MsFortune
Mar 20, 2001, 04:53 PM
okey dokey, see if anyone thinks this is a good idea or not:
if there was a 'clan system' with 2 or more clans(i'll talk about just 2..), where one clan is clan A, and one is clan B. Clan A can kill(not delete char, but kill) clan B chars, they can then steal their MST and equiped items. Clan A cannot kill clan A. Clan B can kill Clan A chars, but do not get to steal anything, instead they get some kind of stat bonus, or the clan A's they kill lose some stats each time they die..
Now this way, anyone who wants to be an evil cheater, is allowed to... and we know who they are. For us honourable folk, we get the joy of killing cheaters, without turning into them ourselves.
the only problem i can see is that it would only really work if you could have more than 4 players per game... but could you imagine a cross between PSO and dynasty warriors2 on the PS2???
I feel it is the fact the PSO does not 'support' those who are devious and want to steal, that they would hack and exploit bugs in the game.
if there was a 'clan system' with 2 or more clans(i'll talk about just 2..), where one clan is clan A, and one is clan B. Clan A can kill(not delete char, but kill) clan B chars, they can then steal their MST and equiped items. Clan A cannot kill clan A. Clan B can kill Clan A chars, but do not get to steal anything, instead they get some kind of stat bonus, or the clan A's they kill lose some stats each time they die..
Now this way, anyone who wants to be an evil cheater, is allowed to... and we know who they are. For us honourable folk, we get the joy of killing cheaters, without turning into them ourselves.
the only problem i can see is that it would only really work if you could have more than 4 players per game... but could you imagine a cross between PSO and dynasty warriors2 on the PS2???
I feel it is the fact the PSO does not 'support' those who are devious and want to steal, that they would hack and exploit bugs in the game.