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AzureBlaze
Aug 1, 2005, 11:02 PM
What are your fears for PSU?
Sometimes it helps to list what you're worried about, and then watch as (hopefully) each one is *Destroyed* and replaced with something cooler then you'd thought. Also, I'm really curious if anyone's worried about the same things I am. In no particular order...

1. Where are the beast-women?
I don't want this to end up like Galka where the females were deemed "Too Ugly" to have actual playable characters. I think beast-women could be totally cool if they play their design right.

2. All androids will be forced to have some humanoid appearance (like Renvolt) with facial features and goofy horns. I happen to not want horns, and I like being a faceless force of death.

3. The servers of USA/EU/JP WONT be connected. When you're not forced to try and kill people all the time (ahem, card....) they can be pretty pleasent to go hunting with. I knew so many wonderful JPs and EUs that it will torment me if they don't connect 'em.

4. PC and PS2 WONT be connected. I got friends doing only PC ver on this, and it would really wreck the community. Hopefully they're smarter then that.

5. Renvolt will be some uninspired Kireek clone. "Oh he is a great fighter and really strong and loves to fight". Knowing this, and that he attacks Dr. Badhair makes me think "Kireek only possessed by SEED" way the heck too much. Throw us a twist?

6. They will somehow commit the ultimate lazy and port over PSO enemy skeletons/AI. (you know, all boomas are sharks, all sharks are dimenians ad boringum)

7. Customizable outfits are all ugly. You can color it how you want but the fashions are so boring and tacky that everyone but androids looks like a goon. (FOnewm pants redux?)

8. NO Dressing room! They GOT to let us have this back as some kind of reward...but not having to beat the game for it every time! 40hrs of play is a bit much to change from red to green paint.

9. Dr. Badhair is the next Mome. We already know he's a non-fighter and your 'party' has to escort him around and stuff. Does anyone here remember when Mome had to fight DeRol with you? That was heck in a handcart for androids...hopefully NPC AI will have improved drastically.

10. Delays. JP ver released months ahead of US/EU ver so no one's on equal standing and it's hard to make friends. They SAY it's feb 06 but it turns out to be like june or something and we're all rotting away on card for 298657 years.

11. Broken Promises.
Oh ST loves to say 'plenty of DL'able and updated content' or 'YEARS of fabulous support'. But they only say it before you buy. Look what it's done so far. We got TWO (non-paid-advertising) quests for card. They dumped the cube like a mud covered booma as soon as their BB pet came out. They promised to explain the plot and they didn't. No, this isn't a BB bash, but they shouldn't say things they won't do.

So...what are you worried about? How many of these will get torn down as we don't have to worry any more? Hopefully every single thing will be laid to rest shortly.

Uncle_bob
Aug 1, 2005, 11:33 PM
You just summed up all of Uncle's fears of the game.

Dr.Badhair, haha.

One that you didn't mention is that Uncle hopes that we won't be forced to use weapons to be able to use techniques. http://pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Eihwaz
Aug 1, 2005, 11:41 PM
I'm scared of gameplay that would be more or less the same as that of PSO's. I really hope the gameplay is fresh and entertaining! >_<

Cynric
Aug 2, 2005, 12:33 AM
1.) I'm scared the PS2 WILL be linked to PC. If PSU isn't using the PS2 hardrive, then how will it patch? And if the servers are linked and PS2 can't get patches, then how will PC get patches since ST, in the amazing brilliance they've shown over the past five years *snort*, will want to keep the two versions equal?

2.) I'm scared that ST will make a game as great or even better than PSO, then maintain it like utter dogcrap again. Sure they can make a fun game, but they sure as hell can't fix its bugs or patch its hacks or make decent content for it more than once a year.

ColonD
Aug 2, 2005, 01:21 AM
1. Giant FOnewm Butt-things return! I never ever want to see those again! Graaaaaawr!

2. Easy to hack store stuff/etc. *loud screams and fist shaking.*

3. Any lack of midgitness. I will HAVE my miniture Solo! *Shakes fist again.*

4. Weapons that only certain genders can use. I want a guy with a pink parasol damn-it!

5. Beast ladies only coming in extra-large. I like the choice of making them petite, and I want larger versions for everyone else to play as if they like. ^__^

6. Spam-o-smileys. If you have to put them in-game, at least take out the annoying noises ST! O_O

DarK-SuN
Aug 2, 2005, 01:22 AM
You pointed out some of my fears, but here's my list (I'm sure I'm about to forget something, but here goes anyway):
-Casts costumisation; like it was said already I don't want my male Cast to have a humanoid face, I want it to have "helmet like" heads like PSO provides for HUcasts and RAcasts.

-no PC/PS2 connection; while the fact the PS2 version may be a potential threat since it uses no HD to patch the executable, the fact everything is handled server side (in a PSOBB style) it ensures character hacking won't be that easy unless you REALLY know what you're doing (something that the average code user won't since they limit themselves to use what they're given) and the ones who do, rarely release such things to the public.

-seperate EU/US/JP servers; that'd SUCK majorly, so I hope they're all connected like PSO for the DC and GC.

-limitation of the online mode; in other words, if they make certain things from offline mode not available or not obtainable while playing online, like your character's room, the really big cities, vehicle travels, etc.

Things I'm not afraid of:
-No female beasts as mentioned; it's like female humans and male newmans, they're not shown directly, but if you take a good look at the trailers showing online play you see plenty of them in the backgrounds running around or even fighting in the gameplay areas (you just need a sharp eye).
In other words, if they didn't show them it's not because they won't be there, but more because they still don't have a proper design for them (that's my opinion anyway).

-the game will suck; nah, I doubt it'll suck.
Offline mode for following a story and online mode to kickass with friends is a winning combination already.
If they pull it off right (which they should, they know very well they can't afford to screw this one up) PSU has the potential to revolutionise many aspects of the ORPG genre.

RoninJoku
Aug 2, 2005, 01:32 AM
Aside from what has been mentioned

-you wont be able to customize character stats and play styles as much as PSO, or as much as I hope...

-The PS2 crowd will bring in more "casual" gamers that might cause some irritating experiences...

-Characters/Weapon types/etc, will be unbalanced...

-They will have some horribly unfriendly partying system like FFXI's... Or other wierd playing systems or necessities that might make the game less enjoyable...

-They will take any element of FFXI and try to apply it to PSU

-The game will not be skill oriented enough...


Theres more too... But blah blah blah...

Kaio666
Aug 2, 2005, 01:34 AM
well sonic team has already said there will be connectivity between PS2 and PC so unless they last minute scrap it we're good to go. as for fears i would say no hucaseal, or only unicasts (unicorn androids) other that that i'm worried that they'll change the formula too much, i played it at E3, but i still want my lvl 200 cap and my bazillion hours of hunting and questing.

PJ
Aug 2, 2005, 08:39 AM
On 2005-08-01 21:41, Eihwaz wrote:
I'm scared of gameplay that would be more or less the same as that of PSO's. I really hope the gameplay is fresh and entertaining! >_<



The oddest thing is, that is my biggest fear.

From everything they've told us, I know it's gonna be different enough to satisfy me, and from the sounds of the things, same enough so I'm not playing something that I won't enjoy >_>

Saiffy
Aug 2, 2005, 08:44 AM
My biggest fear is that it gets cancelled, it's far too early to speculate on most things right now. :/

Rubesahl
Aug 2, 2005, 10:08 AM
lmao I'm surprised how much ppl are afraid of XD I also can't believe why so many ppl hate the FOnewm design so much. I honestly like it O_o that of the "added butts" as ppl call them? Unless you adjust the wideness in proportions in a certain way, it doesn't look bad at all. Oh and let's kill the FOnewm but FOnewearl "looks so damn cute with it" -__-; Yeah, those really panties they walk around with look amazing >:P

Anyways, I'm really not afraid of much in terms of gameplay and design. I am afraid of though:

1. Since there's no way of patching, are we going a step backwards in not being able to fix simple glitches/exploits and we'll have to stick without any new features of interface mods, etc till PSU ver.2?

2. Separate regions

3. Delayed released (though I'll import if there's an english option)

4. I want English option in the japanese version so I can import http://pso-world.com/images/phpbb/icons/smiles/icon_razz.gif easier anyways lol in not I'll consider it kanji practice XD

What I'm NOT worried about:

1. Character designs - From the looks of it chars already look much more polished and cool. I doubt the clothes will be 'tacky' at all -__-; come on it's ST we're talking about. As for the androids, well they decide how they want them to look, some ppl (like me) like them having a humanoid look. Anyways it seems like they'll have both options, like in PSO maybe?

2. Gameplay - It's only improved over the past versions why would it turn back? Customization? I'm pretty damn sure it'll have it. In fact in the EGM of PSU, they said there won't exist 'classes' per se, you yourself build the type of character you want...

3. Single player - Looks amazing. Oh come on, the chars from PSO that you mentioned barely had personality to begin with, how CAN they pass on to be lame on PSU? Honestly, those chars in PSU look really cool, I doubt they'll be anything like the PSO ones, though how WERE the PSO ones to begin with? >_> Plus if they use a theme throughout their games it isn't bad http://pso-world.com/images/phpbb/icons/smiles/icon_razz.gif in FF cid is always an engineer and in gundam it's always about war between colonies and earth >_> And if you mean the role they play in gameplay, I didn't find anything wrong with Mome http://pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Something I DO give you is the broken promises about content >_>

Nash
Aug 2, 2005, 10:29 AM
I think the changes in the combat system will make PSU more skill-based than PSO - the Zelda-style lock-on allowing you to circle an enemy and back away without turning round, the variable 6-hit combo system, dual-wielding ... these changes will definitely introduce more strategy and variety into the combat.

I am worried about whether techniques are only tied to weapons now or not, and how you can 'refill' the PP of a weapon.

I also want to see the mag replacements! Mags were one of my favourite elements of PSO, I hope they do implement something similar. Same goes for Section ID. And I'd like to see more examples of the character creation, especially for the casts.

Less worried about an English-text option than I was following the trailer that was shown at the PlayStation Meeting recently in Japan. All the text was in English, both for the cut-scenes and ingame. So there's a good chance the game will have multi-language support like the original PSO. Hope so because I want to import in December!

Overall I think PSU is looking great so far, not too worried about how it's going to turn out http://pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

<font size=-1>[ This Message was edited by: Nash on 2005-08-02 08:32 ]</font>

BogusKun
Aug 2, 2005, 12:38 PM
Please do not say you're afraid of hackers. Being afraid only gives them attention.

I'm 100% certain PSU on PC will be a whole lot easier to hack than PSU on PS2... but even FFXI was unhackable for about 2-3 years.Active GMs monitor most of the games and lobbies as human characters (or even hidden as monsters from time to time "the way they get around on the planet")

But as always, we've been ready for hackers and if it comes down to it... I can get a team on who to look out for, as I did before.

lostinseganet
Aug 2, 2005, 04:25 PM
My bigest fear is the amount of players that will participate in combat. 4 player coop just is not enough anymore. I am hoping for 16 player coop just like in serious sam.
Anything that is more than 5. Also I hate the clothing in psu. It looks so retro, and so unlike pso. I really hate that they are showing the belly of the main character. I just do not need to see that.
I am also worried that is will play just like pso with no invations. I want a block, evade, parry, JUMP,sprint, dash, duck, roll, quick 180 degree rotation, counter attack.
I hope that they quicken the speed of the game as well. Perhaps just double will do.

rena-ko
Aug 2, 2005, 04:34 PM
i'm simply not planning this game in unless i know for sure that servers are linked worldwide.

Parn
Aug 2, 2005, 08:55 PM
1. Where are the beast-women?
Can't answer this entirely, but in the first E3 trailer from 2004, there are two beastmen. One of them is Leogini, as featured on the official website... the other was a really short, tiny beastman. So they certainly have a lot of variety here.


2. All androids will be forced to have some humanoid appearance
Also shown in the aforementioned trailer is a HUcast style android dueling the female android with horns. You get another glimpse of said HUcast styled android towards the end of the trailer.


6. They will somehow commit the ultimate lazy and port over PSO enemy skeletons/AI. (you know, all boomas are sharks, all sharks are dimenians ad boringum)
The AI so far is different for standard enemies. The new dragon boss also is considerably more aggressive than PSO's dragon.

Download this video (http://download.bbgames.jp/4gamer/e3_2005/movie/PSU_Dragon_E3.zip)... it's large and has no sound, but it has plenty worth watching.


9. Dr. Badhair is the next Mome.
NPC AI is improved a fair bit, but nothing exceptional from what I could tell. Watch the video above.

Quo
Aug 2, 2005, 09:51 PM
I'm not worried that PSU will be delayed. It probably will be. It's practically a game industry staple. Anounce a release date, and then postpone it several times. As far as I'm concerned ST can take all the time they want as long as they deliver a quality product. I'd rather wait for a good game than get an obviously rushed one on schedule.

I just hope NPCs aren't unbalanced either way. Too strong and you don't get a chance to fight since your team mates kill everything too fast. To weak and you don't get to fight because you have to spend your time keeping your party alive. I'd just as soon play solo if my team mates aren't about par with my character.

Edit: Ok, so that movie parn posted finally finished downloading. It seems that NPCs are about even with the player character, and they can pretty much take care of themselves as far as avoiding damage goes. But then again, just a few minutes of one fight doesn't really give an acurate representation. Imagine seeing just a few minutes of Normal mode "Battle Training" in PSO.

<font size=-1>[ This Message was edited by: Quo on 2005-08-02 20:07 ]</font>

AzureBlaze
Aug 3, 2005, 12:06 AM
Aha!
Already we have things to cross the fears off the list. Excellent news.
I recall parts of that movie(the original clip they showed on the ST site like last year) had those pre-rendered androids for like .005 second doing...things)

*So you are likely to have androids with interesting and varied head types. They HAVE to give them more because you can't do like 'eyebrow shift' or whatever they were talking about for human customs. The pre-renders are probably a FAIR indication of what the custom engine will give.

*The tiny beast man thinger?
It's Leo's kid. It states somewhere translated that Leo is married and has a 4yr old son. So that's an NPC on his head. Fem-beast is still not solved, but I'm with everyone else here...yea probably got it.

*The gameplay!
How could I forget this one! Gah. SKILL=YES. That should be way the heck up there on fear list. We need something with a PSO *feel* but with more skill and flavor. Not too diff, not button mashing endless three press combo boredom. (which we know it is more complex then that, but how much so?)

*Weapons are your techs/ Weapons break from use etc.
Limited use.
I hate it. I am a hoarder by nature and if they're doing something goofy like making your much-hunted-for lavis-cannon-equivelent shatter after 1000 strikes cam you imagine the annoyance?
-Weapons as the only source of techs are a pest too...
-Gender/Class based weps. These are ok if there's like ONE or something. But ST went totally overboard on them. I hated not being able to use something that looked or acted totally righteous just because I wasn't human or wasn't female or wasn't...w/e.

# I did not want to bash FOnewms. Each class has its sertain un-attractivity that some people don't like. Ex. Some find RAmars intolerable. But there are some things that are less liked then others, and numerous people have complained about that skirt thing they have. If you could remove it, there would be 0 fuss. Yes tarted up FOnes and HUnes running around in panties and hotpants are not a particular ideal, but then I have paint-can shoulder guards I'm not too fond of. You should have the -option- to look like what you want. This includes removing silly hats if you so desire.
--Yes, I would say Ethan's belly shirt is a fashion no-no.

-I am not particularly worried about hackers or doofus casual gamer types. PSU, by nature should avert casual people who don't want to get invloved. The whole point is getting involved.
There are morons, and there probably always will be. As long as they don't take over or become so numerous you can't find real friends, they're no sweat.

-The game is about people. A decent party system with good numbers and good connectivity is so vital. DCPSO they understood this with the tech available at the time. It was a revolution.
Let's hope this is another one.

Rubesahl
Aug 3, 2005, 12:07 AM
I looooooved that video, can't wait for the game to come ><;; Oh and how cool, that was obviously the PC version http://pso-world.com/images/phpbb/icons/smiles/icon_smile.gif such hi-res is impressive o.o

Skuda
Aug 3, 2005, 03:32 AM
Yes, that video was impressive. Although, I hope the camera skipping was under the players control. If I had to play it with constantly skiping camera view out of my control, I'd have a fit.

I don't like the fact that the party looks all clustered around you... but then again, I'm going to spend a majority of my time online. http://pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

kazuma56
Aug 3, 2005, 04:51 AM
My only fear is hacking, and thats from the PC end not the PS2 end because it's far easier for someone to hack the servers on a PC then trying to use a GS/CB or whatever program to **** around with code..

BTW where is this video u guys are talking about?

Parn
Aug 3, 2005, 07:17 AM
Uh, the video is linked in my post right above...

As far as the camera goes, it's the player's fault. You can tell that the player is uh... not very skilled at the game. You reset the camera based on the direction you're facing, just like in PSO.

Reenee
Aug 3, 2005, 09:42 AM
THE LACK OF HOT REPLACEMENTS FOR RACASEALS.

;_;

EGO-BOT
Aug 3, 2005, 04:06 PM
My biggest fear is probably a huge wait between the EU and USA release (or EU not getting a release at all). I'd love the game come out in the Europe around the same time as America but I know that's wishful thinking . I'd also like all the servers connection like mentioned in someone else's post.

I have no problems in running into so called casual gamers since some of the biggest assholes I've met online have been self proclaimed 'hardcore gamers'.

_Tek_
Aug 3, 2005, 08:33 PM
I'm worried about not having a large enough city or enviroment to wonder around, like towns or something.

And I'm worried that the androids won't look cool!

DarK-SuN
Aug 3, 2005, 10:15 PM
Just saw that very cool and enlightning video.
Take a good look at the weapon PP gauge everytime the handgun is fired, you'll notice that each shot or two (couldn't quite see it, sometimes it seemed to be every shot) the PP goes down.
It could mean that PP (for long range weapons at least) is actually the ammount of charge it has (or ammo if you wanna call it that) to fire; we can further speculate that PP is re-chargeable, otherwise you'd need a new handgun each time you ran out of PP or each saber/sword/wand ran out of PP to power your slashes or your techniques.

Rubesahl
Aug 4, 2005, 12:26 AM
Maybe it's like that rechargable gun in Halo, that if you fire too much, you can't fire until it cools down. In PSO the PP would have to replinish itself. This actually makes sense with the fact of weapons deciding which skills you have. For example, a Hunter wouldn't be able to use the same skill again and again and again, in exchange, his PP will go down and he'll have to wait a bit for it to go back up. A very nice way of balancing with the fact that forces waste TP while Hunters will have to wait a bit till it replinishes. I still wonder if the Forces will use the same system or if they'll have their own TP bar. Thanks again for the vid, makes things more clear for us http://pso-world.com/images/phpbb/icons/smiles/anime1.gif

Also, I really do think the guy has never touched PSO lol those camera switches looked too random and out of place to have been programmed like that. Another thing I noticed is how smoother the gameplay is. The characters would fall to the floor and quickly get back up! -heavenly music- Don't you just hate getting hit by a rappy in Ulti and falling to the floor? -__-; then it takes forever to get up O_x



<font size=-1>[ This Message was edited by: Rubesahl on 2005-08-03 23:07 ]</font>

ColonD
Aug 4, 2005, 01:31 AM
Oh yes, another fear:
Data is as easy to currupt as in gamecube. (See my topic in the rant forum jiggy, if you dare.)
I don't want to get a nice 80 lvl character, all for them to dissapear in the blink of an eye...

_Tek_
Aug 4, 2005, 02:02 AM
I think they figured out in another topic that the PP was for special are heavy attacks, but that regular attack didn't deplete energy.

DarK-SuN
Aug 4, 2005, 02:40 AM
ColonD, the character saves are server side, no chance of corruption unless the entire server corrupts, just like with PSOBB.

Tek, the handgun was visibly depleting PP with each shot or two, meaning that (as I said) non-magical/technique weapons deplete PP in diferent ways.
The handgun (maybe because it was off-hand) was depleting PP with each shot, the saber (on the right hand) was only depleting PP with the hard attacks (or so it seemed when the player used the hard attack a couple of times) and it's likely that technique based weapons (like wands) will only deplete PP when their techniques are used.

Rubesahl, I was thinking exactly the same thing, the guy clearly didn't know what he was doing with the camera controls.

Also, the camera reset (at least to me) seemed to also be the targetting lock-on system; it both resets the camera to your front but also locks on (pay attention that when the De Ragon was in front of him, each camera reset made a "blink" noise indicating a target lock-on) when something is in front of you.
The problem was that the guy wasn't holding the "lock-on" button and kept releasing it all the time (effectively using it only to reset the camera), showing that he wasn't sure of what he was doing.




<font size=-1>[ This Message was edited by: DarK-SuN on 2005-08-04 00:41 ]</font>


<font size=-1>[ This Message was edited by: DarK-SuN on 2005-08-04 00:54 ]</font>

Blitzkommando
Aug 4, 2005, 03:05 AM
I am, in a way, concerned about character names. How many characters are able to be used in the name? Is it 10 like Blue Burst? Or 12 like previous? If in fact it is 10, I will have to revamp my characters.

I hope that, since Sega says the servers will be linked (PS2 and PC), we will not have to purchase "Update/Patch Discs". Or, "Expansion sets" for the same purpose.

Eh, and I am hoping that Sega has been working to take advantage of the PC's advanced graphics capabilities, and allowed for more 'eye candy'. Sorry, but PS2 is not nearly as graphically advanced anymore. Sure that is mostly extras but, really, I want a continuation that doesn't look like it was designed for a 6 year old console.

Cynric
Aug 4, 2005, 12:15 PM
On 2005-08-04 01:05, BLITZKOMMANDO wrote:

I hope that, since Sega says the servers will be linked (PS2 and PC), we will not have to purchase "Update/Patch Discs". Or, "Expansion sets" for the same purpose.


Now that you mention it, and looking back at PSO's track record, I think that's exactly why they're doing this. =/

DarK-SuN
Aug 4, 2005, 12:24 PM
I doubt they're doing it for the expansions and such.
PSOBB had the Episode 4 expansion and is PC only (ok, the US version already has it included, but Japan had to get it seperately).
Pretty much every online RPG has expansions at some point, PSO was no exception and I doubt PSU will be either; it'll be a matter if all you need is to purchase and download the expansion (PSU for the PC) or purchase a new CD/DVD with the expansion (PSU for the PS2).

_Tek_
Aug 4, 2005, 03:02 PM
Yeah, a new version wouldn't be bad, they usually have those deals where you can trade in yoru old version for the new version. Just keep your receipt and stuff when you get psu.

InfinityXXX
Aug 4, 2005, 03:36 PM
I fear:

-Bad voice actors
I hope they get some decent english voice actors.(If there is voice acting in the game)

-Limited space to explore.
It'll be nice if they got rid of how you warped from area to area and how you couldn't explore certain areas.(pioneer 2)

-limited enviroment
I hope we are able to interact with the enviroment. I've always wanted touch a tree in the forsest in pso.

-lack of skill(repetiveness)

One thing i hated about pso that i dealt with was how easy the game really is. weak hit, weak hit, strong hit, resta, weak hit, weak hit, strong hit, resta.

-ugly costumes
Don't screw up the outfits and make them ugly.(I mean in PSO, Fonewms had more butt than all the girls combined j/k.*at least it looked like they did* I also hope we could actually change costumes instead of just changing colors.(Keep the same design of the main costume but alter it a bit)

-No seperation of classes.
Lemme elaborate on this one. I have always hated how hunters and rangers had majority of the Forces spells. Even though they weren't as strong but because of that, the forces really weren't all that special to me. By letting Hunters and Rangers have resta, (i can understand the female hunters and rangers having it) i never understood the importance of support forces.

They should've just made other classe's resta max out at lv 1 and made no other class have shifta, deband, zallure and jellen so support forces could have more of a purpose.

Also it'll be nice if their were more weapons specific to a class. Like mechguns should only be for rangers. Even though i love using mechs on my force it just kills the uniqueness of the ranger class when the only items that are unique to rangers are shots and rifles.

-no new spells
More spells.

-lack of custumoziable stuff.
I already hate the whole idea of only creating your characters online but I hope theres more customizable stuff online and offline.

-lack of space in inventory( i hope items like monomates won't max out at 10 and that we can carry more than 30 items.

-non improved battle mode
(If theres any) I hope it'll be greatly improved and hope certain classes would have more of a chance against each other.

-Blocky gameplay
I also hope the gameplay is not all blocky.(smoother movement and fighting) I hope the fighting is a bit faster and it'll be nice if we could jump. http://pso-world.com/images/phpbb/icons/smiles/icon_smile.gif





<font size=-1>[ This Message was edited by: InfinityXXX on 2005-08-04 21:27 ]</font>

PrinceBrightstar
Aug 4, 2005, 03:44 PM
Even though Casts have mst, they can't cast resta.

Reenee
Aug 4, 2005, 05:06 PM
Casts have VERY LITTLE MST, just to be exact.

_Tek_
Aug 4, 2005, 11:23 PM
Yeah, I believe the support techs like resta and such will be ON the player, and attacks techs will be on the weapons. SO a cast could use a weapons with magic attacks right? But not be able to acquire resta. I think this because it would be very stupid if they restricted resta to use on an item or weapon.

Skuda
Aug 5, 2005, 02:22 AM
I fear the music.

it sounds good so far, but I hope they don't use some of the bland stuff like they did in PSO. sure, some of he songs were okay, and fit the scenery, but it could have been a lot better. I like a game that incorperates music in sync with the fighting. something a little more fastpaced that fits with the movement and attacking speeds. something that gets you even more into the game.

Uncle_bob
Aug 5, 2005, 03:19 AM
On 2005-08-05 00:22, Scott_Kuda wrote:
I fear the music.

it sounds good so far, but I hope they don't use some of the bland stuff like they did in PSO. sure, some of he songs were okay, and fit the scenery, but it could have been a lot better. I like a game that incorperates music in sync with the fighting. something a little more fastpaced that fits with the movement and attacking speeds. something that gets you even more into the game.



And horrible memories of Caves comes to mind. http://pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Skuda
Aug 5, 2005, 03:27 AM
On 2005-08-05 01:19, Uncle_bob wrote:


On 2005-08-05 00:22, Scott_Kuda wrote:
I fear the music.

it sounds good so far, but I hope they don't use some of the bland stuff like they did in PSO. sure, some of he songs were okay, and fit the scenery, but it could have been a lot better. I like a game that incorperates music in sync with the fighting. something a little more fastpaced that fits with the movement and attacking speeds. something that gets you even more into the game.



And horrible memories of Caves comes to mind. http://pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



that is exactly what I don't want. >:(

ColonD
Aug 5, 2005, 06:25 AM
-I just hope that their is a option to change any english voice acting to japanese. Incase the english voice acting is like any dubbed anime ever. >< Oh geez.-

-We need a bigger town/ship and a map to it. And/or a few towns, like one or two for each planet. (but not go overboard.) Telepipe/Ryuker would have choices of previously visited town/ship.-

-Maybe more switch types and better animations would look like more interaction. And the field getting SEED-owned when you do something might help that. AND we need to cut up signs like in Zelda!!-

-Preview movies suggest more skillness... Exspecially with double weilding... You could get your own style then teach others about it. http://pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif -

-I do think costumes will be better. I'm not worried about that. But I do worry that male newmans will HAVE to wear hats. A you know Caseals will allways be smexy.-

-I think I think that non-force spell usage was good. But I also think forces need more non-battle Mode unique spells. As for PSU, I think later in the game, there will be cool spells for those who have a lot of MST, but it won't have as many levels, therefore, you have to have a bunch of MST, just to have it... -

-I beleive that the fact ATA was hard to get made mechguns useless to others mostly... so it really didn't matter much... Though running around as a chibi FOmarl with a giant rocket-launcher weapon was kinda... you know... WTFish.-

-As mention two "- -" above, I think those who dedicate themselves to MST, should be able to get more uniques spells. And also, generally mores spells will help.-

-You pretty much get to make hero-boy go any direction because he's human. Or so I believe and hope.-

-More inventory space will make ColonD smile wide!! Also, I think more item stackage would be good. As a mag eats 3x one thing when on diet, which would leave you only 1 item for personal use within a few rooms. ><-

-Just ban any Megid resembling spells in battle mode and I will be a very happy lady.-

-I don't think there will be any hope for jumping, but the gameplay looks much more smoother and involving. (which will at least make it seem faster)-

And I think the music will be okay, or at least I hope so. Caves would have been better and less tedious to some of us if the music was indeed actually music. I mean, the wedding march sounds even better then that!

And, another thing I hope, is that dropped items look, you know, prettier. Instead of floating, spinning, boxes. >< I do want rares to be obvious as always though. Make 'em glowy red in the dark. ><

And, I fear my lack or Rag Rappy.

Rubesahl
Aug 5, 2005, 06:37 AM
What someone said about the support techs is entirely correct. Only real advantage is that there's more TP and they work somewhat better. But making all attack spells (I know grants and megid aren't in but come on, that's only 2! How about Ra- line useable only by FOs?) Plus in PSO I really don't see any REAL need to have a support force. I don't think healing counts actually, a cast just brings 10 mates of each (mono, di, tri) everyone else could just heal and use a fluid to fill their whole tp bar pretty much.

I always found Episode 1 so closed and restricted, which I don't really mind actually, but still, after playing Ep2&4, who here DOESN'T feel confined when you go back to Ep1? :/ Caves music makes me sleepy if I'm playing on a console from my bed. Luckily the PC chair has lowered this, plus I put on music on my PSP lol

As for gameplay not being so blocky, I already saw those improvements in the vid on the top. It actually looked hard fighting that dragon O_o I know everyone who first played PSO we were all like "Whooooaaa~" when we first saw the dragon. But that feeling has really gone away with the dragon's monotonous movement patterns. It isn't bad though, since Ep2 improved that but again, going back to Episode 1 gives me anxiety sometimes lol if not, sleepiness.

I'm pretty sure the costumes will be lots better. If you look at the newman force (FOnewearl?) in the CG trailer, she had a completely different look than the newmans on PSO (which have this similarity to court jesters >_> Which I kinda like but I REALLY preffer something different) I'm surprised people here are about to call the fashion police just because ethan shows his belly a bit. I honestly didn't notice till someone first said it here. I find it pretty natural with the design their going with. But that's just me. You gotta admit that the HUnewearl and the white haired guy DO look cool though http://pso-world.com/images/phpbb/icons/smiles/anime1.gif and for me Ethan looks just as cool http://pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Rubesahl
Aug 5, 2005, 06:49 AM
On 2005-08-05 04:25, ColonD wrote:


-More inventory space will make ColonD smile wide!! Also, I think more item stackage would be good. As a mag eats 3x one thing when on diet, which would leave you only 1 item for personal use within a few rooms. ><-

And, another thing I hope, is that dropped items look, you know, prettier. Instead of floating, spinning, boxes. >< I do want rares to be obvious as always though. Make 'em glowy red in the dark. ><

And, I fear my lack or Rag Rappy.



1. I totally agree about the inventory space O_o I don't even know why they didn't add backpacks! Every other game has them lol

2. I wish the dropped item looked more to what it really is... an item O_o monomates can be this little bottle. Meseta can look I dunno, just not this spinning diamond... I don't even mind if weapons drop and it's a sword model to represent all weapons >_> Better than the box...

3. In the EGM issue of PSU, they mentioned Rappies were in for sure http://pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Something I'm glad that got fixed was the cutscenes XD PSO is basically a 2D game brought to 3D, same inflexibility >_> "Oh here take this!" -walks towards the person and "hands him" the item but the only animation you see if this aura on the other character" I mean Come on -__- Even the switch hitting animation would've been better lmao

InfinityXXX
Aug 5, 2005, 01:36 PM
I have faith for the music in psu. In ep.1 the music was horrible. I found myself falling asleep in forest and caves. The mines music was alright but vol opt fight could've been better and the ruins music was great the first time i heard it but it bored me after it looped a thousand times. The music for Falz's first 2 forms was bad but the last form was ok.

But the reason i have faith in the music is becuase everytime they made another part to PSO, they improved the music.(They outdid their selves on ep.3) I think they'll keep up the trend.

I agree with the person that said ep.1 was just too confined. The areas in ep.1 was to blockish like. Theree was always a small area, then a big area, then a small area, and every now and then you'll get the very small area/room thats filled with boxes. Also the npc's you teamed up with in missions would sometimes get stuck on the edge of a corner and stop folowing you.(sometimes i used this to my advantage.*Mome*) The only reason why i even go on ep.1 is to lv up in forest and for rares.

I just hope we have a lot of spadce to explore on Psu.(not a lot but a decent amount)

Zelutos
Aug 5, 2005, 02:33 PM
On 2005-08-05 01:27, Scott_Kuda wrote:


On 2005-08-05 01:19, Uncle_bob wrote:


On 2005-08-05 00:22, Scott_Kuda wrote:
I fear the music.

it sounds good so far, but I hope they don't use some of the bland stuff like they did in PSO. sure, some of he songs were okay, and fit the scenery, but it could have been a lot better. I like a game that incorperates music in sync with the fighting. something a little more fastpaced that fits with the movement and attacking speeds. something that gets you even more into the game.



And horrible memories of Caves comes to mind. http://pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



that is exactly what I don't want. >:(



And the creepy Sea Bed music....omg..that stuff freaks me out with the growling in the background and...okay..i got the chills thinking about it...>.<;;

_Tek_
Aug 5, 2005, 04:24 PM
But that CCA music was great, The jungle theme was so very awesome. The music is VR spaceship was also grand.

I'm afraid of getting grabbed by the ghoulies...

But seriously, what is PSO's highest difficulty was liek that? Tons of enemies coming at you, and with new dodge techniques it will be a much deeper gameplay.

PrinceBrightstar
Aug 6, 2005, 09:45 AM
Ok after watching that new trailer, 2 things. First I'm scared that english won't be included in the JP version, even though the trailer is in english.

Second, the music. I hope they managed to sign Bo and IPPO on for the project somewhat. Also Nobuo Uematsu would be welcome as well given his "Graduation" from Squenix.

Lastly, leveling up. As in I hope they didn't implement lvl 300 caps.

Reenee
Aug 6, 2005, 10:40 AM
The ominous version of the Seabed music was the better of the two, instead of the crappy "intense" versions of every level.

Rubesahl
Aug 6, 2005, 10:51 AM
On 2005-08-05 11:36, InfinityXXX wrote:
I have faith for the music in psu. In ep.1 the music was horrible. I found myself falling asleep in forest and caves. The mines music was alright but vol opt fight could've been better and the ruins music was great the first time i heard it but it bored me after it looped a thousand times. The music for Falz's first 2 forms was bad but the last form was ok.

But the reason i have faith in the music is becuase everytime they made another part to PSO, they improved the music.(They outdid their selves on ep.3) I think they'll keep up the trend.

I agree with the person that said ep.1 was just too confined. The areas in ep.1 was to blockish like. Theree was always a small area, then a big area, then a small area, and every now and then you'll get the very small area/room thats filled with boxes. Also the npc's you teamed up with in missions would sometimes get stuck on the edge of a corner and stop folowing you.(sometimes i used this to my advantage.*Mome*) The only reason why i even go on ep.1 is to lv up in forest and for rares.

I just hope we have a lot of spadce to explore on Psu.(not a lot but a decent amount)



omg you just made me want to put in my Ep3 soundtrack >_>

InfinityXXX
Aug 6, 2005, 02:27 PM
On 2005-08-06 08:51, Rubesahl wrote:


On 2005-08-05 11:36, InfinityXXX wrote:
I have faith for the music in psu. In ep.1 the music was horrible. I found myself falling asleep in forest and caves. The mines music was alright but vol opt fight could've been better and the ruins music was great the first time i heard it but it bored me after it looped a thousand times. The music for Falz's first 2 forms was bad but the last form was ok.

But the reason i have faith in the music is becuase everytime they made another part to PSO, they improved the music.(They outdid their selves on ep.3) I think they'll keep up the trend.

I agree with the person that said ep.1 was just too confined. The areas in ep.1 was to blockish like. Theree was always a small area, then a big area, then a small area, and every now and then you'll get the very small area/room thats filled with boxes. Also the npc's you teamed up with in missions would sometimes get stuck on the edge of a corner and stop folowing you.(sometimes i used this to my advantage.*Mome*) The only reason why i even go on ep.1 is to lv up in forest and for rares.

I just hope we have a lot of spadce to explore on Psu.(not a lot but a decent amount)



omg you just made me want to put in my Ep3 soundtrack >_>


Lol i want THAT SOUNDTRACK!!!!. Via Tubes, options menu, character selection, the suspense cutscene, and the training are all my fav songs in the game. The remix of Let the Winds Blow is great too.(its too bad its so short.)

OMG, everyone can call me crazy. But last night i put in ep1 and 2 and I listened to some of the bgm. I turned it to caves and..........it actually sounds ok if you listen to it only on the bgm menu. It even has a beat to it. Try it.

ColonD
Aug 6, 2005, 02:44 PM
I have one through three episodes music on MP3 (Thank you internet! XD) I also know a site that can email mp3s, but it takes forever. O.o So, anyone have a favorite they want?

And I'm glad they have rappies. Any word on rare monsters or converting enemy parts? I loved those features in the game.

Rubesahl
Aug 6, 2005, 03:22 PM
I think most of us agree that Caves what's most annoying is the design and over all, it's LENGNTH, it seems forever... like a neverending spiral. You finish Caves 1 and it's like "yay~ relaxing... wait... caves 3 is left ; __ ; "

That Ep3 soubdtrack is really good http://pso-world.com/images/phpbb/icons/smiles/anime1.gif I actually want the Ep2 soundtrack o.o Sadly the ep3 soundtrack has copy protection XD I can't rip it to the PC >_> plus I NEED to use the CD's player if I want to listen to it.

lostinseganet
Aug 6, 2005, 06:40 PM
On 2005-08-06 13:22, Rubesahl wrote:
I think most of us agree that Caves what's most annoying is the design and over all, it's LENGNTH, it seems forever... like a neverending spiral. You finish Caves 1 and it's like "yay~ relaxing... wait... caves 3 is left ; __ ; "

That Ep3 soubdtrack is really good http://pso-world.com/images/phpbb/icons/smiles/anime1.gif I actually want the Ep2 soundtrack o.o Sadly the ep3 soundtrack has copy protection XD I can't rip it to the PC >_> plus I NEED to use the CD's player if I want to listen to it.

I have only heardthe advertments on the pso3 official site, but the music was great. I may try to get that disk where did you get it and how much did it cost?

_Tek_
Aug 6, 2005, 10:48 PM
Yeah if sonic team tries to pull that "room & hallways" design on us again I'm gonna go and shove them in a very complex maze for many many months. In PSO, the only level sthat didn't have that repeational design were forest and CCA. Everything else was horrible. I wan total variation for every room in PSU.

NotoriousZ
Aug 7, 2005, 01:15 AM
What am I afraid of? Glitches or AR codes that can't be fixed/patched on the PS2 version.



<font size=-1>[ This Message was edited by: NotoriousZ on 2005-08-06 23:16 ]</font>

therealAERO
Aug 7, 2005, 02:26 PM
When I played PSU at e3 the camera was controlled with the second analog stick. You could circle the camera around your character. I don't think there was a camera reset thing... Also the only items we could pick up(couldn't even look at...no menu yet) were some kind of nut. I wish I could remember what it was called. It was in a neon greenish container.

Also everything listed so far I fear...I didn't before, but now thanks to you guys I wonder...

Since the trailer is in english and it was probably shown in japan(on their site I don't know) I'm guessing they will have multiple language option. If so I give a big middle finger to the US release and am going to import this the day it comes out. Unless its a simultaneous release ^_^

Rubesahl
Aug 7, 2005, 04:51 PM
On 2005-08-07 12:26, therealAERO wrote:
If so I give a big middle finger to the US release and am going to import this the day it comes out. Unless its a simultaneous release ^_^



Precisely my thought. I don't really care if I have to buy the game twice to be able to play with my friends, I already did it once... This holiday season is gonna be reaaaallly fun ^_^

MechGryphon
Aug 7, 2005, 09:24 PM
I'm afraid of no team/clan feature with teamchat. >.<

lostinseganet
Aug 8, 2005, 11:23 AM
On 2005-08-06 12:44, ColonD wrote:
I have one through three episodes music on MP3 (Thank you internet! XD) I also know a site that can email mp3s, but it takes forever. O.o So, anyone have a favorite they want?

And I'm glad they have rappies. Any word on rare monsters or converting enemy parts? I loved those features in the game.


The official epsoide 3 website has a few musical scores on it. The best one is the very first one that plays. Let the winds blow. Are those promotional songs available for download?

ColonD
Aug 8, 2005, 06:22 PM
On 2005-08-08 09:23, lostinseganet wrote:

The official epsoide 3 website has a few musical scores on it. The best one is the very first one that plays. Let the winds blow. Are those promotional songs available for download?

I beleive I found them on a PSO fan site... where you could download them if you were a forum member.
I was a member a while, but they started getting pretty tense all the time, not my ideal forum community you could say.
Try Google searching PSO tavern.


Might as well put a fear: Not being able to use my made character offline. Sure, Eth-whatever is cuter then Ash, but he certainly isn't a chibi albino Solo.



<font size=-1>[ This Message was edited by: ColonD on 2005-08-08 16:26 ]</font>

Kupi
Aug 8, 2005, 08:01 PM
I'm scared that techs aren't going to be balanced with physical attacking. In PSO's endgame, attack tech TP efficiency was laughable compared to what you could get out of support techs and melee attacks.

I'm also worried that we're going to wind up with something similar to the "learn everything" tech system of PSO. One Force can cast every single Technique in the game at the highest level of power, and one Hunter or Ranger can cast almost every technique midway up the chain. Where's the specialization in that? There needs to be some limitation on how many Techs your character can know and how powerful they can get besides blanket level caps.

InfinityXXX
Aug 8, 2005, 09:24 PM
On 2005-08-08 18:01, Kupi wrote:
I'm scared that techs aren't going to be balanced with physical attacking. In PSO's endgame, attack tech TP efficiency was laughable compared to what you could get out of support techs and melee attacks.

I'm also worried that we're going to wind up with something similar to the "learn everything" tech system of PSO. One Force can cast every single Technique in the game at the highest level of power, and one Hunter or Ranger can cast almost every technique midway up the chain. Where's the specialization in that? There needs to be some limitation on how many Techs your character can know and how powerful they can get besides blanket level caps.


Yup i agree with you. I adressed that in my post on this topic. Its just that the biggest thing I hated about pso was how the Force class was.

Though they were stronger but lets say you've previously played as a Hunter or Ranger and have all spells for you Hunter and Ranger, you wouldn't be seeing anything "new" if you play as a Force except for grants and megid.(there was nothing unique about reverser). Also, you wouldn't even see grants and megid until your force gains a good amount of lvs. Because of this I've never like the Force class. I just used them as a challenge.

There really was just no "need" to play as a Force in my opinion. Support forces are nice but c'mon, in parties you really could do w/o a Force.

I know i'm a bit wrong for comparing the 2 but in Ragnarok Online I loved how Acolytes(equivalent to support force) were needed. I loved how they blanced the classes out as well.

*gets on knees and prays*
Ooooh mighty sonic team, please make the classes balanced.

Sharkyland
Aug 8, 2005, 10:07 PM
I hope the story is good. x.x Wait, if the story is good then I would want to make a PSU comic.

ARRGH!!!

Eihwaz
Aug 9, 2005, 02:15 AM
I'm really not worried at all about the soundtrack. I totally loved the soundtrack for Ep1/2, and the one theme that keeps recurring in the trailers seems fine, if a tad melodramatic.

As long as the music is as good as what already exists in Ep1/2, I'll be pleased as punch.

Getintothegame
Aug 9, 2005, 03:15 AM
I'm TERRIFIED that too much will be different from PSO. Soundtrack being one.

I've been around PSO for so long now, it seems like an every day thing. I want it to be like that for PSU too.

Flame
Aug 9, 2005, 06:53 PM
I hope they get rid of useless combos that were easily interupted in PSO. (for instance, the claw's final combo.) Also, In a preview video there was a segment where ethan was hacking at this pink/purple plant monster. He hacked three times, then got knocked down, he got up and hacked some more before getting knocked down again. I really hope the gameplays not alot like this. Finally, I hope they make the vehicals more than a gimmick.

cp99
Aug 9, 2005, 11:19 PM
My worst fear is that I wont have PS in time for the release. I have bought every phantasy star online game since the import on the dreamcast.

Rubesahl
Aug 10, 2005, 06:43 AM
Yeah I don't want Ep 1 & 2 to happen again... That small delay was like a kick in the crotch... It was supposed to be in August and the delayed it to September right?

I really don't want the import to be delayed after the holiday season... Cause I wouldn't be able to play non-stop the first days I get it ;_;

cp99
Aug 10, 2005, 01:13 PM
It would be nice if I some how magically had the time to play phantasy star that I used to.

Does anybody know the payment plan, if its just the hunters liscense systm again?



<font size=-1>[ This Message was edited by: cp99 on 2005-08-10 11:15 ]</font>

PhruitBaskit
Aug 10, 2005, 06:51 PM
As a ranger, I'm worried that they will cut RARE guns off short. It kind of scares me to think of a Phantasy Star without my firepower (which I lost in an LSOD, stupid hackers).

_Tek_
Aug 10, 2005, 08:45 PM
I'm afraid there will be no item transfer system. Since there's going to be no offline mode or offline multiplyar, you can't switch items that way. I'd hope that have a little menu where you could exchange items between your characters, but if that doesn't happen I'll just find another mature intelligent player to hold items while I change characters.

cp99
Aug 10, 2005, 08:59 PM
I still think thats incredibly stupid, no offline mode that is.

Rubesahl
Aug 10, 2005, 09:43 PM
I don't see anything bad with it. Pretty much all other MMORPGs are like that O_o

DarK-SuN
Aug 11, 2005, 12:24 AM
PSU will have an offline mode, it'll just be completly seperate from the online mode.
Offline is to follow a storyline, online is to play with friends and an extension of the offline storyline; best choice they could have made, because PSO's offline mode was pretty limited since they couldn't have certain specific things happen since it was your character, not a story specific character.

Rubesahl
Aug 11, 2005, 03:26 PM
On 2005-08-10 22:24, DarK-SuN wrote:
PSU will have an offline mode, it'll just be completly seperate from the online mode.
Offline is to follow a storyline, online is to play with friends and an extension of the offline storyline; best choice they could have made, because PSO's offline mode was pretty limited since they couldn't have certain specific things happen since it was your character, not a story specific character.




Precisely, and what do you say of PSO cutscenes O_o;; they're hardly dramatic lol And WHY does it have to fade in and out when a npc that 'fainted' stands up? XD (Ash in first offline quest http://pso-world.com/images/phpbb/icons/smiles/anime2.gif; ) They just had to be lazy and not program a standing up animation. The whole game is built on the same concept basically http://pso-world.com/images/phpbb/icons/smiles/anime2.gif

PhruitBaskit
Aug 12, 2005, 05:09 PM
I am also afraid that there will be no multiplayer offline.

Flame
Aug 12, 2005, 09:03 PM
well, brace yourself because there probably wont be. Offline is devoted to the single player story driven game, as sonic team has stated many times before.

Getintothegame
Aug 12, 2005, 09:30 PM
The hacker issue is another thing I have worried about. What if they don't patch this game regularly?

Thalui89
Aug 13, 2005, 02:05 PM
im most afraid that psu will start to fall as quick as psobb has, if ST actually maintain it often then it mite actually stand a chance

Rubesahl
Aug 13, 2005, 02:10 PM
On 2005-08-13 12:05, Thalui89 wrote:
im most afraid that psu will start to fall as quick as psobb has, if ST actually maintain it often then it mite actually stand a chance




I think the main reason BB has fallen as fast as it did is because it's basically the same game we've played for years with new stuff that after you see'em once, it's not that exciting as a new game. I REALLY hope they update as often as they say they're going to, that'll really attract new and old players alike. I admit that lack of new content is something I'm afraid of... and without HDD use, I hope they keep things varied and fun. Though just with the vehicules you have a lot of new stuff there that they can do http://pso-world.com/images/phpbb/icons/smiles/anime1.gif

adamgnome104
Aug 13, 2005, 03:46 PM
I'm afraid of Sonic Team in the US and EU not... being nice to it. :/

You know what I mean...not updating it and having stupi d updates that the Japanese players already have and stuff.

It would be nice to have the servers connected, the Japanese players are more nicer than the English one's I've met. (From random games that is though...)>_<

<font size=-1>[ This Message was edited by: adamgnome104 on 2005-08-13 13:47 ]</font>

Omega_Nova
Aug 13, 2005, 11:21 PM
My fears?

Unbalanced gameplay:
Anybody recall being a Force in Ultimate Ruins of PSO dreamcast Ver.2? I'm scared of that happening again...

techs/weapons:
I don't like how this whole having to equip a weapon thing is working so far, perhaps I'm just being bitter about TP being replaced with PP but the Weapons having limited use thing sounds like a really bad FF8 idea.

International community:
Hope that there will be an international community in place.

Nai_Calus
Aug 14, 2005, 12:08 AM
I'm afraid of another retarded team system like PSOBB's.

Also afraid of BB's lack of server linkage. No international == No good.

Not really afraid of it because I'm expecting it, but it probably won't live up to the PS name.

I'm afraid there won't be any girly robes for the boys to wear. http://pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

That there will only be female newmans and male beastmen. -_-;

That the music will suck like 90% of PSO's. XP

Omega_Nova
Aug 14, 2005, 09:22 AM
PSOBB's team system definitly didn't help BB, the whole "Gain access to stuff through points" thing was really bad, there is no doubt in that. The fact that teams were not kept to small groups of friends didn't help.

One of the main reasons I never played BB was because in the short time I was on there everything was focused on team politics. I believe 100% Ownage was in a fight with Brotherhood, really it turned me off from BB altogether.

Nash
Aug 14, 2005, 10:50 AM
One thing I just noticed from the current PSU gameplay clips is that it doesn't display the enemy name or attributes for who you are targetting.

Hope they plan to put that in there.

Nai_Calus
Aug 14, 2005, 11:41 AM
On 2005-08-14 07:22, Omega_Nova wrote:
PSOBB's team system definitly didn't help BB, the whole "Gain access to stuff through points" thing was really bad, there is no doubt in that. The fact that teams were not kept to small groups of friends didn't help.

One of the main reasons I never played BB was because in the short time I was on there everything was focused on team politics. I believe 100% Ownage was in a fight with Brotherhood, really it turned me off from BB altogether.



Yep. That's what turned me off BB completely. I was in Brotherhood, and that whole BS mess just completely threw me off it.

Here's hoping that PSU, at least, will contain nothing of the sort.