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View Full Version : Best battle wear for Androids...



Ropponmatsu
May 11, 2003, 03:41 PM
I was wondering if any androids battle and have the following items equipped as there battlewear:

Attribute Plate: 5/5/5/20/25
Attribute Wall: 30/30/30/5/5
4 Perfect/Resists: 9/9/9/9/9 each
Total: 71/71/71/61/66

Wouldn't this be plenty of resistance to stand up to FO's with high level tech's! I made a promise to myself that I will be able to beat any high lvl FO with my RAcaseal!

EDIT: THis could belong in Item, Mag, Quest section but I'm not sure...





<font size=-1>[ This Message was edited by: Ropponmatsu on 2003-05-11 13:43 ]</font>


<font size=-1>[ This Message was edited by: Ropponmatsu on 2003-05-11 13:43 ]</font>

Dime
May 11, 2003, 04:07 PM
Use your frozen shooter and freeze them force bitches. Or the Yasminkov with the super range.

Ropponmatsu
May 11, 2003, 04:09 PM
But a weapon isn't any good if you can't even survive one attack from them!

Dime
May 11, 2003, 04:10 PM
Yea, but replace those perect resists with resist/holy, because if you keep it long range they can only hit you with grants.

Ropponmatsu
May 11, 2003, 04:12 PM
REgular resists only boost it up by 15 which isn't much more, and you would still have lower ice resist which androids need the most!

Dime
May 11, 2003, 04:15 PM
Nah, not as long as you have a Cure/Freeze.

Just don't get close to the force.

Also while you are running drop traps so the Fo runs right into them.

Jecht
May 11, 2003, 05:04 PM
Hah ha. I've never seen someone so concerned with defeating a force. Dime has the right tips, freezing is the best.

For your tactics, stay a distance from them. Have a high resisitance for whatever you can. Use hit and run tactics if you can.

Other than that your resistance is.. great. And that's pretty much all I got to say. Good Luck.



<font size=-1>[ This Message was edited by: Jecht on 2003-05-11 15:06 ]</font>

Vanango
May 11, 2003, 05:38 PM
if you can beat a FO, you would be a super android.

If you could beat my fo... I'd be very very impressed. I'm lvl 122 if you ever wanna battle my Fonewearl for fun, PM me.

the suggestions are good, I'm assuming you mean regular battle and none of the fancy rules ;P

Ropponmatsu
May 11, 2003, 06:17 PM
I mean any rule, including Battle Rule 6.

Helios
May 11, 2003, 07:15 PM
...traps...lots and lots of traps...that's the only thing that levels the playing feild

SLyNKee
May 12, 2003, 02:15 AM
traps dont level the field, cuz every one can use them, wich i dont get why every one gets traps in BA? Droids dont get magic.... I just dont get it, and besides having trap vision is useless, any one can break free of an ice trap in 1 second... Androids were singled out completly for BA in ep2

On DC is had 160 wins with my HUcast, I can barely get to 16 now lol, one shot of zonde that never misses and half your life is gone

Ropponmatsu
May 12, 2003, 07:57 AM
Thats why were talking about resistance:

If:
EFR=71
EIC=71
ETH=71
ELT=61
EDK=66

That should be enough for a Force to at least have a harder time fighting an Android...

Vanango
May 12, 2003, 10:58 AM
I'm curious to how this turns out. Battle with me!!!

Ropponmatsu
May 12, 2003, 03:15 PM
Well I don't have everything! I'm looking for an Attribute Plate and Perfect/Resists... I'd be happy if anyone would at least lend some to me.

EDIT: The plate would have to be at least 3 slots since I only have 1 add slot.



<font size=-1>[ This Message was edited by: Ropponmatsu on 2003-05-12 13:17 ]</font>

SLyNKee
May 12, 2003, 07:53 PM
too bad it wont work in rule 6 the most popular rule

Ropponmatsu
May 12, 2003, 10:29 PM
It could still work, even though the FO's will be at there strongest, I don't think any Android has tried to max out there res for a battle so no one can be absolutely sure!

Armok
May 13, 2003, 05:21 AM
I seem to always do well against forces in ba. There problem is they so over confident. PUt a freeze trap by a door. Watch the dum force walk in and freeze 3 hit combo from mechs all forces die. Spend rest of time running away. Simple. Gotta love that lack of trap vision.