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xhotsizzelx
Sep 14, 2005, 06:36 PM
Hi I play xb offline and I was wondering if anyone knew what exactly to give a humar mag starting at still in the MAG stage I want to get pow really high thanks for reading.

JODDY
Sep 14, 2005, 06:41 PM
Have you looked at the guides. There's a bunch of guides here that you should check out.

All I can tell you is that mates raise power and fluids raise mind. I'm not much of a mag raiser.

Ketchup345
Sep 14, 2005, 06:43 PM
It is best to have at least some DEX, most people prefer in the 50s area.

So start with Antidote. At level 35 or so, then you may want to add POW. POW is generally added using *mates.

http://www.pso-world.com/sections.php?op=listarticles&secid=141



<font size=-1>[ This Message was edited by: Ketchup345 on 2005-09-14 16:43 ]</font>

Delfi
Sep 15, 2005, 01:25 AM
In my opinion dex is a waste of space on a hunter mag.

Mag dex+2 = Charcacter ATA+1
Mag Pow+1 = Character ATP+2 (perfect for hunters)

Check out the mag feeding guides on this site.

aclors
Sep 15, 2005, 05:52 AM
On 2005-09-14 23:25, Delfi wrote:
In my opinion dex is a waste of space on a hunter mag.

Mag dex+2 = Charcacter ATA+1
Mag Pow+1 = Character ATP+2 (perfect for hunters)

Check out the mag feeding guides on this site.



Maybe, if you are more of a sword/slicer person. However, I love using mechguns and in that case DEX is imperative. I know my mag could be better, but it's 15/121/64/0. I could've redone it with no DEF increase, but it's enough for my purposes.

Ketchup345
Sep 15, 2005, 12:08 PM
On 2005-09-14 23:25, Delfi wrote:
In my opinion dex is a waste of space on a hunter mag.

Mag dex+2 = Charcacter ATA+1
Mag Pow+1 = Character ATP+2 (perfect for hunters)

Check out the mag feeding guides on this site.

HUnters get a high enough amount of ATP. ATP is wasted if they don't hit anything, which the ATA is needed for. ATP also can be gotten from Materials, ATA doesn't have Materials (GC/XBox/BB).
Sure you could just use something like a 5/195/0/0 Mag, but you would have to use more God/Arms than normal, meaning you have less slots for other units (such as Cure/* or Resist/* or */HP units).

DEX is only truely wasted on a pure casting Mag. But even then some say that you should go with 5/0/45/150 so that you may get some use out of Geist type specials.

If anything, RAngers are the ones who need more ATP on their Mags.

<font size=-1>[ This Message was edited by: Ketchup345 on 2005-09-15 10:10 ]</font>

Longtime_play
Sep 15, 2005, 12:30 PM
maybe so but, in terms of mags and units, it is better to have power on your mag rather than pow.

I came to this conclusion by looking at how much of an increase units do, when looking at pow and dex.


If you put 195 on a mags dex, you get a ata boost of nearly 100 ata

if you put 195 on a pow mag you get nearly 400 atp

thats a ratio of 1ata to 4power, when putting stats on a mag.


If we look at unit boosts,
in a maximun unit (god unit) of pow you get a boost of 50 pow,

yet in a maximum unit (god unit) of dex you get a boost of 15 ata.

If you use the same ratio that i used with the mag (1 to 4) then that proves that you should have a 60 atp boost to make god power units as valuable as god arm units.

Therefore this proves (in a way not very well explained) that you should put power on your mag not neccesarily ata. It is more efficient to add ata by using god arm units instead of lumping all your mags levels with ata.

This does not mean that you should not put any ata on your mag but, to be most efficient, give power priority.


That was a post and a half http://pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Ketchup345
Sep 15, 2005, 12:59 PM
You get better stats, but you don't take into account that the ONLY other way to gain ATA is through units and leveling. I can often think of ways t use armor slots, and ATA levels up at most .75 per level.

It may be more efficient to use God/Arms for ATA over your Mag, but you lose too much.

And I agree, don't go with too much on DEX, unless you never want to use God/Arms. 50-60 is fine for HUnters, not like they'd be a whole lot less useful in battle.

Also don't forget you have POW Mats available, but there are no DEX Mats.

<font size=-1>[ This Message was edited by: Ketchup345 on 2005-09-15 11:04 ]</font>

DezoPenguin
Sep 15, 2005, 02:44 PM
On 2005-09-15 10:59, Ketchup345 wrote:
Also don't forget you have POW Mats available, but there are no DEX Mats.

<font size=-1>[ This Message was edited by: Ketchup345 on 2005-09-15 11:04 ]</font>


I miss Hit Materials almost as much as I do State/Maintenance. *sniffle* *weep* *sob*

aclors
Sep 15, 2005, 03:39 PM
On 2005-09-15 12:44, DezoPenguin wrote:


On 2005-09-15 10:59, Ketchup345 wrote:
Also don't forget you have POW Mats available, but there are no DEX Mats.

<font size=-1>[ This Message was edited by: Ketchup345 on 2005-09-15 11:04 ]</font>


I miss Hit Materials almost as much as I do State/Maintenance. *sniffle* *weep* *sob*




Man, you are so right! State/Maintenance pwned!

Anyway, you also have to consider that while you maybe be able to get more ATP out of a mag than ATA, ATA is much more valuable in Ult. because it's so much harder to hit enemies. Plus, an almost 100 ATA boost is much more significant in ATA than a 400 ATP boost in ATP.



<font size=-1>[ This Message was edited by: aclors on 2005-09-15 13:40 ]</font>

Delfi
Sep 15, 2005, 05:06 PM
On 2005-09-15 12:44, DezoPenguin wrote:

I miss Hit Materials almost as much as I do State/Maintenance. *sniffle* *weep* *sob*




==== make yourself an android - automatic state maintenance wooo hooo !

Ketchup345
Sep 15, 2005, 05:22 PM
On 2005-09-15 15:06, Delfi wrote:
==== make yourself an android - automatic state maintenance wooo hooo !

Androids can still be shocked, frozen, slowed, and confused.
They are only immune from paralysis and poison.

Longtime_play
Sep 16, 2005, 10:25 AM
On 2005-09-15 15:22, Ketchup345 wrote:


On 2005-09-15 15:06, Delfi wrote:
==== make yourself an android - automatic state maintenance wooo hooo !

Androids can still be shocked, frozen, slowed, and confused.
They are only immune from paralysis and poison.



Slowed?
I dont have much experience with androids but have a lv50 RAcaseal. When she fights dark falz she has never been slowed down, also i played with a HUcast today and he wasnt slowed either.



It may be more efficient to use God/Arms for ATA over your Mag, but you lose too much.


i understand this but as you say later i dont think that it is essensial to have lots of ATA on a mag for hunters.



100 ATA boost is much more significant in ATA than a 400 ATP boost in ATP.


This isnt true in my view.
If you are level 1 and have this mag then you would breeze it with 400 more atp, becaus ethe amount of ata you have is sufficient at this stage. If you had 100 more ata, this wouldnt change damage and would be a slower method of doing the same thing.

I understand your point, but when you are at level 110 in ult, i would say that it is a much better method to have 300 more atp and 25 ata on your mag than loosing all that atp for some extra ata. If you dont have this 300atp extra then you'll probably hit 90% of the time, but you wont be able to do any melee damage over 100, and that, is not enough to kick behind in ult.

<font size=-1>[ This Message was edited by: Longtime_play on 2005-09-16 08:39 ]</font>

Fanta
Sep 16, 2005, 10:49 AM
On 2005-09-14 16:36, xhotsizzelx wrote:
Hi I play xb offline and I was wondering if anyone knew what exactly to give a humar mag starting at still in the MAG stage I want to get pow really high thanks for reading.



The easiest power mag to make is 14/186/0/0, you simply feed it only monomates. However DEX is quite important. Id suggest 50 Dex in a MAG with stats of 5/145/50/0.

To get 5/145/50/0
Feed Antidotes till DEX=50
Then feed Monomates/Dimates till lv 200

aclors
Sep 16, 2005, 04:35 PM
On 2005-09-16 08:25, Longtime_play wrote:


100 ATA boost is much more significant in ATA than a 400 ATP boost in ATP.


This isnt true in my view.
If you are level 1 and have this mag then you would breeze it with 400 more atp, becaus ethe amount of ata you have is sufficient at this stage. If you had 100 more ata, this wouldnt change damage and would be a slower method of doing the same thing.

I understand your point, but when you are at level 110 in ult, i would say that it is a much better method to have 300 more atp and 25 ata on your mag than loosing all that atp for some extra ata. If you dont have this 300atp extra then you'll probably hit 90% of the time, but you wont be able to do any melee damage over 100, and that, is not enough to kick behind in ult.

<font size=-1>[ This Message was edited by: Longtime_play on 2005-09-16 08:39 ]</font>


You might be able to breeze through Normal but you would get to Ult. at a lower level than the usual, where the ATA would be direly needed. Anyway, making a mag that boosts your ATA by almost 100 is very difficult and not worth it anyway. I was just making a supposition. However, on HUcast (which I use) it wouldn't be all that bad. http://pso-world.com/images/phpbb/icons/smiles/icon_razz.gif