NeoPhatnutz
May 18, 2003, 08:20 PM
I recall the DC days of the finest weapons. The most sought after, the most treasured, the most duped & hacked http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif. These weapons were truly the finest of their classes. Strong and almighty, there was never any doubt that they reigned in their areas.
Now things have changed. They make returns into the Gamecube version, but are they still as grand? Perhaps a little too powerful, most Ultimates sport new downsides. Even new powerhouses in GC & Xbox have their powers and limits. The Ultimate Weapons, and unofficial ones are generally the 12 stars, and some 11 stars as well. Lets take a look at these weapons from then & now, to the attention of anyone who may desire one of these, yet aren't sure of their capabilities.
LAVIS CANNON/LAVIS BLADES/DOUBLE CANNON-Formally nicknamed the "Glass Sword", the Ultimate Saber has been around since the beginning, and was probably one of the most widely duped weapons. The BLADES and the DOUBLE debuted in V2 as the Ultimate Dagger & Double Saber-type, respectively. Their specials are a type of wave energy that lashes out to Mechgun-range, acting as hyper-Slicers cutting through multiple enemies in it's way. These Energy slicers used to come at no cost and was generally used at the main attacks; now each Special of the stuff takes a little HP to activate. The cost of HP goes up a little more from the Saber to Dagger to Double Saber, since as you progress through those weapon types, the higher ones give of more Energy Slicers with each swing.
HEAVEN'S PUNISHER: The Most powerful Gun of the Dreamcast versions, HALF the time. The special activates and is only usable during the beat times of 000-099, 200-299, 400-499, 600-699, and 800-899. When activated, the specials could be used in succession to pound ANYTHING, save Falz, into obvlivion with no effort whatsoever. The Ultimate Handgun's special rained Dark blasts of negative light upon enemies in a fashion that resembles a Shot with Rifle range, how freakin' awesome is that?! With each shot doing a definite 300 each time, nothing stood against this gun for long. Oh yeah, even when the special isn't activated, it's still a strong Handgun.
Now, GCers have a twist to this one. Ranger Droids will find this one less than appealing when the blasts only do 52 damage or so. Why? Cause now the Power of the special appears to rely on the Ranger's MST rating, meaning this should belong only to RAmar/RAmarls. I have a RAmarl, so I hope to get one somewhere down the road http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
GULD MILLA: Brought into play in V2, the Ultimate Mechgun was a superb example, simply in a class of it's own with it's power compared to other Mechguns. Also with the Geist ability, it seemed to be made specifically with the RAmar in mind for an endless source of technique casting power provided by a straight forward force to be reckoned with. Add in the fact that it had Handgun range, if not Rifle, and this could make a RAmar one of the most powerful players in the game, but the Ranger Droids holding one couldn't be scoffed at either, since their stronger power brought out the gun's strength even further.
Now, it's changed drastically from these features. The gun no longer has it's long range and thus, fires as far as any other Mechgun, save the 9000M. The special, however, has been converted to Gush, immediately indicating this as the Ranger Droid's new Ultimate Weapon. It's a perfect combo-As the Human Rangers have their choice of divinity, the Droids are reunited with a most capable machine gun most powerful in their hands, and blessed with the power to replenish the large HP that they so desperately depend on. Best Droid weapon Special + Strongest Mechguns = Refinement perfection. I mean, one wouldn't even see the range as a downside if they'd never tried it out in the DC days, how unfortunate of me http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
PSYCHO WAND: Back then, it was a Force's best friend. What could you not love about a Cane which's Special would spit out random spells? I and mean pretty much, ALL SPELLS. You could even accidentally lay down a pipe with Ryuker http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif Now's it's vastly changed, but not necessarily for the better. Given great pros, and great cons.
Pros: Boosts hard techniques by %30 (including Grants & Megid?), halves TP costs. Cons: There's a relation to the TP cost. Instead of taking the full TP cost for a spell's casting, it takes the half the required TP and gets the rest from HEALTH. And it CAN kill you. (also applies to the DARK BRIDGE) A high level Megid that takes 70 TP now would do 35 TP, 35 HP. With a Force's low HP settings as it is, those who don't pay attention can die real quick. On top of that, using Psycho's special doesn't cost anything and thus is harmless, but the spell casting randomness has been butchered down to the Simple techniques. Dammit, that sux.
OROTIAGITO: A cult favorite since v1, this is the Agito model 1975 transformed into it's new superpowered self. The special used to be Devils (1/2 enemy HP with every hit), but now seems more unique: a wave like attack. I don't know any more than that, but if it takes something in return, I don't think it drains HP. Someone please fill in the gap. Still, this kinda sounds like the Lavis Cannon, and could perhaps be the new Ultimate Saber. Too soon to tell, tho.
Let me know if you can find anymore examples of changes in the better Rare weapons.
Now things have changed. They make returns into the Gamecube version, but are they still as grand? Perhaps a little too powerful, most Ultimates sport new downsides. Even new powerhouses in GC & Xbox have their powers and limits. The Ultimate Weapons, and unofficial ones are generally the 12 stars, and some 11 stars as well. Lets take a look at these weapons from then & now, to the attention of anyone who may desire one of these, yet aren't sure of their capabilities.
LAVIS CANNON/LAVIS BLADES/DOUBLE CANNON-Formally nicknamed the "Glass Sword", the Ultimate Saber has been around since the beginning, and was probably one of the most widely duped weapons. The BLADES and the DOUBLE debuted in V2 as the Ultimate Dagger & Double Saber-type, respectively. Their specials are a type of wave energy that lashes out to Mechgun-range, acting as hyper-Slicers cutting through multiple enemies in it's way. These Energy slicers used to come at no cost and was generally used at the main attacks; now each Special of the stuff takes a little HP to activate. The cost of HP goes up a little more from the Saber to Dagger to Double Saber, since as you progress through those weapon types, the higher ones give of more Energy Slicers with each swing.
HEAVEN'S PUNISHER: The Most powerful Gun of the Dreamcast versions, HALF the time. The special activates and is only usable during the beat times of 000-099, 200-299, 400-499, 600-699, and 800-899. When activated, the specials could be used in succession to pound ANYTHING, save Falz, into obvlivion with no effort whatsoever. The Ultimate Handgun's special rained Dark blasts of negative light upon enemies in a fashion that resembles a Shot with Rifle range, how freakin' awesome is that?! With each shot doing a definite 300 each time, nothing stood against this gun for long. Oh yeah, even when the special isn't activated, it's still a strong Handgun.
Now, GCers have a twist to this one. Ranger Droids will find this one less than appealing when the blasts only do 52 damage or so. Why? Cause now the Power of the special appears to rely on the Ranger's MST rating, meaning this should belong only to RAmar/RAmarls. I have a RAmarl, so I hope to get one somewhere down the road http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
GULD MILLA: Brought into play in V2, the Ultimate Mechgun was a superb example, simply in a class of it's own with it's power compared to other Mechguns. Also with the Geist ability, it seemed to be made specifically with the RAmar in mind for an endless source of technique casting power provided by a straight forward force to be reckoned with. Add in the fact that it had Handgun range, if not Rifle, and this could make a RAmar one of the most powerful players in the game, but the Ranger Droids holding one couldn't be scoffed at either, since their stronger power brought out the gun's strength even further.
Now, it's changed drastically from these features. The gun no longer has it's long range and thus, fires as far as any other Mechgun, save the 9000M. The special, however, has been converted to Gush, immediately indicating this as the Ranger Droid's new Ultimate Weapon. It's a perfect combo-As the Human Rangers have their choice of divinity, the Droids are reunited with a most capable machine gun most powerful in their hands, and blessed with the power to replenish the large HP that they so desperately depend on. Best Droid weapon Special + Strongest Mechguns = Refinement perfection. I mean, one wouldn't even see the range as a downside if they'd never tried it out in the DC days, how unfortunate of me http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
PSYCHO WAND: Back then, it was a Force's best friend. What could you not love about a Cane which's Special would spit out random spells? I and mean pretty much, ALL SPELLS. You could even accidentally lay down a pipe with Ryuker http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif Now's it's vastly changed, but not necessarily for the better. Given great pros, and great cons.
Pros: Boosts hard techniques by %30 (including Grants & Megid?), halves TP costs. Cons: There's a relation to the TP cost. Instead of taking the full TP cost for a spell's casting, it takes the half the required TP and gets the rest from HEALTH. And it CAN kill you. (also applies to the DARK BRIDGE) A high level Megid that takes 70 TP now would do 35 TP, 35 HP. With a Force's low HP settings as it is, those who don't pay attention can die real quick. On top of that, using Psycho's special doesn't cost anything and thus is harmless, but the spell casting randomness has been butchered down to the Simple techniques. Dammit, that sux.
OROTIAGITO: A cult favorite since v1, this is the Agito model 1975 transformed into it's new superpowered self. The special used to be Devils (1/2 enemy HP with every hit), but now seems more unique: a wave like attack. I don't know any more than that, but if it takes something in return, I don't think it drains HP. Someone please fill in the gap. Still, this kinda sounds like the Lavis Cannon, and could perhaps be the new Ultimate Saber. Too soon to tell, tho.
Let me know if you can find anymore examples of changes in the better Rare weapons.