KodiaX987
Nov 14, 2005, 08:14 AM
If you clicked on this topic because you bought land and disagree with my statement, you should reconsider the reason why you're on a gaming forum in the first place.
To the rest of you: Plots are for CHUMPS!
It's the new trend. A game, no matter its type, must have a story. Any story. Any story that is even remotely possible with 0.0001% probability and involves less than 15 blatant Deus ex Machinas.
You know, if this was a RPG, I would've said all right, OK, fine, I can get along with it. I even kept my cool despite the completely futility of giving a plot to fighting games like Dead or Alive and King of Fighters. If you know the plot of these games by heart, knock yourself on the head with a sledgehammer to forget about it as soon as possible. I did my part already, so contribute.
But what do I see upoin downloading Albatross18?
A story.
Yes, a story! A plot!
I'M PLAYING A GOD DAMNED GOLF GAME!!!
And it's not just any plot, no! It involves a demon, and dark energy, and the hero had to send a ball of light energy through the hole of dark energy, but he couldn't manipulate the ball with his bare hands! Gasp! So what does he do? Our mega-brave hero, in a stroke of genius that would've made Einstein wet his pants, decided to take a club and swing the ball into the hole! Pow! Now THAT is a hero! And thus the people of the land made a game that reproduced this same goal, in honor of this blessed hero that--
OK, I can't do this. I really can't. I feel stupider with every word of this story I type. But I think you folks get it. Those who don't, now is a good time to apply Darwin's Law of Evolution. You'd do me a great favor.
Back in my time, we didn't need plots. The point of the game was to get from point A to point B and shoot everything that dared have even the smallest, sacrilegeous beginning of the thought to block your way. The manual said only this: "Beat the end boss or everyone dies." That's it. Football game? "Win the game." Golf game? "Get the lowest score." Even the legendary game Outrun was too sexy for a plot. The manual said "We're putting you in the seat of a super-expensive, super-fast car. So drive like the wind you lucky sunnuvabitch."
I challenge anyone in this time and age to create a game that purposely has no plot or backstory. I can guarantee that he will explode in less than two weeks.
To the rest of you: Plots are for CHUMPS!
It's the new trend. A game, no matter its type, must have a story. Any story. Any story that is even remotely possible with 0.0001% probability and involves less than 15 blatant Deus ex Machinas.
You know, if this was a RPG, I would've said all right, OK, fine, I can get along with it. I even kept my cool despite the completely futility of giving a plot to fighting games like Dead or Alive and King of Fighters. If you know the plot of these games by heart, knock yourself on the head with a sledgehammer to forget about it as soon as possible. I did my part already, so contribute.
But what do I see upoin downloading Albatross18?
A story.
Yes, a story! A plot!
I'M PLAYING A GOD DAMNED GOLF GAME!!!
And it's not just any plot, no! It involves a demon, and dark energy, and the hero had to send a ball of light energy through the hole of dark energy, but he couldn't manipulate the ball with his bare hands! Gasp! So what does he do? Our mega-brave hero, in a stroke of genius that would've made Einstein wet his pants, decided to take a club and swing the ball into the hole! Pow! Now THAT is a hero! And thus the people of the land made a game that reproduced this same goal, in honor of this blessed hero that--
OK, I can't do this. I really can't. I feel stupider with every word of this story I type. But I think you folks get it. Those who don't, now is a good time to apply Darwin's Law of Evolution. You'd do me a great favor.
Back in my time, we didn't need plots. The point of the game was to get from point A to point B and shoot everything that dared have even the smallest, sacrilegeous beginning of the thought to block your way. The manual said only this: "Beat the end boss or everyone dies." That's it. Football game? "Win the game." Golf game? "Get the lowest score." Even the legendary game Outrun was too sexy for a plot. The manual said "We're putting you in the seat of a super-expensive, super-fast car. So drive like the wind you lucky sunnuvabitch."
I challenge anyone in this time and age to create a game that purposely has no plot or backstory. I can guarantee that he will explode in less than two weeks.