PDA

View Full Version : Mech Deck



Rypcord
Apr 19, 2004, 08:24 PM
Just wondering what machines I should incorporate into a deck like this:

Currently, I have in the deck:

3 Canadin [the green 1 pt. ones]
3 Canabin [the Death Companion ones. I love to Guard a 6 point attack with them and kill off their massive weapons]
3 Canane [the red ones]
2 Canune [can be good]
1 Gilchich
1 Sinow Blue Beat

I use to have the Sinow Zele in the deck, but at 6 points, I figured it was to expensive.

I have 1 Baranz [the blue Guard creature], and 2 Garanz as well, and 3 Dubchichs [the 3 point full heal one].

As for some of the attacks in the deck, I have:

2 Attack = 6
2/3 Split Boosts
2 Mech Assault

Any help would be greatly appreciated.

Armok
Apr 20, 2004, 06:04 AM
You have 19 monster cards in your deck. You need at the very most 10 in my opinion.

Once you have out your 8 point limit of arks on the field the rest of those cards are just taking up space in your hand that should be used for attack and assist cards.

Heres a few to seriously think about adding to your deck
MC attack
MC guard
Mines Brightness

Rypcord
Apr 20, 2004, 06:44 AM
Sorry, lol, I didn't go to super indepth in my first post.

But, I have 3 Mech Assaults [or MC Attacks] and 2 MC Guards [all I have] and 1 Mines Brightness [again, all I have].

If I get to the point where my hand has tons of creatures in it that I can't use, I just discard them.

I also run 1 Dice+1 and 1 Rich, so my hand stays rather nice most of the time.

Arislan
Apr 20, 2004, 08:07 AM
Yes, but drawing the useless creatures causes you to *not* draw a useful card. And when you want to bring out a canabine, you will find yourself discarding the others looking for it anyway. Cut it down to 10 creatures, 12 max, and you'll find that the effectiveness of your deck will rise tremendously.

Stricker
Apr 20, 2004, 09:27 AM
I like the gilchich with limited action and mine brigtness and a sinow red by his side. hehe

Rypcord
Apr 20, 2004, 11:32 AM
Which monsters should I keep in?

HaLLa
Apr 20, 2004, 11:39 AM
Well at least never go over 15 weapons/monsters

dark-kill
Apr 20, 2004, 02:28 PM
10 monsters 5-15 def cards and some assist and attack cards

Rypcord
Apr 20, 2004, 08:09 PM
Well.... ok, but what creatures should I keep in, and which should I remove?

DOG21313
Apr 20, 2004, 08:49 PM
On 2004-04-20 12:28, dark-kill wrote:
10 monsters 5-15 def cards and some assist and attack cards



Hmm... personally i think 5 is too low and 15 is pretty high. I usually use 8-12.

For which monsters to take out...
I have no idea. ;.;

Skorpius
Apr 20, 2004, 09:07 PM
On 2004-04-20 18:09, Rypcord wrote:
Well.... ok, but what creatures should I keep in, and which should I remove?


It's your deck, you tell us...

Stricker
Apr 21, 2004, 12:04 PM
On 2004-04-20 19:07, Skorpius wrote:


On 2004-04-20 18:09, Rypcord wrote:
Well.... ok, but what creatures should I keep in, and which should I remove?


It's your deck, you tell us...



exactly, you are the one who uses the deck. You know which creatures works in the deck. You just need to test it againsr diferent oponents.