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View Full Version : Dedicated to all DDR fans



anwserman
Nov 15, 2003, 11:53 PM
In an earlier post of mine, I asked for help regarding how to program in the affects of friction/traction on grass, water and sand for my game. Well, I'm still working on it, and I got needed items to put in my game that you could like see while skating the streets, and the people at PSO World inspired me.

Dance Dance Revolution.

Took me three hours (modelling, texturing, animating) to do, and I have my own generic ripoff of DDR in my program, titled Dance Dance Mania. I'm not trying to promote my site at all, but I have a URL of a movie with a NPC dancing... and Cartoon Heroes Speedy Mix is playing (through editing the sound file, no sound in the program yet... http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif) but I wanted to thank you all for giving me the great idea!

Here is the movie with the character playing DDM/DDR:
http://www.lucky-s-designs.com/streets/movies/ddm2.wmv

Reenee
Nov 16, 2003, 12:05 AM
No offense, but this is what first came to mind...

"Dear Jebus, you really need to learn about inverse kinematics."

anwserman
Nov 16, 2003, 12:07 AM
Heh, I'm one man doing it all by myself, I really don't give a damn.... and was does IK mean anyway??? lol! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif

Reenee
Nov 16, 2003, 12:15 AM
Inverse Kinematics...

Okay, I was about 14 when I learned about this...so, gimme some slack.

IK requires you to build a skeleton that's pretty much invisible when something is rendered. After setting it up properly, you can, say, make a human arm move properly with limitations, but you must move each joint proplerly.

IK, however, simplifies the whole process. Say you had that human arm, and it's in a resting postion. You wanted the hand to grab a glass in the air. Regular kinematics force you to move EACH joint in the arm. With Inverse Kinematics, however, you can just simply move the hand, and the program figures the rest into the skeleton, so you don't have to do as much work, but you still need to check it out anyway.

IK takes a lot of effort, but the simplfying in the end is worth it. And it looks much more professional anyway.

RuneLateralus
Nov 16, 2003, 02:10 AM
Ugh...IK handles. God I hated those. Good for legs, but becareful, if you mess them up, you mess up big time.

Although, I was always told you want to avoid using them in arms, as arms do not need a sense of timing and placement that legs always need.