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Kellnoa
Apr 24, 2004, 03:49 PM
Could anyone please help with/help rate my Arkz deck? My original idea was to create a deck that relied a lot on tech damage, but that also had a good defense against tech users. I also tried focusing on a specific class of creature cards (Dark) so that I could have specific defenses and offenses for them. It didn't turn out quite that way, but it turned out to be a pretty decent deck.

Story Character - Memoru
Creatures - 9
Al Rappy x2
Hildebear
Arlan x2
Merlan
Bulk (wanted a one pointer that worked well point wise
and could take a weapon out somewhat)
Chaos Sorcerer
Il Gil

Action Cards - 13
Punch
Lock on 2
HP Attack x2
Foie x2
Gifoie
Barta
Gibarta x2
Zonde
Razonde
Virus

Defense - 6
Guard x2
Wall
Resist
Dark Guard
TP Defense

Assist - 2
Exchange (very useful)
Flatland (at the moment)

The thing I like about the current set up is that, so far, I've been able to win a lot of matches in a versatile way. Sure I have two high powered monsters, but there are also times when I win a match with just the Arlan and Merlan, or Arlan and Al Rappy, etc.

One of the problems I have about this deck, however, is the fact that it gets owned going up against a tech user, which was what I originally wanted for this deck. Any suggestions on how to make this deck better? Any constructive criticism would be appreciated.

Alisha
Apr 24, 2004, 04:26 PM
heh not sure how to help but this is what my memoru deck looks like

creatures:
Del-Depth x3
Merlan(uh the blue one) x2
Chaos Sorcerer x1
Gran Sorcerer x1 <--- mainly for team games or monster rafoies
La Dimennian x2

Actions:
Gibarta x3
Concentrate x2
Razonde x1
Rafoie x1
foie x2
Zonde x2
barta x1

Assists:dice +1 x2

def cards:
dark guard x3
guard x3
resist x1

it may slightly off sinc ei did that from memory