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View Full Version : how should a sato be raised



Crokar
Sep 21, 2005, 04:41 PM
what would be best way a sato for HUmar

Dana
Sep 21, 2005, 05:00 PM
IMO
5, 145, 50, 0
5, 149, 41, 0
5, 125, 70, 0

With manly color!

PJ
Sep 21, 2005, 06:25 PM
It depends what units you're gonna put on the HUmar

If Arm units, have around 160-170 Power, unless you want to mix in some Mind stat for it (Since no mag really needs so much power) if Power units, 30-40 Dex on the mag

Crokar
Sep 21, 2005, 07:36 PM
well as of now its still a varaha with

17 def
25 pow
26 dex
25 mind

i use magic alot against the creatures in ult.



<font size=-1>[ This Message was edited by: Crokar on 2005-09-21 17:37 ]</font>

Shiva91
Sep 21, 2005, 07:43 PM
On 2005-09-21 17:36, Crokar wrote:
well as of now its still a varaha with

17 def
25 pow
26 dex
25 mind

i use magic alot against the creatures in ult.



<font size=-1>[ This Message was edited by: Crokar on 2005-09-21 17:37 ]</font>


Well in order to make sato def + dex has to = Pow + mind. (i forget which class/ID you need) http://pso-world.com/images/phpbb/icons/smiles/anime2.gif

but you COULD go for 50/50/50/50 pretty balanced and even though def isn't really needed on a mag, it wouldn't hurt in the end. less damage when meleeing http://pso-world.com/images/phpbb/icons/smiles/icon_wink.gif



<font size=-1>[ This Message was edited by: Shiva91 on 2005-09-21 17:44 ]</font>

PJ
Sep 21, 2005, 07:45 PM
On 2005-09-21 17:43, Shiva91 wrote:
but you COULD go for 50/50/50/50 pretty balanced and even though def isn't really needed on a mag, it wouldn't hurt in the end. less damage when meleeing http://pso-world.com/images/phpbb/icons/smiles/icon_wink.gif


Actually, that mag wouldn't work for any class... EXCEPT a HUmar, which is where I think this type of mag really shines. That is, until you've levelled up the HUmar enough to have maxxed MST, where you might want to raise a second mag.

AxelgearVII
Sep 21, 2005, 08:26 PM
Ill use this topic to ask my own question...I recently raised a mag to level 99 with the intention of creating a sato. I messed up and overfed its dex into level 100. Its stats after that were 5/50/46/0. So I figured that if I could get the def+dex=pow+mind again it would be alright. So I fed its power up to 51 and had a whitill FOmarl friend feed it, but it still didnt transform into a Sato. Any suggestions?

Lileya01
Sep 21, 2005, 08:34 PM
On 2005-09-21 18:26, AxelgearVIII wrote:
Ill use this topic to ask my own question...I recently raised a mag to level 99 with the intention of creating a sato. I messed up and overfed its dex into level 100. Its stats after that were 5/50/46/0. So I figured that if I could get the def+dex=pow+mind again it would be alright. So I fed its power up to 51 and had a whitill FOmarl friend feed it, but it still didnt transform into a Sato. Any suggestions?



If your mag didn't turn at lvl102 is cause epI&II mags can only evolve at every 10 lvls after lvl100. Besically, if you wanna "save" that sato, you'll have to turn it at lvl110 with the following stats :

5/55/50/0

AxelgearVII
Sep 22, 2005, 09:19 AM
On 2005-09-21 18:34, Lileya wrote:


On 2005-09-21 18:26, AxelgearVIII wrote:
Ill use this topic to ask my own question...I recently raised a mag to level 99 with the intention of creating a sato. I messed up and overfed its dex into level 100. Its stats after that were 5/50/46/0. So I figured that if I could get the def+dex=pow+mind again it would be alright. So I fed its power up to 51 and had a whitill FOmarl friend feed it, but it still didnt transform into a Sato. Any suggestions?



If your mag didn't turn at lvl102 is cause epI&II mags can only evolve at every 10 lvls after lvl100. Besically, if you wanna "save" that sato, you'll have to turn it at lvl110 with the following stats :

5/55/50/0



Thanks http://pso-world.com/images/phpbb/icons/smiles/anime1.gif

Nohra
Sep 22, 2005, 03:46 PM
Only Sato setups I'd recommend are:
5/145/50/0 and
5/125/70/0

If you want Mind, I'd personally go with a Nidra, bit easier to raise.

PJ
Sep 22, 2005, 03:52 PM
On 2005-09-22 13:46, Nohra wrote:
Only Sato setups I'd recommend are:
5/125/70/0

No class needs even close to that much Dex

Unless you're making a Robochao.

Nohra
Sep 22, 2005, 04:09 PM
On 2005-09-22 13:52, SUPAH_CHAO wrote:


On 2005-09-22 13:46, Nohra wrote:
Only Sato setups I'd recommend are:
5/125/70/0

No class needs even close to that much Dex

Unless you're making a Robochao.



I use 5/125/70/0 on my lower level characters. My two HU droids use them right now, in addition to two G/P, a G/A, and a G/B. I can hit anything in Ult fairly easily.

It's also quite useful if you have, say, armor that doesn't have four slots in it yet, or you lack the God units for said four slots.

Oni140
Sep 22, 2005, 05:48 PM
It's dependant on how you want your HUmar; first off, choose a color you like. Then choose the biggest stat boosts. If you want a balanced one here's a suggestion:

All Stats: 50

If you want more POW boost than MIND than this is an example:

POW: 51
DEF/DEX: 50
MIND: 49.

Its all dependant on how you want it. My FOmar's Devil's Wing is all 50s with 51 POW and 49 DEX. Hope this helps ^_^"

Nohra
Sep 22, 2005, 07:15 PM
On 2005-09-22 15:48, Oni140 wrote:
It's dependant on how you want your HUmar; first off, choose a color you like. Then choose the biggest stat boosts. If you want a balanced one here's a suggestion:

All Stats: 50

If you want more POW boost than MIND than this is an example:

POW: 51
DEF/DEX: 50
MIND: 49.

Its all dependant on how you want it. My FOmar's Devil's Wing is all 50s with 51 POW and 49 DEX. Hope this helps ^_^"



Def on a MAG is useless, really. You're better off putting those points into POW and using fewer power mats and more defense mats.

Oni140
Sep 22, 2005, 10:00 PM
Well I hate mag raising; it's very tedious for making new mags for long-time use characters. Unfortunately that was my last Heart of Devil *sob sob*



<font size=-1>[ This Message was edited by: Oni140 on 2005-09-22 20:01 ]</font>

Crokar
Sep 22, 2005, 11:54 PM
i went with

def 18
pow 124
dex 33
mind 25