Dr_Tokugawa
Jul 31, 2004, 10:16 PM
I thought this would be a good thread to make, as some players of Episode 3 don't seem to like it too much. Quite a few of those people, when asked, say "I'm not good at it". It is very true, as the difference in skill level needed to be good online is much greater here than in Episode 1&2. Therefore, I welcome all posters in this thread to please offer their strategies and any other helpful suggestions. Any other comments are welcome, but please keep it on topic. I also hope that players of any skill level will read this and find some tips for themselves.
The best way I can do this is to take an example of one of my decks from each side and show the construction of it, and then break it down so you can see what it includes.
I'll start with a HS deck.
Kranz - Slicers
Items
2x Flight Cutter
2x Red Slicer
3x Slicer Of Assassin
3x Soul Barrier
Action Cards
3x HP Attack
3x Heavy Attack
2x Attack = 6
1x KO
3x Wall
2x Resist
2x Protection
3x Aegis Guard
1x Counter
Now this is a really simple deck, and it works. Explaining this, I wanted to go with a 4/2/2 setup, meaning using a 4-point item with 2 items worth 2 points. If you keep with a formula like this, it will make a card easy to replace if it gets destroyed. Otherwise, you might find yourself taking hits just to lose an item so you can put something big out. I'd rather just keep things simple. Also, with keeping the cost relatively low, I won't need Assist cards to boost my Dice, such as Dice +1. I don't really need it, so why give my opponent the dice bonus, which he may need?
I decided to take advantage of Kranz's Fixed Range ability, and many of you have probably guessed that, yes, this is a team deck. Here's the synopsis:
With this deck, I decided to use the slicers with higher HP's and take advantage of HP Attack, since these weapons will be defended by my Soul Barrier. Also, using Attack = 6 can help not only Slicer Of Assassin, which takes full advantage of Minor Death, but it can boost the other slicers by a point of damage or two, which can help out.
Also, I decided to use Heavy Attack, instead of Split Boost. I see a lot of people who use SB, and because of SB's unpredictability, I prefer to use Heavy Attack to guarantee myself 5 extra damage. Some people will say that it's better to use Dice +1's, as you can possibly achieve 7's or 8's and really get a maximum effect, but then you are using up more card space which could be devoted to other things, like Defense. I'd rather know what kind of damage I'm dealing, so I can focus my attacks better. I also threw in a KO, as Hold is undoubtedly the strongest effect in the game, especially if you hit the SC with it. It disables them from moving, attacking, or defending. But you only really need one or two. No sense in having it too often, you might find drawing it instead of a key defense card.
As for my Defense picks, I kept almost all my defense cards Ally OK, as this is a team deck. That way, I can support my teammate, as well as save myself. Wall, Resist and Protection speak for themselves.
Aegis Guard can really be the substitute. I have those in there to counter Megid, Soul Eater, Harisen and other cards it can defend against. But sometimes I will switch it up. I'll put Weakness or Punch Guard to protect against Rampage, or some other card, but it's really to battle whatever you could see as a threat to your deck.
Counter was something I threw in as a fun card, but I don't recommend relying on it in a life-or-death situation. LOL
Also, in some cases, I'll substitute some cards for Assist Vanish. Since I don't rely on Assists all that much, why not take everything out. In some games, you can screw someone's strategy really well just by taking out the assists they rely on.
Now that's some suggestions. Obviously this won't be the killer deck that will get you God rank in 3 days, but hopefully this will help those who need it. I'll post later on with another deck to give some more tips.
The best way I can do this is to take an example of one of my decks from each side and show the construction of it, and then break it down so you can see what it includes.
I'll start with a HS deck.
Kranz - Slicers
Items
2x Flight Cutter
2x Red Slicer
3x Slicer Of Assassin
3x Soul Barrier
Action Cards
3x HP Attack
3x Heavy Attack
2x Attack = 6
1x KO
3x Wall
2x Resist
2x Protection
3x Aegis Guard
1x Counter
Now this is a really simple deck, and it works. Explaining this, I wanted to go with a 4/2/2 setup, meaning using a 4-point item with 2 items worth 2 points. If you keep with a formula like this, it will make a card easy to replace if it gets destroyed. Otherwise, you might find yourself taking hits just to lose an item so you can put something big out. I'd rather just keep things simple. Also, with keeping the cost relatively low, I won't need Assist cards to boost my Dice, such as Dice +1. I don't really need it, so why give my opponent the dice bonus, which he may need?
I decided to take advantage of Kranz's Fixed Range ability, and many of you have probably guessed that, yes, this is a team deck. Here's the synopsis:
With this deck, I decided to use the slicers with higher HP's and take advantage of HP Attack, since these weapons will be defended by my Soul Barrier. Also, using Attack = 6 can help not only Slicer Of Assassin, which takes full advantage of Minor Death, but it can boost the other slicers by a point of damage or two, which can help out.
Also, I decided to use Heavy Attack, instead of Split Boost. I see a lot of people who use SB, and because of SB's unpredictability, I prefer to use Heavy Attack to guarantee myself 5 extra damage. Some people will say that it's better to use Dice +1's, as you can possibly achieve 7's or 8's and really get a maximum effect, but then you are using up more card space which could be devoted to other things, like Defense. I'd rather know what kind of damage I'm dealing, so I can focus my attacks better. I also threw in a KO, as Hold is undoubtedly the strongest effect in the game, especially if you hit the SC with it. It disables them from moving, attacking, or defending. But you only really need one or two. No sense in having it too often, you might find drawing it instead of a key defense card.
As for my Defense picks, I kept almost all my defense cards Ally OK, as this is a team deck. That way, I can support my teammate, as well as save myself. Wall, Resist and Protection speak for themselves.
Aegis Guard can really be the substitute. I have those in there to counter Megid, Soul Eater, Harisen and other cards it can defend against. But sometimes I will switch it up. I'll put Weakness or Punch Guard to protect against Rampage, or some other card, but it's really to battle whatever you could see as a threat to your deck.
Counter was something I threw in as a fun card, but I don't recommend relying on it in a life-or-death situation. LOL
Also, in some cases, I'll substitute some cards for Assist Vanish. Since I don't rely on Assists all that much, why not take everything out. In some games, you can screw someone's strategy really well just by taking out the assists they rely on.
Now that's some suggestions. Obviously this won't be the killer deck that will get you God rank in 3 days, but hopefully this will help those who need it. I'll post later on with another deck to give some more tips.