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View Full Version : Does anybody else think that....



ChaosWanderer
Jul 13, 2003, 01:37 AM
the seabed is specifically designed to kill forces?
Vol Opt 2 should be like it's other forms (i.e. pathetic)?
you should be able to get tha cool photon camflauge as a shield or armour?
that Sonic Team needs to realease more odd weapons (like an entire music set, magnifying glasses, pencils, etc)?
that spells/traps should be able to counter enemy abilities ?

Zolpner
Jul 13, 2003, 01:40 AM
I think that enimies should be able to be slowed...

Afroman
Jul 13, 2003, 05:34 AM
i think highest setting last boss should be so l337 that u really need to have a lvl 200 chacter to beat or about 50 million scape dolls
that would be cool , when you beat that boss u kjnow ur a elite pso player, and the satisfction would be good knowing u had beaten it

Afroman

KnucklesZ5
Jul 13, 2003, 05:38 AM
I think there should be a slowing tech., poisoning tech., and a paralyze tech.

Sasarai
Jul 13, 2003, 10:04 AM
Seabed is evil. Period. My FOnewm was doing V.Hard Seabed, multiplayer offline and a damned Sinow Zoa...(I think) flew at me and kicked my ass. No, scape doll...300,000 meseta on me. *mutter* I really need to start dumping meseta on other characters more often. Suffice it to say, I'm not going back to Seabed in Ult. for about another 20-30 levels. LoL!

Vanango
Jul 13, 2003, 10:08 AM
I think Seabed is the easiest for FOs... you can kill everything w/ megid and grants. Olga = Pie

AppieDPC
Jul 13, 2003, 10:25 AM
On 2003-07-12 23:37, ChaosWanderer wrote:
the seabed is specifically designed to kill forces?
Nah my force's Megid rocks


Vol Opt 2 should be like it's other forms (i.e. pathetic)?
Yup http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif


you should be able to get tha cool photon camflauge as a shield or armour?
I have been thinking that since the first day I saw a Sinow Berill http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif Perhaps in the near future? http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif


that Sonic Team needs to realease more odd weapons (like an entire music set, magnifying glasses, pencils, etc)?
More stuff is always fun http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif


that spells/traps should be able to counter enemy abilities ?

My HUnewearl is able to counter the S&D of a Sinow Red with her lv20 J&Z but she isn't able to counter the S&D of Sinow Zele(or was it Spigell or both? http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif)
Perhaps my force could with her lv30 J&Z? Didn't try it yet http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif




<font size=-1>[ This Message was edited by: AppieDPC on 2003-07-13 08:27 ]</font>

lain2k3
Jul 13, 2003, 11:03 AM
Forces definetely have the easiest time in the seabed, except when they get caught off guard by an invisible sinow........then its bad.

And Vol Opt v.2 was made to give hunters a break from the hell that is the Ult mines for them. Forces have an incredibly easy time in the mines, but the boss owns them, and the opposite is true for hunters.

Frozt
Jul 13, 2003, 12:38 PM
I have a level 108 Fo and I do seabed ulti of course with a friend but If I had ever died it was because of something I dident do to prevent it.

I love the seabed and I love My FO in my opinion I think thats not true that the seabed isent for FO's
It just depends on if your your FO can hold his/her own and carry his/her own weight.

My fo is melee and I am never the last man standing in a boss fight with Olga.

Monomate
Jul 13, 2003, 05:08 PM
On 2003-07-13 10:38, Frozt wrote:
I have a level 108 Fo and I do seabed ulti of course with a friend but If I had ever died it was because of something I dident do to prevent it.

I love the seabed and I love My FO in my opinion I think thats not true that the seabed isent for FO's
It just depends on if your your FO can hold his/her own and carry his/her own weight.

My fo is melee and I am never the last man standing in a boss fight with Olga.



wow! you've grown a lot! I'm still A.) offline http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_argh.gif and 2.) only lvl 55...(been busy raising MAGs...)

man i so need to get online right now! that way i can play with you...and maybe find some decent level techs (only megid lvl 7!!! and grants level 8!!! everything else is lower except foie, zonde, and barta all level 11. That's why i use the simple techs...)



<font size=-1>[ This Message was edited by: deathscythe_hell_custom on 2003-07-13 15:10 ]</font>

ChaosWanderer
Jul 16, 2003, 01:35 PM
actually all those stat ailment techs should be android traps I think..
oh and by the countering I meant like the following:
Olga Flow does his light wave attack, you counter with a (slightly expensive) darkness-esque spell and the two just stop. things like that.
and lain, that's a very good point, But as a force, the only way I can not find mines a problem is by burning a hole through my pockets with fluids.
I finally Killed Vol Opt 2 as a FO using the RM method (hop over to http://www.nuklearpower.com if you have no clue what I'm talking about) "Whatever Febreeze and Duct tape don't solve a gun will." Yeah, sure did.

happyalloy
Jul 16, 2003, 01:43 PM
I have a very hard time with Olga on seabeds with both of my FOs... he keeps changing weaknesses so fast, and when I'm with a team I'm too busy avoiding attacks and casting reverser to learn what hurts him... also grants and megid work well, as long as your teammates don't mind you using them (one-hit kills sometimes means no exp for your friends) http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

Status ailment traps would make androids much more useful to a team, and make them easier to use as well http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif

_brainchild
Jul 16, 2003, 02:35 PM
That's the reason Androids aren't able to use techniques, to even out the advantage they have with their high stats, resistance to status anomolies, and trap vision. You have to remember that with a game like PSO it's better when all the characters have pros and cons that make you decide how you want to play. Androids have such nice stats and abilities that you have to just sacrifice all those nifty techniques.
Not that I do, I need Resta badly for my haphazard nature of getting bashed repeatedly.

Then about that Seabed targetting anyone. It's just hard as crap. I've yet to work up the courage to venture into it in Ultimate, but Very Hard was enough for me for the time being. I remember my fights with Delbiters: I get in 2 hits, he knocks me down, I cast Resta, repeat process untill one of you is deceased. Ah, the joys of being a thick skulled hunter. The Sinows didn't give me too much trouble though, just the Delbiters and those other Dark creatures that reside down there.

Then Olga Flow, that dude just annoyed the hell out of me when he turned me into Flowen. Other than that, same strategy as with the Delbiters.

As for Vol Opt Ver.2, he's plenty fine just the way he is. If anything, maybe he should be a bit harder. However when you get to the point of something being damn near impossible to defeat, one tends to lose hope and becomes frustrated. Not that I don't enjoy the challenge, difficulty is good, but not a lost cause.