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View Full Version : Quest: Adjustments to the Lost SOUL BLADE Guide



pso14789
Aug 7, 2003, 07:37 AM
I have no idea how to submit (or edit) a guide, so I posted this here in hopes that the author of the existing guide would find it. (If you guys could tell me how, that would really help.)

I just finished this Quest yesterday in Ultimate. Oh, it was horror! Gillchichs are actually quite rare in this Quest. You will instead deal with over 100 Sinows.

I'm adding this from one of my posts at Neoseeker.com:


I just want to give people fair warning about the dangers of the Lost SOUL BLADE Quest. There are, according to my rough counts, approximately 50-55 Sinow Blue(s) and 30-35 Sinow Red(s). Also watch out for a "boxing ring" with a warp that locks out after one person uses it (in the U-shaped room with a platform in the middle). About 14 Sinows (in three waves) will "drop in" to have a little fun, and it's 1+help from friends on sidelines-on-14 Sinows. And that's just Mine 1! Full counts coming in as I finish.

Mine 2 will make you want to call in level 300 reinforcements. About 20 Baranz(es) will show up, as well as about 15 more Sinows.

Let's see... That brings the totals up to 60 Sinow Blues, 40 Sinow Reds, 20 Baranzes, Vol Opt ver. 2, and all for only about 20,000 Meseta.

I would really appreciate instructions on posting a guide. Thanks!

LollipopLolita
Aug 7, 2003, 07:51 AM
you can post it here or pm it to me

pso14789
Aug 7, 2003, 08:29 AM
Right. Post it. OK, here goes... (Note: Uses maps from the existing guide.)


Hopkins is in trouble again. He lost his precious SOUL BLADE. This time he dropped it in the Monitor Room. Looks like it's time to clean out the Mines!

The red path on the maps is the shortest path, but watch out for Sinows. In Normal through Very Hard, you only have to deal with Sinow Beats and Sinow Golds, but Ultimate has to deal with Blues and Reds - far worse. What's more, in Mine 1 alone, you'll see about 80 Sinows. The Beat/Blue variety is more frequent, with about 50 appearing on my run in Ultimate. They also bring about thirty of their cousins - the dreaded Sinow Red.

Also, in the room with the double warps, avoid the warps unless you want a really tough fight. Only one person can take warp 1, and it goes to the center platform. After it locks out, it drops in the first of three waves of Sinows, for a total of about an extra 15 on top of the numbers above. (about 10 Blues and 5 Reds). Your teammates can attack from the sidelines if they have anything that can reach, but other than that it's you and your lonesome. After you finish off the last wave, the other warp opens so you can get back on the path.

Forces, have a high-level Resta and Jellen on your Action Pallet - you're gonna need it! These things really pack a wallop in Ultimate, where there are so many they can hit you twice at once. If you've fought against Olga Flow, think of being in his beam, but it saps HP at half speed. It's that bad. You'll have time for one spell before they whack you. Hunters, bring something that can strike at a distance, like a Sword. That way, the Sinows will get hit more, since you can strike from a greater distance. Rangers, a Shot type is OK in lower modes, but in Ultimate, you either need a powerful Mechgun or something with the Hell ability (Dark would work, too). A Hell Arms is really good here.

Mine 2 introduces the other terror of the Mines - the Garanz, or the Baranz in Ultimate. You'll find about twenty, so be ready. Again, Forces need Resta and Jellen ready. Unlike the Garanz, which has slow missles that can be outrun in a pinch, the missles of the Baranz are faster. The only to get rid of them is with a lucky Rafoie or by ramming them into the source - the Baranz itself. Hunters need a strong Sword or whatever their preffered weapon is.... But they may want to keep their distance. Rangers want to go with something that can Freeze it. A Blizzard weapon would be great. Also, watch out for an extra 15 Sinows.

Upon reaching the Boss Warp, you get to fight Vol Opt as usual. When you finish the full form off, you will find the Soul Blade in Vol Opt's remains. Take it on back to Hopkins for 20,000 Meseta in Ultimate.

Reenee
Aug 7, 2003, 10:38 AM
So it's you, Neo...

I'd like to add some corrections:

-It's Palette, not pallet.
-Jellen is useless on Garanzes/Baranzes. Remember: G/Baranzes use projectile attacks that are pretty much set, not something elemental or physical.
-The reward varies per difficulty.

pso14789
Aug 7, 2003, 05:22 PM
I know, I know... I'm not a noob.

You like it? Gotta be better than my DF one that got replaced, eh?