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View Full Version : TP/REVIVAL, HP/REVIVAL, PB/CREATE



Catoblepas
Mar 18, 2005, 06:19 AM
Before I go finding more of these can somebody tell me if you can stack these items? ie. 2 TP every 5 seconds with 2 TP/REVIVALs equiped, etc.

Neith
Mar 18, 2005, 08:32 AM
Im not sure, but PB/Create didnt seem to work when I used it, my PB went up just as quick without it... HP/TP revival im not sure on, since Ive never looked for one... IMO, PB/Create isnt worth it, mine dropped when I was getting VH mines finished.

Quo
Mar 18, 2005, 08:55 AM
Yes, they stack. But HP/Revival and TP/Revival are absolutely useless. The restoration is waaaayyyy to slow to make a difference. TP/Revival, for instance, gives 1 TP every ten seconds. You'd have to wait 6 and a half minutes to be able to cast lvl 29 Rafoie again once.

I like PB/Create on my HUcaseal. More PB = Faster M&Y. I wouldn't use it on a non-android though. It gives 1 PB every 25 seconds or so.

Catoblepas
Mar 18, 2005, 10:14 AM
Thanks, I was thinking about using them but the HP/TP recovery units are to slow to even notice really, i`ll use the slot for something more useful.

Skorpius
Mar 18, 2005, 11:57 AM
On 2005-03-18 05:32, UrikoBB3 wrote:
Im not sure, but PB/Create didnt seem to work when I used it, my PB went up just as quick without it...

I've noticed a significant change between using and not using that unit.

Neith
Mar 18, 2005, 01:15 PM
Strange that then, I went through the whole of Mine 1 without PB/Create, then equipped it in Mine 2, and didnt really notice a difference. It's sat in my stash at the sec, collecting dust...

RedBoxHunter
Mar 19, 2005, 12:56 PM
On 2005-03-18 05:55, Quo wrote:
Yes, they stack. But HP/Revival and TP/Revival are absolutely useless. The restoration is waaaayyyy to slow to make a difference. TP/Revival, for instance, gives 1 TP every ten seconds.

Is TP/Revival enough to counter the TP drain of Aura Field?

Quo
Mar 19, 2005, 01:11 PM
On 2005-03-19 09:56, RedBoxHunter wrote:


On 2005-03-18 05:55, Quo wrote:
Yes, they stack. But HP/Revival and TP/Revival are absolutely useless. The restoration is waaaayyyy to slow to make a difference. TP/Revival, for instance, gives 1 TP every ten seconds.

Is TP/Revival enough to counter the TP drain of Aura Field?



No.

Aura Field: -1 TP per 5 sec

TP/Revival: +1 TP per 10 sec

RadiantLegend
Mar 19, 2005, 01:11 PM
pb create helps my hucsl since she blocks a lot.

Flame_Master
Mar 19, 2005, 02:58 PM
i found these items completely useless since it takes FAR TOO LONG to charge

Akulamenuri
Mar 19, 2005, 03:45 PM
Like everyone else is saying, they take way to long to charge.

I wish the TP/Revival would charge faster because I had planned on using TP/Revivals with Spirit Weapons in the minimum TP range but since the charge is so slow I ditched the idea.