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View Full Version : PSO2 New Genesis Prologue 4 (Official Broadcast)



Maulcun
May 17, 2021, 12:15 PM
https://lh3.googleusercontent.com/pw/ACtC-3c6Qlx7663CVl2HjOlTngkG092jUvpi4Dh4TWVRUab7e3stqJB hTVoAuGrjGkhoHlJP9feH1KpGT8VrudKGzgLKiahnvvaVsknSX 5r5U0GE9AbfzmtbFH8T1JniIb2CvrPEfJJLWp7k3eFjzZwtUOg U=w520-h273-no?authuser=0

Source

[Japanese] http://pso2.jp/players/news/27867/
[English] ???

Schedule

Date: May 25, 2021 @ 20:30 JST
Automatic conversion time: https://www.timeanddate.com/worldclock/fixedtime.html?msg=PSO2+New+Genesis+Prologue+4+%28 Official+Broadcast%29&iso=20210525T2030&p1=248




Where to watch

Official Link YouTube [Japanese]: https://www.youtube.com/watch?v=iX6zrpOmuSg
Official Link Periscope [Japanese]: Coming soon
Official Link YouTube [English]: https://www.youtube.com/watch?v=X4CPBbvWEGY



Hosts

Hiro Arai (Main Host aka official navigator of PSO2 NGS)
Yuki Iwai (From the comedy duo Haraichi)
Yunocy (Japonese Streamer - TeamRazer)



Important Topics

Information about new game fields.
More information about NGS Story characters.
Information about scratch items.
Release of NGS roadmap.

Cyclon
May 25, 2021, 07:36 AM
Welp, seems like we actually had access to ~70% of the world + level progression in the beta, and won't get anything new until late 2021 at best... let the drip feed begin anew!

I hate to be that guy but, it feels like they maaaaybe should have considered a later release date if that was the plan. Sounds like we're left with, what, a week of playable content perhaps?

sol_trigger
May 25, 2021, 09:57 AM
please tell me i don't need pso2 client for this

Ezodagrom
May 25, 2021, 10:36 AM
please tell me i don't need pso2 client for this

It was announced that for the JP PS4 version of PSO2, the initial download is gonna become only New Genesis and the base PSO2 is going to become an optional DLC.

For the JP PC version I think it's an option in the launcher if you want to download the base PSO2 or only NGS.

For the EN versions (XBox One, Steam, Miscrosoft Store and Epic Store) no details are known, but it's very likely that it will be the same approach as the PS4 version (that is, NGS only as the initial download and base PSO2 as an optional DLC).

Strages
May 25, 2021, 02:09 PM
Welp, seems like we actually had access to ~70% of the world + level progression in the beta, and won't get anything new until late 2021 at best... let the drip feed begin anew!

I hate to be that guy but, it feels like they maaaaybe should have considered a later release date if that was the plan. Sounds like we're left with, what, a week of playable content perhaps?
This is exactly how PSO2 launched.

It might be "a week of content" for no-life types, but everyone else is going to get a good bit of mileage out of the game before the first update.

Cyclon
May 25, 2021, 04:57 PM
This is exactly how PSO2 launched.

It might be "a week of content" for no-life types, but everyone else is going to get a good bit of mileage out of the game before the first update.
I know, I know, I was there... but the IP was in a very different place back then. PSO 2 pushed it from fairly niche straight to the top of Sega's moneymakers. In that sense it's a bit puzzling to see them pull this card again, especially while they're seemingly also leaving og PSO2 to rot instead of taking advantage of its existence. Though I guess that much remains to be seen.

It is worth mentioning as well, PSO2's initial roadmap was much more content rich. Then again it started off with only three classes and no subclass system so the comparison isn't too fair in that regard; in terms of areas however, by the end of 2012 we had 7 zones and the whole of episode 1 with the Dark Falz raid boss. So idk.

ArcaneTechs
May 25, 2021, 05:17 PM
I will update the other threads with the new skills that are being added on release (which I knew the skills trees in the Beta's were toned down) after I eat. todays info got me hyped though, looking forward to Braver and Summoner the most, hoping Bouncer can win me over with JBs again and not relive Vinto and for Dualblades to play differently aside Kestral Combo's and pure PB spam


added new skills to current classes that Sega revealed in the last recap and created threads for the confirmed returning classes. anyways hype

Strages
Jun 6, 2021, 11:20 AM
I know, I know, I was there... but the IP was in a very different place back then. PSO 2 pushed it from fairly niche straight to the top of Sega's moneymakers. In that sense it's a bit puzzling to see them pull this card again, especially while they're seemingly also leaving og PSO2 to rot instead of taking advantage of its existence. Though I guess that much remains to be seen.

It is worth mentioning as well, PSO2's initial roadmap was much more content rich. Then again it started off with only three classes and no subclass system so the comparison isn't too fair in that regard; in terms of areas however, by the end of 2012 we had 7 zones and the whole of episode 1 with the Dark Falz raid boss. So idk.
The IP actually wasn't in a different place at all, except maybe outside of Japan where the IP always barely existed. PSO2 didn't really do anything special that the previous games were not doing. Obviously PSO2 makes money, but one of Sega's headliners? Not a chance. Mind, I'm not saying it's "niche" either, as whether something is "niche" or not is incredibly relative, and it can easily be changed because it's not an innate quality whatsoever.

If you're looking for something that was truly different then from now, PSO2 released in a time when players did not necessarily have the proper equipment to be able to play it, and it actually needed to be partially subsidized by Sega at first. That's not really the case anymore, though I seriously doubt PSO2 specifically had anything to do with that.

The roadmap really was not much more "content-rich" at all. and PSO2's idea of free fields are not really the same thing as NGS's idea of open fields. We are starting with six classes, with multiple classes coming within the first six months. It took a year (eventually two years, disregarding Episode 6) to get a single class before.

NGS is also very clearly in a much better state on launch than PSO2 ever could have been. Feel like that means a lot more than people give it credit for.

Cyclon
Jun 6, 2021, 01:29 PM
The IP actually wasn't in a different place at all, except maybe outside of Japan where the IP always barely existed. PSO2 didn't really do anything special that the previous games were not doing. Obviously PSO2 makes money, but one of Sega's headliners? Not a chance. Mind, I'm not saying it's "niche" either, as whether something is "niche" or not is incredibly relative, and it can easily be changed because it's not an innate quality whatsoever.

... this is bothersome to research. At a glance and to keep it simple(both ways), PSO2 Global and JP were the two highest grossing F2P games they had back in August 2020, and their F2P amount to slightly less than a third of their gaming division, according to this article:
https://mmos.com/news/phantasy-star-online-2-in-north-america-is-segas-1-f2p-title-and-earned-14m-between-april-june

It's on me for never taking the time to thouroughyl fact check all this stuff though. I could have things to present to you, and I don't.

The roadmap really was not much more "content-rich" at all. and PSO2's idea of free fields are not really the same thing as NGS's idea of open fields. We are starting with six classes, with multiple classes coming within the first six months. It took a year (eventually two years, disregarding Episode 6) to get a single class before.

Okay, disclaimer, I'm not trying to bum everyone down. Mine was a reaction of surprise and confusion, so I don't have much of a wish to fight you, if you're excited, cool!
With that being said, I do think you're factually incorrect here. First, class concepts are ripped straight from the previous game to a much higher degree than usual(same weapons lineup with generally similar gameplay, very... evocative skill trees as well), second, you can't both push that we started at three and that we got none for a while since Fi, Gu and Te came pretty fast, and third, areas in New Genesis are individually pretty small, though I get the feeling this isn't something everyone's realized. The enemy variety is also, thus far, well kinda disappointing there's not much of a way around it, and with four new zones came/will come, proportionally, very few new things to fight. PSO2 was guilty of palette swapping no doubt, but, still, overall, with two bosses each time most of them brand new and a bunch of new regular ones per zone at least... we had housing too, and a full mag system.

What they seem to be doing, is applying PSO2's more... leisurely pace as an aging game, to NGS, immediately. Which makes sense in a number of ways mind you, but I definitely don't think it's ideal.

Ezodagrom
Jun 6, 2021, 02:19 PM
The IP actually wasn't in a different place at all, except maybe outside of Japan where the IP always barely existed. PSO2 didn't really do anything special that the previous games were not doing.
Based on my memory of player ID numbers back when I played PSU JP in its final year, PSU JP didn't go much higher than 250k players total in its lifetime even after going free to play, meanwhile PSO2 JP surpassed 1m players in a very short time.

SolRiver
Jun 6, 2021, 03:10 PM
I honestly expect pso2ngs to be rushed.

Sega is really hurting from previous 2 'big' title losing money. (sakura wars did poorly, and sakura revolution absolutely crashed and burned)

I won't be surprised if the sega business side forced pso2 team to rush thing out just so they can pad the red.

Kondibon
Jun 6, 2021, 04:55 PM
I honestly expect pso2ngs to be rushed.

Sega is really hurting from previous 2 'big' title losing money. (sakura wars did poorly, and sakura revolution absolutely crashed and burned)

I won't be surprised if the sega business side forced pso2 team to rush thing out just so they can pad the red.I'm curious why you think that. Nothing about NGS really seems rushed other than how bare bones the content looks so far. But classic pso2 was also like that. Like, there's a difference between a game being designed around adding content in the long run specifically instead of making a "full" game then building on it, and rushing a release. GLOBAL was rushed, you can tell by the weird small issues it had, like typos and random weird line reads in an otherwise good dub. And... you know, the blindly fast pace that they released things.

I guess my point is that the lack of content is most likely by design, which I have my misgivings about, but isn't the same as rushing it.

SolRiver
Jun 6, 2021, 06:27 PM
I'm curious why you think that. Nothing about NGS really seems rushed other than how bare bones the content looks so far. But classic pso2 was also like that. Like, there's a difference between a game being designed around adding content in the long run specifically instead of making a "full" game then building on it, and rushing a release. GLOBAL was rushed, you can tell by the weird small issues it had, like typos and random weird line reads in an otherwise good dub. And... you know, the blindly fast pace that they released things.

I guess my point is that the lack of content is most likely by design, which I have my misgivings about, but isn't the same as rushing it.

The judgement is still out, since the game isnt release yet. But, what I am hoping to not see is area that felt cut. However I am expecting them.

Kondibon
Jun 6, 2021, 07:00 PM
The judgement is still out, since the game isnt release yet. But, what I am hoping to not see is area that felt cut. However I am expecting them.

What would count as "cut"? Because there's plenty of stuff that looks like we aren't going to get to it for a while based on the roadmap, but planning on releasing something later isn't the same as cutting it. Especially in a live game like pso2 that's expected to get updates anyway.

SolRiver
Jun 6, 2021, 07:26 PM
What would count as "cut"? Because there's plenty of stuff that looks like we aren't going to get to it for a while based on the roadmap, but planning on releasing something later isn't the same as cutting it. Especially in a live game like pso2 that's expected to get updates anyway.

I think a good example would be pokemon sword/shield. One example would be victory road. All other pkmn games had a relatively long dungeon area for players to progress through before reaching the elite four, like a test of some sort. In pkmn sw/sh, it is just one straight short road. Another area of noticeable cut, when a city had a major crisis from a gigamax pkmn, usually player would arrive to help solve the problem... but the story just went "oh dont worry, leon (champ) took care of it" and skipped. I havent even mentioned the countless pkmn that basically could not be brought over into the game.

pkmn sw/sh case is pretty extreme though, a game that should have used 6 years to develop end up forced to release in 4 years. 24 months is A LOT

hopefully, if pso2ngs was rushed, it was only by a few months. If i had to guess what pso2ngs get hurt, it would be some class getting shafted, missing a few monsters types, some progression feel not smooth (like a weird progression wall somewhere), some very tedious grind to keep player in a loop for longer (so dev can buy time), and story take super long ass time to get to boss fight.

Kondibon
Jun 6, 2021, 07:31 PM
I think a good example would be pokemon sword/shield. One example would be victory road. All other pkmn games had a relatively long dungeon area for players to progress through before reaching the elite four, like a test of some sort. In pkmn sw/sh, it is just one straight short road. Another area of noticeable cut, when a city had a major crisis from a gigamax pkmn, usually player would arrive to help solve the problem... but the story just went "oh dont worry, leon (champ) took care of it" and skipped. I havent even mentioned the countless pkmn that basically could not be brought over into the game.

pkmn sw/sh case is pretty extreme though, a game that should have used 6 years to develop end up forced to release in 4 years. 24 months is A LOT

hopefully, if pso2ngs was rushed, it was only by a few months.Something like Pokemon doesn't have an update structure like pso2 ngs at all though, that's why I was confused.

otakun
Jun 6, 2021, 10:10 PM
I honestly expect pso2ngs to be rushed.

Sega is really hurting from previous 2 'big' title losing money. (sakura wars did poorly, and sakura revolution absolutely crashed and burned)

I won't be surprised if the sega business side forced pso2 team to rush thing out just so they can pad the red.

PSO2 is Sega's biggest video game cash cow. They don't need to rush it. They could have kept releasing NGS costumes if it was only about money.
NGS release seems to be following the same pattern as base PSO2.
Sega has 7 years of rereleasing updated costumes to suck money from whales.
NGS was funded with Microsoft's help.

There could easily be issues but this has nothing to do with Nintendo's lack of giving a shit about pokemon cause Nintendo knows it'[s fans are giant suckers and will literally buy cardboard that you have to put together yourself. Sega knows PSO2 fans will drop the game when it gets old, which is why they are changing the game in the first place.

ArcaneTechs
Jun 6, 2021, 11:38 PM
I cant find the post but NGS has been basically in development since sometime in 2017, it was evident that it started with lack of content etc because you knew they were already pulling people away and allocating others to work on NGS alongside job listings. Throw Covid on top toward the end I guess if you want but NGS isn't some game they threw together in like less than a year and a half if you're getting that impression.

Maulcun
Jun 6, 2021, 11:58 PM
The IP actually wasn't in a different place at all, except maybe outside of Japan where the IP always barely existed. PSO2 didn't really do anything special that the previous games were not doing. Obviously PSO2 makes money, but one of Sega's headliners? Not a chance. Mind, I'm not saying it's "niche" either, as whether something is "niche" or not is incredibly relative, and it can easily be changed because it's not an innate quality whatsoever.

... this is bothersome to research. At a glance and to keep it simple(both ways), PSO2 Global and JP were the two highest grossing F2P games they had back in August 2020, and their F2P amount to slightly less than a third of their gaming division, according to this article:
https://mmos.com/news/phantasy-star-online-2-in-north-america-is-segas-1-f2p-title-and-earned-14m-between-april-june

It's on me for never taking the time to thouroughyl fact check all this stuff though. I could have things to present to you, and I don't.

The roadmap really was not much more "content-rich" at all. and PSO2's idea of free fields are not really the same thing as NGS's idea of open fields. We are starting with six classes, with multiple classes coming within the first six months. It took a year (eventually two years, disregarding Episode 6) to get a single class before.

Okay, disclaimer, I'm not trying to bum everyone down. Mine was a reaction of surprise and confusion, so I don't have much of a wish to fight you, if you're excited, cool!
With that being said, I do think you're factually incorrect here. First, class concepts are ripped straight from the previous game to a much higher degree than usual(same weapons lineup with generally similar gameplay, very... evocative skill trees as well), second, you can't both push that we started at three and that we got none for a while since Fi, Gu and Te came pretty fast, and third, areas in New Genesis are individually pretty small, though I get the feeling this isn't something everyone's realized. The enemy variety is also, thus far, well kinda disappointing there's not much of a way around it, and with four new zones came/will come, proportionally, very few new things to fight. PSO2 was guilty of palette swapping no doubt, but, still, overall, with two bosses each time most of them brand new and a bunch of new regular ones per zone at least... we had housing too, and a full mag system.

What they seem to be doing, is applying PSO2's more... leisurely pace as an aging game, to NGS, immediately. Which makes sense in a number of ways mind you, but I definitely don't think it's ideal.

I agree with everything. For the first time in my life I'm not hyped about a Phantasy Star game.

sol_trigger
Jun 7, 2021, 03:31 AM
how about just shut up and let everyone plays the game ? you are acting like PSO2 got all of its contents on day one.

Cyclon
Jun 7, 2021, 05:44 AM
how about just shut up and let everyone plays the game ? you are acting like PSO2 got all of its contents on day one.
There seems to be zero wish for discussion from some people here and I'm really not sure why: / Believe me, I'm about the last person who wants toxicity, but, middle ground between that and complete silence maybe?

Not that it matters now.

Maulcun
Jun 7, 2021, 12:55 PM
how about just shut up and let everyone plays the game ? you are acting like PSO2 got all of its contents on day one.

He's not stopping anyone from playing, he expressed his opinion about NGS. We are in a forum dedicated to the franchise, and different opinions will be seen here. You have no right to tell anyone to shut up for expressing your opinions, that's something a person with fascist thoughts would do. PSO2 really didn't have much content on its release, but we are not in 2012, but in 2021, the games needs to have enough content to hold the player nowadays.

And let's be honest, PSO2 doesn't have that much content, a lot of stuff is recycled.

ArcaneTechs
Jun 7, 2021, 03:21 PM
ya everyone here and everywhere else needs to remember what Sega is really good at with the online Phantasy Star games: Recycling. They've been doing it since PSU, it carried on to PSO2 and now it continues in NGS. The only way you're going to see that in NGS is over time if you haven't recognized their trend in the old games. Even the enemies give it away that Sega does look at current and past game enemies and use those either as inspiration or just take them and remodel them but end up being recognizable if you've played the past games (Big Frogga is an example).

Everyone also knows by now they purposely do these roadmaps to stretch and drip feed content over time, I'd argue that the game doesn't full release until Luster is added back in and we have every past class in. Ya we'll get to experience a new game in between all that time before Luster but I'll always view it as 70% complete, lets just push this out now and makes some money while we finish the rest of the game over time. Something developers shouldn't be doing now a days but thats just my opinion on this.

sol_trigger
Jun 7, 2021, 08:32 PM
He's not stopping anyone from playing, he expressed his opinion about NGS. We are in a forum dedicated to the franchise, and different opinions will be seen here. You have no right to tell anyone to shut up for expressing your opinions, that's something a person with fascist thoughts would do. PSO2 really didn't have much content on its release, but we are not in 2012, but in 2021, the games needs to have enough content to hold the player nowadays.

And let's be honest, PSO2 doesn't have that much content, a lot of stuff is recycled.

every time something new is released there is always those angry edgy internet elitists complain about EVERYTHING

then again if you think NG is not worth playing GTFO , let us play the game, stop whinning, go do that on reddit for internet points

pso2 has been around for all those years and the elitists here still shit on it like day 1 beta, idk why you are even here if you hate the game that much

Strages
Jun 7, 2021, 09:14 PM
Mine was a reaction of surprise and confusion, so I don't have much of a wish to fight you, if you're excited, cool!
I have no intention of "fighting" anyone. I just think that a lot of people have been trying to put PSO2 on a pedestal as the "next big thing" due to the release of the global version, and all information indicates that this is a bad idea. It was already bad enough watching PSO1 diehards come out of the woodwork for a game that plays almost nothing like PSO1, way back when PSO2 first came out.


Based on my memory of player ID numbers back when I played PSU JP in its final year, PSU JP didn't go much higher than 250k players total in its lifetime even after going free to play, meanwhile PSO2 JP surpassed 1m players in a very short time.
Is this for the PC version? That's really odd, seeing just how much the PC version was supported.


I honestly expect pso2ngs to be rushed.

Sega is really hurting from previous 2 'big' title losing money. (sakura wars did poorly, and sakura revolution absolutely crashed and burned)

I won't be surprised if the sega business side forced pso2 team to rush thing out just so they can pad the red.
A large company doesn't have to worry as much about single projects completely ending the company like that. I don't think what the Phantasy Star people are doing has much to do with the new Sakura Taisen stuff.

I don't think Shin Sakura Taisen had a particularly large budget. It's an unfortunate outcome, but I get the feeling Sega expected the numbers it got. After all, there had to have been a reason they stopped doing Sakura Taisen games for so long. I am to understand that the game came about only because the director basically begged for years to be able to do it.

Sakura Revolution is a mobile game, and mobile games have such a low innate cost that it's typically worth throwing something out there and seeing if it sticks, then quietly taking it down if it isn't. The way selling mobile games works is... one of the most concerning things about the mobile market...

Honestly, I get the feeling NGS was actually delayed quite a bit, probably due to COVID. Definitely not rushed.

SolRiver
Jun 7, 2021, 10:56 PM
Sakura Revolution is a mobile game, and mobile games have such a low innate cost that it's typically worth throwing something out there and seeing if it sticks, then quietly taking it down if it isn't. The way selling mobile games works is... one of the most concerning things about the mobile market...

Sakura revolution budget was estimated about 30mil USD. It was a large scale project that was expected to earn FGO level income for sega.

To put in perspective, yakuza 0 was also 30mil usd.

Ezodagrom
Jun 8, 2021, 11:15 AM
Is this for the PC version? That's really odd, seeing just how much the PC version was supported.
Asking about PSU? It was for both PC and PS2, they both shared the same accounts system.