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saleen
Sep 20, 2004, 01:35 PM
the legend of Zelda the wind waker I can not get passed the earth temple. that deku stick(or what ever he is) how do u get him out of the big cage.because i got him sucked him into a dark arm thing please help and thank.



<font size=-1>[ This Message was edited by: saleen on 2004-09-20 11:51 ]</font>


<font size=-1>[ This Message was edited by: saleen on 2004-09-20 11:53 ]</font>

Primeval
Sep 20, 2004, 01:56 PM
On 2004-09-20 11:35, saleen wrote:
the legend of Zelda the wind waker I can not get passed the earth temple. that deku stick(or what ever he is) how do u get him out of the big cage.because i got him sucked him into a dark arm thing please help and thank.







Earth Temple
------------

In this temple, you have to complete it while working co-op with Medli, since
she has to make it through as well. Start off this comradery by picking her
up and flying across the gap, then entering the second room. In here, defeat
all the enemies, then carry Medli up the left stairs. Jump towards the first
switch platform with her carrying you, then have Link stand on the first
switch. Drop Medli and control her with the Command Melody. Fly her to the
other switch and step on it to open the door below. Fly Medli to the ground,
then give control to Link again. Carry Medli into the next room.

In the next room, defeat the regular ChuChus first. Take control of Medli and
stand her in the circle of light, then reflect light at the Dark ChuChus to
freeze them. Revert control to Link and throw the statues to kill them. Now,
have Medli reflect light on the transparent chest to make it fully appear.
Open it to get a Map. Now, continue to the following room with her. In here,
go to the right light circle and control Medli. Have her shine light into the
smoke, revealing a switch. Return to Link and pound that switch with the
Skull Hammer to open a door. Go south into that room.

Here, defeat the 2 Red Bubbles by sending wind gusts at them with the Deku
Leaf, then cutting the skulls apart with the sword. Climb the ladder and pull
the block on the ledge until it stops moving, revealing a hole in the wall.
Go down and get Medli to stand in the light, and reflect it on the
transparent chest. Open it to get a Small Key. Now, go back to the previous
area. Head north and unlock the door, then enter that room. In there, burn
down the curtain with a Fire Arrow, then defeat the regular ChuChus. Take
control of Medli and freeze both the Dark ChuChus, then switch to Link. Place
both on the switches to make some steps appear. Quickly run up them and push
the block off the ledge to open the door. Control Medli and have her fly up
there, then carry her into the next room.

In this room, defeat the Floor Master, then push the first block into its
slot to open the ceiling, letting light into the room. Control Medli and have
her shine light on the swirl symbols on the lower portions of both walls to
reveal a block, and a warp pot. Pull the block out, then push it along the
track until it stops, opening a door above. Have Medli reflect light on the
statue atop the last block, then push the block to make a chest appear. Climb
up to the upper ledge and open it to get a Compass, then have Medli fly up
there. Carry her into the next room.

In the following chamber, go up the steps and put down Medli, then defeat the
Moblins. Control Medli and have her fly to a high ledge by the light, and
shine light on the Poes below to defeat them. After they're gone, some stairs
will be lowered; carry Medli into the next room that is open. Drop into the
pit and walk past all 5 coffins to open them. Defeat the ReDeads (zombies)
and take the Small Key, then climb back up the ladder and take Medli back a
room. Enter the other room now, since you can do so. There, you will be alone
to fight 3 Stalfos wielding maces. Attack the body with L-Targeting until it
falls apart, then attack the head until it dies. Repeat this for all the
Stalfos. Open the chest atop the stairs to get the Mirror Shield.

Now that you have this temple's treasure, the ceiling will open, letting some
light in. Go down into the light and reflect it at the moon symbol above the
door until it becomes a sun, then leave the room. Kill all the enemies here,
this time using your Mirror Shield to kill the Poes. After that, get Medli
and continue down to the next room. Continue backtracking until you reach
that room with the smoke. Once you get there, take control of Medli and have
her reflect light at one of the moon symbols acting as eyes for the giant
head in front of you. Have Link reflect into the other eye, making the giant
head glow with sunlight, thus opening a new passage. Take Medli downstairs
and into the new room.

Down in the basement now, head around the corner and put down Medli. Use Ice
Arrows to defeat the 2 Blue Bubbles flying ahead. Carry Medli to the other
end, and play the Earth God's Lyric to open the way ahead. In that new room,
defeat the ReDeads by reflecting light onto them to stun, then slice them
apart with the sword. Then, reflect some light at the 2 mirrors, which will
cause 2 statues to crumble, unblocking a couple doors. Finally, reflect light
onto the middle statue, crumbling it as well. Then, take Medli and enter the
room to the west.

In here, go around and run across the smoke-filled room while avoiding the
Floor Masters. At the other end, wait until the effects of the smoke wear
off, then open the chest for a Small Key. This will also clear the room of
smoke, lucky for you. Now, before you leave, kill all the Floor Masters to
make another chest appear; open this one to get Treasure Chart #20. Then,
leave the room with Medli in tow. This time, enter the east room. Get across
the smoke field without being caught by a Floor Master. At the other side,
pull the statue into place, then smash the switch with the Skull Hammer,
causing light to reflect into another room. Go back around and get Medli,
then exit the room.

From here, push the block in the middle area towards the back wall, then
climb onto the upper ledge. Control Medli and fly her onto the same ledge.
Revert control to Link, then carry Medli into the following room. In here,
defeat the Red Bubbles and Poes. Then, stand in the light and reflect it onto
the statues against the wall to crumble them. Collect the 10 rupees and magic
decanter, then take control of Medli. Stand her in the light and reflect it
to the right of the light source. Revert control to Link, then reflect that
reflection to the statue against the back wall. After it crumbles, take Medli
to the next chamber.

Here, head north with Medli, watching not to get crushed by the falling
coffin covers, as well as the Keese. At the end, play the Earth God's Lyric
to open the way forward. After the wall crumbles, enter the next room with
Medli. In there, go down the steps to the round room. Take the downward path
down some more steps, to a green wall. Climb down it into the room below. Fly
with her to the lower section of steps, then carry her into the following
room.

This next room is just one giant puzzle, so be ready to go back and forth
several times to complete this. Start by controlling Medli and flying to the
middle high area. Step on the switch to open the ceiling, shining light upon
the area. Switch back to Link and drop down to the area below. Head to the
right, push that mirror until it stops in its correct position, reflecting
the light. Go back to Medli and stand on the pedestal where the light is
reflecting towards, and reflect that to a statue in the middle area, clearing
it. Have Medli reflect light to a round platform to the north, then switch
back to Link. Climb onto that pedestal and reflect that light on the markings
on the wall to clear it.

After the wall is cleared, pull that mirror out and to the left until it
snaps into place. Also, if you haven't already, pull out the mirror that was
behind the statue Medli crumbled a moment ago. Then, get to the southeast
area of the room and pull that mirror into its proper spot as well. Now, take
control of Medli and fly to the pedestal that the light beam passes over.
Reflect that to a statue in the middle area, crumbling it. Revert control to
Link, and pull out the newly exposed mirror. Go to where Medli is, and
reflect the light at the lone mark on the wall to reveal a hidden passage. Go
into that room.

In here, shine light on the coffins to open them. Defeat the Stalfos, then
pull out the block and climb up to the upper ledge. Open the chest for
Treasure Chart #12, then go back out of here. Back here, take control of
Medli. Fly her to the pedestal where the light beam ends. Have her reflect
the light to a round platform to the right and below, then get control of
Link. Have him reflect that light to the 4 marks on the other wall, clearing
the way for another mirror. Pull that one out as far as it can go, then take
control of Medli once more.

With Medli, stand on one of the round platforms to the north with the light
passing on it. Reflect that light to one of the moon symbols in the giant
head to make it glow. Control Link and have him do the same for the other
side. This will open the way to another room, as well as making the 2 chests
in the room appear. Open them to get a Joy Pendant and 50 Rupees, then go
into the new room to the north, with Medli of course. In here, defeat the 2
Blue Bubbles and the Darknut to open the way to a chest. Open that to get the
Big Key.

Now, leave this room with Medli in tow. In the mirror room, get to the
ladder, then climb up as Link. Control Medli and fly her up to the higher
ledge, then revert controls to Link. Take her into the next room. In the
round room again, climb the vines with Link, then as Medli, fly to the upper
ledge. Take back control, then carry Medli to the doorway ahead. From there,
with Medli carried overhead, fly across the pit to the west end. Open the
boss door and continue into the final chamber. You will find many colored
Poes in here, forming the boss known as Jalhalla. Visit the Bosses section of
this guide for help defeating it.

Upon defeating Jalhalla, collect the Heart Container and step into the light
in the middle of the Triforce insignia. Medli and Link will play the Earth
God's Lyric once more, causing the Master Sword to regain its original power!
However, all is not fixed, and you are told to go to the Wind Temple to fix
the sword further. You will then exit the temple shortly afterward.



Thanx to Devon Morgan for this info.

saleen
Sep 20, 2004, 02:01 PM
but is there a way to control her to get her to stay in one place

Primeval
Sep 20, 2004, 02:18 PM
The silliest supernatural entity I've ever seen. This is an
over-weight, over-sized ghost who floats around semi-transparent,
carrying a lamptern. It wears a mask and is made up of many smaller
multi-coloured phantoms, who spends all their time panicking and
doing not much else. It haunts a room filled with spikes and spiked
columns around the edges - for you to impale it ON, ofcourse.

This boss has 2 attacks:
(1) Shooting giant fireballs at you. You can't miss them since they're
so huge - just watch carefully and get out of the way.
(2) Turns purple, and flops on you. If you get flopped on, your
controls will be scrambled (there is a mask sign on your head) and
for a while you'll be running in the wrong direction until you figure
it out. Run into the spikes or wait a while for the effects to
disappear.

The ghost can't be harmed physically, you'll have to use the mirror
shield to reflect light onto it for a while to make it "real". For
some reason, there is a handy spot of light right there for you to
send the ghost to second hell. When the ghost has been set on light,
it will sit there, too fat to move, until you pick it up and roll it
into a column of spikes. Once "spiked", it'll revert back to a crowd
of multi-coloured phantoms, ideal for using the second spin-attack on.
Until you pick off every last one, the ghost will reform itself
and start again.

After a while, you'll find the spot of light disappearing and
reappearing rather quickly. How it does that is a complete mystery,
but you'll have to be quick with your maneouvering to shine the light
on the giant ghost. The good news is that once you get into the right
position and is reflecting the shield onto the target right, the
spot of light won't disappear until the giant ghost is in solid form.
Get it wrong during the process and the spot of light will move.
Repeat until all the mini-phantoms are gone.

saleen
Sep 20, 2004, 03:02 PM
ok.well i also need to know on the other temple where the deku(thing )how to get him out of the big cage thing.[quote]not the earth temple

Jason
Sep 21, 2004, 08:40 AM
You'll need to get the Hookshot there. Shoot a certain target thingie that's on the statue of the cage. Shoot it with Hootshot with Iron Boots on.

saleen
Sep 21, 2004, 02:27 PM
thanksssss(snake hiss (thanksssss)LOL) http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_lol.gif

darthsaber9x9
Sep 21, 2004, 04:11 PM
you know, you could just have gone to gamefaqs yourself. would have saved so much time and effort

Wolf214
Sep 21, 2004, 04:42 PM
Yeah, that would have been easier. That game actually was easy. Thought that other Zelda games topped it.

Jason
Sep 22, 2004, 10:13 AM
On 2004-09-21 12:27, saleen wrote:
thanksssss(snake hiss (thanksssss)LOL) http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_lol.gif



You're quite welcome. That puzzle was tricky wasn't it? It did made me think to figure this one out. I'll PM you the link to a forum that is meant for Zelda games. If you are a Zelda fan, you would like it there.

<font size=-1>[ This Message was edited by: Jason on 2004-09-22 08:14 ]</font>