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Neith
Jul 22, 2005, 06:21 AM
UrikoBB3's Guide to Starting Out in Ultimate Mode

Contents
1.1 Reason behind the Guide
1.2 Introduction to Ultimate
1.3 Enemy Visual Changes
1.4 Enemy Attack Pattern Changes
1.5 Tactics for Ultimate Mode Survival
1.6 Enemy Technique Resistances

1.1 Reasons behind the Guide
Well, this is my first guide for PSO, hopefully some people will find it useful. This covers the majority of Ultimate mode, though any thoughts/suggestions/comments are welcome, and they may influence it's progression.

The reason this guide exists is mainly for new players to PSO, who may not be aware of what lies ahead in Ultimate Difficulty. It also explains the differences between Normal/Hard/Very Hard enemies compared to their Ultimate Mode counterparts, and provides tactics for facing this task.

If anything, I hope this guide helps new players to function better in the later difficulties, and helps people to be prepared, ready to change tactics when needed. As yet, this guide does not include Episode IV, as I am yet to play it in Ultimate, and am consequently unaware of any changes (if any). If anyone wants to send me information on any changes in Ep4, PM me. Well, enough said, onto the guide!

1.2 Introduction to UItimate
Ultimate Mode is the final difficulty setting in the Phantasy Star Online games, so therefore is the most difficult. Although the areas look similar, they may be slightly different in appearance. The main change in Ultimate is the enemies in Episode 1. The majority of enemies change both visually, and their attack patterns also do in some instances. As well as this, monsters have much higher stats than other difficulties, and are extremely dangerous in certain combinations. To play Ultimate Mode, you need to fulfill the following citeria:

Gamecube/XBox Episode 1/2 Singleplayer: Must have completed Episode 1 or 2 in Very Hard Difficulty, on singleplayer.
Gamecube/XBox Episode 1/2 Multiplayer/Online: Character must be minimum of Level 80.
Blue Burst Episode 1: Must have completed Government Quests in Normal, and be at least Level 90.
Blue Burst Episode 2: Must have completed Lab Quests in Normal, and be at least Level 100.
Blue Burst Episode 4: Must have completed G-General Quests in Normal, and be at least Level 110.

1.3 Enemy Visual Changes
Thanks to everyone at PSO World for letting me use these images.
NOTE: If an enemy is not listed here, then it remains the same in Ultimate Mode. Pan Arms for example, do not change in any difficulty.

Episode 1
Ultimate
FOREST
Booma (Bartle)
http://pso-world.com/images/beastiary/forest/1_2.jpg

Gobooma (Barble)
http://pso-world.com/images/beastiary/forest/2_2.jpg

Gigobooma (Tollaw)
http://pso-world.com/images/beastiary/forest/3_2.jpg

Rag Rappy (El Rappy)
http://pso-world.com/images/beastiary/forest/4_2.jpg

Al Rappy (Pal Rappy/Rare Monster)
http://pso-world.com/images/beastiary/forest/5_2.jpg

Monest (Mothvist)
http://pso-world.com/images/beastiary/forest/7_1.jpg

Mothmant (Mothvert)
http://pso-world.com/images/beastiary/forest/6_2.jpg

Savage Wolf (Gulgus)
http://pso-world.com/images/beastiary/forest/8_2.jpg

Barbarous Wolf (Gulgus-gue)
http://pso-world.com/images/beastiary/forest/9_2.jpg

Hildebear (Hildelt)
http://pso-world.com/images/beastiary/forest/10_2.jpg

Hildeblue (Hildetorr/Rare Monster)
http://pso-world.com/images/beastiary/forest/10_4.jpg

Dragon (Sil Dragon/Boss)
http://pso-world.com/images/beastiary/forest/11_2.jpg

CAVE
Grass Assassin (Crimson Assassin)
http://pso-world.com/images/beastiary/caves/1_2.jpg

Poison Lily (Ob Lily)
http://pso-world.com/images/beastiary/caves/3_2.jpg

Nar Lily (Mil Lily/Rare Monster)
http://pso-world.com/images/beastiary/caves/4_2.jpg

Evil Shark (Vulmer)
http://pso-world.com/images/beastiary/caves/5_2.jpg

Pal Shark (Govulmer)
http://pso-world.com/images/beastiary/caves/6_2.jpg

Guil Shark (Melqueek)
http://pso-world.com/images/beastiary/caves/7_2.jpg

De Rol Le (Dal Ra Lie/Boss)
http://pso-world.com/images/beastiary/caves/8_1.jpg

MINE
Gillchic (Gillchich)
http://pso-world.com/images/beastiary/mines/1_2.jpg

Dubchic (Dubchich)
http://pso-world.com/images/beastiary/mines/2_2.jpg

Canadine (Canabin)
http://pso-world.com/images/beastiary/mines/3_2.jpg

Canane (Canune)
http://pso-world.com/images/beastiary/mines/4_2.jpg

Sinow Beat (Sinow Blue)
http://pso-world.com/images/beastiary/mines/5_2.jpg

Sinow Gold (Sinow Red)
http://pso-world.com/images/beastiary/mines/6_2.jpg

Garanz (Baranz)
http://pso-world.com/images/beastiary/mines/7_2.jpg

Vol Opt (Vol Opt ver.2/Boss)
http://pso-world.com/images/beastiary/mines/8_2.jpg

RUINS
Dimenian (Arlan)
http://pso-world.com/images/beastiary/ruins/1_2.jpg

La Dimenian (Merlan)
http://pso-world.com/images/beastiary/ruins/2_2.jpg

So Dimenian (Del-D)
http://pso-world.com/images/beastiary/ruins/3_2.jpg

Dark Belra (Indi Belra)
http://pso-world.com/images/beastiary/ruins/4_2.jpg

Chaos Sorcerer (Gran Sorcerer)
http://pso-world.com/images/beastiary/ruins/5_2.jpg

Chaos Bringer (Dark Bringer)
http://pso-world.com/images/beastiary/ruins/6_2.jpg

Episode 2 enemies DO NOT change visually, with the exception of Temple and Spaceship, which use Episode 1 monsters.

1.4 Enemy Attack Pattern Changes
If any enemy in Ultimate mode attacks differently to it's N/H/VH version, it will be listed here.

Episode 1
Gulgus may inflict 'slow' status after a successful leap attack.

Gulgus-gue may inflict 'paralysis' status after a successful leap attack.

Mothvert may inflict 'poison' status after a successful physical attack.

Hildelt spit Zonde/Gizonde instead of Foie, so may inflict 'shock' status.

Hildetorr spit Megid instead of Gibarta, so may instant-kill.

Sil Dragon's weakness switches to fire, spits ice (so may inflict 'freeze' status), inflicts 'freeze' after touching your character, leaves freezing ice-pools instead of lava pits, burrowing attack consists of 2 rushes across arena, followed by an ever-decreasing radius burrow into the centre of the arena.

Ob Lily spit Megid, so may instant-kill, and suicide spin much faster than a regular Poison Lily.

Mil Lily's Megid level is random- if it is equal to or lower than an Ob Lilie's, it will keep the current level Megid. However, if it has a higher level Megid than an Ob Lily, all Ob Lily in the same room will increase their Megid Level to match.

Crimson Assassins spit a freezing adhesive, rather than simply sticking you to the floor.

Dal Ra Lie's impaling attack is quicker, giving little recovery time between strikes.

Gillchich and Dubchich do not fall over after every hit, it is believed it is around a 20% chance per hit.

Sinow Blue can turn invisible to both visual and to map.

Sinow Red cast Shifta/Deband/Resta, rather than just Resta.

Vol Opt ver.2 uses fire/ice/lightning techniques in it's first phase, and has a crushing attack which can be positioned via a laser pointer, or by random. Vol Opt ver.2's orb cannot be outrun- to dodge it you must run in circles. Also, destroying Vol's red pillar will not stun him.

Gran Sorcerers cast Grants/Megid/Resta, rather than Rafoie/Gibarta/Resta.

Indi Belra can rapid-fire their arms.

Dark Bringers de-equip your weapon after a successful hit with a charge.

Dark Falz moves much faster in 2nd phase, and combos Rabarta with a spawning of Dervant mines.

Episode 2
Temple enemies follow the same changes as Episode 1.

Barba Ray's attack pattern is much faster, and it's 'Ul Rays' paralyze instead of confusing.

All Spaceship enemies follow the same changes as Episode 1.

Ul Gibbons spit Zonde, rather than Foie, allowing for Shock status.

Zol Gibbons spit a low-level Megid, rather than Gibarta- low chance of instant-kill.

Mericarol/Merikle/Mericus' projectile attack causes instant-death, regardless of your character's EDK.

Ill Gill have an extremely high chance of causing instant death, shock, or freeze with their scythe attacks. (not so much a change, but they are more likely to succeed)

Deldepth spit Megid, rather than Barta- chance of instant-kill.

IMPORTANT NOTE: In Ultimate Mode, the 'grace' period you got in Normal/hard/very hard is removed, particualrly online. Because of this, enemies can easily keep on attacking you, without giving you any chance to heal. Of particular note are Sinows, Baranz, Recons, Dervants and Epsilon, but also including Olga Flow and Gal Gryphon.

Adding to this, casting Jellen on some enemies is not advised at a lower level. Sinows, Gal Gryphon, and some other enemies will not knock you over with Jellen, and can continously hit you over and over again until you die. Therefore, only Jellen a Sinow if it DOESN'T knock you over without Jellen.

SECOND NOTE: Fat El Rappies are NOT rare, they are simply a tribute to an older Phantasy Star title. Fat Rappies have the same stats, and drop rates as regular Rappies. It is possible to encounter fat Pal, Love, Egg, Saint and Hallo Rappies, though these are incredibly rare.

1.5 Tactics for Ultimate Mode Survival
I would greatly appreciate any help from anyone in this section, as my tactics alone won't help in every situation.

'Doorway Sniping'
One of the cheapest ways to ensure your survival. This does NOT work in some areas of Episode 4.
Doorway sniping involves having your character equip a gun, and shoot enemies from afar. Once an enemy gets close, run into the last room, and the enemy should not pursue you. This can also be used to re-stock TP/HP for Newmans/Androids, or to re-cast support techs.

Attack Avoidance
This can be hard to pull off, but there are a couple of ways to negate/reduce a monster's attack.

1)'Resta Shielding'
Resta shielding involves precision timing. As an attack is just about to land, cast Resta (even if HP is full). Occassionally, the casting of Resta interrupts the monsters attack.

2)'Double Hitting'
Generally, (and especially without /battle units), doing a 3-hit combo will result in you taking a hit. To avoid this happening too much, if you are face-to-face with a monster, do 2 hits, and pull away from the monster. Usually, the third hit is slower at recovering, so by doing 2 hits, you have more chance of successfully getting away unharmed.

Weapon Specials
Obviously, certain special attacks can turn the tide of a fight. Depending on your preferred fighting method, certain specials can be advantageous.

1) Impeding the Enemy
High-end ice-based attacks (be they special attacks on weapons, or ice techniques other than Barta) are useful to freeze enemies, particularly for Forces who may not be able to take as much punishment as a HU/RA.
In addition, Paralysis attacks are useful- partcularly in Episode 4, where some enemies are immune to the freeze condition.

Weapons with these specials worth considering:
Frozen Shooter, Snow Queen, Yamato, Red Partisan- Freeze.

Spread Needle, Red Sword, Ano Rifle, Varista, Blade Dance- Paralysis

2) Quick killing
Another alternative method is to kill the enemy as quick as humanly possible, rather than relying on statuses to impede them.

Berserk/Spirit/Charge are useful- these attacks do significantly more damage, at the cost of HP (Berserk), TP (Spirit), and Meseta (Charge). Using these effectively can destroy opponents incredibly fast.

Weapons with these specials worth considering:
Yunchang, Soul Eater, Musashi, Zanba, Heaven Striker >_>, Diska of Braveman (Berserk)

AUW3084 Flowen's Sword, S-Rank Partisan/Sword/Needle/Shot with Spirit Special added. (Spirit)

Charge Vulcans, Vjaya (10,000meseta per hit) (Charge)

In addition, using HP cutting attacks, such as Devils and Demons can swiftly reduce a monster's HP. Monsters with high DFP which you cannot hurt a great deal are likely best killed with this method.

Weapons with these Specials worth Considering:
Monkey King Bar, Demolition Comet, Black King Bar, Kusanagi, Bloody Art.

1.6 Enemy Technique Resistances
This section is to help any Forces out there, by highlighting the resistances of every enemy in Ultimate Mode.

Episode 1
Forest (http://www.pso-world.com/beastiary.php?location=1&artid=308&version=v3)
Cave (http://www.pso-world.com/beastiary.php?location=2&artid=332&version=v3)
Mine (http://www.pso-world.com/beastiary.php?location=3&artid=333&version=v3)
Ruins (http://www.pso-world.com/beastiary.php?location=4&artid=336&version=v3)

Episode 2
Temple (http://www.pso-world.com/beastiary.php?location=5&artid=340&version=v3)
Spaceship (http://www.pso-world.com/beastiary.php?location=6&artid=339&version=v3)
CentralControl (http://www.pso-world.com/beastiary.php?location=7&artid=341&version=v3)
Seabed (http://www.pso-world.com/beastiary.php?location=8&artid=342&version=v3)

Thanks to PSO World for allowing me usage of the images, and to anyone who thinks this guide has a use. Thanks to Tycho for the part on invunerability times, Saiffwin for information regarding some enemies, and the Jellen section, and to ToH for the Fat Rappy info http://pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Anyone with comments/suggestions, post here, or PM me. Thanks!


<font size=-1>[ This Message was edited by: UrikoBB3 on 2005-07-22 09:31 ]</font>


<font size=-1>[ This Message was edited by: UrikoBB3 on 2005-07-23 06:01 ]</font>

Dana
Jul 22, 2005, 06:45 AM
EXELLENT

maybe telling us each monster specific weakness..tech and it's own personal....

Ryna
Jul 22, 2005, 06:57 AM
Good job. I'll add your guide to the guide sticky.

KageRyuushin
Jul 22, 2005, 07:45 AM
Deldepth not only use megid but they also use rabarta

Orangepeel
Jul 22, 2005, 07:45 AM
I'm very, very freaked out now..

Neith
Jul 22, 2005, 07:47 AM
Yes, but I believe they cast Rabarta mines in other difficulties? If they don't, someone tell me, and I'll add it in.

Edit: Dana, I'll add in enemy tech weaknesses, and the techs enemies cast (if applicable).

Just a thought, should I link to the enemy stat guides, or re-write them here? Would make more sense to link, but with all the info already here in the guide, it may make sense to post enemy stats, along with ways to fight them?


<font size=-1>[ This Message was edited by: UrikoBB3 on 2005-07-22 08:08 ]</font>

Saiffy
Jul 22, 2005, 10:04 AM
Some things to note, at lower levels it is best not to jellen sinows. If you do they won't knock you down and of course keep beating on you... Once they don't knock you down anyways, jellen away.

Also, never jellen gal gryphon or else when it tramples over you it will hit multiple times <_<

Might also want to note for Volly Ver 2, that even if you're attacking the red pillar it won't stop him from casting foie/gizonde/gibarta. Or, it won't stun him. Another thing with Volly Ver 2. When it does it's little orb that traps you and then does massive damage, you cannot outrun the ord, you MUST run in a little circle in order to avoid it. If you have somewhere around 1500(Don't quote me <_<) HP online though, the attack shouldn't kill you.

Gol dragon splits into 3 on ultimate too.


Not much else I can think of, more might come to me later.

TheOneHero
Jul 22, 2005, 10:11 AM
On 2005-07-22 08:04, Saiffwin wrote:
Not much else I can think of, more might come to me later.



Fat El Rappies aren't rare. http://pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Neith
Jul 22, 2005, 11:03 AM
Updated (with Fat Rappy info http://pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif) Enemy tech weaknesses coming up later.

Rubius-sama
Jul 22, 2005, 11:11 AM
Grats on making a great guide Uriko http://pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
I recommend this be added to the psow database of guides.

Saiffy
Jul 22, 2005, 11:20 AM
Trying to remember more stuff to help you out... Dark Bringers beam does 1400 fixed damage online, don't know what it is offline.

I'm sure someone else might have stuff you and I missed.

Neith
Jul 22, 2005, 11:32 AM
Updated with links to enemy tech weakness guides.
I'll update again later on with anything new.

Stan
Jul 22, 2005, 12:54 PM
Wow, that's just dandy http://pso-world.com/images/phpbb/icons/smiles/icon_razz.gif Great job!

itsstephenyo
Jul 22, 2005, 01:23 PM
awesome. one thing though. you mixed up garanz and baranz. i think you put it backwards.

Sef
Jul 22, 2005, 01:39 PM
On 2005-07-22 11:23, itsstephenyo wrote:
awesome. one thing though. you mixed up garanz and baranz. i think you put it backwards.


No. That's right.

Dana
Jul 22, 2005, 01:55 PM
On 2005-07-22 09:20, Saiffwin wrote:
Trying to remember more stuff to help you out... Dark Bringers beam does 1400 fixed damage online, don't know what it is offline.

I'm sure someone else might have stuff you and I missed.


900 i think(i think..or 700..i'll m ake a note, i'm doing many ruin lap ATM, so i'll let one BLAST me and see how much it does....you could also say about running around them if you havn't, and for Gunners you could say about try to freeze/paralys them

Sitka
Jul 22, 2005, 04:26 PM
Nice job.

Thanks for the contribution http://pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Neith
Jul 22, 2005, 04:31 PM
Thanks for all the comments, if I have time tomorrow, I'll add a bit more (need to think what) http://pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

itsstephenyo
Jul 22, 2005, 05:04 PM
On 2005-07-22 11:39, Sef wrote:


On 2005-07-22 11:23, itsstephenyo wrote:
awesome. one thing though. you mixed up garanz and baranz. i think you put it backwards.


No. That's right.



hahha wow stroke of stupidity on my part. my bad.

Corey
Jul 22, 2005, 05:07 PM
Does Vjaya really count as Charge? Because it does 3 times the damage of a Hard Attack at the cost of 10,000 meseta. All credit to Kef for tat info.

Skorpius
Jul 22, 2005, 05:08 PM
Gran Sorc Ep2 casts differently.

Dark Bringers fire 3 shots, instead of one.

Dana
Jul 22, 2005, 08:52 PM
On 2005-07-22 15:08, Skorpius wrote:
Gran Sorc Ep2 casts differently.


no it doesn't
Grants/megid/resta
i see no difference
OMG what am i missing?

PJ
Jul 22, 2005, 09:00 PM
Gol dragon splits into 3 on ultimate too.


Gol Dragon starts doing that in Very Hard mode. Just like Gal Gryphon's lightning attack while in the air, and the flying lightning while it's on the ground.

Saiffy
Jul 22, 2005, 09:02 PM
On 2005-07-22 19:00, SUPAH_CHAO wrote:


Gol dragon splits into 3 on ultimate too.


Gol Dragon starts doing that in Very Hard mode. Just like Gal Gryphon's lightning attack while in the air, and the flying lightning while it's on the ground.


Ah, thanks for clearing that up then, PJ :/

KageRyuushin
Jul 23, 2005, 09:20 AM
On 2005-07-22 11:55, Dana_ranger wrote:


On 2005-07-22 09:20, Saiffwin wrote:
Trying to remember more stuff to help you out... Dark Bringers beam does 1400 fixed damage online, don't know what it is offline.

I'm sure someone else might have stuff you and I missed.


900 i think(i think..or 700..i'll m ake a note, i'm doing many ruin lap ATM, so i'll let one BLAST me and see how much it does....you could also say about running around them if you havn't, and for Gunners you could say about try to freeze/paralys them



In ultimate the chaos bringer causes 980 dmg with the blast on non android characters. Android characters get the dmg cut in half at least thats what happens to my HUcast. This if offline by the way.

Neith
Jul 24, 2005, 11:00 AM
Can some other people test out the Bringer shot offline (or just tell me how much it does if you know).

Also, I need to know if Deldepths cast their Rabarta mines outside of Ult?

Cheers!

Saffran
Jul 24, 2005, 11:17 AM
On DC ver2, Ult Gran Sorcerer cast Grants, Razonde and Resta (all at lv 30). Grants does around 920 damage.(I know, I know, nobody cares about DC anymore, I'm shutting up already)

Deldepths... deldepths... I don't remember. I think they use the Rabarta bombs in every difficulty. The only change is the "normal" spell, which changes from Barta to Megid (high level Megid!!)

PJ
Jul 24, 2005, 12:19 PM
The rabarta bomb is in all difficulties (And sucks a lot in challenge >_____>)

Neith
Jul 24, 2005, 01:15 PM
I thought they did the Rabarta bomb in all difficulties, that's why I didn't add it. Thanks!