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Noone
Mar 19, 2004, 06:47 PM
I was just wondering why atp affects guns in PSO or in any other game or rpg? Does anyone have any explanation or ideas?

Yeah, I know it's a game blah blah, not supposed to make sense blah blah, but i'm trying to figure it out why it affects damage in the context of the game and i'm bored. So just humor me.

Arislan
Mar 19, 2004, 08:14 PM
Well, in a lot of RPGs, the equivalent of ATA is what affects gunfire, not strength. In these cases, the power is represented by the fact that the person using the weapon knows where to hit and how to hit a moving target.

PSO, and games that use strength for ranged damage assume that ATA is just this latter part, the ability to hit a moving target, and stop there with ATA. In these cases, ATP represent your martial ability, knowledge of weak points and the like.

Daikarin
Mar 19, 2004, 08:18 PM
Well, I like to think that the bullet's movement energy is proporcional to the Ranger's KI.

This means, the stronger you press the trigger and inflate your muscles for no real meaning, the bullet will have more power.

Just a theory.

Cheep
Mar 19, 2004, 08:19 PM
Umm... You squeese the trigger really hard? Your inner chi?
It will afect how hard you can chuck the gun it's self at stuff or how hard you hit stuff with it http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/twak.gif , so maybe you're really throwing the bullets, wait what? http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_confused.gif

Daikarin
Mar 19, 2004, 08:21 PM
Hey, I never said it was something realistic.

Dangerous55
Mar 19, 2004, 08:45 PM
It is just a game. How hard you press the trigger does nothing in real life.

What kind of explanation do you want? I would say maybe the guns in PSO dont shoot actual ammo, just your "strength" in a ammo form.

Outrider
Mar 19, 2004, 09:06 PM
I'd say Arislan has the sanest theory so far.

Uncle_bob
Mar 19, 2004, 09:12 PM
Yes, but if ATP = rangers knowing where to aim, wouldn't that mean if their ATP is 1000 with shifta and 800 without shifta, they "forget" where to AIM when they don't have shifta? http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_disapprove.gif

Anyway, Uncle has always been under the impression that shifta changes the molecular structure of weapons to make them stronger. That probably doesn't make much sense. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wacko.gif

<font size=-1>[ This Message was edited by: Uncle_bob on 2004-03-19 18:13 ]</font>

Arislan
Mar 19, 2004, 09:20 PM
Actually, that's exactly what I figured was happening with Shifta and Deband, and extra energy layer adding more power to the cutting "or bashing" edge of the weapon to increase its power, or else ablate the damage.

Jellen and Zalure would work by pushing apart the molecules in the affected enemy. Lowering DFP would be achieved by putting molecular "spacers" into the pores or holes of the targets skin/shell/armor, making it just that much less likely that the given material will absorb the blow. Lowering ATP would work the same way, but by putting in spacers in the targets musculature or brain/logic circuits, making it more difficult to concentrate and gain momentum with a swing.

Uncle_bob
Mar 19, 2004, 09:27 PM
Heheh, great minds think alike! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif And perhaps Resta works similarly to how Shifta and Deband work with this theory?

Blitzkommando
Mar 19, 2004, 10:25 PM
Maybe as you gain ATP the bullets get just a bit more, say, explosive power? Afterall there are exploding shells for shotguns, so why the heck not in the future for rifles and what not? And as for photon based weapons, well maybe you character 'tweaks' them because they gain the 'knack' as they gain experience. You know, like surging the power output of the weapon to produce a larger output of energy. The real question remains though: Why is it important? Just be glad that guns can pwn enemies from a distance and not just point-blank or else, oh-my-gosh, guns would be worthless.

Para
Mar 20, 2004, 12:23 AM
In RO its dex... like accuracy, the more accurate the shot the deadlier it is... sounds reasonable to me..

Cheep
Mar 20, 2004, 01:18 AM
On 2004-03-19 21:23, Nites wrote:
In RO its dex... like accuracy, the more accurate the shot the deadlier it is... sounds reasonable to me..


You see that makes too much sense. The game developer's are too insane to think of this. You have to use reverse psycology they're not right in the head. Just eat the mushrooms in your yard or get in touch with your inner child and then try to explain it. Then and only then will you have the true answer. After watching alot of anime I'm starting to think(ok I've thought it for quite sometime) most of Japan is completly insane, but not nessisarily in a good way. Maybe there on some new kind of drugs. Or mushrooms.