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Skorpius
Feb 22, 2006, 11:40 AM
1 : Super Mario Bros. (NES)
Being the flagship title of the Nintendo Entertainment System, this game single handedly revived home console gaming in the mid-80's. The iconic main character and simplistic, yet addictive, gameplay would later influence games from then on, and continue being a symbol of gaming for decades.

2 : Grand Teft Auto III (PS2)
The GTA series started out somewhat unpopular, growing a little more into the light as the series continued. It was when GTA III was released did the series skyrocket into stardom, becoming infamous among parents and anal-retentives. Addicting, and controversial gameplay made this a staple for any video game library, and is well known even outside of gaming circles.

3 : Super Mario 64 (N64)
The flagship title for the N64. Changing the formula for the Mario universe was a risky, but necessary manuver, and Nintendo hit it on the nose. The entire format of gameplay for Mario 64, different dynamic stages of exploration with several different collectables, has been seen in many subsequent games such as Banjo-Kazooie, and Vexx. It's obvious that this was one of the most influential games of the 3D era.

4 : Legend of Zelda: Ocarina of Time (N64)
After Super Mario 64's popularity started to die down, Nintendo released another smash hit. Another breakthrough in 3D gaming, being reletively new to mainstream console games, was being shaped with N64. OoT was also another risky, but necessary, switch of gameplay to an old classic. The introduction of such styles game OoT a fresh, new feel but also retained some ofthe classic charm of the series. Definately the one game that influenced other third-person action/adventure games.

5: Doom (PC)
Doom is most definately one of the champs of the video game relm. If you're into first-person shooters, it's also one of the games you SHOULD have played as a kid, sort of a "right of passage". Very simplistic design, yet very addicting, Doom not only brought the first-person shooter genre into the faces of so many, but also brough the multiplayer, the level modifications, free distribution, and so many other elements that made this game so widely popular. Not only was the player base so great, but the game, itself, was a target of controversy, making it even more popular because it was so.

5 : Quake (PC)
idSoftware hit it again with Quake. When the internet was just starting to mature, becoming more interconnected among more users than before, id Software realized that the future of competitive gaming lay with the Internet. Quake was the first game whose multiplayer could be played against many people on the Internet rather than with only three other people on a local network, and thus throwing Quake, and especially id Software, into the halls of the greats.

6 : Goldeneye 007 (N64)
In 1997, the FPS genre got a major kick to ht the balls. Goldeneye 007 took a great Bond movie, and turned it into a great FPS, showing that shooting up a room of creatures and running to the goal wasn't the most important thing in the world. Objectives and stealth was introduced, giving a facelift of fresh to the genre, and changing it forever. Allbeit that its multiplayer was a little lacking compared to Quake, but it was great for console gamers. The N64's four port system allowed 4 friends to shoot out each other in four corners of a televeision, screaming STOP LOOKING AT MY SCREEN and having a grea ttime.

7 : Final Fantasy 7 (PSX)
The first RPG to ever use 3D modeling and FMV cuscenes to tell a story of great magnitude that touched the hearts of gamers everywhere. It's the one game that stands out in the FF series, the most popular RPG, and the probably the one game with the WORST fanboy base ever. This is the only Final Fantasy game to recieve constant expanstions to its universe (aside from FF:XI) and will probably continue to grow as time goes on.

9 : Tetris (Gameboy)
The GameBoy's flagship title. This game, along, recieved so much attention (aside from it's controversy with copyright) that it's seen as a classic in the eyes of gamers. The addicting puzzle game sucks you right in, and does not let you out until you hear that buzz, and the little fanfare of failure hits you right in the face. Spawning more clones and releases among many systems, and by many names and alterations, Tetris became THE game every other subsequent puzzle game has wanted to be.

10:Super Mario Kart (SNES)
Racing games are racing games. There's really nothing different about most of them, even back in the days of the SNES. Granted, there are a few upgrades to the genre as time went on, but nothing as majorly ground breaking as KART RACING has come along. Mario Kart became another MUST HAVE in the SNES library. The entire idea of kart racing, and the elements used within it, are also seen in many subsequent games, directly influencing the racing genre and spawning a huge subgenre with just one title.



<font size=-1>[ This Message was edited by: Skorpius on 2006-02-22 14:29 ]</font>

Shadowpawn
Feb 22, 2006, 11:54 AM
A lot Nintendo titles...Sega gets no love. v.v

TheOneHero
Feb 22, 2006, 01:14 PM
On 2006-02-22 08:54, Shadowpawn wrote:
A lot Nintendo titles...Sega gets no love. v.v



Sega raped itself in the early years.

One example:

"Hey, I got a great idea."

"Hmm?"

"Let's release the 32X, and charge like, 500$ dollars for this little add-on with only five or so games and cause it to hardly work!"

"BRILLIANT!"

Speaking of which, I wish my brother hadn't have sold his 32X. =/

Atayin
Feb 22, 2006, 01:27 PM
I'm not so sure that GTA 3 should be at #2. Sure, it's influenced a lot of games since its release with the go anywhere, free city roam type of idea... But Mario 64 started that. GTA 3 was very controversial and influential because of its popularity, despite other games having very similar formats, just not in a vulgar, violent and modern setting. It certainly should be on the list because of all of the other companies that have tried to make similar games, capitlizing on it's success, but should it be at #2? I really don't think so.

And, where is Street Fighter? The father of all fighting games? Even if fighting games aren't as popular as they used to be, don't we still hear "HADOKEN!!" sometimes? Everybody knows Hadoken http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif Street Fighter has influenced games, anime, movies and then some.

Ocarina of Time was fantastic and influential... but The Legend of Zelda for NES was definately much more influential. It was the first adventure game of it's kind and calibur. And if you want to go really far back... ADVENTURE for Atari may have been even more influential then Zelda, being the very first game of it's kind, period.



And shouldn't Mario 64 be at #1? Here's why I think so.

Super Mario Brothers influenced Mario 64, sure.. but it was just a platforming game. Lots of others followed, but think about Mario 64 for a second.

Analog Control: M64 made Analog Control the standard, which we see in every game now.

3D Graphics/3D world/Miyamoto's Dream (The World in a Box): Shigeru Miyamoto tried to create a virtual world for the first time with Mario 64. It had never been done like this. You could freely come and go where you wanted and interact with virual characters in a colorful, lifelike and 3 dimensional world. This has also become standard for almost any other game.

Mario 64 ultimately set a standard that we see in almost every console game now, with the exception of a few genres such as racing or puzzle games. Even RPGs use the things that Mario 64 was developed to flaunt. Nobody had ever played anything quite like it and after playing it, nobody wanted to go back.

Sony began to demand that companies who were liscensed to develop games on their hardware would make 3D games to compete. Countless games would have never existed otherwise. Megaman Legends is just one example. Classic characters everywhere began coming into 3D as a result of trying to keep up with what Mario 64 had started.

It's a great, well thought out list with a lot of good points, so I'm definately not putting you down. You're right about most of it. Just adding my 2 cents is all http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



<font size=-1>[ This Message was edited by: Atayin on 2006-02-22 10:30 ]</font>

roygbiv
Feb 22, 2006, 02:03 PM
If you are talking about influential... then Ultima Underworld probably should get some sort of mention.

" id Software programmer John Carmack has himself said that the engine used for Wolfenstein 3D was inspired by a technology demo of the first Ultima Underworld game."

Likewise sadly Ultima Online probably deserves some sort of mention for getting the mmorpg genre rolling.



Dune 2? Warcraft? Starcraft?

Diablo?

Ultima 7?

Atayin
Feb 22, 2006, 03:03 PM
The more I think about it, it'd be quite a challenge to make a very accurate top 10 most influential games list. Doing so would probably require a pretty moderate amount of research and a lot of it would boil down to general opinion. All things considered, I don't think that Skorp did so bad with his list. It'd be impossible to make a perfect top 10 list, or atleast I think it would be.

Madzozs
Feb 22, 2006, 03:10 PM
See this is why it's called "Skorps List". He can put whatever he wants on it. I looked at the list, and I think if I were to make one, it'd be very similar. The one thing I would definite add(from personal opinion), would be Ultima Exodus for the NES.

roygbiv
Feb 22, 2006, 03:25 PM
Ultima games... influential and totally underrated.

Atayin
Feb 22, 2006, 03:27 PM
Haha yeah. So, it was a good call changing the thread name to "Skorp's top 10". And, wow, I had completely forgotten about Ultima on the NES. Come to think of it, I've never even played it. I need to go give that a spin right now..

darthsaber9x9
Feb 22, 2006, 03:30 PM
Hmmm. I don't think you can cover everything with 10 games. So many genres, so many consoles.

Skorpius
Feb 22, 2006, 03:38 PM
I'm not so sure that GTA 3 should be at #2.
GTA was placed in the #2 spot because the original list I had was numbered in order of when I thought of them, and GTA had replaced what I was originally there.

<font size=-1>[ This Message was edited by: Skorpius on 2006-02-22 12:42 ]</font>

Atayin
Feb 22, 2006, 03:42 PM
Oh, I see. I was under the misconception that the numbers were as in say, 1st place, 2nd place and so on. My bad http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

In any case, GTA 3 has seriously been pretty influential. There have been a bunch of games based off of the same format, and I was extremely happy when they released a HULK game that lets you aimlessly run around and make crude weapons out of cars on your fists.. Throwing Hulk into a GTA style game is just genius.

They're making a Superman game now and it's supposed to be based on the past 60 years of the Superman comics. It'll be awesome if they follow the GTA format and you get to fly around aimlessly at sonic speed, shooting laserbeams out of your eyes for no particular reason. I'm not a big fan of GTA, but I sure am glad it's changed the way some games are made.

<font size=-1>[ This Message was edited by: Atayin on 2006-02-22 12:53 ]</font>

Skorpius
Feb 22, 2006, 03:47 PM
Ignore that. I posted too hasty and realized how mean it sounded.

HUnewearl_Meira
Feb 22, 2006, 03:58 PM
While I can agree with many of those, there are a few that I really just don't.

For starters, I don't know that Quake can be said to have done for the FPS genre what it did to even a similar degree that Doom did what it did. Doom took a backwoods, almost unheard of genre, and made it unreasonably popular, even without the help of free downloads over the internet, and is so popular even now that fan development of the game continues, well over a decade later. When compared to Quake... Well... I just never hear about anyone playing "Quake" anymore. Quake III, and now, Quake IV, but the original... It was a bit of a flash in the pan.

Also, Goldeneye... I just can't see myself to give it any sort of significant recognition. Perhaps it did give a few new elements to the genre, but I've gotta say, I played it, but I really didn't feel like it was giving me a new experience. You talk about the game having specific objectives and such, but even Doom wasn't without its puzzles and tasks that must be completed before the end of a stage could be reached. I'll grant you that Goldeneye offered specific objectives and stealth-tactics to a greater degree, but I can't justify that this wasn't just part of what the genre was progressing toward, anyway.


Concerning Zelda 64... Honestly, I don't think there was anything new about the game's gameplay at all. It was a great game, I can't deny that, nor would I even dare to, but it really doesn't seem to me like it was a change in format so much as a change in depth. It was really quite similar to Link to the Past in its use of two worlds linked by some property, and the only thing that really changed was the mode of graphics and the depth of cinematics.

Grand Theft Auto III... Certainly controversial, but I don't think it really had an impact on how games are made. If I had to think of one game whose violence changed the industry, it would be Mortal Kombat, which is, itself, responsible for Sega's creation of the ESRB and the rating of games.

I definitely agree with Super Mario Bros, though. That game, by itself, took a failed industry and brought it back to life, again.

I also think Final Fantasy VII might be higher up on the list. Beyond just holding a lot of firsts, and simply setting the standard for an entire genre, it was also solely responsible for taking an old, uniformly unpopular genre, and violently forcing it straight into the mainstream, almost overnight. There's a lot to be said about that.

One game I think is missing from here though, is Pac-man. Back in the early days of gaming, we had everything get started with Pong, but it was really Pac-man that took it from a technological curiosity to an addictive pass-time.

Lastly, I think Virtua Fighter deserves a place on any such list. The reason is this: Before Virtua Fighter, games just weren't in 3D. There were a few feeble experiments here and there, but it was never really done *right* until Sega stuck Virtua Fighter in arcades. That's your birthplace of 3D games, right there.

So yeah, that's my thoughts.

Kent
Feb 22, 2006, 04:17 PM
Over all, GTA3's biggest points of influence, were all the controversy and bad karma brought apon games and developers, for being so "offensive," and that, if anything, it's shown developers that you can make really, really crappy games, and they'll still sell well if you put in the right shock value.

Of course, this applies to other forms of media and art, as well. Most horror movies, for instance...

Charmander02
Feb 22, 2006, 04:35 PM
On 2006-02-22 08:54, Shadowpawn wrote:
A lot Nintendo titles...Sega gets no love. v.v



Yep thats the thing with nintendo, they release a few really good games and the rest are crap, or you can get them for another system.

I agree with most of the list, just the GTA, i never have really gotten into the series,and Mario 64 And Ocarina of time were reason enough to get N64.

Didnt see Halo up there though.

Atayin
Feb 22, 2006, 04:44 PM
There's a lot to discuss on this topic. It's pretty interesting and fun to disagree on because there are so many angles to come in at.

Meira, while you present a valid argument, I think that I have to say that I disagree with some of it. You're right about Quake, but Goldeneye did the same thing for FPS games that FFVII did for RPGs. We got way more depth and interesting ways to play instead of just piling up kills and body counts. Not to mention, it was the most amazing multiplayer mode of it's generation until Smash Bros. I've got great memories playing Goldeneye with my friends, and I still see it's influence in FPS games to this day. I'm not saying it's as significant as FFVII, but it's pretty important in the FPS genre.

As for Grand Theft Auto 3, sure.. Controversy was the main thing that reeled in the mainstream. I hate feeling like I'm defending this game, but the fact that it was so successful is the reason that so many games today are given a similar format. GTA3 has been very influential, but IMHO, the influences that it's had on games today are very unfortunate. Not only was it controversial, but there is a ton of GTA merchandise and lots of games that play the same way. It's had an irrefutably monsterous influence.

And Virtua Fighter.. oh man, I love Virtua Fighter. I like just about everything Yu Suzuki made and I respect what he's done for games. Virtua Fighter was definately influential, but it still wouldn't make my top 10. Top 15 for sure, but when it comes to fighters I really think that Street Fighter and Mortal Kombat have been THE most influental. Street Fighter especially, because of the influence it's carried into movies, anime, comics, you name it.

As for Pac-Man.. Maybe it hasn't influenced games very much, but Pac-Man is a household name. Practicaly EVERYBODY and their grandparents knows about Pac Man.
http://www-personal.umich.edu/~austincb/pacman/pacamajig.mov
I'd say Pac-Man would probably make my top 10 list of biggest games of all time, but probably not most influential.


I also want to mention Metal Gear Solid. I'm not sure it'd be on my top 10, but it's the first game to incorporate stealth in the way it did. There have been other games based on stealth before, such as Bonanza Brothers and Cloak & Dagger, but none really incorporated it in such a realistic environment with a very serious and dramatic atmosphere.

I think I'll stop here, even though I could probably talk about this all day (obviously). I like this subject http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif


EDIT: Oh no, not Halo! Halo would beat anything in a popularity contest, but it's overall influence is next to nill. If you ask me, Starsiege: Tribes and Tribes 2 are WAY more influential then Halo was (mostly for the sake of online CTF teamplay in a FPS with vehicles, base strategy and so on), but even those games drew on influence from early FPS.

And I have to add.. that I thought Tribes: Vengeance was a complete dissapointment and utter tragety in comparison to it's predecessor. What a shame http://www.pso-world.com/images/phpbb/icons/smiles/icon_nono.gif

<font size=-1>[ This Message was edited by: Atayin on 2006-02-22 13:49 ]</font>

Blitzkommando
Feb 22, 2006, 04:48 PM
There's a bit that I think should be added to the queue of Super Mario Bros. resume. It was the first game to truely introduce sidescrolling to the world. Before then, games might scroll up and down by half a screen, but not continually for an entire level length. That's big stuff right there.

I would personally replace Quake with Half-Life. Like Doom, Half-Life is still under development by a vast community that have been entralled with the game since 1998. We also have to consider what 'influence' is exactly. In the case of Half-Life, just Counter-Strike alone, a mod of Half-Life, generates more internet traffic annually than the entire nation of Italy. Half-Life is important for the overnight success of Valve but also for the continued support of the company by the community. I won't deny that Quake was an important step in the right direction, but Half-Life took that step further than anyone, including the development team, could have ever imagined. The other side of this is that from Half-Life Valve created the Steam software. Steam was the first truly successful attempt at an automatically updating distribution of content, something that has been adopted by other companies though not in quite the same extent. It has also allowed third-party content to be released and sold through Steam. This hasn't happened overnight, it has been a long struggle over the 6 years since Half-Life was introduced. And it is still improving. The influence can be dragged out from there through Half-Life 2 and all of the changes there, but I feel that can be simply summed up as the never-ending, always-changing Source engine and release program: Steam. Whether it has been good, or bad, overall it has had a massive influence on not only games, but on the most important factor of games, distribution.

Skorpius
Feb 22, 2006, 04:51 PM
On 2006-02-22 12:58, HUnewearl_Meira wrote:
I don't know that Quake can be said to have done for the FPS genre what it did to even a similar degree that Doom did what it did.
Quake was released just as the Internet was commercially coming of age, and gamers were graduating from local bulletin boards to the global online community. id Software recognized, before anyone else, that the future of competitive gaming lay with the Internet, and so Quake was the first game whose multiplayer could be played against many people on the Internet rather than with only three other people on a local network.

http://en.wikipedia.org/wiki/Quake



On 2006-02-22 12:58, HUnewearl_Meira wrote:
Also, Goldeneye... I just can't see myself to give it any sort of significant recognition.
GoldenEye 007 is one of few cases in which a video adaptation of a film or novel is rated highly amongst gamers. At the time of its release in 1997 its stealth elements and varied objectives contrasted with the approaches taken by Doom and Quake, and its split-screen deathmatch mode proved that a console game could also match those titles' multiplayer modes. It sold eight million copies[10] and retains still the distinction of being one of the best first-person shooters to ever be released.

http://en.wikipedia.org/wiki/GoldenEye_007



On 2006-02-22 12:58, HUnewearl_Meira wrote:
Concerning Zelda 64... Honestly, I don't think there was anything new about the game's gameplay at all.
The Legend of Zelda: Ocarina of Time is the first of the series to be released on the Nintendo 64 and is the first 3D Zelda game. Within five months of its release, Ocarina of Time sold over five million copies, and a total of 8.6 million copies have been sold worldwide. It is widely considered to be one of the greatest video games of all time.

http://en.wikipedia.org/wiki/The_Legend_of_Zelda:_Ocarina_of_Time



On 2006-02-22 12:58, HUnewearl_Meira wrote:
Grand Theft Auto III... Certainly controversial, but I don't think it really had an impact on how games are made. If I had to think of one game whose violence changed the industry, it would be Mortal Kombat, which is, itself, responsible for Sega's creation of the ESRB and the rating of games.
You're right, but Doom was also another point of controversy as well. The problem with Mortal Kombat, and other arcade fighters, is that.. well, they're arcade fighters. They really don't compare in par with console/PC games, and the console version of Mortal Kombat didn't do as well as GTA on consoles, which is another attribute that was taken into account.




On 2006-02-22 12:58, HUnewearl_Meira wrote:
I also think Final Fantasy VII might be higher up on the list.
The list does not rank them.

Also, Pac-Man and Virtual Fighter are acrade games. It's difficult to compare arcades games with console games, because they have a different impact on different parts of the video game industry.



<font size=-1>[ This Message was edited by: Skorpius on 2006-02-22 14:01 ]</font>

Atayin
Feb 22, 2006, 05:03 PM
On 2006-02-22 13:48, Norvekh wrote:
There's a bit that I think should be added to the queue of Super Mario Bros. resume. It was the first game to truely introduce sidescrolling to the world. Before then, games might scroll up and down by half a screen, but not continually for an entire level length. That's big stuff right there.


Great point. Maybe Mario Bros. was more influential then I stopped to give it credit for. Also, I specificly remember some Nintendo 64 developers relating the experience of how characters in video games had never been able to do so much. Mario could run, jump, duck and interact with so many things. His costume would change, his shape would change and he was even given a little bit of personality and character. Super Mario Bros. seems more and more influential the more that I think about it. It may just be the most influential game of all time.



I would personally replace Quake with Half-Life. Like Doom, Half-Life is still under development by a vast community that have been entralled with the game since 1998.......


Wow. I can't believe I forgot about Half-Life. Good call, and thanks for the little history lesson in your post. I knew Half-Life was pretty important, but I didn't even know half of that about it. Pretty interesting. I suppose Half-Life has probably been one of, if not the most influential FPS, especially seeing as how it's responsible for Counterstrike which has also been very influential.

I'm getting extremely nostalgic, now and digging up some old games. It's lots of fun to think about how gaming has changed over the years and why.


EDIT: After reading part of Skorp's post regarding Quake, I suppose I have to take back my comment about Half-Life being the MOST influential. I hadn't realized that Quake was one of the first games to usher in an era of online, multiplayer gaming and communities. The sad thing is that I remember hearing this before, but I guess I just forgot. Funny how easy it is to move on and completely forget about games that deserve way more credit then they get.

<font size=-1>[ This Message was edited by: Atayin on 2006-02-22 14:09 ]</font>

Sgt_Shligger
Feb 22, 2006, 08:27 PM
i don't want to sound corny but doesn't Phantasy Star Online for DC belong on the list? it was the first online console game. Goldeneye was great but not really influential. I think everyone liked it because there was codes for everything. M64 should be near the top. It revolutionized the industry with 3D worlds and all that.
There really is no ame taht can go to the top of the list. If i were to be picky though i would put the Atari to the top. The very first console with multiple games. IT revolutionized the way videogames were played. It gave birth to one of the most profiting industries to day.

AUTO_
Feb 23, 2006, 01:31 AM
On 2006-02-22 13:17, Kent wrote:
Over all, GTA3's biggest points of influence, were all the controversy and bad karma brought apon games and developers, for being so "offensive," and that, if anything, it's shown developers that you can make really, really crappy games, and they'll still sell well if you put in the right shock value.

Of course, this applies to other forms of media and art, as well. Most horror movies, for instance...




Say whaaaaaaa?

Dude, come on, GTAIII was a great game.


But if you mean shock value sells other games I don't agree with that either...sure, you might hook some people, but not enough people for the majority to realize it's a bad game.

<font size=-1>[ This Message was edited by: AUTO_ on 2006-02-22 22:33 ]</font>

Shadowpawn
Feb 23, 2006, 10:27 AM
On 2006-02-22 10:14, TheOneHero wrote:


Sega raped itself in the early years.

One example:

"Hey, I got a great idea."

"Hmm?"

"Let's release the 32X, and charge like, 500$ dollars for this little add-on with only five or so games and cause it to hardly work!"

"BRILLIANT!"

Speaking of which, I wish my brother hadn't have sold his 32X. =/



Bah, Nintendo had their share of screw ups too. Virutal Boy, HDD64, Playstation (which would have been theirs if they'd not backstabbed Sony).

HAYABUSA-FMW-
Feb 23, 2006, 01:01 PM
But what Sega games do you think were highly influental outside of everyone and their mom playing Sonic the Hedgehog to death?

Don't just say hey SEGA games should be on a most influental list and not give any examples!

I'd mention Streets of Rage(1) for spawning millions, no billions of copycat beat em ups in the 90's. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Surely it wasn't the first beat em up, but it was one of the best and spawned my love of said sidescrolling beat em ups. Great music too and I edge it slightly over Alien vs. Predator[Arcade] and Final Fight 1.

Also at a birthday party of my friend's, people literally jumped and flipped over a couch to run to the TV and play this game. That kinda stuff never happens anymore EVER.

This was seconds after the 9 year old kid opened his gift wrapped game. There was no time to spare!

As for Final Fight and Av.P I've played those to death single player and just love the continuity of them. Just the right length and challenge for a beat em up.

Atayin
Feb 23, 2006, 01:59 PM
If SEGA made any huge impact, I think it would be in how they got a lot of other companies to try and step up their game for a while. Sonic the Hedgehog was one of the first attempts at a badboy style mascot and it made Sega kind of edgy. The games influenced a lot of other games around say... the 90's, but I don't really see Sega's influence much these days. I think a lot of their games, although fun, were kind of generic arcade style. I'd play those games for hours though. I still have X-Men among a few others I can't remember http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif


EDIT: I just remembered I have Jurassic Park!! I'm gonna go find it.

<font size=-1>[ This Message was edited by: Atayin on 2006-02-23 11:00 ]</font>

KodiaX987
Feb 23, 2006, 02:54 PM
PSO can't really be regarded as influential... http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif Sure, they did one hell of a good job at keeping the people interested using an active control scheme, but somehow, nobody tried to copy them to create a bandwagon. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Curse the supremacy of point-and-click RPGs!!!

KaFKa
Feb 23, 2006, 03:24 PM
Half-Life, Pac-man, and Mortal Kombat should be somewhere on the list, in my opinion.

Reasons mirroring my own are presented above.

Solstis
Feb 23, 2006, 03:27 PM
Though I realize that its a top TEN list, I'd like to mention Zork, Myst, and Daggerfall.

Some darn influential games there.

Atayin
Feb 23, 2006, 03:36 PM
My top ten FAVORITES of all time would probably be:

Earthbound (SNES)
Dark Forces 2: Jedi Knight (PC)
Chrono Trigger (SNES)
Infantry (PC, Harmless Games but eventually bought out and completely ruined by Sony)
Tribes 2 (PC)
Megaman X (SNES)
Xenogears (PSX)
Sonic 2 (SEGA: Genesis)
Super Mario Bros 3 (NES)
Phantasy Star Online (Dreamcast)


That was easy. I spent some time trying to make up a top 10 most influential games list and couldn't do it at the moment. It's not something I could do off of the top of my head. The truth is, though that most of my favorites would not be on it. The more that I think about it, Ragnarok Online should be included. Korean and Japanese Online Games are almost all created in very similar style, now, or so it seems.


EDIT: My thoughts on PSO being influential are as follows... it was the first to do something successfully, sure. But it never became popular enough for the influence to flow over into anything else. It didn't START the online console gaming craze. X-Band was the first to do that for SNES, but it failed. PSO by no means failed, but there have been no games like it since which means that unfortunately, there has been very little influence.




<font size=-1>[ This Message was edited by: Atayin on 2006-02-23 12:51 ]</font>

Sgt_Shligger
Feb 23, 2006, 03:36 PM
On 2006-02-23 11:54, KodiaX987 wrote:
PSO can't really be regarded as influential... http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif Sure, they did one hell of a good job at keeping the people interested using an active control scheme, but somehow, nobody tried to copy them to create a bandwagon. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Curse the supremacy of point-and-click RPGs!!!


PSo was very influential! It was, as i said before, the first online console game. now every system has online capabilities 9though nintendo didnt do much with GC.) As for point and click rpg's... yo are %100 right. I hate people that get obssesed with those... they require absolutely NO skill to play. Just click.

Ladriachan
Feb 24, 2006, 04:46 AM
super mario 64 should be on the list as well as sonic the hedgehog.

sonic introduced the factor of processors moving at fast paces which were what the games were about and later led to better gaming design (once again.. sega had the right idea, wrong time.)

as for mario 64, it made the way for most 3d games that we have today, and back in its time it was a revolution (no pun intended) in gaming.

Saiffy
Feb 24, 2006, 09:01 AM
On 2006-02-23 12:36, SgtShligger wrote:


On 2006-02-23 11:54, KodiaX987 wrote:
PSO can't really be regarded as influential... http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif Sure, they did one hell of a good job at keeping the people interested using an active control scheme, but somehow, nobody tried to copy them to create a bandwagon. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Curse the supremacy of point-and-click RPGs!!!


PSo was very influential! It was, as i said before, the first online console game. now every system has online capabilities 9though nintendo didnt do much with GC.) As for point and click rpg's... yo are %100 right. I hate people that get obssesed with those... they require absolutely NO skill to play. Just click.


Saturn, yo. Not sure what the first online console game was exactly though. But I know PSO wasn't on the Saturn.

Shadowpawn
Feb 24, 2006, 10:10 AM
There were consoles online before the Saturn, people. -_-*

HAYABUSA-FMW-
Feb 24, 2006, 11:02 AM
On 2006-02-24 07:10, Shadowpawn wrote:
There were consoles online before the Saturn, people. -_-*




On 2006-02-23 12:36, Atayin wrote:

EDIT: My thoughts on PSO being influential are as follows... it was the first to do something successfully, sure. But it never became popular enough for the influence to flow over into anything else. It didn't START the online console gaming craze. X-Band was the first to do that for SNES(AND Sega Genesis), but it failed. PSO by no means failed, but there have been no games like it since which means that unfortunately, there has been very little influence.

Yeah that X-Band thing comes to mind.

Never used it myself, but there might be one earlier than that, which I have no info on.

Someone come "enlighten" us on this?