Polenicus
May 12, 2003, 02:31 AM
I just had a completely bizarre idea I thought I'd share with the lot of you. Not sure if it makes any sense, but you can let me know if it's a good idea or not.
Basically, I was thinking the most tedious aspect to D&D is combat and item allocation/finding. Roll d20 to see if you hit, roll d6 for damage, etc... BLEH!! However, it does allow for some serious free-form storytelling and character interaction.
PSO, on the other hand, handles all the combat and item allocation beautifully, but is a little short on plot.
So why not combine the two?
A GM sets up the story in advance, determining which areas you will need to go through, what you need to find and filling in the plot and event details (Youprolly wanna have a keyboard for this!). You enter and leave games as needed, with the GM popping in NPC's as needed. The GM decides what quests and/or levels will provide the necessary difficulty for combat, and when it's time to fight sends the players there (You'll prolly want all levels unlocked too, so create the game with an ult character).
It would require a little imagination to fill in the blanks, but no more so than a regular D&D game. The GM could preset telepipes in nasty areas if he wants to surprise the players, telling them to take it down if they, say, get in a bar brawl suddenly, or are ambushed.
Does this make any sense, or am I just talking crazy talk?
Basically, I was thinking the most tedious aspect to D&D is combat and item allocation/finding. Roll d20 to see if you hit, roll d6 for damage, etc... BLEH!! However, it does allow for some serious free-form storytelling and character interaction.
PSO, on the other hand, handles all the combat and item allocation beautifully, but is a little short on plot.
So why not combine the two?
A GM sets up the story in advance, determining which areas you will need to go through, what you need to find and filling in the plot and event details (Youprolly wanna have a keyboard for this!). You enter and leave games as needed, with the GM popping in NPC's as needed. The GM decides what quests and/or levels will provide the necessary difficulty for combat, and when it's time to fight sends the players there (You'll prolly want all levels unlocked too, so create the game with an ult character).
It would require a little imagination to fill in the blanks, but no more so than a regular D&D game. The GM could preset telepipes in nasty areas if he wants to surprise the players, telling them to take it down if they, say, get in a bar brawl suddenly, or are ambushed.
Does this make any sense, or am I just talking crazy talk?