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SpyroDi
Aug 19, 2003, 11:48 PM
I noticed that on some of the max stat guides for some classes,it's usually off by alot...so I'll fix that by contributing some info.

These were all made in using math in my head,and the ever-useful PSO Character Manager exclusive to this site.


HUmar Maximum Statistics at Level 200

Materials
Power - 69
Def - 50
Mind - 49
Evade - 37
Luck - 45

MAG
7 DEF
133 POW
52 DEX
0 MIND
8 Levels are left if you wanna boost something early.

Units
God/Power
God/Body
God/Mind
Free space,God/Battle recommended


HUcast Maximum Statistics at Level 200

Materials
Power - 47
Def - 38
Mind - 0
Evade - 28
Luck - 30
7 Materials are left if you wanna boost something early.

MAG
5 DEF
165 POW
30 DEX
0 MIND

Units
God/Arm
God/Body
God/Luck
God/Power


HUcaseal Maximum Statistics at Level 200

Materials
Power - 44
Def - 35
Mind - 0
Evade - 50
Luck - 15
6 Materials are left if you wanna boost something early.

MAG
6 DEF
156 POW
38 DEX
0 MIND

Units
God/Arm
God/Body
God/Luck
God/Luck


FOmar Maximum Statistics at Level 200

Materials
Power - 50
Def - 47
Mind - 55
Evade - 50
Luck - 45
3 Materials are left if you wanna boost something early.

MAG
5 DEF
75 POW
20 DEX
100 MIND

Units
God/Arm
God/Body
God/Mind
Free space,God/Battle,God/HP,or God/TP recommended


FOmarl Maximum Statistics at Level 200

Materials
Power - 19
Def - 58
Mind - 70
Evade - 38
Luck - 45
20 Materials are left if you wanna boost something early.

MAG
31 DEF
32 POW
52 DEX
85 MIND

Units
God/Power
God/Mind
Free space
Free space,God/Battle,God/HP,or God/TP recommended


RAmar Maximum Statistics at Level 200

Materials
Power - 50
Def - 20
Mind - 0
Evade - 38
Luck - 45
16 Materials are left if you wanna boost something early.

MAG
16 DEF
96 POW
8 DEX
80 MIND

Units
God/Arm
God/Body
God/Body
(Free space,God/Battle or God/HP recommended)


RAmarl Maximum Statistics at Level 200

Materials
Power - 101
Def - 37
Mind - 45
Evade - 51
Luck - 15
1 Material is left if you wanna boost something early.

MAG
17 DEF
100 POW
8 DEX
75 MIND

Units
God/Ability
God/Ability
God/Ability
God/Arm


RAcast Maximum Statistics at Level 200

Materials
Power - 71
Def - 23
Mind - 0
Evade - 37
Luck - 15
4 Materials are left if you wanna boost something early.

MAG
5 DEF
175 POW
20 DEX
0 MIND

Units
God/Arm
God/Body
God/Luck
God/Luck


RAcaseal Maximum Statistics at Level 200

Materials
Power - 44
Def - 24
Mind - 0
Evade - 37
Luck - 45

MAG
28 DEF
156 POW
16 DEX
0 MIND

Units
God/Arm
God/Body
Free space
Free space,God/Battle or God/HP recommended


The following classes cannot get maximum stats and therefore I will try my best to write guides for them,and if it's way off I'll give my recommendations.


HUnewearl Statistics at Level 200

Materials
Power - 52
Def - 3
Mind - 17
Evade - 53
Luck - 25

MAG
5 DEF
129 POW
66 DEX
0 MIND

Units
God/Ability
God/Ability
God/Arm
God/Battle

Unmaxed stats
MST: 959/1177 Difference: 218


FOnewearl Statistics at Level 200

Materials
Power - 0
Def - 0
Mind - 50
Evade - 34
Luck - 5
61 Materials are left if you wanna boost anything early.

MAG
5 DEF
10 POW
0 DEX
185 MIND

Units
God/Ability
God/Ability
God/Ability
God/Ability

Unmaxed stats
ATA: 141/186 Difference: 45


FOnewm Statistics at Level 200

Materials
Power - 58
Def - 0
Mind - 21
Evade - 44
Luck - 15
12 Materials are left if you wanna boost anything early.

MAG
5 DEF
13 POW
0 DEX
150 MIND

Units
God/Ability
God/Ability
God/Ability
Free space,God/HP or God/TP recommended

Unmaxed stats
ATA: 150/180 Difference: 30

Damn,if only there were 5 slots.


Well,that concludes this max stat guide brought to you by SpyroDi.

Special thanks to KSKAUDONSU for the HUmar max stats,motivation for making these,being legit,and inspiration for me to turn legit.

EDIIITT!!
I messed up big time on the Luck for the HUcast...somone update it...

<font size=-1>[ This Message was edited by: SpyroDi on 2003-08-19 22:36 ]</font>

LollipopLolita
Aug 20, 2003, 12:17 AM
nice guide

^_^

http://www.pso-world.com/sections.php?op=viewarticle&artid=1296

SpyroDi
Aug 20, 2003, 12:19 AM
Thanks,lolita. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif

I tried to use the least number of God/Abilities unlike that other max stat guide...and also when I looked at the other guide,it says the FOnewm maxes out Evade but it is off by 72 http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif

EDIT: I just noticed that 'Maximing' on the guide is spelled wrong.

<font size=-1>[ This Message was edited by: SpyroDi on 2003-08-19 22:25 ]</font>

TyroneBiggums
Aug 20, 2003, 01:00 AM
i thought that the max stats guide showed u how to max ur stats w/o using any of the slot items and w/o armor equipped ... i dunno i could be wrong

SpyroDi
Aug 20, 2003, 01:22 AM
No,it's impossible to max out stats without units,except in the DC/PC version I believe.

I think you could use the materials infinitely until your stat maxed.

Dgo
Aug 20, 2003, 01:33 AM
On 2003-08-19 22:17, LollipopLolita wrote:
nice guide

^_^

http://www.pso-world.com/sections.php?op=viewarticle&artid=1296

ditto i like i'll try it out on my next char thanks for the new guide, and nice one LollipopLoita for staying on top of this.

NOHspeak
Aug 21, 2003, 06:10 AM
Nice work. Although, I think the Humar could be maxed with 1 God Ability and an Angel Mind/++.


HUmar

Mats:
98 POW
66 DEF
24 MIND
27 EVADE
35 LUCK

MAG:
DEF 5
POW 119
DEX 48
MIND 28

UNITS:
GOD ABILITY
ANGEL MIND
CURE/??? (Optional)
GOD BATTLE (Optional)

Am I forgetting something? Anyone want to double check the stats?

Master_of_Dragons
Aug 21, 2003, 07:52 AM
very nice!!!

NeiLast
Aug 21, 2003, 01:24 PM
You can do better by never having more than 5 DEF on a mag.

For instance, Your RAMar looks like this:

RAmar Maximum Statistics at Level 200

Materials
Power - 50
Def - 20
Mind - 0
Evade - 38
Luck - 45
16 Materials are left if you wanna boost something early.

MAG
16 DEF
96 POW
8 DEX
80 MIND

Units
God/Arm
God/Body
God/Body
(Free space,God/Battle or God/HP recommended)


But you can do a lot better by optimizing points.

Rule 1: Never more than 5 def on a mag.
Reason: 50 DEF on mag = 50 DFP = 25 mats = 1 God/Body
But 50 POW on mag = 100ATP = 50 mats = 2 God/Power

If you instead had only 5 DEF on the mag, you'd save 11 mag points, put those in POW instead, and then use 11 less Power mats. 6 of these mats can now max DFP, with 5 left over.

Rule 2: Use God/Ability, not others. Maybe use God/Arm.
Reasoning. God/Ability gives you 2 ATA (4 mag points or 8 power/mind mats equivalent) and 100 other points (50 mats equivalent). This means that it is worth up to 58 materials! Even Hero/ability can be worth 29 materials.

For comparisson, God/Power, God/Mind, God/Body, and God/Legs are each worth 25 materials, and God/Arm is wirth 30 mag points or 60 materials if these are shifted to POW or MIND from DEX. God/Luck is worth only 15 materials.

In the above RAmar example, lets get rid of those two God/Body units and replace it with a single God/Ability.

Now we are down 80 DFP from max, but over by 20 on a bunch of other stats. We can use 10 less luck mats, 10 less evade mats. We can also use 10 less MIND on that mag, and put it towards POW instead, and use a further 10 less power mats.
Now put these 40 less mats on DEF, and we're maxed again, with only 2 units occupied. We also have 21 left over mats and our ATA is too high by 2. If we take 4 DEX off the mag to compensate, we can put it towards POW or MIND and save another 4 mats.

Now we have 25 left over materials, and two units used.


RAmar now looks like this:

RAmar Maximum Statistics at Level 200

Materials
Power - 25
Def - 66
Mind - 0
Evade - 28
Luck - 35
25 Materials are left if you want to boost something early.

MAG
5 DEF
121 POW
4 DEX
70 MIND

Units
God/Arm
God/Ability
(Free Space)
(Free space,God/Battle or God/HP recommended)

THere are a few slight modifications of the above that may be useful.

First, you can do 6 DEF on the mag, and one less on either POW or MIND and use one less DEF mat ane one more power or mind mat.

Next, MIND and POW are interchangeable. You can have 10 more POW on the mag, and use 10 less POW mats and use 10 more mind mats instead. This is the same for all classes.

What if you want to use but one slot?

Well, you can't max this class with just one slot used, but you can remove the God/Arm, and have a MAG with 30 more DEX, 25 less POW and 5 less MIND. Then use those 25 extra mats on power. You'll then have all stats maxed except for mind, at 10 under max. You could shift this to evade or defense or luck by moving material use around, but for a RAmar that 10 extra MST isn't going to help much.

If you don't have another MAG, you could take out the God/Ability instead of the God/arm, and have those extra mats used in the most important places:

10 on luck, 10 on power, and 5 on defense. Then you would be 10 short of max on DFP, 20 short on EVP and MIND, and 2 short on ATA. If you had 8 DEX on the mag and 4 less POW then you could be 18 short on DFP, 20 short on EVP and 20 short on MST but max on all else.


Each class can be done this way, and some classes can nearly max out with no units at all (FOmarl).

The key is to put no DEF in the MAG, and to use God/Ability as the first unit. God/Arm is the next best choice, with Hero Ability next and the 50 point God/units later.

SpyroDi
Aug 21, 2003, 03:02 PM
I know,I realized all you said,yet I'm trying to do the best to max out stats exactly without the use of God/Abilities. That was my goal for this guide,since God/Abilities don't seem to pop up as much as the single-stat God units.