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Dillon
Aug 25, 2003, 04:33 PM
FOnewm questions.

1. Isn't there a limit on how many materials, whether they be for power, defense, mind, evade, luck (not counting hp or tp, since those are in a class all their own), you can use? And if so, how should I use them on my FOnewm? All mind?

2. Best Mag for a FOnewm..shouldn't I aim for 5/0/0/195? (Or the highest it could possibly go?) Or maybe something with a little dex & def, too?

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Ranger questions.

1. Same as the FOnewm. With materials, how should I use them on my Ranger?

2. Same also, should I aim purely for an all dex (5/0/195/0) Mag, or something with a bit of Power, as well? Since Rangers have great accuracy anyway.

Imho..since rangers are, well..just that, defense shouldn't be too big of an issue..although it is slightly important when dealing with techs being cast on you. I think.

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I had questions about recommended equipment for those two classes, but I'll look for that in the "recommended equipment" section in the guides somewhere, since I know the only thing I'd get along the lines for an answer with those is a url anyway.

Alas, this is all.

/Dillon

Bit
Aug 25, 2003, 04:37 PM
FOnewm.

Newmans get a max total of 150 Materials they can use, and 125 Hp Materials they can use. I'd stress mainly Mind and Def, maybe some Evasion.

As for Mag, If your looking for a rare mag, 50/0/0/150, if possible.

Ranger

Depends on what you make. Humans get a max of 250 Materials, Androids get a max of 150. For them Power and Def, maybe some Evasion.

Rare Mag wise I like 5/145/50/0 for Rangers/Hunters.

Edit: Thanks to Nani-Chan


<font size=-1>[ This Message was edited by: Bit on 2003-08-25 14:53 ]</font>

Genoa
Aug 25, 2003, 04:41 PM
yeah my ramarl had a mag with good mind and dex. dunno bout forces. but if your RAmar, you need to raise mind (cause its bad...) RAmarl, Id say DEF and POW. I get owned in ult. BAM she on the floor. But she's got nice techs... very nice http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif ahem anywho, RAcast, DEX so he can use special abilities on weapons (seeying thats the closest he'll get to using techs) and the same with a RAcaseal. Ofcourse those are all my opinions.

Nani-chan
Aug 25, 2003, 04:42 PM
Bit meant to say it's 125 hp mats for all classes, or so the guides say.

125 hp mats is 250 hp total.

150 mats is 300 stat points total, and 250 mats is 500 stat points total.. I know that's unnecessary to explain it like this but it does help some people.

Bit
Aug 25, 2003, 04:48 PM
Is it 125? My mistake then.

125*

Genoa
Aug 25, 2003, 04:50 PM
Gee I hope the other part of my thought isn't going to come true. I said to myself once: the 1st day Bit is incorrect the world will meet its end. Oh now what do I do :/

Dragon_Ash
Aug 25, 2003, 05:08 PM
On 2003-08-25 14:37, Bit wrote:
FOnewm.

Newmans get a max total of 150 Materials they can use, and 125 Hp Materials they can use. I'd stress mainly Mind and Def, maybe some Evasion.

As for Mag, If your looking for a rare mag, 50/0/0/150, if possible.

Ranger

Depends on what you make. Humans get a max of 250 Materials, Androids get a max of 150. For them Power and Def, maybe some Evasion.

Rare Mag wise I like 5/145/50/0 for Rangers/Hunters.

Edit: Thanks to Nani-Chan


<font size=-1>[ This Message was edited by: Bit on 2003-08-25 14:53 ]</font>


You mean the HP materials do not add to the 150/250 and can be used after you max out LCK, ATP, DFP etc?

Bit
Aug 25, 2003, 05:09 PM
Correct.

Sumo
Aug 25, 2003, 08:07 PM
OOOOO, dat explains a lot. I never knew that. ^_^