PDA

View Full Version : NGS Master Class Tree Builds Discussion



ArcaneTechs
Mar 21, 2021, 05:38 PM
https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E7%B7%8A%E6%80%A5%E3%82%AF%E3%82%A8%E3%82%B9% E3%83%88.png Recommended skill tree builds for all classes in one thread. These builds should hopefully point you in the right direction whether it's comparing your build to these or starting a new class. Take a look at a specific class tree build then consider a sub class to go with it from the Universal Sub Class builds. Feel free to discuss classes here or any of the class specific threads below.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=SG.png Current Total SP: 47

Aelio = 20 SP
Retem = 10 SP
Kvaris = 10 SP
Stia = 7 SP

------------------------------------------------------------------------
https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%A8%E3%83%8D%E3%83%9F%E3%83%BC.png Take Note

1. Feel free to discuss any of the classes here. If you want to get more specific for a certain class, you're more than welcome to go to any of the class threads listed below and discuss it there.

2. Pick a subclass from the universal tab below

3. These builds are subject to change over time

4. These are Meta class builds

5. I will not be posting meme class/multi weapon builds for people to use

------------------------------------------------------------------------

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%BF%E3%82%B9%E3%82%AF.png Skill Tree Simulator
[spoiler-box]Blank skill tree for you to build however you want.

https://arks-layer.com/skillsim/ngs/skillcalc.php[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E7%89%B9%E6%AE%8A%E8%83%BD%E5%8A%9B.png Universal Subclass
[spoiler-box]These builds are intended as sub only use, so if you use only one character and main all classes then I recommend you adjust SP however you need.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9.png Fo = PP utility + Tech Elemental bonuses.
https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A1%E3%82%A4%E3%82%BF%E3%83%BC. png Fi = Increased boss damage/PP recovery during down phases.
https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AC%E3%83%B3%E3%83%8A%E3%83%BC.png Gu = Alternative to Fo PP utility but with less PP income.
https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%90%E3%82%A6%E3%83%B3%E3%82%B5%E3%83%BC. png Bo = Good for solo boss content with emphasis on getting an additional down damage phase(s).

https://arks-layer.com/skillsim/ngs/skillcalc.php?28rIIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5_G~f~f~f~f~f~f~fISX~f~f~fIhiIIer~6 eqIbeq~f~f~f~f~dq~f~f~f~f~f~f~f~dxX~3rereIerIrIqIq ~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f ~f~f~f~f~f~f~f~c[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=S%E7%B4%9A%E7%89%B9%E6%AE%8A%E8%83%BD%E5%8A%9B .png Multi-Weapon Suggestions
[spoiler-box]https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%AF%E3%82%A4%E3%83%A4%E3%83%BC%E3%83%89% E3%83%A9%E3%83%B3%E3%82%B9.png - Wired Lance WA is excellent as a gap closer.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%BF%E3%83%AA%E3%82%B9.png - Talis WA is excellent as a free PP recovery turret.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%8A%E3%83%83%E3%82%AF%E3%83%AB.png - Knuckle WA is considered one of strongest counters currently, as long as you're subbing Fi and have the 2 appropriate skills (Knuckle Sway Counter & KSC+), then it will work just fine if you feel the weapon your maining needs it.[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%97%E3%83%AA%E3%82%BB%E3%83%83%E3%83%88% E8%83%BD%E5%8A%9B.png Current Top Weapon Series & Presets
[spoiler-box]This tab may be temporary, it depends how consistent Sega is going to be when releasing new weapons that cover some or all categories otherwise each class will have it's series meta updated in their respective threads. You should be able to identify each series by it's aesthetics.

Neos > Neos (L) > Gunblaze > Rugged > Obsidia

https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%83%8D%E3%82%AA%E3%82%B9%E3%83%BB%E3%82%A2% E3%82%B9%E3%83%88%E3%83%AA%E3%82%AA%E3%83%B3%E3%82 %BF%E3%83%AA%E3%82%B9.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%83%8D%E3%82%AA%E3%82%B9%E3%83%BB%E3%83%A6% E3%83%BC%E3%82%B9%E3%83%86%E3%82%A3%E3%83%AD%E3%83 %B3%E3%82%BF%E3%83%AA%E3%82%B9.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%82%AC%E3%83%B3%E3%83%96%E3%83%AC%E3%82%A4% E3%82%BA%E3%82%BF%E3%83%AA%E3%82%B9.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%83%A9%E3%82%B2%E3%83%BC%E3%83%89%E3%82%BF% E3%83%AA%E3%82%B9.png > https://image.swiki.jp/img1/?host=pso2ngs&page=%E3%82%BF%E3%83%AA%E3%82%B9&src=%E3%82%AA%E3%83%96%E3%82%BE%E3%83%87%E3%82%A3% E3%82%A2%E3%82%BF%E3%83%AA%E3%82%B9.png

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%97%E3%83%AA%E3%82%BB%E3%83%83%E3%83%88% E8%83%BD%E5%8A%9B.png Fixa Attack > Fixa Fatal > Fixa Termina
[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%8F%E3%83%B3%E3%82%BF%E3%83%BC.png Hunter Class Discussion (https://www.pso-world.com/forums/showthread.php?239173-NGS-Hunter-Class-Discussion)
[spoiler-box]-War Cry can be skipped, doesn't have much going for it right now.
-You can adjust the SP in Massive Hunter or Flash Guard to your preference.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%BD%E3%83%BC%E3%83%89.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%AF%E3%82%A4%E3%83%A4%E3%83%BC%E3%83%89% E3%83%A9%E3%83%B3%E3%82%B9.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%91%E3%83%AB%E3%83%81%E3%82%B6%E3%83%B3. png
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28~3bIVIbIVIbIVIbIVIbIVIbIVIbIVIbIVI bIV~ePYererererererereYeYIr~f~f~f~f~f~f~f~f~f~f~f~ f~f~5hiIIer~6eqIreq~f~f~f~f~dq~f~f~f~f~f~f~f~f~f~f ~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f ~f~f~f~f~f~f~d[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%AC%E3%83%B3%E3%82%B8%E3%83%A3%E3%83%BC. png Ranger Class Discussion (https://www.pso-world.com/forums/showthread.php?239134-NGS-Ranger-Class-Discussion)
[spoiler-box]-Ranger doesn't have much going for it right now so it's easy to grab all the essentials.
-Stealth Strike seems to be completely optional, genuinely you want the aggro

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%A2%E3%82%B5%E3%83%AB%E3%83%88%E3%83%A9% E3%82%A4%E3%83%95%E3%83%AB.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%A9%E3%83%B3%E3%83%81%E3%83%A3%E3%83%BC. png
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28uGIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5_G~f~f~f~dwMerererernrmbIr~f~f~f~f ~f~5hiIIer~6eqIbeq~f~f~f~f~dq~f~f~f~f~f~f~f~dxX~3r ereIerIrIqIq~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f ~f~f~f~f~f~f~f~f~f~f~f~f~f~c[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A9%E3%83%BC%E3%82%B9.png Force Class Discussion (https://www.pso-world.com/forums/showthread.php?239133-NGS-Force-Class-Discussion)
[spoiler-box]-All elemental Tech skills will need to be adjusted depending if you're subbing Bo, Gu or Fi.
-Photon Flare Short Cycle is optional, some prefer the extra Compound Tech dmg without a 10% loss from the skill & others prefer the fast tech charge dmg regardless of the 10% loss. I suggest 3 SP for a balance.
-PP Conversion/Recovery Boost still don't need to be maxed out unless you really feel like it (Fo basically has infinite PP right now that it doesn't need that).
-If you're going to use Talis, grab all the skills for it.
-Floating Pillbox Multirock gives the same amount of PP as if you didn't have the skill, it only insures that you will hit something/guaranteed PP.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%AD%E3%83%83%E3%83%89.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%BF%E3%83%AA%E3%82%B9.png
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28HIIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5_G~f~f~f~f~f~f~f~f~f~f~4hvebIberer eqIIeqIrmtmrIr~f~f~f~f~7q~f~f~f~f~f~f~f~dxX~3rereI erIrIqIq~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f ~f~f~f~f~f~f~f~f~f~f~f~c[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%95%E3%82%A1%E3%82%A4%E3%82%BF%E3%83%BC. png Fighter Class Discussion (https://www.pso-world.com/forums/showthread.php?239136-NGS-Fighter-Class-Discussion)
[spoiler-box]-Spiral Drive can be skipped
-Limit Break (Over Load) can be adjusted as needed

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%80%E3%83%96%E3%83%AB%E3%82%BB%E3%82%A4% E3%83%90%E3%83%BC.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%8A%E3%83%83%E3%82%AF%E3%83%AB.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%84%E3%82%A4%E3%83%B3%E3%83%80%E3%82%AC% E3%83%BC.png
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28uqIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5wHereqerIrerereamrer~f~f~f~f~f~f~f ~f~fIhiIIer~6eqIbeq~f~f~f~f~dq~f~f~f~f~f~f~f~dxX~3 rereIerIrIqIq~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~ f~f~f~f~f~f~f~f~f~f~f~f~f~f~c[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AC%E3%83%B3%E3%83%8A%E3%83%BC.png Gunner Class Discussion (https://www.pso-world.com/forums/showthread.php?239132-NGS-Gunner-Class-Discussion)
[spoiler-box]-You can completely skip the Rifle skills on Gu's tree as you will be using your TMGs 100% of the time for efficient damage.
-You don't need to invest much into Overwhelm
-TMG Alt Art PP Save (Preserve) is optional, there's currently not a big incentive to keep alternating PA's constantly right now.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%84%E3%82%A4%E3%83%B3%E3%83%9E%E3%82%B7% E3%83%B3%E3%82%AC%E3%83%B3.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%A2%E3%82%B5%E3%83%AB%E3%83%88%E3%83%A9% E3%82%A4%E3%83%95%E3%83%AB.png
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28uXIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5_G~f~f~f~f~f~f~fIFYererIqevererIY~ f~fIIhiIIer~6eqIbeq~f~f~f~f~dq~f~f~f~f~f~f~f~dxX~3 rereIerIrIqIq~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~ f~f~f~f~f~f~f~f~f~f~f~f~f~f~c[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%86%E3%82%AF%E3%82%BF%E3%83%BC.png Techter Class Discussion (https://www.pso-world.com/forums/showthread.php?239135-NGS-Techter-Class-Discussion)
[spoiler-box]-All elemental Tech skills will need to be adjusted depending if you're subbing Fo, Bo, Gu, Fi.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%A6%E3%82%A9%E3%83%B3%E3%83%89.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%BF%E3%83%AA%E3%82%B9.png
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28vqIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5_G~f~f~f~f~f~f~f~f~f~f~4hiIIer~6eq Ibeq~f~f~f~9xbIreqerererereb~3rereYIr~f~f~f~f~f~f~ f~7xX~3rereIerIrIqIq~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f ~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~c[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%96%E3%83%AC%E3%82%A4%E3%83%90%E3%83%BC. png Braver Class Discussion (https://www.pso-world.com/forums/showthread.php?239171-NGS-Braver-Class-Discussion)
[spoiler-box]-3 SP into Brave Combat Short Cycle is sufficient enough (4 is max, you want a good balanced time in BC)
-You add the remaining SP into either Resta Effect Amp or Breakfall HP gain
-You can pull SP from the opposite weapon your maining if you don't plan to use it.
-Special Ability Optimization needs your highest atk stat spec'd to be put to full use. So if you main Katana but also want to use Bow, you NEED to add Melee dmg affixes to your Bow to see a dmg increase. At this point, you can just multi weapon your gear to save on resources.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AB%E3%82%BF%E3%83%8A.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%90%E3%83%AC%E3%83%83%E3%83%88%E3%83%9C% E3%82%A6.png
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28vGIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5_G~f~f~f~f~f~f~f~f~f~f~4hiIIer~6eq Ibeq~f~f~f~f~dq~f~f~f~doHer2terererereretIb~f~f~ax X~3rereIerIrIqIq~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f ~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~c[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%90%E3%82%A6%E3%83%B3%E3%82%B5%E3%83%BC. png Bouncer Class Discussion (https://www.pso-world.com/forums/showthread.php?239172-NGS-Bouncer-Class-Discussion)
[spoiler-box]-All elemental Tech skills will need to be adjusted depending if you're subbing Fo, Gu, Fi.
-You can pull SP from the opposite weapon your maining if you don't plan to use it.
-Special Ability Optimization needs your highest atk stat spec'd to be put to full use So if you main JBs but also want to use DB's, you NEED to add Tech dmg affixes to your DB's to see a damage increase. At this point, you can just multi weapon your gear to save on resources.

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%83%87%E3%83%A5%E3%82%A2%E3%83%AB%E3%83%96% E3%83%AC%E3%83%BC%E3%83%89.pnghttps://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%B8%E3%82%A7%E3%83%83%E3%83%88%E3%83%96% E3%83%BC%E3%83%84.png
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28vXIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5_G~f~f~f~f~f~f~f~f~f~f~4hiIIer~6eq Ibeq~f~f~f~f~dq~f~f~f~f~f~f~f~dxHmreIeresIreIebete rIb~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~ f~f~f~f~f~f~f~f~f~8[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%A6%E3%82%A7%E3%82%A4%E3%82%AB%E3%83%BC. png Waker Class Discussion (https://www.pso-world.com/forums/showthread.php?239169-NGS-Summoner-Class-Discussion)
[spoiler-box]- You can decide how much you want in Resta Effect Contuance and Lucky Sign, adjust SP as needed.
- 1 SP into Reseta Effect Continuance is fine unless you want more in then adjust SP elsewhere.
- Max out Call Again PP Save in game, the sim seems to be missing the other 4 Levels.
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?28wIIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIV~f~f~f~f~f~5_G~f~f~f~f~f~f~f~f~f~f~4hiIIer~6eq Ibeq~f~f~f~f~dq~f~f~f~f~f~f~f~dxX~3rereIerIrIqIq~f ~f~f~3wH2rurererererId~f~f~f~f~f~f~f~f~f~f~f~f~f~f ~f~f~f~f~f~f~f~f~f~f~f~f~f~f~8
[/spoiler-box]

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%B9%E3%83%AC%E3%82%A4%E3%83%A4%E3%83%BC. png Slayer Class Discussion (https://www.pso-world.com/forums/showthread.php?239170-NGS-Gunslash-Class-Discussion)
[spoiler-box]-Gallant Attack Crit Up doesn't need to be maxed for a 1% gain, better to max Crit Up instead
-Adjust Critical Hit PP Gain as needed (50% is honestly good enough)
Adjust subclasses as needed if you plan to use any weapons or skills from them.

https://arks-layer.com/skillsim/ngs/skillcalc.php?29wqIbIVIbIVIbIVIbIVIbIVIbIVIbIVIbIV IbIVIbIV~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~bhi~3b~bq~f ~f~f~f~dq~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~7tYet2rere revIr~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~f~ a[/spoiler-box]


https://image.swiki.jp/img1/?host=pso2&page=%E3%83%A9%E3%83%83%E3%83%94%E3%83%BC%EF%BC%88 %E3%83%9A%E3%83%83%E3%83%88%EF%BC%89&src=RappiPA1.png ALL INFORMATION IS BORROWED from Bumped, Swiki, Youtube, the PSO2/NGS Community and posted here for ease of access. I give my thanks to the people working hard on translating and updating the information we use on a daily basis to help ease our life while playing PSO2/NGS and being able to enjoy the game today and forward into the future. Consider visiting them for more information that may or may not be here or for your general update information for the game:

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AA%E3%83%BC%E3%83%80%E3%83%BC%E3%83%BB% E7%B4%A0%E6%9D%90%E3%82%A2%E3%82%A4%E3%83%86%E3%83 %A0.png https://pso2ngs.swiki.jp/

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AA%E3%83%BC%E3%83%80%E3%83%BC%E3%83%BB% E7%B4%A0%E6%9D%90%E3%82%A2%E3%82%A4%E3%83%86%E3%83 %A0.png https://www.bumped.org/phantasy/

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AA%E3%83%BC%E3%83%80%E3%83%BC%E3%83%BB% E7%B4%A0%E6%9D%90%E3%82%A2%E3%82%A4%E3%83%86%E3%83 %A0.png https://arks-layer.com/

https://image.swiki.jp/img1/?host=pso2ngs&page=%E7%94%BB%E5%83%8F%E7%BD%AE%E5%A0%B4&src=%E3%82%AA%E3%83%BC%E3%83%80%E3%83%BC%E3%83%BB% E7%B4%A0%E6%9D%90%E3%82%A2%E3%82%A4%E3%83%86%E3%83 %A0.png https://pso2na.arks-visiphone.com/wiki/Main_Page

ArcaneTechs
Jun 12, 2021, 09:17 PM
ALSO, I think most people know by now, theres a hidden 10% main class weapon bonus on every class. So if you main Hu, you get a 10% damage increase for using Hu's weapons. I am not sure if this damage is applied to a weapon thats been attached to lets say Sword/Knuckles, as in only the Sword would get the damage, not the knuckles. I'm more than likely guessing it won't.

one more also: Skill Tree Sim added to OP
\https://arks-layer.com/skillsim/ngs/skillcalc.php

Arika
Jun 12, 2021, 11:22 PM
So far, I think Te/Fo is really good combo right now since it is given that their SP can be spent to support one another when both are rely on the same tech.
Although it is boring since we did that in vanilla PSO2 a lot already. I am looking for other combination of class that would work well.. (I don't simply aim for just fun, but want it to work as good as the regular Fi/Hu Ra/Gu Te/Fo stuffs too)

I also try out multi-weapon for wand/rod. it is pretty handy, because I never need to swap any other weapon at all as long as I am continue using Te/Fo. the basic use is just like wand, but I change to rod normal attack only to regen PP from far when situation demand, or difficult to go near enemy. Given chance, I can hammer down enemy with element tech PA.

<br>
https://www.youtube.com/watch?v=LqzehBFep1E&amp;t=6s

Sizustar
Jun 14, 2021, 03:05 PM
Weapon, defense gear stat compare PSO2 and NGS

Weapon
https://pbs.twimg.com/media/E30y5QHUcAInad3?format=png&name=360x360

Defense gear
https://pbs.twimg.com/media/E30y5z9VkAEVXWS?format=png&name=small

Kondibon
Jun 14, 2021, 07:51 PM
So, because you can use the normal attacks and weapon actions with combined weapons, even if you don't have access to the class, talis and WL seem like good candidates for multi-weapons since their weapon actions are just generally useful even without their skills.

AlphaBlob
Jun 14, 2021, 08:15 PM
Yeah Wired Lance's weapon action is really good for positioning


https://www.youtube.com/watch?v=60PnItEnvp4

ArcaneTechs
Jun 15, 2021, 10:34 PM
Added class builds to the OP with some descriptions, shouldn't have to mention that if you dont like them, you dont have to use them. The free SP is for you to decide where to invest into so when you level your sub youre actually doing some damage otherwise i suppose if you invested into a multi weapon, you should be fine.

Terrence
Jun 18, 2021, 09:36 AM
The Multi Weapon System is very cool indeed... But can sometimes give weird situations. I know the "Normal+WA only" condition
but I thought Techniques (which are not PAs since they are common to several Classes) would be an exception. I was wrong and
I paid the high price. I'm a TEchter/FIghter. I can use Techniques. I can use a Rod (TD+Rod Multi Weapon). But I cannot equip or
use any Technique with my weapon. So this system makes me a TEchter unable to use Techniques, in a way. That may be the
shittier thing I saw for a very very long time. Of course, I switched to a TD+Talis Multi Weapon an everything went back to normal
but still... This is bullshit to me.

Kondibon
Jun 18, 2021, 05:23 PM
The Multi Weapon System is very cool indeed... But can sometimes give weird situations. I know the "Normal+WA only" condition
but I thought Techniques (which are not PAs since they are common to several Classes) would be an exception. I was wrong and
I paid the high price. I'm a TEchter/FIghter. I can use Techniques. I can use a Rod (TD+Rod Multi Weapon). But I cannot equip or
use any Technique with my weapon. So this system makes me a TEchter unable to use Techniques, in a way. That may be the
shittier thing I saw for a very very long time. Of course, I switched to a TD+Talis Multi Weapon an everything went back to normal
but still... This is bullshit to me.I think it's fine that tech usage is tied to weapon usage in the context of a multi weapon where the only tech weapon is one you don't have, but even if you combine two tech weapons, the primary one is the one that determines if you can use techs with it with your class (I can't use techs from the weapon pallet with a rod/talis as Te even if I only want to use it as a talis). There were some data-mined icons a while ago that included versions of all the tech icons with smaller weapon symbols over them, so I think the idea is supposed to be that you can specify which weapon you cast techs with on a per slot basis, but that doesn't seem to be in.

ArcaneTechs
Aug 5, 2021, 09:07 PM
Added Br sample tree and a Universal Sublcass tab that you can look at and decide what you want under your main class.

This upcoming weekend I'll be updating the other classes for vids etc, been busy grinding the game and playing others I kinda just let the other class threads go empty since release but I'm sure you guys have seen vids etc elsewhere by now. DPS charts are just going to be pulled from swiki or if I can find them posted elsewhere I'll post them here (while crediting them of course)

apologies though on the slack off

EDIT: Still working on them, Braver, Force, Techter and Gunner are done for now. not much but just general info

also it's fine for anyone to talk about any of the classes in this thread in depth or w/e, seeing as NGS classes doesn't have its own section (and well I guess stuff gets buried, etc) and some of the threads are getting buried it's not really an issue anymore. naturally you can go to those class thread with the links above if you want to talk specifically about that class there instead of here.

ArcaneTechs
Nov 15, 2021, 05:36 AM
Updated all the builds with some adjustments and finally put a Bouncer build in (sorry). I also added a couple of multi weapon suggestions too (in terms of utility) since we're not at a point where multi weapon meta's are a thing and seeing as Sega made adjustments to PBF when a DB isn't equipped makes it sound like they're going screw over weapon combos akin to main class only skills over time. speculative but hoping it doesnt go down that route. Also added a weapon series meta tab which may be temporary thing here depending on how weapon series get released.

silo1991
Nov 16, 2021, 09:55 AM
just for complement the info, BO/BR (or viceversa) have the advantage of having available 3 mini supers : braver combat , fanatic blade and jetssweep jolt

its funny exchange weapons while fighting a boss in order to use those skills , well thats my opinion , its not the absolute word

ArcaneTechs
Nov 16, 2021, 06:06 PM
just for add to the info BO/BR (or viceversa) have the advantage of having available 3 mini supers : braver combat , fanatic blade and jetssweep jolt

its funny exchange weapons while fighting a boss in oder to use those skills

No and I'm pretty sure you're asking me to add it to the list of class combos I posted during the first week of the game which that list doesn't even matter anymore. People are either going to sub Fo or Fi and if they don't want to do that they usually sub w/e else they feel like (I'm speaking broadly and from observations, .I'm NOT speaking from a "you're gonna do this or etc" point)

TLDR: that list of class combos in the second post is old, oudated and will not be updated.

EDIT: think i misinterpreted this but even then, I don't think Bo/Br is even worth doing that

silo1991
Nov 16, 2021, 09:42 PM
No and I'm pretty sure you're asking me to add it to the list of class combos I posted during the first week of the game which that list doesn't even matter anymore. People are either going to sub Fo or Fi and if they don't want to do that they usually sub w/e else they feel like (I'm speaking broadly and from observations, .I'm NOT speaking from a "you're gonna do this or etc" point)

TLDR: that list of class combos in the second post is old, oudated and will not be updated.

EDIT: think i misinterpreted this but even then, I don't think Bo/Br is even worth doing that

woah no i didnt requested anything , maybe i miss express myself , let me edit it

ArcaneTechs
Dec 22, 2021, 03:43 AM
Updated the OP again:

-Only did a slight touch up to the Universal Sub Class tab, there wasn't much to do to it since there wasn't any major changes to the skill trees that impacted them from before.
-Updated current weapon meta tab
-All the main classes have had their builds updated for the current 30 SP, I did not update their subs since you can just look at the Uni tab instead but I'll likely update those later.

If theres anything I'm missing or needing some critique on (like the class builds) let me know. Thanks and happy holidays to you all!

Bojji
Dec 22, 2021, 09:40 PM
I've been wondering for a few months but... is it bad to take all the skills ?
or it doesn't matter ?

ArcaneTechs
Dec 22, 2021, 10:42 PM
I've been wondering for a few months but... is it bad to take all the skills ?
or it doesn't matter ?

depends on the class or you're playstyle (like you don't care about doing top damage or w/e, casual i guess), it's your preference. the builds i put are just for use as a starting baseline. some skills suck like Talis Multi Rock so they're not worth using

FOnewearl-Lina
Dec 22, 2021, 10:49 PM
I've been wondering for a few months but... is it bad to take all the skills ?
or it doesn't matter ?
Some skills only get incrementally stronger as you dump more points into them, so it pays to have as many skills as you can afford.,

Then again, some skills you will never use and are useless such as Talis Bloom Revoke and Maintain PP Gain (maybe not as useless with Elemental Bullet Extended)

Kondibon
Dec 23, 2021, 10:57 AM
Then again, some skills you will never use and are useless such as Talis Bloom Revoke and Maintain PP Gain (maybe not as useless with Elemental Bullet Extended)Maintain PP Gain is technically much less of a dps loss when mobbing, since even though normals do more damage, they only hit one enemy at a time, and as a Fo you're getting pp back from kills anyway. I think Elemental Bullet Extended should work differently though, it doesn't feel very comfortable to use.

FOnewearl-Lina
Dec 23, 2021, 06:03 PM
Maintain PP Gain is technically much less of a dps loss when mobbing, since even though normals do more damage, they only hit one enemy at a time, and as a Fo you're getting pp back from kills anyway. I think Elemental Bullet Extended should work differently though, it doesn't feel very comfortable to use.
Most people just spam zonde while mobbing because of how uncharged techs work though, Zan is kinda nice too.

The alternatives to not taking PP Gain are slightly higher natural PP regeneration (doesn't do anything during uncharged teching) or PP conversion which doesn't really seem to make that much of a difference.

Bojji
Dec 23, 2021, 06:11 PM
depends on the class or you're playstyle (like you don't care about doing top damage or w/e, casual i guess), it's your preference. the builds i put are just for use as a starting baseline. some skills suck like Talis Multi Rock so they're not worth using


Some skills only get incrementally stronger as you dump more points into them, so it pays to have as many skills as you can afford.,

Then again, some skills you will never use and are useless such as Talis Bloom Revoke and Maintain PP Gain (maybe not as useless with Elemental Bullet Extended)


Thank you both for the explanation, it reassures me.

Noc Codez
Dec 30, 2021, 09:42 PM
Are the Trees on the first page up to date ? Would love to recommend these to my Alliance

ArcaneTechs
Dec 31, 2021, 12:06 AM
Are the Trees on the first page up to date ? Would love to recommend these to my Alliance

I last updated them after the first week, I double checked them all to make sure they were filled out but if I missed anything please let me know. for future reference you can check when I last updated it at the bottom of page.

just remember I only updated the main classes on each class tab, you'll have to reference the sub class builds in the uni sub tab but its not like much changed from the Retem update

ArcaneTechs
Jun 9, 2022, 03:58 PM
I don't know how long it's going to take for the skill sim to be updated so I can at least recommend some add on's to the builds I already posted which I will update the class links whenever the sim is updated again. I suggest asking elsewhere if you don't like what I post here.

Gear Tab will be updated when more concrete information comes in. While some stuff is out now, Potentials etc are still loosely floating around & I want to wait on this a bit more before I update this.
----------------------------------------------------------------------------
This goes for all the classes:
-If theres something new & it costs 1 SP, feel free to get it if you want
-You can choose to put a balance or max amount of SP in specific skills (i.e. Photon Flare, 21s Active-2min CD vs 15s Active-1min 1/2s CD)
-I think most people have plenty of skill pass resets, use those of course

Hunter

--Grab w/e weapon skills for the weapons you're using
--Massive Hunter Short Cycle
2 or 3 SP, which ever you prefer. It's a big cut down from a 3min CD to a 1min 55s or 1min 30s CD but duration is lower (trade off is you activate it more often)
--Max out Flash Guard if you'd like (it's an extra 5% reduction all the time vs MHs temp reduct)
--Pour w/e you have leftover SP into MH if you want

Fighter

--Grab w/e weapon skills for the weapons you're using
--Limit Break Short Cycle
Mind the dmg increase to you per level on this skill, suggest 3 SP for the balance, 4 if you're okay with 3s less active time w/100% more dmg to you added on.
--Defeat Recovery
10/15 SP should be just fine as maxing out only gives an extra 5%, if you have the extra SP then feel free to max it out then.

Ranger

--Grab w/e weapon skills for the weapons you're using
--Rifle Grenadier Quick Reload
Maxing this out seems fine, doesn't seem to be a massive deficit.
--Launcher Attack Short Charge
3 or 5 SP
--Pour w/e SP you feel like into Bad Condition Resist/Reduce.

Gunner

--Grab w/e weapon skills for the weapons you're using
--Max out Attack PP Recovery
--T Machine Gun Another Arts PP Save
3 or 5 SP, I don't see the real point to this skill with the current game & how the class plays for setting chains off. Maybe I missed something? I personally just threw 1 SP into it.
--Throw any extra SP into Overwhelm if you like
--Continue to ignore Rifle skills on Gu tree

Force

--Grab w/e weapon skills for the weapons you're using
--Photon Flare Short Cycle
3/5 for the balance, 4/5 if you really don't mind -3s.
--Rod Technic PP Well Up
3/3 seems fine, no downside to have active PP recovery while using techs.
--Pour w/e SP you have leftover into PP Conversion or PP Recovery Boost.

Techter

--Grab w/e weapon skills for the weapons you're using
--Weak Element Amplify
10/15 is fine
--Pour w/e leftover SP you have into whatever you feel you need.

Braver

--Grab w/e weapon skills for the weapons you're using
--Resta Effect Amplify
5/10 is fine, max out if you really want the extra heals (if you have enough SP)
--Bow Another PP Save
3/5 seems fine, I'm not familiar with Bow play atm but I think this helps with saving PP on setups.
--Pour w/e leftover SP you have into whatever you feel you need.

Bouncer

--Grab w/e weapon skills for the weapons you're using
--Defeat Amplify
Just max it if you have the SP for it
--Jetsweep Joly Short Recast
I think maxing this is fine as long as long as you're consistent with WA counters

ArcaneTechs
Jun 17, 2022, 07:19 PM
OP is updated, sorry about the long wait. I also wasn't aware all the links broke with the update to the sim.

Updated:

-Universal Sub Class tree
-Current Weapon Meta
-All Class trees

Again, any criticism is welcome with the builds or any mistakes I've made within the post. thanks

ArcaneTechs
Aug 5, 2022, 02:24 AM
Waker tree updated as well as the "Luster" class info which isn't much outside a projected release window of Spring 2023 or later.

Call Again PP Save is missing its other levels in the sim for a total of 5. Max it out in game, in the sim its going to look like 1/5

ArcaneTechs
Feb 28, 2023, 10:34 PM
I believe all tabs and skills trees have been updated, sorry about not getting to this at Stia release. I've been slowly losing interest in NGS and I'm just kind of on & off with the game right now until I see Sega actually care about the game again. If theres anything that needs correcting let me know, thanks

Slayer skill tree will be edited again once the class releases

ArcaneTechs
Apr 12, 2023, 05:49 AM
Slayer skill tree build added for reference/use