EvilEd
Feb 22, 2001, 05:00 PM
Section IDs are under utilized in PSO so I wanted to add some design suggestions besides what section IDs can do already, (weapons and mag evolutions). I want PSO2 to be big, send the DC off with a bang. So here are my suggestions:
Every Section ID should be tied to a specific level unique to that Id. For example: Greennill would be Forest level, Whitill could be a snow level, Redria could be volcano level, etc. Every game created online would be an entirely different experience. So, if you create a game with 1 Greennill, 2 Redrias, and a Oran character the levels for the game would go: Forest 2 levels, Volcano 4 levels, and a level specific to Oran, (dessert level?) 2 levels. Each would have its own unique end boss. The possibilities would be endless.
This would not only encourange online players to find different section IDs to play with but would make the game non-repetitve. This would also make fighting monsters more intersesting. For example, If Volcano level is first level, then the monsters would be different than if the Volcano level is the third level in the game. (Note: I'm keeping the 4-area game concept from the original).
What if your create a game with 2 players? Well then the game would be short, but if a new player enters a game then a new level will be added as you progress.
Another question would be. What about the final boss? Well that could be different too. Not tied in with section IDs but random. Let's say 3 different end bosses that is randomly selected at the end of the 4th level.
This type of design could have massive possibilities. The only problem would be storage size. How many levels can fit on a GD-ROM? Would it be a pain to disk-swap? How will offline mode be?
What do you think? The more engaging a game like PSO2 can be, the better.
<font size=1>[ This message was edited by: EvilEd on 2001-02-22 14:02 ]</font>
Every Section ID should be tied to a specific level unique to that Id. For example: Greennill would be Forest level, Whitill could be a snow level, Redria could be volcano level, etc. Every game created online would be an entirely different experience. So, if you create a game with 1 Greennill, 2 Redrias, and a Oran character the levels for the game would go: Forest 2 levels, Volcano 4 levels, and a level specific to Oran, (dessert level?) 2 levels. Each would have its own unique end boss. The possibilities would be endless.
This would not only encourange online players to find different section IDs to play with but would make the game non-repetitve. This would also make fighting monsters more intersesting. For example, If Volcano level is first level, then the monsters would be different than if the Volcano level is the third level in the game. (Note: I'm keeping the 4-area game concept from the original).
What if your create a game with 2 players? Well then the game would be short, but if a new player enters a game then a new level will be added as you progress.
Another question would be. What about the final boss? Well that could be different too. Not tied in with section IDs but random. Let's say 3 different end bosses that is randomly selected at the end of the 4th level.
This type of design could have massive possibilities. The only problem would be storage size. How many levels can fit on a GD-ROM? Would it be a pain to disk-swap? How will offline mode be?
What do you think? The more engaging a game like PSO2 can be, the better.
<font size=1>[ This message was edited by: EvilEd on 2001-02-22 14:02 ]</font>