ilr2000
Nov 3, 2003, 07:51 PM
I'm trying to convince a buddy of mine that PSO episode II is so far improved over v2 that it's not even funny. There are so many changes that its actually hard to remember them all. If you guys can think of absolutly ANY improvement/adjustments/fixes from the last DC version of PSO, the please post it here so I can put it all into one gian txt file and slap my friend over the forehead with it.
Stuff I can think of from the top of my head:
-Hunters can't use spreads (thank god)
-Exclusive techs like HUmars cant use SD.. and only FOs can use Megid/Grants/Reverser.
-HUnewearl and RAmarl givin magic that's actually worth two shits
-Player ATA to enemy EVP ratio GREATLY balanced.
-Deletion of lazi-fying items like state/maintenence
-Its actually possible to find shit, and each section ID shows very unique characteristics. (unlike in v2 where almost everyone could find the same thing from the same place)
-increased depth of magic related stuff like natural tech bonuses based on class, tech bonuses from merges, and tech bonuses from certain weapons. (Mention something if I'm missing it). And all of the said tech bonuses combine for m4d tech bonuses XD.
-The newman's TP regenerate at the cast's HP regenerate.
-Limited material consumtion-- indirectly causing very unique strategizing from player to player.
-Home brewed special mags (if this was in v2 and I just didn't kno then tell me -_-)
-Mags are actually very important, as opposed to in v2 when your stats where maxed with or without your mag equipped.
-EXP levels adjusted to be less insane.
That's all I can think of right now.. I KNOW there is more....
Stuff I can think of from the top of my head:
-Hunters can't use spreads (thank god)
-Exclusive techs like HUmars cant use SD.. and only FOs can use Megid/Grants/Reverser.
-HUnewearl and RAmarl givin magic that's actually worth two shits
-Player ATA to enemy EVP ratio GREATLY balanced.
-Deletion of lazi-fying items like state/maintenence
-Its actually possible to find shit, and each section ID shows very unique characteristics. (unlike in v2 where almost everyone could find the same thing from the same place)
-increased depth of magic related stuff like natural tech bonuses based on class, tech bonuses from merges, and tech bonuses from certain weapons. (Mention something if I'm missing it). And all of the said tech bonuses combine for m4d tech bonuses XD.
-The newman's TP regenerate at the cast's HP regenerate.
-Limited material consumtion-- indirectly causing very unique strategizing from player to player.
-Home brewed special mags (if this was in v2 and I just didn't kno then tell me -_-)
-Mags are actually very important, as opposed to in v2 when your stats where maxed with or without your mag equipped.
-EXP levels adjusted to be less insane.
That's all I can think of right now.. I KNOW there is more....