samhainmisfit666
Mar 10, 2001, 12:59 AM
ok, this is gonna get long winded. just a warning to all of you. here goes my solution to the plague of cheaters/hackers/dupers. it takes a bit of thought, but you will see that it is a very feasible working of the situation:
first thing needed is for sonic team to reverse-engineer all the cheat devices to find out how the codes work and all the parameters that are changed. the cheat companies did it to enable the codes in the first place, so turnabout is fair play; right?
secondly, instead of creating an addendum disc, there should instead be created an addendum to the SERVER that does the following things....
1. create an additional ship/block area that is strictly used for player versus player battles. this area would also have most of the server safeguards in it's code.
2. also in the code for this new area would be code detection programming that ONLY works for determining if cheats are activated. this does nothing but identify the cheater to the server. kinda like how the time save thing is now.
3. once cheaters are detected, they are forced to occupy the player arena battle ship, and are unable to leave it until the cheats are turned off.
4. the only way that players can really win in the pvp battle is to have skill with the character type. cheaters will only be able to play in this ship/block area.
5. there will be certain public rules for the (in)voluntary battles.
a. there can be only a 3 level difference between the two combatants.
b. each will wager an item of equal type/value before the battle. it must be an EQUIPPED thing on a character's person; or meseta. they may be used in battle, but no two persons will leave with weapons if the wager is for one. to the victor goes the spoils. it is a fair contest between the two.
the beauty part of this idea is this: the cheater has been forced/coerced into playing in this style. they think that all of the codes will still work, and codes will seem to be in place. yet they are covertly disabled by the server, with the user none the wiser. to the cheat, it appears as though all the stat boosts and dupes are intact. in reality, sega has substituted the actual stats from the last REAL save for that character and account. tis sneakier yet...
so, it is ok for the cheater to try, if in the course of the forced battle to impliment these codes for use at any time. it makes no real difference. as unwritten rules, any player whom has a cheat device in the battle area functioning with the game at the start of battle, forfiet occurs. and if the player refuses to give up the item lost in the wager; there is a ten second countdown to a FORCED BSOD for that player. after ten seconds it all goes bye-bye anyway. the bsod sees to that. also, there will only be an allowance of 3 losses of this type to any one game account's access #'s. three strikes yer out. period.
as for the honest players, it's all the same as ever, with the option to earn new stuff in the way of the warrior. also stipulated within the rules will be a no mag allowed rule. you can have it, but it will not function. just to make things fair. and skillz based.
it just seemed easier to me for sonic team to try and accept the cheat device and apply the same concept to how it works with pso. bend the rules and let the cheaters think they will win, when in fact all that happens is alot of deleted characters, and tons of lost items and duped things. all dupes are automatically forfietted upon entry to the ship/block area with pvp. so, it will eliminate that eventually, as well.
i say, let the cheaters cheat; thinking that they will get away with it. but somehow, change the parameters of the game that is running with codes and change how it works dynamically with the whole server.
cheat from then on at your own risk (VERY HIGH RISK), and honest players enjoy the pvp area. this way, everybody wins. use the problem against itself, and it will go away in time.
first thing needed is for sonic team to reverse-engineer all the cheat devices to find out how the codes work and all the parameters that are changed. the cheat companies did it to enable the codes in the first place, so turnabout is fair play; right?
secondly, instead of creating an addendum disc, there should instead be created an addendum to the SERVER that does the following things....
1. create an additional ship/block area that is strictly used for player versus player battles. this area would also have most of the server safeguards in it's code.
2. also in the code for this new area would be code detection programming that ONLY works for determining if cheats are activated. this does nothing but identify the cheater to the server. kinda like how the time save thing is now.
3. once cheaters are detected, they are forced to occupy the player arena battle ship, and are unable to leave it until the cheats are turned off.
4. the only way that players can really win in the pvp battle is to have skill with the character type. cheaters will only be able to play in this ship/block area.
5. there will be certain public rules for the (in)voluntary battles.
a. there can be only a 3 level difference between the two combatants.
b. each will wager an item of equal type/value before the battle. it must be an EQUIPPED thing on a character's person; or meseta. they may be used in battle, but no two persons will leave with weapons if the wager is for one. to the victor goes the spoils. it is a fair contest between the two.
the beauty part of this idea is this: the cheater has been forced/coerced into playing in this style. they think that all of the codes will still work, and codes will seem to be in place. yet they are covertly disabled by the server, with the user none the wiser. to the cheat, it appears as though all the stat boosts and dupes are intact. in reality, sega has substituted the actual stats from the last REAL save for that character and account. tis sneakier yet...
so, it is ok for the cheater to try, if in the course of the forced battle to impliment these codes for use at any time. it makes no real difference. as unwritten rules, any player whom has a cheat device in the battle area functioning with the game at the start of battle, forfiet occurs. and if the player refuses to give up the item lost in the wager; there is a ten second countdown to a FORCED BSOD for that player. after ten seconds it all goes bye-bye anyway. the bsod sees to that. also, there will only be an allowance of 3 losses of this type to any one game account's access #'s. three strikes yer out. period.
as for the honest players, it's all the same as ever, with the option to earn new stuff in the way of the warrior. also stipulated within the rules will be a no mag allowed rule. you can have it, but it will not function. just to make things fair. and skillz based.
it just seemed easier to me for sonic team to try and accept the cheat device and apply the same concept to how it works with pso. bend the rules and let the cheaters think they will win, when in fact all that happens is alot of deleted characters, and tons of lost items and duped things. all dupes are automatically forfietted upon entry to the ship/block area with pvp. so, it will eliminate that eventually, as well.
i say, let the cheaters cheat; thinking that they will get away with it. but somehow, change the parameters of the game that is running with codes and change how it works dynamically with the whole server.
cheat from then on at your own risk (VERY HIGH RISK), and honest players enjoy the pvp area. this way, everybody wins. use the problem against itself, and it will go away in time.