PDA

View Full Version : ARE rares time-released?



iamfanboy
Apr 21, 2004, 04:04 PM
I've heard it bandied about several times that rares are released depending on how long you've played; is this true?

If so, should i just leave my Gamecube on for a couple of days to rack up the appropriate hours, then go to town collecting rares? http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/anime1.gif

Ketchup345
Apr 21, 2004, 04:12 PM
No, beats and time length doesn't effect rare drops. Only personal luck effects rare drops.

iamfanboy
Apr 21, 2004, 04:16 PM
Damn. I'm screwed, then. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif

DurakkenX
Apr 21, 2004, 04:29 PM
it does so...just not as much as some might think... i know for a fact unless you have upwards of 900 hours on your game you can't get the higher lvl common armors to any great degree...

Ketchup345
Apr 21, 2004, 04:36 PM
On 2004-04-21 14:29, DurakkenX wrote:
it does so...just not as much as some might think... i know for a fact unless you have upwards of 900 hours on your game you can't get the higher lvl common armors to any great degree...


There is game data that proves otherwise. Nothing effects the rare drops, except personal luck, and persistence. The only way time matters, is that it means you have killed more enemies, which will give you more rares.

VioletSkye
Apr 21, 2004, 04:59 PM
On 2004-04-21 14:29, DurakkenX wrote:
it does so...just not as much as some might think... i know for a fact unless you have upwards of 900 hours on your game you can't get the higher lvl common armors to any great degree...


actually you don't know for a fact. I lovethat you make these claims with no proof to back anything up. I have the entire PSO disc ripped to my harddrive and I would be happy to share all of the item files with you, if you would like to try and prove your theory http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif

Soukosa
Apr 21, 2004, 05:12 PM
The levels of the guards are set on a per level basis. The higher ones only show up in the later areas on the harder difficulties and the amount of time you have spent playing this game will not affect that.

DurakkenX
Apr 21, 2004, 05:17 PM
Blah..ok i know for a fact that is what i've seen with every character i've ever played with. Once you get to a certain point with time a certain rare will start to drop or even not rares just harder items to find. It's like once you find a DB's and you think oh cool...you have 12 more DB's drop within an hour of that first one and you'll almost never look for it again...but thas only more common rares and rare commons...the rare rares only drop if your lucky...

BTW you can't prove anything unless you can read HEX and translate it to C because having the item code tell you nothing about drops accept for how rare or not it is to find another code which you don't read is off to the side...If this were not true then you'd be able to of figured out the whole J-Sword thing easilly.

Ketchup345
Apr 21, 2004, 05:24 PM
On 2004-04-21 15:17, DurakkenX wrote:
BTW you can't prove anything unless you can read HEX and translate it to C because having the item code tell you nothing about drops accept for how rare or not it is to find another code which you don't read is off to the side...If this were not true then you'd be able to of figured out the whole J-Sword thing easilly.


They do make it readable.

And about the J-Sword: Hacked ones don't have the extra bit of data that legit ones do (the kill counter).



<font size=-1>[ This Message was edited by: Ketchup345 on 2004-04-21 15:44 ]</font>

Soukosa
Apr 21, 2004, 05:29 PM
On 2004-04-21 15:17, DurakkenX wrote:
BTW you can't prove anything unless you can read HEX and translate it to C because having the item code tell you nothing about drops accept for how rare or not it is to find another code which you don't read is off to the side...

That's one heck of a run-on, a hard to understand one at that. But, hexadecimal is simply a way displaying binary data and you can't exactly convert it to C since C is a programming language.

VioletSkye
Apr 21, 2004, 05:30 PM
On 2004-04-21 15:17, DurakkenX wrote:
Blah..ok i know for a fact that is what i've seen with every character i've ever played with. Once you get to a certain point with time a certain rare will start to drop or even not rares just harder items to find. It's like once you find a DB's and you think oh cool...you have 12 more DB's drop within an hour of that first one and you'll almost never look for it again...but thas only more common rares and rare commons...the rare rares only drop if your lucky...

BTW you can't prove anything unless you can read HEX and translate it to C because having the item code tell you nothing about drops accept for how rare or not it is to find another code which you don't read is off to the side...If this were not true then you'd be able to of figured out the whole J-Sword thing easilly.


Ok slick, maybe you can enlighten us as to what this refers to lol. BTW Einstein, Hex doesn't translate to C http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif

http://s88143030.onlinehome.us/cpic.jpg



<font size=-1>[ This Message was edited by: VioletSkye on 2004-04-21 15:30 ]</font>

DurakkenX
Apr 21, 2004, 05:51 PM
actually it does...see if you knew that shyt, C is used to program and then is converted into machine code which is then converted into binary which is most often read as binary...i can't read it because i don't have a converter..nor do i actually care to because it's pointless to unless your backwards engineering programs which is illegal...

And exactly my point with the J-sword if barburary or any of the so called hackers knew how to program they would of been able to easilly read it straight from the code...that that is what happens because that is a special effect given to a specific item at a specific location and such which is all done via the program code not the item drops

PS: i can convert that all to binary, but the people who wrote the machine language/binary converter thing hardly knows the codeing so i'm never onna even try that



<font size=-1>[ This Message was edited by: DurakkenX on 2004-04-21 15:54 ]</font>

VioletSkye
Apr 21, 2004, 06:03 PM
On 2004-04-21 15:51, DurakkenX wrote:
actually it does...see if you knew that shyt, C is used to program and then is converted into machine code which is then converted into binary which is most often read as binary...i can't read it because i don't have a converter..nor do i actually care to because it's pointless to unless your backwards engineering programs which is illegal...

And exactly my point with the J-sword if barburary or any of the so called hackers knew how to program they would of been able to easilly read it straight from the code...that that is what happens because that is a special effect given to a specific item at a specific location and such which is all done via the program code not the item drops

PS: i can convert that all to binary, but the people who wrote the machine language/binary converter thing hardly knows the codeing so i'm never onna even try that



<font size=-1>[ This Message was edited by: DurakkenX on 2004-04-21 15:54 ]</font>

uhhh yeah. whatever you say. Thats funny you say you can't read it because you don't have a "converter." LOL http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif

Here is a little PAGE (http://www.cs.ccsu.edu/~kjell/cs254/ch03/ch3_46.html) that discusses how EASY it is to convert Hex to Binary http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif


<font size=-1>[ This Message was edited by: VioletSkye on 2004-04-21 16:13 ]</font>

Ryu_4
Apr 21, 2004, 07:35 PM
this is really quite humorous...lets see...shadow i dont think you have any clue what your talking about...you see the fact is that time does not affect anything and i dont even know why your argueing against very experienced players...violet has what over 2k posts i think he/she knows a lot more about this game then you do just take my advice for it ... when 3 very expierienced people tell you something and they are all on the same side you would think that you could just put the fight down and listen to them and make everyones lives just a little bit easier

iamfanboy
Apr 22, 2004, 01:43 AM
Whoa-ho-ho! Don't everybody get all hot and bothered just 'cause I asked a simple question!

Right now I'm slicing and dicing my way thru the VHard Jungle, killing Maricarols in an effort to make that jerk drop the Madam's Umbrella, and I was wondering if, just maybe, the rares were based on how long you've played.

...Up to 43 runs so far and no dice... I'm approaching the point of probability no-return.... *sigh* I wish there were a way to make more of them appear offline. My RAmarl has no problem with one, wish I could make three appear... thought I remembered something like that happening once.

SolRiver
Apr 22, 2004, 01:58 AM
This thing can be easily tested, even without any codes programing skills...

Just leave your game and char on offline mode for days, so the hour clock run by. Once u reach REALLY high hour clock on your char, then go hunt for rares... Now see if you find more uber rares.

However, if you are talking about dates... like 11/24/2005 going to release a new uber rare............

iamfanboy
Apr 22, 2004, 02:07 AM
I'll trust the people who've actually looked at the code, thanks.

^_^ Even though I've only worked with binary at the most basic levels; TUBES and integrated circuits, gates, zener diodes (hehe, I think I'm gonna name one of my kids Zener). They lie when they say that military technology is state of the art.

Uh, what was I gonna say? sorry, been awake too long. Oh yeah. The people who looked at this code and compiled lists of rare drops (Sounomi, I praise thy name for creating that website, even if it does taunt me by telling me that the bleeding Mericarol should've dropped it by now) took a helluva lot of time to do so, and dissing them would be pretty dumb.

If they say a bit of code ain't in there, then hey, it probably ain't. I asked that question in the sure knowledge that several of the people on this website HAVE looked at the game's code and could answer it for sure.

I long ago learned the depths of my ignorance, and resolved to ask questions of the experts in a given field and expect them to do the same to me.

speaking of that, anyone need a plane fixed? J/k http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif

DurakkenX
Apr 22, 2004, 07:24 AM
*grumbles* i lost my post by accidental pinky hitting button...so highly abreviated

first...post don't matter...doubted they even match how much time i've spent playing and studying the game

second. read closer i said i can't convert from HEX to C...i can spend a couple mins converting to binary if you want but that shows nothing

third...noone has read the code and if they had they either work for ST or are rocket scientists because like i said most of the people who wrote the machine language don't even remember how to translate it.

Anyways i'm done argueing cuz this has been asked for years now and there is no proof either way... and yes i have sided both ways...i hacked so i had max hours and max level and didn't get the high level basic armours on DC not a one did i get...same character unhack lv 100 got the high level basic armours non stop...so in my oppinion there is another clock that people haven't even seen.

BTW me saying i know for fact...not the best choice of words but i know what i know from my game experience...so nothing is known for a fact but it's still speculation in my oppinion

Hrith
Apr 22, 2004, 08:58 AM
Experience is not very relevant to PSO.

Xero_Silvera
Apr 22, 2004, 09:13 AM
On 2004-04-21 23:58, SolRiver wrote:
This thing can be easily tested, even without any codes programing skills...

Just leave your game and char on offline mode for days, so the hour clock run by. Once u reach REALLY high hour clock on your char, then go hunt for rares... Now see if you find more uber rares.

However, if you are talking about dates... like 11/24/2005 going to release a new uber rare............


The only problem with that is the same as the beat test problem. When you hunt for torrs ONLY at a certain time, then you get one, its not becuz its that beat.. its cuz thats the only time youre looking. If you leave the cube on for days then start playing and you get a psycho wand, there is absolutely no way you can prove it had anything to do with leaving the cube running. Its merely coincidental scince you only started playing then.
A more appropriate way to test it would be to play from a certain time to a certain time each day for like 5 days. (granted ur cube doesnt suck and u dont have a power shiver like me..)
Now if you did that and you did consecutive runs somewhere and only on the fifth day in the very last hour of playing you finally found something, you might have something argueable, but even then it could be coincedental. So really, there is no way to argue against the game code.
-xero

DezoPenguin
Apr 22, 2004, 10:24 AM
On 2004-04-22 06:58, Kef wrote:
Experience is not very relevant to PSO.



Truer words have never been said. About the only way experience is at all relevant to PSO is to prove that an event is possible (e.g. if someone actually unseals a J-Sword). Otherwise, no one player can possibly have statistically significant experiences.

I kind of went off on a rant on that point in this post (http://www.pso-world.com/viewtopic.php?topic=79492&forum=7&start=30&42) which I'n not going to repeat here.

Tenshi-Fo-ru
Apr 22, 2004, 01:15 PM
I'd agree...with the people that seem to actually have seen the code... I suggest you stop arguing, for everyone's sake.
On another, more off-topic note, I'd like to compliment Xero's signature animation, and compliment VioletSkye for creating it.

Eclypse
Apr 22, 2004, 01:55 PM
I wouldn't call it an argument, it's just people doing what forums are made to do, discuss stuff in a heated manner from time-to-time. Ultimately I think it's kinda pointless to go on and on about this because people will always go with there experiences before someone elses opinion.

VioletSkye
Apr 22, 2004, 05:21 PM
On another, more off-topic note, I'd like to compliment Xero's signature animation, and compliment VioletSkye for creating it.


thank you http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif I'm working on improving the color and clarity (as well as the size), yet still keeping the 35KB file size limit for sigs. I have quite a few really nice sigs in Flash format that have amazing clarity and fluidity but I can't seem to get them under 50KB http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_frown.gif lol.

I tried getting a few others under the 35KB size limit, which gave mixed results lol. These are in .gif format cuz the flash fils are over 35KB.

FORCE
http://s88143030.onlinehome.us/force.gif

RANGER
http://s88143030.onlinehome.us/rifle2.gif

GAMECUBE
http://s88143030.onlinehome.us/gc.gif

<font size=-1>[ This Message was edited by: VioletSkye on 2004-04-22 15:39 ]</font>

Xero_Silvera
Apr 22, 2004, 05:55 PM
On 2004-04-22 11:15, Tenshi-Fo-ru wrote:
On another, more off-topic note, I'd like to compliment Xero's signature animation, and compliment VioletSkye for creating it.


/agree with vs
i lov the sig vs made for me. ^.^ thx for the compliment, thats what my hucaseal looks like.

Back on topic though, ... Well yea iv said everything i needed to about it.
-xero
ps: Damn violet, those .gifs are makin me lag!

iamfanboy
Apr 22, 2004, 06:51 PM
I want one of the opening where the FOmar flings Rabarta!

j/k Hehe. It'ud be nice, but I've got my own plans for my signature once I can pull pics off my memory card...

Firocket1690
Apr 22, 2004, 09:01 PM
On 2004-04-22 16:51, iamfanboy wrote:
I want one of the opening where the FOmar flings Rabarta!

j/k Hehe. It'ud be nice, but I've got my own plans for my signature once I can pull pics off my memory card...


... make a thread in Tech Support and wait for help. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif

Boxblaster666
Apr 22, 2004, 09:21 PM
how did you copy the PSO files to your hard drive?

VioletSkye
Apr 22, 2004, 09:27 PM
On 2004-04-22 19:21, Boxblaster666 wrote:
how did you copy the PSO files to your hard drive?


Unfortunately, we aren't allowed to discuss that in these forums. I don't feel like getting banned http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_biggrin.gif

Boxblaster666
Apr 22, 2004, 09:36 PM
oh. Is it because it leads to hacking? I thought about that just now. I really don't know how to hack but others might. I don't really need to know, I'm just always curious.

Firocket1690
Apr 22, 2004, 09:38 PM
Meh~ Just because you have files doens't mean you have to hack. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif

oooohhh, shiny mirror reflection. http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_wink.gif