Velocity_7
Feb 22, 2005, 07:34 PM
Although I don't have Episode 4, I wanted to start this thread up since no one else has. Basically, using the same standard as the Gamecube version, I'm looking for stuff that makes all the monsters have what they have. This includes:
1. Weapon Ratio % (chance of weapon showing up against others, total 100)
- Saber, Sword, Dagger, Partisan, Slicer, Handgun, Rifle, Mechgun, Shot, Cane, Rod, Wand
2. Weapon Level at beginning of Crater 1
(e.g., Forest 1 has Saber, later has Buster, etc.)
3. Weapon Leveling Rate (e.g., a Saber is a Saber in Forest 1, becomes Brand by Caves 2 = 3 areas)
4. Weapon Grinding Possibilities (4 patterns, each with 9 types = +0, +1, ... +8, total 100%)
5. Pattern choice for each area starting from Crater 1
6. Attribute Percentage Patterns (6 patterns, each with 23 possibilities from -10%, -5%, ..., 100%, total 100%)
7. Pattern picked by each area (usually three patterns are picked)
8. Chance of attribute type (None, Native, A. Beast, Machine, Dark, and Hit == 6 possibilities, total 100%)
9. Element Rank Level specified by area (e.g., one area my have Dark, but another may have Hell)
10. Probability of element being on a dropped weapon (out of 100)
11. Armor/Shield Rank Probability
(e.g., normally Frames are just "Frame", but may be "Frame-" or a green Frame... possibilites are -2, -1, 0, 1, 2,
total 100%)
12. Slot Probability (chance of Armors having 0, 1, 2, 3, or 4 slots... total 100%)
13. Unit Rank Level for each Area (at the moment, just the Crater variations)
14. Armor/Shield Levels for each Area (e.g., Frames in Forest, Armor in Caves, etc.)
15. Frequency of Useable Items (e.g., Monomate, Power Material, etc.)
16. Tech Disk Frequency (e.g., Foie, Gifoie, Megid)
17. Tech Disk Level for each Area (e.g., Foie in Forest, may be higher level or higher rank in other areas)
18. Which enemies drop what (e.g., useable items versus rares versus normal weapons)?
19. How much meseta will enemies drop (lowest and highest values)?
20. What do boxes drop?
If anyone can post their findings (besides saitomu posting rare data on his webpage), it would be greatly appreciated!
By the way, with all the data available on this thread (hopefully), I'm sure I or some other grateful person will come up with a guide for PSO World to use! http://pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
EDIT: When posting your findings, don't forget to state what section ID and difficulty rating you were in!
<font size=-1>[ This Message was edited by: Velocity_7 on 2005-02-22 16:37 ]</font>
1. Weapon Ratio % (chance of weapon showing up against others, total 100)
- Saber, Sword, Dagger, Partisan, Slicer, Handgun, Rifle, Mechgun, Shot, Cane, Rod, Wand
2. Weapon Level at beginning of Crater 1
(e.g., Forest 1 has Saber, later has Buster, etc.)
3. Weapon Leveling Rate (e.g., a Saber is a Saber in Forest 1, becomes Brand by Caves 2 = 3 areas)
4. Weapon Grinding Possibilities (4 patterns, each with 9 types = +0, +1, ... +8, total 100%)
5. Pattern choice for each area starting from Crater 1
6. Attribute Percentage Patterns (6 patterns, each with 23 possibilities from -10%, -5%, ..., 100%, total 100%)
7. Pattern picked by each area (usually three patterns are picked)
8. Chance of attribute type (None, Native, A. Beast, Machine, Dark, and Hit == 6 possibilities, total 100%)
9. Element Rank Level specified by area (e.g., one area my have Dark, but another may have Hell)
10. Probability of element being on a dropped weapon (out of 100)
11. Armor/Shield Rank Probability
(e.g., normally Frames are just "Frame", but may be "Frame-" or a green Frame... possibilites are -2, -1, 0, 1, 2,
total 100%)
12. Slot Probability (chance of Armors having 0, 1, 2, 3, or 4 slots... total 100%)
13. Unit Rank Level for each Area (at the moment, just the Crater variations)
14. Armor/Shield Levels for each Area (e.g., Frames in Forest, Armor in Caves, etc.)
15. Frequency of Useable Items (e.g., Monomate, Power Material, etc.)
16. Tech Disk Frequency (e.g., Foie, Gifoie, Megid)
17. Tech Disk Level for each Area (e.g., Foie in Forest, may be higher level or higher rank in other areas)
18. Which enemies drop what (e.g., useable items versus rares versus normal weapons)?
19. How much meseta will enemies drop (lowest and highest values)?
20. What do boxes drop?
If anyone can post their findings (besides saitomu posting rare data on his webpage), it would be greatly appreciated!
By the way, with all the data available on this thread (hopefully), I'm sure I or some other grateful person will come up with a guide for PSO World to use! http://pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
EDIT: When posting your findings, don't forget to state what section ID and difficulty rating you were in!
<font size=-1>[ This Message was edited by: Velocity_7 on 2005-02-22 16:37 ]</font>