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DLShAdOw
Jan 26, 2005, 09:32 PM
hey could anyone give some suggestion for a lv 40 FOnewearl in hard and a lv 97 HUmar that gets pummeled in ultimate Mines?

RicoRoyal
Jan 26, 2005, 09:43 PM
For your HUmar: make a mag with plenty of POW and DEX (or get a God/Arm). Try using mechguns on those evil Gillchics. If the bots are about to shoot lasers at you, try to prevent them from doing so by throwing a rafoie blast at 'em.

Simple, but useful advice. I'm sure someone else will come along to give you much more detailed advice. Also, what exactly is the problem with your FOnewearl?

Sitka
Jan 27, 2005, 11:40 AM
For your FOnewearl:

Try to get a Hildebear's Head, have the good Doc make a Hildebear's Cane, find a good red barrier and a foie amplifier and make a foie merge, gulp down plenty of mind mats and equip a mind mag and blow Hard away with your FOnewearl. Like Beavis and Butthead: FIRE FIRE FIRE!!!

Sorry, got a little carried away there.

Of course, use zonde and barta for the appropriate enemies, but foie works so well in Hard.

It shouldn't be too ..... hard!

and have fun, using magic in hard is so much fun.

IceBurner
Jan 27, 2005, 02:48 PM
Ultimate Mine is truly a pain, none of the enemies really stun, and Gilchichs don't fall down with every hit. Best option I've found for a solo HUnter around that level is to try and hammer the "unstoppable" enemies with mechguns and back off before they can hit you. Make sure you've got enough ATA to pull that off, slap on some Elf/Arms if needed. Jellen and Zalure everything where possible.

Keep a handgun handy for traps and annoying Canabins/Canunes that won't float down. When they attack in numbers at ground level, a sword or partisan works wonders.

Dubchichs are as pathetic as ever. The only time you'll have a problem is if the Dubwich is too far away in a large room.

Sinows are absolutely deadly!! Only engage one at a time, and try to freeze/shock them if in any way possible; otherwise you may just have to be very cheap and pop in and out of doors. If you can consistantly survive a hit (especially with knockdown) just hammer them and heal. If you can't take a hit or don't get knocked down, learn how to bait Sinows into attacking at the moment just after you begin to run away. They will miss, and eventually jump backward. Make sure you're too close for them to leap-slash at you, but far enough away to get several shots off. If a Sinow crouches, it's going to try and leap at you. To avoid the attack, run perpendicular to the way it's facing, then make sure to shoot it in the back.

Baranz can be handled similarly to Garanz, the major difference is that its missiles are now faster than you. If they don't appear nearby, you will want to lure them closer. Try standing in front of an open door; pop out to just barely dodge the missiles (they'll explode as they pass into the next room), and pop back in to keep Baranz advancing toward you.

If you're familiar with level layouts, always drop a telepipe before you enter a room where you know you die or get beat-up often.

DLShAdOw
Jan 27, 2005, 03:23 PM
Thanks alot guys all of your ad

DLShAdOw
Jan 27, 2005, 03:24 PM
vice has really helped a lot