、「マイショップ」出店の有効期限、「サブパレット」拡張の情報も共有されます 。

ただし、「アイテムパック」拡張、「スキルツリー」拡張、「オーダー受注上限」拡張の有効期限 、「マイルー ム」利用の有効期限、「マグ」追加、「サポートパートナー」追加の情報については、『PSO2 :NGS』で は、ゲームシステムが異なるため、有効ではありませんのご了承ください。なお、これらの情報は 『PSO2』 では引き続き有効ですのでご安心ください。


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Question - 『PSO2』で入手した「武器迷彩」は、『PSO2:NGS』で使用可能ですか?


Answer - 使用可能です。
ただし、対応している武器のカテゴリーが未配信の場合などには使用ができませんのでご注意くだ さい。


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Question - 「称号」は、『PSO2』と『PSO2:NGS』で共有されますか?


Answer - こちらは成長要素に含まれるため、他の成長要素と同様に、共有されません。


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Question - 「メセタ」が共有されないということですが、マイショップはどうなりますか?


Answer - 『PSO2:NGS』には、『PSO2』とは異なるマイショップが別に用意されます。
『PSO2:NGS』用マイショップでは、「メセタ」とは異なる『PSO2:NGS』用のゲー ム内通貨で取 引が行われます。
また、出品できるアイテムも『PSO2:NGS』用コンテンツで入手したアイテムに限られます 。

なお、「マイショップ」出店の有効期限については、『PSO2』と『PSO2:NGS』で共有 されます。


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Question - 「アイテムパック」は、『PSO2』と『PSO2:NGS』で共有されますか?


Answer - 『PSO2』と『PSO2:NGS』では異なった「アイテムパック」を所有することになり、拡 張情報も共有 されません。
また、『PSO2』用アイテムパックには『PSO2』で使用できるアイテムのみ、『PSO2: NGS』用ア イテムパックには『PSO2:NGS』で使用できるアイテムのみ入れることができます。


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Question - 「倉庫」は、『PSO2』と『PSO2:NGS』で共有されますか?


Answer - 「チーム倉庫」「メセタ倉庫」以外の「倉庫」は、拡張情報を含めてすべて共有され、『PSO2 』と『PSO 2:NGS』どちらで入手したアイテムも預けることも取り出すことも可能です。



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Question - 「パートナーキャラクター」「フレンドパートナー」「サポートパートナー」は、『PSO2』と 『PSO2: NGS』で共有されますか?


Answer - 『PSO2:NGS』には、「パートナーキャラクター」「フレンドパートナー」「サポートパー トナー」の機 能が存在しないため、共有はされません。



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Question - 「フレンド情報」は、『PSO2』と『PSO2:NGS』で共有されますか?


Answer - 共有されます。
『PSO2』と『PSO2:NGS』の間で「メール」のやり取りも可能です。
また、「ブラックリスト」も共有されます。



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Question - 「チーム情報」は、『PSO2』と『PSO2:NGS』で共有されますか?


Answer - 共有されます。
『PSO2』と『PSO2:NGS』の間で「チームチャット」のやり取りも可能です。
ただし、「チームルーム」は『PSO2』の世界のみに存在し、それに付随する「チームツリー機 能」「チーム 倉庫」なども、『PSO2』内でのみ有効です。



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Question - 「シンボルアート」は、『PSO2』と『PSO2:NGS』で共有されますか?

Answer - 共有されます。
新規作成も可能です。



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Question - 「各種チャット」は、『PSO2』と『PSO2:NGS』間でやり取りできますか?


Answer - 「ウィスパーチャット」「チームチャット」「グループチャット」は、『PSO2』と『PSO2 :NGS』間 でやり取り可能です。
それ以外のチャットは、『PSO2』内での仕様と同様に、同じエリアやブロックにいるユーザー 間のみで可能 となりますため、『PSO2』と『PSO2:NGS』間のやり取りはできません。





その他の内容につきましては、今後の『PSO2:NGS』情報公開をお待ちくださいますようお 願いいたしま す。
※本ページの情報は開発中のものです。内容、仕様は予告なく変更になる場合がございます。

Dugs
Aug 28, 2020, 08:49 PM
"an in-game currency specifically for PSO2:NGS, which is not “Meseta”, will be used for the transactions."

... I feel like this is a massive curveball thrown at my head, I can't wrap my mind around it.

TehCubey
Aug 28, 2020, 09:23 PM
We already knew meseta wouldn't be shared between PSO2 and NGS.

I'm pleasantly surprised to discover NGS will be accessed from the same game client. Makes things so much more convenient.

ArcaneTechs
Aug 28, 2020, 09:28 PM
"an in-game currency specifically for PSO2:NGS, which is not “Meseta”, will be used for the transactions."

... I feel like this is a massive curveball thrown at my head, I can't wrap my mind around it.

im uhh in the same boat as you, i dont understand why Sega would deviate off the series currency like that. i mean Final Fantasy has had Gil forever too, if I want to crack a joke and say they'll use different colors of Hard Light as currency or something lol (like LoZ's Rupees) but idk its a really weird choice which I'm sorta hoping people make a deal about it to get them to keep Meseta


We already knew meseta wouldn't be shared between PSO2 and NGS.

Are you not understanding Dugs post or just talking?

TehCubey
Aug 28, 2020, 09:48 PM
My assumption is that Dugs was surprised that ingame currency (that's not AC/possibly SG) won't be shared, not that it's not called Meseta in NGS anymore.

If they meant to communicate the later then I misunderstood, however I'll let Dugs speak for themselves.

Dugs
Aug 28, 2020, 10:01 PM
100% was surprised that Meseta won't be in NGS as a currency. I just figured there would be old Meseta and new Meseta, not... something else entirely.

KaizoKage
Aug 28, 2020, 10:09 PM
Something might have happened after 1000 years, and I think SEGA will create an in-game lore regarding the currency change, who know.

TehCubey
Aug 28, 2020, 10:15 PM
100% was surprised that Meseta won't be in NGS as a currency. I just figured there would be old Meseta and new Meseta, not... something else entirely.

Fair enough, in that case I misunderstood your post.

BTW I suspect the currency name change is so we don't have Meseta(PSO2) and Meseta(NGS), because writing that would be clunky and confusing.

Bellex
Aug 28, 2020, 11:58 PM
Quite surprised about meseta. I'm happy to know that premium and fashion will all be there.

ArcaneTechs
Aug 29, 2020, 12:22 AM
Fair enough, in that case I misunderstood your post.

BTW I suspect the currency name change is so we don't have Meseta(PSO2) and Meseta(NGS), because writing that would be clunky and confusing.

its a currency thats basically been used since PS even became a thing, really no reason to do it or cause "confusion". they already mentioned the economy balance and thats enough info there, no need to convert to a new currency

Ezodagrom
Aug 29, 2020, 05:21 AM
its a currency thats basically been used since PS even became a thing, really no reason to do it or cause "confusion". they already mentioned the economy balance and thats enough info there, no need to convert to a new currency
I dunno... I could see some people asking stuff like "where did my meseta go" if it were to keep the same currency name... :|
(though, I could see them asking that even with the name change)...

oratank
Aug 29, 2020, 05:35 AM
fingers - When equipped with PSO2 outfits and wearable items, their fingers do not move.

i thought they were fix it out how to add new bones without mess it up hahaha

Meteor Weapon
Aug 29, 2020, 05:40 AM
Sega being lazy as usual

Ezodagrom
Aug 29, 2020, 06:22 AM
Sega being lazy as usual
It's not laziness. With the huge amount of cosmetics that PSO2 has, converting everything to work in the new body models is just not feasible.

oratank
Aug 29, 2020, 06:37 AM
It's not laziness. With the huge amount of cosmetics that PSO2 has, converting everything to work in the new body models is just not feasible.

it fine with that but cast can't mix their old part with NGS part it kinda destory concept of cast part

landman
Aug 29, 2020, 08:32 AM
Something might have happened after 1000 years, and I think SEGA will create an in-game lore regarding the currency change, who know.
Hardly doubt it, they just think people are stupid and can't comprehend different sections of the game have different meseta counters, just like every one of your characters has a different "wallet" and you have a different "bank" in every ship. If people can understand a lot of your items are not transferable they can guess meseta can't transfer either.


I dunno... I could see some people asking stuff like "where did my meseta go" if it were to keep the same currency name... :|
(though, I could see them asking that even with the name change)...

Yeah, this, which is stupid.

ralf542
Aug 29, 2020, 10:04 AM
In order to be able to play as the same character in PSO2 and PSO2:NGS, the graphics engine in PSO2 must be updated to be the same as in PSO2:NGS. For this reason, we will have to adjust the entire graphical presentation of the current PSO2 game.


Please note that the current PSO2 graphic settings will no longer be available after the engine update. Moreover, since DirectX11 will be supported and the recommended specs will be changed, it may not run on a PC that does not meet the system requirements.
I'm curious how many players will they lose because of the increased system requirements. Some people can barely play on Tier 1-2 even now.
Furthermore I would like to know how much my character will change.

landman
Aug 29, 2020, 12:27 PM
In Japan they can play PSO2 Cloud. Outside... other than paying xbox live ultimate and hoping for PSO2 to be on xcloud...

KaizoKage
Aug 29, 2020, 02:42 PM
I just hope we can have a more detailed overview of the class changes and PA changes soon.

Alucard V
Aug 29, 2020, 05:39 PM
Basically saying this isn't really a new game it's a new "Mode" for PSO2. It's hard to be a fan at times.

Ezodagrom
Aug 29, 2020, 06:30 PM
Basically saying this isn't really a new game it's a new "Mode" for PSO2. It's hard to be a fan at times.
I've seen games sequels that had less improvements (gameplay, map and graphics wise) than what we could see from the NGS trailers.

It's not just a new mode for PSO2, it just shares a client with PSO2 for the sake of backwards compatibility.

Comparing to previous games, using PSU as a baseline, to me it feels like NGS is somewhere between Portable 2 Infinity and PSO2. By this I mean that NGS is not just a revamped PSO2 like how PSPo2i was a revamped PSU, but it's also not a fully new game like how PSO2 was when compared to PSU.

landman
Aug 30, 2020, 01:37 AM
It's a new game, they are just porting PSO2 into it. Imagine if they ported PSOBB into PSO2, like you play it in your room from furniture or something lol

Alucard V
Aug 30, 2020, 07:40 AM
It doesn't really put the mind at ease. As this could just as likely be episode 7.
And the Isekai is still canon.

Ezodagrom
Aug 30, 2020, 08:23 AM
It doesn't really put the mind at ease. As this could just as likely be episode 7.
And the Isekai is still canon.
I guess you missed this trailer a couple months ago, since it was already known that it's set in the same world as PSO2, 1000 years after PSO2:


https://www.youtube.com/watch?v=WqI_2oXa0cE

Alucard V
Aug 30, 2020, 08:34 AM
No I've seen it. And that's why I'm in this state of mind.
Hoping for a clean slate. Getting a continuation.

Cyclon
Aug 30, 2020, 03:32 PM
It doesn't really put the mind at ease. As this could just as likely be episode 7.
And the Isekai is still canon.

Unless I'm vastly overestimating the scope of this, it seems like a lot of effort to just be episode 7. Also, ep6 spoilers, but
with the disappearance of the Akashic record, wouldn't Omega disappear as well, logically?

Anyhow, I don't care too much about finger physics myself, but I have to say, they're being almost suspiciously generous here. Now to wait for more gameplay.

RIP Meseta, you had a good run.

landman
Aug 30, 2020, 04:43 PM
I have a bit of hope their japanese audience will not like meseta not being called meseta and maybe they rethink the thing lol


It doesn't really put the mind at ease. As this could just as likely be episode 7.
And the Isekai is still canon.
Emilia already isekaied into Ragol back in infinity, call it isekai, call it multiverse, phantasy star is there now.

ArcaneTechs
Aug 30, 2020, 09:37 PM
waiting to see how soon Luster gets added in considering we already know that the 6 main classes are already in just from the trailer

Meteor Weapon
Aug 30, 2020, 10:25 PM
Unless I'm vastly overestimating the scope of this, it seems like a lot of effort to just be episode 7. Also, ep6 spoilers, but
with the disappearance of the Akashic record, wouldn't Omega disappear as well, logically?


[SPOILER-BOX]Akashic Record is the entirety of all existence and cannot be removed, the only thing that got removed is the repetitive history caused by PD's existence and finally create a timeline the Akashic Record has yet to write. Whether PD still exist as a physical embodiment of destruction or not is unknown. It is never created, it is always there since the birth of the universe. I think what Photoner did in the past was accidentally and physically materializing it through the combination of their negative emotions influence to photons and copy of Xion hyperactivity to photons, and that cranked up the already existing darkness of the universe 100 times fold than it naturally should.[/SPOILER-BOX]

PrinceBrightstar
Aug 31, 2020, 12:00 AM
Let's be honest the economy would be ruined from the start if Meseta was carried over.

As for what we're looking at in the future, I'd like to offer two ideas for the new name.

1. A currency named after Photons
2. A currency named Xiaoians. I mean let's be honest, Xiao could easily still be around helping the ARKS 1000 years later.

Kondibon
Aug 31, 2020, 12:11 AM
You guys realize the not-mesta thing is specifically for a currency being used in personal shops right?

"In the PSO2:NGS Personal Shop, an in-game currency specifically for PSO2:NGS, which is not “Meseta”, will be used for the transactions."

I have no idea why anyone read that and thought "they're replacing meseta entirely".


waiting to see how soon Luster gets added in considering we already know that the 6 main classes are already in just from the trailer

We honestly don't, since it's entirely possible the weapon and class distribution is entirely different and has different mechanics. Unless they specifically stated which classes are going to be in the launch I'd say it's still up in the air. Especially since they barely showed any weapons anyway.

ArcaneTechs
Aug 31, 2020, 12:34 AM
We honestly don't, since it's entirely possible the weapon and class distribution is entirely different and has different mechanics. Unless they specifically stated which classes are going to be in the launch I'd say it's still up in the air. Especially since they barely showed any weapons anyway.

Hu, Ra, Fo & Fi were shown during the trailer, sort of safe to assume Gu and Te are there as well

landman
Aug 31, 2020, 01:34 AM
You guys realize the not-mesta thing is specifically for a currency being used in personal shops right?

"In the PSO2:NGS Personal Shop, an in-game currency specifically for PSO2:NGS, which is not “Meseta”, will be used for the transactions."

I have no idea why anyone read that and thought "they're replacing meseta entirely".


If only player transactions use a different currency but all NPC things use meseta.... wait, is that even possible? and why? don't tell me we are going back to trading with Photon Spheres Ragol style.

Ezodagrom
Aug 31, 2020, 04:19 AM
Hu, Ra, Fo & Fi were shown during the trailer, sort of safe to assume Gu and Te are there as well
The trailers showed sword, rifle, rod and had brief moments where knuckles, twin machineguns and wand could be seen (and twin daggers in the CG part of the trailer), but, it's possible that the class system could be completely different than what we have in PSO2 currently, since the CG part of the trailer showed the main char switching from sword to rifle.

Cyclon
Aug 31, 2020, 06:41 AM
You guys realize the not-mesta thing is specifically for a currency being used in personal shops right?

"In the PSO2:NGS Personal Shop, an in-game currency specifically for PSO2:NGS, which is not “Meseta”, will be used for the transactions."

I have no idea why anyone read that and thought "they're replacing meseta entirely".
Well, what is the main purpose of meseta in PSO2? Granted, we've had games with meseta as a lesser currency for sure, but in a sense... doesn't sound like good news, if that's the case. Considering within three years chances are NGS(if successful enough) will be flooded with tokens and passes and whatnots, F2P style, having only one baseline currency would really help keep things together.


[SPOILER-BOX]Akashic Record is the entirety of all existence and cannot be removed, the only thing that got removed is the repetitive history caused by PD's existence and finally create a timeline the Akashic Record has yet to write. Whether PD still exist as a physical embodiment of destruction or not is unknown. It is never created, it is always there since the birth of the universe. I think what Photoner did in the past was accidentally and physically materializing it through the combination of their negative emotions influence to photons and copy of Xion hyperactivity to photons, and that cranked up the already existing darkness of the universe 100 times fold than it naturally should.[/SPOILER-BOX]
[SPOILER-BOX]I don't know, there's some amount of interpretation here considering how short the ending we have now is, but us going back to the dawn of times is also what manifested the Akashic record itself. Xion is pretty clear about the dilemma here:
"... However. However. Even were we to lose the history stretching from past to present... The future must not lose you."
And then later, to Matoi
"It would deny history... the Akashic Record... a denial of my very existence..."
With that being said, had Xion never existed, most of the plot of this game obviously couldn't have happened the way it has, so either there's more to it, or the writer's version of time manipulation is that she stops existing the moment actions that erased her happened(so at the end of EP6), or something.
Regardless, in all honesty unless they give the characters in Omega a way out, I can see the argument that they wouldn't erase it. They're clearly going for a good ending here, and that would kinda just suck.[/SPOILER-BOX]

Kondibon
Aug 31, 2020, 08:18 AM
Well, what is the main purpose of meseta in PSO2? Granted, we've had games with meseta as a lesser currency for sure, but in a sense... doesn't sound like good news, if that's the case. Considering within three years chances are NGS(if successful enough) will be flooded with tokens and passes and whatnots, F2P style, having only one baseline currency would really help keep things together.


I've seen other games use a separate currency for player trading so that they can balance the player trading economy separately from npc based economies. I'm not really sure why it "doesn't sound like good news", I mean, it's not, but it's not bad news either. It's just news. It would also depend on what else the extra currency is used for though. I could easily see this being a situation like platinum vs credits in Warframe, but since PSO2/NGS already have AC and SG I doubt they'd use another premium currency for it.

Cyclon
Aug 31, 2020, 09:10 AM
I've seen other games use a separate currency for player trading so that they can balance the player trading economy separately from npc based economies. I'm not really sure why it "doesn't sound like good news", I mean, it's not, but it's not bad news either. It's just news. It would also depend on what else the extra currency is used for though. I could easily see this being a situation like platinum vs credits in Warframe, but since PSO2/NGS already have AC and SG I doubt they'd use another premium currency for it.
It remains to be seen how NGS does things, but PSO2 does not really have an npc based economy in the first place. Reasonable affixing only costs so much in this day and age. I did get into why this is bad news in that previous message, it could bloat the game more than needed. To add to that, as someone who's played a bunch of F2P games, I know from experience that currencies only act as so many hoops, especially if you're not willing to throw real money at the game from time to time.

Kondibon
Aug 31, 2020, 04:59 PM
It remains to be seen how NGS does things, but PSO2 does not really have an npc based economy in the first place. Reasonable affixing only costs so much in this day and age. I did get into why this is bad news in that previous message, it could bloat the game more than needed. To add to that, as someone who's played a bunch of F2P games, I know from experience that currencies only act as so many hoops, especially if you're not willing to throw real money at the game from time to time.I guess the main reason I disagree is because that happens in any long running game. You can't have a single currency in a long running game anyway because then you have to add new currencies due to the amount of inflation and hoarding between big updates adding new things to buy, which makes it harder for newer players to get started in terms of income. Having a separate currency for player shops means they can keep things stable and easier to keep track of when adding new stuff, while not overloading the player progression, and not letting people rush ahead by hoarding stuff. Pretty much every long running game, free or not does it.

GW2 has Karma and the map currencies, FFXIV has Tomestones, etc. Meseta being separate from a player shop currency isn't going to cause or prevent currency bloat in the long term.

ArcaneTechs
Aug 31, 2020, 05:02 PM
The trailers showed sword, rifle, rod and had brief moments where knuckles, twin machineguns and wand could be seen (and twin daggers in the CG part of the trailer), but, it's possible that the class system could be completely different than what we have in PSO2 currently, since the CG part of the trailer showed the main char switching from sword to rifle.

i should probably have stated sooner to you two that I was already under that presumption that the classes/system COULD be different this time around so I can have you guys stop telling me this lol

what got me thinking though was a possible use of the portable game (Infinity) systems where you could use any class you want but it would cost more to use higher tier weapons of a non main class (Hunter main using Rod for example) along with something similar to class Skills and w/e for the sub class. Realistically do I expect Sega to do anything drastic to the class system? not really but I would want them to surprise by doing it though

As for the Meseta speculation, my bet is on Rappy Paper Bills (Different rappy breeds = different values for ea bill... or just Feathers instead), Photons (hard light) akin to Zelda's Rupee currency or boring "Credits" label. Ironically would laugh if they used FUN instead

Cyclon
Aug 31, 2020, 06:02 PM
I guess the main reason I disagree is because that happens in any long running game. You can't have a single currency in a long running game anyway because then you have to add new currencies due to the amount of inflation and hoarding between big updates adding new things to buy, which makes it harder for newer players to get started in terms of income.
It's interesting, my read on this has always been that it was a way to limit active/P2W players rather than not leave beginners in the dust. I guess that doesn't really matter here, though.


Having a separate currency for player shops means they can keep things stable and easier to keep track of when adding new stuff, while not overloading the player progression, and not letting people rush ahead by hoarding stuff. Pretty much every long running game, free or not does it.

GW2 has Karma and the map currencies, FFXIV has Tomestones, etc. Meseta being separate from a player shop currency isn't going to cause or prevent currency bloat in the long term.
Neither of these examples fit your description though, those are supplementary currencies and the primary one that you gather for the entire game is absolutely used for player shops. Which makes me wonder if I'm unclear on what we're talking about. Perhaps because I didn't really picture meseta as potentially supplementary, since to my knowledge that has never happened. Is that what you're suggesting?

Kondibon
Aug 31, 2020, 06:11 PM
It's interesting, my read on this has always been that it was a way to limit active/P2W players rather than not leave beginners in the dust. I guess that doesn't really matter here, though.That's true as well, it's a bit of both.



Neither of these examples fit your description though, those are supplementary currencies and the primary one that you gather for the entire game is absolutely used for player shops. Which makes me wonder if I'm unclear on what we're talking about. Perhaps because I didn't really picture meseta as supplementary, since to my knowledge that has never happened. Is that what you're suggesting?I wasn't really thinking about it in terms of "primary" and "supplementary" currencies, though again this really depends on what else the currency for player trading can be used for, because if it's ONLY for player trading then it's going to inflate like crazy, which would be bad. That's the key point for me, whether or not it's going to have any sinks. If not then yeah, it should all be meseta.
I still think my favorite currency system conceptually, is the one in Path of Exile, since each currency item has a define practical use outside of trading for things, but it's REALLY obtuse, so I'd hardly hold it up as a standard.

ArcaneTechs
Sep 1, 2020, 01:48 AM
apparently NGS info is coming when TGS happens later this month (Famitsu), just wanted to point that out.

Mystil
Sep 1, 2020, 09:02 AM
It's PSO ver.2 scares all over again lol.

rokkuman
Sep 1, 2020, 12:44 PM
It's PSO ver.2 scares all over again lol.

I think it's more comparable to the jump from PSO EP I & II to PSU, they're vastly different games but still have aspects in common.