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Arislan
Jan 28, 2004, 07:11 PM
Note: Humanoids (Androids) can see trap colors on the field.

Purple Traps (Bad Effects)
Powerless Rain: 4 Turns. Damage inflicted by Story Character is reduced by 2.
Trash 1: Instant. Story Character and Teammate discard a card at random from hand.
Empty Hand: Instant. All Action cards in hand are discarded.
Skip Draw: 2 Turns. Draw Phase for all players is skipped.

Blue Traps (Good Effects)
Gold Rush: 4 Turns. EX Bonus gained is multiplied by 1.5.
Charity: 6 Turns. If anyone rolls a 5 or more, the Character this card is attached to gains 1 EX Bonus.
Requiem: Instant. EX Bonus gained equal to number of cards destroyed x 2.

Green Traps (Good Effects)
Brave Wind: 4 Turns. Story Character's damage is increased by 2.
Homesick: 4 Turns. Story Character and Teammate's destroyed cards are returned to hand instead.
Fly: 4 Turns. Story Character and Teammate gain the attribute of Flight.

Red Traps (Neutral Effects)
Dice Fever: 8 Turns. All dice rolls for ATK and DEF become 5.
Heavy Fog: 8 Turns. Range of all attacks are reduced to 1 square forward.
Muscular: Instant. All Items and Enemies in play have their AP increased by 1 for the remainder of the battle.
Immortality: 4 Turns. While this card is on the field, any card but Story Characters falling to 0 HP remains in play.
Snail's Pace: 4 Turns. All cards MV becomes 1.

Yellow Traps (Neutral Effects)
Dice + 1: Infinite. All Dice rolls are increased by 1.
Battle Royal: 2 Turns. Attacking without an action card costs 0 ATK points.
Reverse Card: 4 Turns. All hands are flipped over.
Giant Garden: 4 Turns. AP of All cost 4 or more cards is increased by 2.
Fix: 4 Turns. Damage for all items and enemies becomes 2.

Malkavian
Jan 30, 2004, 09:29 AM
Oh, cool. Nice to know. Now I can use tose traps in my advantage!

Amarant
Feb 3, 2004, 02:42 PM
Very cool, Arislan. Good work, and thank you http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif