SungKwon
Oct 30, 2003, 12:44 AM
First, I shall share my sad tale in 1st person POV of my character, Rydia.
I walked into the large room in VR. Temple Alpha. The 8 pillars and the side rooms were all too familiar. I waited the few seconds it took for the monsters to arrive. I began the method of fighting I usually engaged in.
First it was behind a pillar, ducking around and casting Jellen, then Deband on myself. There were 3 lilies, 2 Crimson Assassins, and 2 Arlans. No biggy. I switched my weapon to my Mace of Adaman, and ducked out to cast a potent Barta spell that ripped through them. Oh joy, only about 20 more Bartas to go and I'd be out of here.
Around the pillar came a megid. These lillies have really poor aim. I ducked from this pillar to the next one over and dodged another megid. This pillar was closest to the wall to the right when I entered.
But, was it my imagination, or, when I moved, was there a Mil Lily in the presence? I waited for a Megid to pass by before peeping around the edge. That sickening pale green color stood out like a sore thumb. There was a Mil Lily in here.
I ducked out again, then FWOOSH!
A Megid, ironically, from the Mil Lily, tore through me, taking all fighting spirit and life from me. As darkness swept over, the VR terminated and I was back on Pioneer 2.
Was I going to run into another again?
Okay, so I ran into a Mil, it killed me, and I went back and it was gone. Boo hoo.
Next, a list of glitchs I found while doing VR Temple.
1.) Barta can be cast through the walls.-A real handy trick for killing Obs in the maze-like rooms. Make sure that your character is facing the Ob, then cast off as many Bartas as you need, no hassle.
2.) Your FOrce will target the breakable walls.-This is a real pain. If there are breakable walls, any spell you cast will be usually directed that way. This applies to boxes too. So its best to try to get rid of them all quickly. Boxes all go down with a Rafoie, but walls will take more work.
3.) Hidelt's Zonde goes through walls.-Think you're in a position where that mean and nasty Hidelt can't kill you? WRONG! It's Zonde goes through that wall just as easy as your Barta.
4.) Ob/Mil Lily Megid doesn't stop at doors-You retreat out of the room to catch a breather, and FWOOSH! A Megid kills you instantly. BUT!? WTF?! YOU WERE IN A DIFFERENT ROOM!!! Doesn't matter, Lily Megid keeps going through that open door.
5.) Indi Belra fire doesn't stop either.-Not much different than #4, if its close to the door and you're running with an arm chasing you, it'll hit you unless you dodge to the SIDE.
Well... thats all... I could've gotten a Windmill but I didn't... so boo hoo... and I've died to that Megid going through the door thing... its horrible...
I walked into the large room in VR. Temple Alpha. The 8 pillars and the side rooms were all too familiar. I waited the few seconds it took for the monsters to arrive. I began the method of fighting I usually engaged in.
First it was behind a pillar, ducking around and casting Jellen, then Deband on myself. There were 3 lilies, 2 Crimson Assassins, and 2 Arlans. No biggy. I switched my weapon to my Mace of Adaman, and ducked out to cast a potent Barta spell that ripped through them. Oh joy, only about 20 more Bartas to go and I'd be out of here.
Around the pillar came a megid. These lillies have really poor aim. I ducked from this pillar to the next one over and dodged another megid. This pillar was closest to the wall to the right when I entered.
But, was it my imagination, or, when I moved, was there a Mil Lily in the presence? I waited for a Megid to pass by before peeping around the edge. That sickening pale green color stood out like a sore thumb. There was a Mil Lily in here.
I ducked out again, then FWOOSH!
A Megid, ironically, from the Mil Lily, tore through me, taking all fighting spirit and life from me. As darkness swept over, the VR terminated and I was back on Pioneer 2.
Was I going to run into another again?
Okay, so I ran into a Mil, it killed me, and I went back and it was gone. Boo hoo.
Next, a list of glitchs I found while doing VR Temple.
1.) Barta can be cast through the walls.-A real handy trick for killing Obs in the maze-like rooms. Make sure that your character is facing the Ob, then cast off as many Bartas as you need, no hassle.
2.) Your FOrce will target the breakable walls.-This is a real pain. If there are breakable walls, any spell you cast will be usually directed that way. This applies to boxes too. So its best to try to get rid of them all quickly. Boxes all go down with a Rafoie, but walls will take more work.
3.) Hidelt's Zonde goes through walls.-Think you're in a position where that mean and nasty Hidelt can't kill you? WRONG! It's Zonde goes through that wall just as easy as your Barta.
4.) Ob/Mil Lily Megid doesn't stop at doors-You retreat out of the room to catch a breather, and FWOOSH! A Megid kills you instantly. BUT!? WTF?! YOU WERE IN A DIFFERENT ROOM!!! Doesn't matter, Lily Megid keeps going through that open door.
5.) Indi Belra fire doesn't stop either.-Not much different than #4, if its close to the door and you're running with an arm chasing you, it'll hit you unless you dodge to the SIDE.
Well... thats all... I could've gotten a Windmill but I didn't... so boo hoo... and I've died to that Megid going through the door thing... its horrible...