Mosaik
Oct 16, 2003, 02:12 PM
Rant discussing what TA is and isn't in my opinion.
Lets start with what TA isn't:
TA isn't replaying a map over and over again till you get this awesome map where you only have 1 wave a room with 2 monsters per wave. There seems to be this growing obsesssion over how to generate god maps. In my over 500 hours of playing straight cmode, I have yet to see a god map with my own eyes. The only time I think anyone will ever see a god map is c1, only because its so short. Other stages I have yet to run into a completely 2 wave max room, and you know what that doesn't bother me. This obsession is so great about getting that god map that they fail to see a realistically good map in the progress. If you play a cmode stage through to the very end enough times, you start to notice wave count trends based on each room. There will always be "short" rooms and typically "long" rooms.
So I ask you players, why do you need a god map so much? To lower your time and impress other people? Frankly if you had to resort to miracle maps to get an 'ubah' time, then whats the point of having the low time when you lack the skills to back it up? In fact time is nothing. Skill and passion are what you need. There are countless people with times under 4 hours who quite frankly suck at TA. Instead of looking at their own skill and weakness they blame maps. They try to play with other 'experts' only to get ousted by them since expert players know good play when they see it. Time doesn't say anything about a player's skill. Then they go complain how no one serious joins their games. I mean of course no one serious will join your game when you complain about not getting the first weapon, you shadow others, etc.
TA also is not as rigid as people have you believe. Yes their can be optimal teams. But that doesn't mean you must play C2 with 3FOnl all the time. If anything, its the players who are behind the classes rather than the team composition itself. Ok I am not saying that you can TA with 4 RA. But I am saying you can have a RA, or non HUc, non FOn, and still meet reasonable success.
Ok now to the good news, what TA is:
TA is the ability to utterly dominate a map. What's utter domination? Utter domination is being able to clear a wave in 10 seconds or less consistently. OMG we got more than 2 waves bad map bad map. Well why you are busy complaining, real TA players would have destroyed the wave in about 5 seconds. They aren't bothered with having an awesome map. They are too busy getting a rush out of demolishing a room to notice. A 7 wave room is only 35 or 40 seconds on the clock if the players are good. Yes there are exceptions with c7 being dependent on good weapons to deal with belra, c6 and dubchic, c4 and pan arms, but aside from that if you cant consistently clear a wave in 10 seconds or less, then you aren't ready for TA.
TA requires you to be able to take any monster 1 on 1 with any weapon, swords included. Swords are the only weapon i think its ok to not 1 on 1 with since the swings are easy to delay to avoid cancel. TA requires to know every enemy pattern, how they act.
Good FO's fill in for HU's until they get their weapons. HU's better fulfill the rest when they do get their weapons. TA is about divide and conquer. TA is about efficiency. TA is about the passion to truly master PSO. And lastly, TA is about having fun, working together, and showing ragol who is boss.
Well end rant from
A Pompous Ass and retired TA enthusiast.
Bacchus
Lets start with what TA isn't:
TA isn't replaying a map over and over again till you get this awesome map where you only have 1 wave a room with 2 monsters per wave. There seems to be this growing obsesssion over how to generate god maps. In my over 500 hours of playing straight cmode, I have yet to see a god map with my own eyes. The only time I think anyone will ever see a god map is c1, only because its so short. Other stages I have yet to run into a completely 2 wave max room, and you know what that doesn't bother me. This obsession is so great about getting that god map that they fail to see a realistically good map in the progress. If you play a cmode stage through to the very end enough times, you start to notice wave count trends based on each room. There will always be "short" rooms and typically "long" rooms.
So I ask you players, why do you need a god map so much? To lower your time and impress other people? Frankly if you had to resort to miracle maps to get an 'ubah' time, then whats the point of having the low time when you lack the skills to back it up? In fact time is nothing. Skill and passion are what you need. There are countless people with times under 4 hours who quite frankly suck at TA. Instead of looking at their own skill and weakness they blame maps. They try to play with other 'experts' only to get ousted by them since expert players know good play when they see it. Time doesn't say anything about a player's skill. Then they go complain how no one serious joins their games. I mean of course no one serious will join your game when you complain about not getting the first weapon, you shadow others, etc.
TA also is not as rigid as people have you believe. Yes their can be optimal teams. But that doesn't mean you must play C2 with 3FOnl all the time. If anything, its the players who are behind the classes rather than the team composition itself. Ok I am not saying that you can TA with 4 RA. But I am saying you can have a RA, or non HUc, non FOn, and still meet reasonable success.
Ok now to the good news, what TA is:
TA is the ability to utterly dominate a map. What's utter domination? Utter domination is being able to clear a wave in 10 seconds or less consistently. OMG we got more than 2 waves bad map bad map. Well why you are busy complaining, real TA players would have destroyed the wave in about 5 seconds. They aren't bothered with having an awesome map. They are too busy getting a rush out of demolishing a room to notice. A 7 wave room is only 35 or 40 seconds on the clock if the players are good. Yes there are exceptions with c7 being dependent on good weapons to deal with belra, c6 and dubchic, c4 and pan arms, but aside from that if you cant consistently clear a wave in 10 seconds or less, then you aren't ready for TA.
TA requires you to be able to take any monster 1 on 1 with any weapon, swords included. Swords are the only weapon i think its ok to not 1 on 1 with since the swings are easy to delay to avoid cancel. TA requires to know every enemy pattern, how they act.
Good FO's fill in for HU's until they get their weapons. HU's better fulfill the rest when they do get their weapons. TA is about divide and conquer. TA is about efficiency. TA is about the passion to truly master PSO. And lastly, TA is about having fun, working together, and showing ragol who is boss.
Well end rant from
A Pompous Ass and retired TA enthusiast.
Bacchus