Uncle_Pobatti
Mar 17, 2006, 10:36 AM
Having had time to digest the new information posted here about the PC version of PSU, my mind is still working overtime. I still can't work out whether it is indeed a good/bad thing to be required to have an active internet connection just to play this game OFFLINE - here are some of my thoughts:
Positives
There are two types of people who play PSO/PSU:
Type 'A' - those who can't afford to pay for the hunters license or typically prefer to play alone.
Type 'B' - those who have enough money to pay for the hunters license and enjoy playing with other people.
In the past, type 'A' players have been basically screwed - you could play offline, but there were no additional quests, seasonal levels/enemies, and a whole lot of stuff either could not be obtained or used other than during online mode.
I thought that when you pay for the hunters license it was for the privilege of joining the PSO community and playing together, not to let you access stuff that ought to be available offline - Gallon's Shop/Nights GBA Game I'm looking at you!
PSU may actually rectify this! Obviously if the game has to be connected to the ST servers at all times during play then I can't see why there can't be actually updates for the offline mode. Maybe offline mode will have seasonal Rappies and all the other goodies that previously only possible for online gamers to access. This is a definite plus!
If Sonic Team ever decide to 'expand' the game and include new areas (such as episode 2&4 of PSO) then offline gamers could also maybe access those too - it's already known that the PS2 version will be patchable (patches stored to memory card) so anything's possible I guess http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
These are VERY GOOD positives, now lets look at the
Negatives
I'm assuming that one of the reasons for this constant connection to the server is to reduce piracy and cheating - however I actually believe that it'll inadvertantly PROMOTE it. If, basically, all the game files are intact on the disk - enough to play it - but ST has used code in the EXE file to connect to the server etc, then there's bound to be MORE of a demand for cracked/patched EXE files for this game than most others. If a hacker can patch the EXE and remove the server connection issues then it would be theoretically possible for a person without an internet connection to play the game.
This may be construed as 'legitimate' hacking, and before you know it people start thinking it's OK to pass hacked EXE files around the net - and they might not be all hacked in the same way for the same purpose http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
Secondly, I'm sure all players of PSOBB have noticed that that game has certain issues at times (such as lag etc). It's not always a problem because the PSOBB server really hasn't been anywhere near full for a long time. There's a Korean online MMORPG that's recently come out that I stopped playing because it became literally impossible to connect 99.9% of the time. We really don't know how the user base of PSU is gonna impact the online servers since we've never had anything like it before:
My guess it that with PSO, half to 2 thirds of players played strictly offline. How many there were exactly, their ratio to online players and how many played AT ANY ONE TIME we'll never know for certain - since they simply didn't exist as far as online gamers were concerned - no impact whatsoever. The lag in PSO came from the online gamers alone.
I'm guessing that there will be many times more people playing online with PSU than PSO, and the lag issue will be harder to control (more people in games,lobbies etc) but SEGA probably has much better servers capable of dealing with much greater demand.
However we have to apply the offline player factor to this. Even if there's a 1-1 ratio of offline/online players, that's DOUBLE the people connected to the server at once, inadvertantly slowing things down for everyone else.
Imagine not being able to play OFFLINE mode because the online servers are full, even worse - imagine paying for a hunters licence for online play and never being able to connect because the server's already full (of OFFLINE players)!
Yet another problem concerns game longevity - mandatory connection to online servers effectively time-limits even offline mode. Put it this way, I spend a couple of hundred hours building a character in Gamecube PSO offline. I'd be well annoyed if a Sega rep knocked on my door, destroyed my disk and wiped my memory card - yet this seems like it's inevitably gonna happen when the PSU SEGA servers shut down http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
People who have a Dreamcast and the original PSO probably still like to pop the game in and mess about with their now strong characters, or maybe build new ones. PSU, 10 years from now will only be useful as a coaster http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
To me that's like Microsoft visiting the house of a poor kid, stealing his Megadrive, forcing him to stop playing Sonic 2 and making him buy something newer!
The final problem I'm concerned with is security. In previous versions of PSO, offline security was never needed. You were given a product key in the box but you didn't need to use it unless you planned to go online - not anymore http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
Since you'll obviously need a product key to even access OFFLINE mode, there will probably be determined hackers who having had their own product key banned from the game will likely to try to harvest keys from other users. People who don't play online games and plan to play PSU in offline mode only probably won't be too concerned about security, but a hacker gets in, steals your product key, reaks havoc in your name, and when you find yourself ready and able for online play you find you're already banned!
Maybe even someone could 'take over' the product key of another user, and an offliner might find he doesn't have access to his game and characters anymore http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
--
I'm really sorry for the essay but these are just a few thoughts. I'd like to hear if any of you have any thoughts, ideas or facts about what I've mentioned - particularly I'd like to put my mind at rest over the 'negatives' I stated.
Thanks http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
Positives
There are two types of people who play PSO/PSU:
Type 'A' - those who can't afford to pay for the hunters license or typically prefer to play alone.
Type 'B' - those who have enough money to pay for the hunters license and enjoy playing with other people.
In the past, type 'A' players have been basically screwed - you could play offline, but there were no additional quests, seasonal levels/enemies, and a whole lot of stuff either could not be obtained or used other than during online mode.
I thought that when you pay for the hunters license it was for the privilege of joining the PSO community and playing together, not to let you access stuff that ought to be available offline - Gallon's Shop/Nights GBA Game I'm looking at you!
PSU may actually rectify this! Obviously if the game has to be connected to the ST servers at all times during play then I can't see why there can't be actually updates for the offline mode. Maybe offline mode will have seasonal Rappies and all the other goodies that previously only possible for online gamers to access. This is a definite plus!
If Sonic Team ever decide to 'expand' the game and include new areas (such as episode 2&4 of PSO) then offline gamers could also maybe access those too - it's already known that the PS2 version will be patchable (patches stored to memory card) so anything's possible I guess http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif
These are VERY GOOD positives, now lets look at the
Negatives
I'm assuming that one of the reasons for this constant connection to the server is to reduce piracy and cheating - however I actually believe that it'll inadvertantly PROMOTE it. If, basically, all the game files are intact on the disk - enough to play it - but ST has used code in the EXE file to connect to the server etc, then there's bound to be MORE of a demand for cracked/patched EXE files for this game than most others. If a hacker can patch the EXE and remove the server connection issues then it would be theoretically possible for a person without an internet connection to play the game.
This may be construed as 'legitimate' hacking, and before you know it people start thinking it's OK to pass hacked EXE files around the net - and they might not be all hacked in the same way for the same purpose http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
Secondly, I'm sure all players of PSOBB have noticed that that game has certain issues at times (such as lag etc). It's not always a problem because the PSOBB server really hasn't been anywhere near full for a long time. There's a Korean online MMORPG that's recently come out that I stopped playing because it became literally impossible to connect 99.9% of the time. We really don't know how the user base of PSU is gonna impact the online servers since we've never had anything like it before:
My guess it that with PSO, half to 2 thirds of players played strictly offline. How many there were exactly, their ratio to online players and how many played AT ANY ONE TIME we'll never know for certain - since they simply didn't exist as far as online gamers were concerned - no impact whatsoever. The lag in PSO came from the online gamers alone.
I'm guessing that there will be many times more people playing online with PSU than PSO, and the lag issue will be harder to control (more people in games,lobbies etc) but SEGA probably has much better servers capable of dealing with much greater demand.
However we have to apply the offline player factor to this. Even if there's a 1-1 ratio of offline/online players, that's DOUBLE the people connected to the server at once, inadvertantly slowing things down for everyone else.
Imagine not being able to play OFFLINE mode because the online servers are full, even worse - imagine paying for a hunters licence for online play and never being able to connect because the server's already full (of OFFLINE players)!
Yet another problem concerns game longevity - mandatory connection to online servers effectively time-limits even offline mode. Put it this way, I spend a couple of hundred hours building a character in Gamecube PSO offline. I'd be well annoyed if a Sega rep knocked on my door, destroyed my disk and wiped my memory card - yet this seems like it's inevitably gonna happen when the PSU SEGA servers shut down http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
People who have a Dreamcast and the original PSO probably still like to pop the game in and mess about with their now strong characters, or maybe build new ones. PSU, 10 years from now will only be useful as a coaster http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
To me that's like Microsoft visiting the house of a poor kid, stealing his Megadrive, forcing him to stop playing Sonic 2 and making him buy something newer!
The final problem I'm concerned with is security. In previous versions of PSO, offline security was never needed. You were given a product key in the box but you didn't need to use it unless you planned to go online - not anymore http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
Since you'll obviously need a product key to even access OFFLINE mode, there will probably be determined hackers who having had their own product key banned from the game will likely to try to harvest keys from other users. People who don't play online games and plan to play PSU in offline mode only probably won't be too concerned about security, but a hacker gets in, steals your product key, reaks havoc in your name, and when you find yourself ready and able for online play you find you're already banned!
Maybe even someone could 'take over' the product key of another user, and an offliner might find he doesn't have access to his game and characters anymore http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif
--
I'm really sorry for the essay but these are just a few thoughts. I'd like to hear if any of you have any thoughts, ideas or facts about what I've mentioned - particularly I'd like to put my mind at rest over the 'negatives' I stated.
Thanks http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif