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ArcaneTechs
Mar 21, 2021, 04:31 PM
Released Jun 9th


https://i.ibb.co/yWXr8NG/Force1.jpg

https://image.swiki.jp/img1/?host=pso2&page=%E3%82%A8%E3%83%88%E3%83%AF%E3%83%BC%E3%83%AB&src=%E3%82%A6%E3%82%A9%E3%83%B3%E3%83%89%E7%89%B9% E6%AE%8A%E8%83%BD%E5%8A%9B%E3%83%97%E3%83%A9%E3%82 %B9.png Common Questions
[spoiler-box]Q: Is Maintain PP Gain worth getting?
A: Personally I don't think it is based on how fast you're casting because after a charged tech, you sort of need to pause for a second or two then you see the PP recov from it then you continue casting versus where if you charge cast, charge cast you will never see the skill activate. It's also not too difficult to manage your PP so you can choose to get it or not.

Q: How does Floating Pillbox Multirock work?
A: When you use your WA for card shots PP recovery, instead of one shot you will get 3 but the shot seems to only divide into 3 if there are multiple targets. I personally dropped it after awhile.

Q: How does Talis Bloom Revoke work?
A: When you use a PA (the Single, 3-way or AoE shots) and want to get rid of the PA effect to cast techs, hold the WA and it will remove the current PA applied.

Q: How does Elemental Bullet work?
A: When you Guard counter and use a corresponding element, it will add an extra stack to a Barta/Zonde Blot/Clad build up. [/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E3%83%90%E3%82%A6%E3%83%B3%E3%82%B5%E3%83%BC&src=%E3%82%AF%E3%83%A9%E3%83%95%E3%83%88%E3%83%9E% E3%82%B9%E3%82%BF%E3%83%AA%E3%83%BC_0.png Class Balance Updates
[spoiler-box]TBA[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9&src=%E3%82%B9%E3%83%AD%E3%83%BC%E3%83%A9%E3%83%B3% E3%83%87%E3%82%A3%E3%83%B3%E3%82%B0%E3%83%81%E3%83 %A3%E3%83%BC%E3%82%B8Fo.png Skill Tree Recommendations
[spoiler-box]You don't need PP conversion maxed out, 1 SP is enough, Resta Field Force can be ignored unless you really want to play a mini support, I personally don't use Photon Flare Short Charge, everything feels like it charges fast enough that I'd rather not lose damage (optional), Maintain PP Gain feels like it takes a bit too long to proc when you're spamming techs that (which you'll see that it almost never proc's when you do spam techs) that you end up doing normals for recovery instead. Talis skills are optional so if you don't like it, remove the points and put them somewhere else. Any extra SP you have I recommend just throwing into PP Recovery Boost.

https://arks-layer.com/skillsim/ngs/skillcalc.php?22hAIbItIbItIbItIbItIbItIbItIbItIbIt IbItIbItIbItIbItIbIt00000000000000eOdodBIodBIo0000 0000008doIbIo00dBdBIb000000jdB00dndBdB000006dBIo9b 8dAIoIb000006dAdBdodAIoibdndn0000000fdAdBdodBindni b0000000fdBdBdodAdBininfdAdAIodojdAdBdBdBIb0000000 00

Universal sub-class build
https://arks-layer.com/skillsim/ngs/skillcalc.php?22hAIbItIbItIbItIbItIbItIbItIbItIbIt IbItIbItIbItIbItIbIt0jHN00002Odo000006J00i2OdodBIo 00000000000fdoIbIo00dBdBIb000000jdB00dndBdB000006d BIo9b8dAIoIb000006dAdBdodAIoibdndn0000000fdAdBdodB indnib0000000fdBdBdodAdBininfdAdAIodojdAdBdBdBIb00 0000000[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC&src=%E3%83%9E%E3%83%83%E3%82%B7%E3%83%96%E3%83%8F% E3%83%B3%E3%82%BF%E3%83%BC.png Recommended Gear
[spoiler-box]https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%83%AD%E3%83%83%E3%83%89&src=%E3%82%B9%E3%83%88%E3%83%A9%E3%83%BC%E3%82%AC% E3%83%AD%E3%83%83%E3%83%89.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%83%AD%E3%83%83%E3%83%89&src=%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B7%E3%82%B9% E3%83%AD%E3%83%83%E3%83%89.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%83%AD%E3%83%83%E3%83%89&src=%E3%83%AA%E3%82%B5%E3%83%BC%E3%82%B8%E3%83%A5% E3%83%AD%E3%83%83%E3%83%89.png
Straga is top, Forsis right under it with a damage reduction barrier on top which is very helpful, Resurge isn't recommended because you want to output WA counters over Step counters for Barta/Zonde Blot/Clad build ups.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%82%B9%E3%83%88%E3%83%A9%E3%83%BC%E3%82%AC% E3%82%BF%E3%83%AA%E3%82%B9.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%83%B4%E3%82%A3%E3%82%A2%E3%83%AB%E3%83%88% E3%82%BF%E3%83%AA%E3%82%B9.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%83%AA%E3%82%B5%E3%83%BC%E3%82%B8%E3%83%A5% E3%82%BF%E3%83%AA%E3%82%B9.png
Straga is top, Vialto for that extra PP recoveries which outputs more castings, if you can maintain Step counters then use Resurge.

Units
https://image.swiki.jp/img1/?host=pso2ngs&page=%E9%98%B2%E5%85%B7&src=%E3%82%B8%E3%82%AA%E3%83%B3%E3%83%88%E3%82%A2% E3%83%BC%E3%83%9E.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E9%98%B2%E5%85%B7&src=%E3%82%AF%E3%82%A2%E3%83%AB%E3%83%87%E3%82%A2% E3%83%BC%E3%83%9E%E3%83%BB%E3%83%84%E3%82%A7%E3%82 %B6.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E9%98%B2%E5%85%B7&src=%E3%82%AF%E3%82%A2%E3%83%AB%E3%83%87%E3%82%A2% E3%83%BC%E3%83%9E%E3%83%BB%E3%83%99%E3%83%AB%E3%82 %BF.png
Any combination above is fine (Geant, Zezza, Belda) or 2x Geant + Zezza/Belda or w/e you want. If not these then choose from the other readily available units like Cuald/Cattoria Arma.
[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E3%82%A8%E3%83%88%E3%83%AF%E3%83%BC%E3%83%AB&src=Et%E3%82%A6%E3%82%A7%E3%83%9D%E3%83%B3%E3%83%9 C%E3%83%BC%E3%83%8A%E3%82%B9.png Weapon Gameplay
[spoiler-box] Tutorial/Gameplay w/Eng subs

https://www.youtube.com/watch?v=44hXfge6cSU[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E3%82%B5%E3%83%A2%E3%83%8A%E3%83%BC&src=%E3%82%AA%E3%83%BC%E3%83%AB%E3%82%A2%E3%82%BF% E3%83%83%E3%82%AF%E3%83%9C%E3%83%BC%E3%83%8A%E3%82 %B9.png Weapon Meta
[spoiler-box]https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%83%AD%E3%83%83%E3%83%89&src=%E3%83%97%E3%83%AA%E3%83%A0%E3%83%AD%E3%83%83% E3%83%89.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%83%97%E3%83%AA%E3%83%A0%E3%82%BF%E3%83%AA% E3%82%B9.png
Rod currently is top, has less struggle and DPP for building Barta/Zonde Blot/Clad via WA Guard counters. Talis is good in its own with it's PA spam and occasional Tech. While Talis can do good on it's own, it falls a bit short of Rod in output. Choose whatever you like though, having the Talis WA also helps with PP sustainment if you feel the for this.[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC&src=JA%E3%83%9C%E3%83%BC%E3%83%8A%E3%82%B91.png DPS Rotations/Charts, High Level Play Videos
[spoiler-box]
https://www.youtube.com/watch?v=sZ845L9XX_0

https://www.youtube.com/watch?v=o8LxPzw5Itc[/spoiler-box]


https://image.swiki.jp/img1/?host=pso2&page=%E3%83%A9%E3%83%83%E3%83%94%E3%83%BC%EF%BC%88 %E3%83%9A%E3%83%83%E3%83%88%EF%BC%89&src=RappiPA1.png ALL INFORMATION IS BORROWED from Bumped, Swiki, Youtube, the PSO2/NGS Community and posted here for ease of access. I give my thanks to the people working hard on translating and updating the information we use on a daily basis to help ease our life while playing PSO2/NGS and being able to enjoy the game today and forward into the future. Consider visiting them for more information that may or may not be here or for your general update information for the game:

http://www.bumped.org/psublog/

https://pso2ngs.swiki.jp/

If any of the video links are broken (either because Youtube took them down or the Twitter post was deleted) please let me know either by DM or posting here in the thread.

Pelayo
May 19, 2021, 12:38 PM
After playing the global beta, I think force is the class with less benfit both in subclass and multi-weapons system. I did not find anything good for it, did anyone have a better experience with it?

Ezodagrom
May 19, 2021, 02:59 PM
After playing the global beta, I think force is the class with less benfit both in subclass and multi-weapons system. I did not find anything good for it, did anyone have a better experience with it?
While I can't say if it was effective or not since I pretty much just played the beta casually, I had fun playing as TE/FO with a rod/wand multi-weapon, despite a few minor annoyances.

The positives:
- A nice mix of close range and long range combat, and with the rods normal attacks I could recover PP from range.
- Mixing the wands physical attacks with the rods higher mobility when using techs (since wands come to a full stop when releasing techs)

The negatives:
- The weapon that uses the techs depends on the last normal attack or PA used, so if a wand physical attack is used, the next tech will be used from the wand (together with its more limited mobility). After using the wand mode a rod normal attack must be used for techs to come out from the rod.
- Charged techs that come out from the rod mode don't change the wand's element (though I guess this could also be a positive in certain situations?).

Pelayo
May 20, 2021, 12:24 PM
While I can't say if it was effective or not since I pretty much just played the beta casually, I had fun playing as TE/FO with a rod/wand multi-weapon, despite a few minor annoyances.

The positives:
- A nice mix of close range and long range combat, and with the rods normal attacks I could recover PP from range.
- Mixing the wands physical attacks with the rods higher mobility when using techs (since wands come to a full stop when releasing techs)

The negatives:
- The weapon that uses the techs depends on the last normal attack or PA used, so if a wand physical attack is used, the next tech will be used from the wand (together with its more limited mobility). After using the wand mode a rod normal attack must be used for techs to come out from the rod.
- Charged techs that come out from the rod mode don't change the wand's element (though I guess this could also be a positive in certain situations?).

Oh I was talking about subclasses for the force itself (options for the Force as a main class). Force as a sublcass is in fact one of the best ones I think, that makes me even sadder.

Ezodagrom
May 20, 2021, 12:47 PM
Oh I was talking about subclasses for the force itself (options for the Force as a main class). Force as a sublcass is in fact one of the best ones I think, that makes me even sadder.
Which class is sub or main on NGS depends especially on the skill tree, while in the beta FO wasn't an appealing main class, things are likely to change for the full release, depending on what skills are available.

In my case, the way I played TE/FO would have worked the same if I played as FO/TE, but I would have lost shifta/deband for photon flare, which wasn't a worthwhile trade-off. Things may be different depending on how they change the skill trees for the full release.

Well, I guess if I were to play with a TE in my party, I would be free to change to FO/TE and get an extra damage boost with photon flare, since the party TE would be the one giving shifta/deband, but I would need to keep FO leveled up as well for that to be doable. xD

ArcaneTechs
May 21, 2021, 04:23 AM
Force felt the worst out of all the classes for me during the beta, it just overall played way too slow (slower than base PSO2 Fo), trying to bother with Il Barta on Ice/Lighting techs ate way too much PP for it be of worth, PP manage sucks, the fact that currently Rod Shoot does about the same damage as Techs when it shouldn't be doing that, lack of buffs since youre basically better off doing Te/Fo.

I am still holding on for more class skills to show up in the full game (and what I've seen mined in terms of SP) so I'm hoping it gets better because every PS game I've always main Force and the Beta (i know its a beta, not final etc) just made me not want to play it until it gets better. Techter is honestly more fun than Force for me and I always avoid Te in every game

Tymek
May 21, 2021, 08:35 AM
every PS game I've always main Force
where is your Fo class icon in your signature

Kazzi
May 21, 2021, 04:28 PM
I got to level 20 on the jp beta as a FO and the thing it suffered the most was missing shifta/deband and an absymal skill tree. The damage was just too slow and low compared to the other classes, it's not as bad once you get charge pp regen but yeah... It felt clunky at best.

ArcaneTechs
May 21, 2021, 05:48 PM
where is your Fo class icon in your signature

What do you mean? It's literally right there

Dark Mits
May 22, 2021, 08:34 AM
What do you mean? It's literally right thereI don't see it either, I see Luster, Etoile, Phantom, Gunner and Summoner.

Ezodagrom
May 22, 2021, 08:45 AM
I got to level 20 on the jp beta as a FO and the thing it suffered the most was missing shifta/deband and an absymal skill tree. The damage was just too slow and low compared to the other classes, it's not as bad once you get charge pp regen but yeah... It felt clunky at best.
The max level was 15 though.

ArcaneTechs
May 22, 2021, 05:01 PM
I don't see it either, I see Luster, Etoile, Phantom, Gunner and Summoner.

dont know how you two still can't see it

I would assume you guys would get the joke I'm making on Ph's meta play

Kazzi
May 22, 2021, 11:16 PM
The max level was 15 though.

There was a bug that let you pass level 15 using the class counter, but if you logged out it rolled back to 15. You kept any gear you had equipped even if you were suddenly unable to because of stat points. 20 was the highest I saw anyone get with the bug since it could kick you off the server and reset you anyway lol.

The issue with FO is that as in every PS game it sucks in the lower levels and doesn't start becoming the nuke it is until higher difficulty and with proper gear. It seems unfair to kinda judge it based on the point where FO struggles. I think with a higher level cap and more actual options for a weapon it should be able to shine better. Not sure how I feel about the charged vs uncharged techs changing what it does though.

Kondibon
May 23, 2021, 12:32 AM
Not sure how I feel about the charged vs uncharged techs changing what it does though.This is honestly the best change to techs imo. It's always bugged me that outside of REALLY niche situations or short lived weird gear setups that there was basically never a reason to use uncharged techs. I do think it'll take people a while to wrap their head around using uncharged techs being a dps and/or utility gain in the long run though. A bunch of videos I saw had people never using uncharged barta, but I did some napkin math and eyeballing, and it's purely a dps loss in the long run not to.

EDIT: also, to elaborate on the barta thing, eyeballing the numbers it looks like charged bartas do 130% of the uncharged damage, while the max explosion does 300% as a seperate hit.
This means doing 8 charged hits would be 8*130=1040.
7 uncharged and one charged would be 7*100+130+300=1130.
It's a roughly 9% increase in the total damage, and that's not taking into account the fact that uncharged techs would come out slightly faster. It also doesn't take into account the pp efficiency side, but that's definitely something we'll have to look at more when better gear is more readily available.

ArcaneTechs
May 24, 2021, 12:25 AM
The issue with FO is that as in every PS game it sucks in the lower levels and doesn't start becoming the nuke it is until higher difficulty and with proper gear. It seems unfair to kinda judge it based on the point where FO struggles. I think with a higher level cap and more actual options for a weapon it should be able to shine better. Not sure how I feel about the charged vs uncharged techs changing what it does though.

I'll be honest I tend to forget this trend but I remember ignoring it PSO Ep1/2 and for PSU+PSO2 I was aware of it and just went along for the ride anyways because the class just gets stupid OP overtime with some of the balance changes that get made. However with the uncharged techs, because of the way PSO2 plays and how theres almost nothing that encourages uncharged tech play, I didn't really give uncharged techs enough time in the Beta. I was like "cool, perma il barta for lighting and ice techs" but current PP management sucks, I won't bother. Now I'm kinda hoping it gets some more use in NGS with PP sustainability unlike PSO2 where all you got was a 10% dmg increase for using uncharged techs. Also rip Elysion nerf, those days were fun

Kondibon
May 24, 2021, 01:59 AM
For lightning and ice the uncharged techs are important to their damage output. Not using the uncharged lightning and ice techs is like not using chain trigger or limit break. Fire is the only one so far that's purely a matter of utility.

Also if you combine tmgs with a rod or wand and use uncharged gizonde it builds chains. :wacko:

GHNeko
May 28, 2021, 11:13 PM
As long as I can FoGu then Fo is fine.

sol_trigger
May 29, 2021, 05:24 AM
gizonde only hit one enemy in the range ??? that's sad af

Kondibon
May 29, 2021, 06:09 AM
gizonde only hit one enemy in the range ??? that's sad af

Uncharged gizonde is something you're suposed to just throw out to help build up the buff for your next charged zonde tech. The charged version is still AoE, and regular zonde chains, so you would be using uncharged zonde with uncharged gizonde together to build up the buff.
You can also use it to help build chains with Gu. :wacko:

ArcaneTechs
May 29, 2021, 04:56 PM
was reading some more mined skills for Fo, turns out it's going to be pretty good lol it's just a matter of when those skills will able to be used so after the Beta experience, it feel be better. I'm not posting any of that stuff here though which should be pretty easy to find.

sol_trigger
May 31, 2021, 09:30 PM
how is subclass working this time ? if i play Fo/Hu, can i use Hunter PA ? do i need all class weapon to do that ?

Anduril
May 31, 2021, 11:43 PM
how is subclass working this time ? if i play Fo/Hu, can i use Hunter PA ? do i need all class weapon to do that ?

You can equip Weapons and use PAs from your subclass, but there are still Main-Class-only Skills on the Skill Tree.

ArcaneTechs
Jun 2, 2021, 12:51 AM
added the new skills revealed today to the OP, it looks like Fo is not going to be as bad as everyone thought or i guess BETTER than expected

Arika
Jun 6, 2021, 01:33 AM
where do you find mined stuffs in this game anyway?

Kondibon
Jun 9, 2021, 12:40 AM
I'm really hoping Fo/Hu and Volkflare become a thing, if only because I think it would be funny if Fo's burst combo involves subbing Hu.

SolRiver
Jun 9, 2021, 02:38 AM
I was thinking to do Fo/Fi before today, but then i found out from some early skill % of fighter sub... now i am not so sure.

Was hoping to use Fo to reach down stage quickly then go ham with Fi's downed enemy bonus, but fi main 15% vs sub 5% bonus make that kind of... not so appealing.

Now I am at a lost what to sub class with.

Arika
Jun 11, 2021, 01:36 AM
Why is Tricky Capacitor so weak? it took even longer charge time than PB but several time weaker... almost like extra 1 charge tech shot you do every few sec.

Kondibon
Jun 11, 2021, 01:43 AM
Why is Tricky Capacitor so weak? it took even longer charge time than PB but several time weaker... almost like extra 1 charge tech shot you do every few sec.Are you landing all of the hits? It's not as strong as a PB, but it's still stronger than your techs by a long shot.

Arika
Jun 11, 2021, 01:54 AM
Also what is the point to do EQ now? nothing in-game sell good anymore

ArcaneTechs
Jun 11, 2021, 04:42 AM
Also what is the point to do EQ now? nothing in-game sell good anymore

Exp, higher chance at gear, capsules etc

Sizustar
Jun 11, 2021, 07:33 AM
DPS chart for Tech
https://pbs.twimg.com/media/E3l1gOJUcAQEOgm?format=png&name=900x900

Kondibon
Jun 11, 2021, 03:49 PM
DPS chart for Tech
https://pbs.twimg.com/media/E3l1gOJUcAQEOgm?format=png&name=900x900Just to make sure I'm understanding this, bursting the level one mark for barta is better dps? I can live with that since it would be easier keep track of , though I have to wonder what the point of doing a full charge would be then.

Arika
Jun 12, 2021, 02:27 AM
I do not understand that barta part either what is NC4 NC7 ?

sol_trigger
Jun 12, 2021, 03:02 AM
do talis still sucks ?

Nemhy
Jun 12, 2021, 07:11 PM
So for barta Zonde you do one uncharged one charged for optimal DPS?

ArcaneTechs
Jun 12, 2021, 08:14 PM
Fo/Te and Fo/Fi are good class combos, just a fyi. Fi is actually a good sub in general

Kondibon
Jun 12, 2021, 10:37 PM
I do not understand that barta part either what is NC4 NC7 ?I think NC is short for "no charge" so it's comparing the dps of doing 4 uncharged and one charged, vs 7 uncharged and one charged, which, based on these numbers implies detonating the first level marker is better dps than doing the full 7 hits to get a maxed one.


do talis still sucks ?Is there anything you DON'T think sucks?


So for barta Zonde you do one uncharged one charged for optimal DPS?I dunno about for lightning techs because there's a bit more to consider since hitting multiple enemies and using razonde changes things, but for ice techs you want to use uncharged until you get the mark to detonate. Using charged ice techs without a mark to detonate is like barely any more damage.

Arika
Jun 12, 2021, 11:36 PM
From this chart :
Gi-foie charge only = best (seem regular Foie is no need...)
Barta 4 times, charge 1 = best (swap Gi-, for aoe case)
Zonde 4 times, charge 1 = best (swap Gi, for aoe case)


Does Talis R1 (weapon action) give regen PP per hit like normal attack does?
Did anyone know?

Nemhy
Jun 12, 2021, 11:51 PM
From this chart :
Gi-foie charge only = best (seem regular Foie is no need...)
Barta 4 times, charge 1 = best (swap Gi-, for aoe case)
Zonde 4 times, charge 1 = best (swap Gi, for aoe case)


Does Talis R1 (weapon action) give regen PP per hit like normal attack does?
Did anyone know?

Thanks for translating!

sol_trigger
Jun 13, 2021, 12:50 AM
Is there anything you DON'T think sucks?
.

sword

Kondibon
Jun 13, 2021, 02:27 AM
Zonde 4 times, charge 1 = best (swap Gi, for aoe case)You need 10 hits with uncharged lightning techs to get the bonus, so it varies a lot depending on how many enemies there are and whether or not you can have gizonde hitting the target constantly.



Does Talis R1 (weapon action) give regen PP per hit like normal attack does?
Did anyone know?You can pretty easily test it yourself, but yes, it does.

Nemhy
Jun 13, 2021, 02:55 AM
You need 10 hits with uncharged lightning techs to get the bonus, so it varies a lot depending on how many enemies there are and whether or not you can have gizonde hitting the target constantly.

You can pretty easily test it yourself, but yes, it does.

So if it’s just moving all around then don’t bother with the mark?

Sizustar
Jun 13, 2021, 04:29 AM
DPS with Tali and Rod
https://pbs.twimg.com/media/E3qWoURXIAMB94m?format=png&name=900x900
https://pbs.twimg.com/media/E3qWoURXIAMB94m?format=png&name=900x900

Nemhy
Jun 13, 2021, 05:29 AM
Any rough translations? :(

Also is Maintain PP Gain worth getting? How does it work?

BlakLanner
Jun 14, 2021, 06:44 PM
From this chart :
Gi-foie charge only = best (seem regular Foie is no need...)


Charged Foie is better AoE and instant. Gifoie tends to not get all three hits on moving targets so there is still a use for Foie against fast movers and groups.

Kondibon
Jun 14, 2021, 07:07 PM
Yeah, charged foie has a huge AoE and works better against moving stuff. Uncharged foie feels kinda meh though, considering it's weaker than the charged version but still only single target.

Kazzi
Jun 16, 2021, 06:04 PM
Charged Foie is better AoE and instant. Gifoie tends to not get all three hits on moving targets so there is still a use for Foie against fast movers and groups.

Foie is spammable ever so slightly if you want to proc the burn on enemies like the Veteran Banther quicker, but charged Foie takes barely any time to charge for much better damage.

SolRiver
Jul 18, 2021, 02:53 PM
So these days... I did a blasphemous thing.

I became Fo/Ra.

Whoa dont kill me yet, at least let me finish plz.

It started out just testing some weapon interaction before I level my ranger, 4* launcher + talis for this case. One thing I immediately noticed is the amount of dps. I had no shooting aug, and it out dps my 20ish tech aug. Just sitting there fear eraser. I could even pull aggro on giga in limited scenario, which is something I have never done while using tech.

Then i transferred the Taluncher to my ranger main char. I thought this was the way to go, it make logical sense. Now i get 10% more dmg on my fear eraser, along with the all powerful weak bullet.

However, it wasn't happy ending. I soon realized my ranger often get put into EQ as the lone ranger, so my job quickly turned into a weak bullet bot instead of "IMMA FIA MAH LAZOR!". I couldnt put my Taluncher to put best use, i would have been better off using rifle+launcher combo. I endured it a bit, but eventually i start to miss using tech also...

Now I moved the Tauncher back to my force and swapped sub to ranger again. I like how i can spam zonde for mobbing, then launcher right away as fatter mob remain (also gaining pp from WA). Fear eraser also charge PB really faster, way faster than anything Fo/Te could try. Boss down state-> photon flare-> rod/talis PB (depend on postion) -> talis + launcher WA -> fear eraser -> switch to rod if i take aggro. Best of all, I'm not a WB bot, someone else can do that job.

In the end, I didn't miss 10% dmg from ranger main. In fact, I could barely notice the difference between the two. I am still not sure why the difference feel so small (is class base stat making bigger impact than I thought? FO 649 vs RA 644). Anyway, I am happy with Fo/Ra. Not going to crunch the number too hard, since once more tech is released, things will likely change.

I posted this cause I am curious. Have any other Fo main resort to weird solution to up your single target DPS? I would like to see your thought.

(now u can kill me)

FOnewearl-Lina
Jul 18, 2021, 05:24 PM
I posted this cause I am curious. Have any other Fo main resort to weird solution to up your single target DPS? I would like to see your thought.

(now u can kill me)
Fo as a main is kinda weak right now but RaFo is quite a popular combination for Killing PP Gain/mobbing.

I can see why you wouldn't want to be a WB slave but if you don't need Killing PP Gain you may as well go GuRa and not have to worry about having Tech affixes on your Launcher since rifle has Homing Dart for mobbing which both Ra and Gu can equip.

Then again, Killing PP Gain is pretty handy during a burst.

Kondibon
Jul 18, 2021, 05:29 PM
So these days... I did a blasphemous thing.

I became Fo/Ra.

Whoa dont kill me yet, at least let me finish plz.

It started out just testing some weapon interaction before I level my ranger, 4* launcher + talis for this case. One thing I immediately noticed is the amount of dps. I had no shooting aug, and it out dps my 20ish tech aug. Just sitting there fear eraser. I could even pull aggro on giga in limited scenario, which is something I have never done while using tech.

Then i transferred the Taluncher to my ranger main char. I thought this was the way to go, it make logical sense. Now i get 10% more dmg on my fear eraser, along with the all powerful weak bullet.

However, it wasn't happy ending. I soon realized my ranger often get put into EQ as the lone ranger, so my job quickly turned into a weak bullet bot instead of "IMMA FIA MAH LAZOR!". I couldnt put my Taluncher to put best use, i would have been better off using rifle+launcher combo. I endured it a bit, but eventually i start to miss using tech also...

Now I moved the Tauncher back to my force and swapped sub to ranger again. I like how i can spam zonde for mobbing, then launcher right away as fatter mob remain (also gaining pp from WA). Fear eraser also charge PB really faster, way faster than anything Fo/Te could try. Boss down state-> photon flare-> rod/talis PB (depend on postion) -> talis + launcher WA -> fear eraser -> switch to rod if i take aggro. Best of all, I'm not a WB bot, someone else can do that job.

In the end, I didn't miss 10% dmg from ranger main. In fact, I could barely notice the difference between the two. I am still not sure why the difference feel so small (is class base stat making bigger impact than I thought? FO 649 vs RA 644). Anyway, I am happy with Fo/Ra. Not going to crunch the number too hard, since once more tech is released, things will likely change.

I posted this cause I am curious. Have any other Fo main resort to weird solution to up your single target DPS? I would like to see your thought.

(now u can kill me)The gap between a 10% increase is smaller than 10% decrease, though not by much, so that's worth taking into account.
That said, I don't think a subclass launcher should be able to out dps main class techs with a 20% tech weapon bonus unless you can keep up the beam for long enough, though I guess that's the point.
I do think there's an argument to be made for subbing Ra if you plan on using multi weapons simply because the weapon actions are really good for active pp recovery.
I'm still waiting for them to fix fear eraser and the rod photon blast before I bother trying to rely on either of them.
For those who don't know, their hit boxes are messed up and come from the end point towards you instead of from you towards the end point, meaning you hit whatever is on the opposite side of what you're trying to hit unless you get really far away so the origin point is inside the mob.

SolRiver
Jul 18, 2021, 05:39 PM
\
and not have to worry about having Tech affixes on your Launcher

I actually have very minimal pure shooting affix. Launcher still out dps (single) anything my tech does though, except photon blast.

I do hope force dps dont remain bad for too long.