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View Full Version : Testing random things with El Dio...



Getintothegame
Mar 22, 2004, 06:13 PM
First off, El and I got into asking many "What if...?" questions last night, and it didn't go too well.

First off, we wanted to see how a battle would end if we both used a character and sat around waiting for the time to run out. Well, I use Kranz and he uses Sil'fer. About two minutes into the game, I think for a second and check out HP. I had 1 less HP than Sil'fer. So, I said, no problem, we will just move and attack so I get 34 HP.

Needless to say, I wasn't paying attention to our AP. She has 3 AP and I have 2 AP. Well, I'm like "Well, OK, I'll hit her 3 times and she will hit me 2 times!" I have no idea what I was thinking.

Anyway, we both lose 6 HP. So I said, hey, hit me once more, I'll be at 25 and I'll hit you 2 more. Well, now we were uneven. Anyway, I win because I did more damage X.x

Next, we tried seeing what would have happened if we attacked eachother with the SAME deck, one Rappy, and just 1 attack per turn, with the person who went second using the Companion card. Would we both lose? Well, we still dont know BECAUSE: El Dio used a Hero and Baranz Launcher. Got everything to 1 HP and then attacked and used companion.

Well, If you think for a second, I had attacked much more because I had to get rid of the Baranz' HP...

I think the only successful thing that we did was get a NPC into the CARD shop... (DON'T ASK)
I'll upload the image later. Heh.

Gah, oh well, it was worth it.

Well, tonight we're going to actually DO it right, and test if lag is behind the "Warp" that has been talked about much lately.

Any other requests? We'll do about anything...



<font size=-1>[ This Message was edited by: Getintothegame on 2004-03-22 15:14 ]</font>

punkasssss
Mar 22, 2004, 06:58 PM
you got an NPC into the card shop huh? I don't need to ask, but did anything interesting happen after that?

Getintothegame
Mar 22, 2004, 07:30 PM
Nope, ST has fixed anything you could do with him, thank god.

<font size=-1>[ This Message was edited by: Getintothegame on 2004-03-22 16:31 ]</font>

punkasssss
Mar 22, 2004, 09:05 PM
I am relieved, if that was still exploitable, Ep 3 could turn into another junk game real quick.

Mr_Special
Mar 22, 2004, 11:11 PM
yeah... when time runs out the winner is the one:

1) with most HP
if tied then the one that
2) did most dmg
if that is somehow tied then
3) DICE ROLL! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

ok, what i want to see is a double KO...

fight it out until you're both at 1 HP with weakened weapons, make sure the defender has 3 DEF points, and have the other guy attack with enough power to destroy the defender's weapon, as well as his own when the Companion card is played http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

should be really funny.

i'd like to see a video of that http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

'course, it probably is the same as time running out...



<font size=-1>[ This Message was edited by: Mr_Special on 2004-03-22 20:12 ]</font>

Getintothegame
Mar 23, 2004, 12:00 AM
Heh, that's what we're doing in about 10 minutes. Get back to you on that one!

Malkavian
Mar 23, 2004, 08:41 AM
If both die, the attacker wins.
Once in game, not testing just playing. I used quake and all 4 players died, but my team won.

I think when time ends the win decision goes like this.

1. Who has more HP wins. If same HP 2nd option is..
2. Who has destroyed more cards wins. If same number of cards destroyed...
3. Who has done more damage wins. if same damage...
4. I don't know maybe any other statistic but I think in the end the one who started first have to lose. Can't confirm this though.

SpishackCola
Mar 23, 2004, 02:07 PM
The 4th tiebreaker is a dice roll I believe.

Getintothegame
Mar 23, 2004, 05:58 PM
Well, I accidentally drew 1 card, and won because of that. Meh, We like just messing around.

Mr_Special
Mar 23, 2004, 06:10 PM
On 2004-03-23 05:41, Malkavian wrote:
If both die, the attacker wins.
Once in game, not testing just playing. I used quake and all 4 players died, but my team won.

I think when time ends the win decision goes like this.

1. Who has more HP wins. If same HP 2nd option is..
2. Who has destroyed more cards wins. If same number of cards destroyed...
3. Who has done more damage wins. if same damage...
4. I don't know maybe any other statistic but I think in the end the one who started first have to lose. Can't confirm this though.



eh, maybe you won because of more damage done?

according to one of the guy in the base its the 3 things i said for time outs http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif

dragoon-girl
Mar 23, 2004, 06:32 PM
On 2004-03-22 16:30, Getintothegame wrote:
Nope, ST has fixed anything you could do with him, thank god.

<font size=-1>[ This Message was edited by: Getintothegame on 2004-03-22 16:31 ]</font>

hmm??? what could of you done with him?? I'm confused..

Getintothegame
Mar 23, 2004, 06:50 PM
I cannot say anything about it, I'll just say it was a devastating glitch in PSO 1 and 2.

Getintothegame
Mar 24, 2004, 09:47 PM
Heh, Got it here:

http://tails04.sonicteam.com/pso3/visualbbs/data/200403/500.png

Anyway, El Dio and I are still working on getting our decks to get both us KO'ed. Anyone got a good deck idea?

<font size=-1>[ This Message was edited by: Getintothegame on 2004-03-24 18:49 ]</font>