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View Full Version : We need a Tetris DS Topic. Now!



Firocket1690
Mar 25, 2006, 11:25 AM
Shit. (http://i10.photobucket.com/albums/a121/Firocket1690/P3240005.jpg)
Level 19. 192 lines. One level away. >_<
Well, that's where it gets to the point where the ghost is the actual block, and there's no need for reactions. >_>;;
I honestly underestinmated Tetris DS at first, but ... >_<;;; FCKU !!!
Heh, not as hardcore at teris as I used to be. I'm crying inside.

Hmmm. What else needs to be said..

Push is rather fun. It forces me to completly change my playing style. >_>; All my life, I've played tetris with a single hole on the side, waiting for the 4x1 block to rape whatever. Push... kinda forces me to completly change my style, because there's no hole for the 4x1 to drop to. Opponents are usually assholes and leave the same slot open as well.

Puzzle is a fucking insult to human intelligence. Period.

Catch is .. ridiciulous.

Mission is .. rather interesting. It's pissy, because it usually doesn't give me the blocks I need, so either fill up the hole intended for xy block, or resume normal play and hope it comes up coincidentally when necessary.

Touch is ... odd. When I heard of touch mode, I was hoping for some stylus motion to control traditional tetris. (See: Puyo Pop Fever-DS) But it's completly different. There's a huge stack of constantly falling. Well. Tower, and there's gravity. And blocks are supposed to be rotated to make lines and such. Well. Hare to descirbe. >_<; In any case, not really traditional tetris, and not my style either.

FC's 242557-994993, See you online.

HAYABUSA-FMW-
Mar 25, 2006, 11:49 PM
Push definitely is a brain tease/headache.

Having the rush of using that spare 1 x "X" hole there as a slot for a 2 line clear then hurry to cover it up with your next block so your opponent won't use a cached I block there to pwn you is quite the rush.

It can turn into a standstill when you're not getting lines to clear and push against your opponent and you both wait it out. http://www.pso-world.com/images/phpbb/icons/smiles/icon_lol.gif

I somehow got over 100 wins in that now due to people not understanding they just gave me free room to back to back tetris them from covering up their side and leaving a large gap on mine for Tetris'ing(even a word?)

The waiting/lobby matchup screen is soo super annoying.

The music is way too busy so as you don't hear people join(similiar sounds), and lately 1 person or 3 people will join as required and I'll wait there for 3 minutes before they all drop. :/

Matchmaking could be easier as to not always end up with a n00b or expert player.

I've experienced some lag in games as well, but its easy enough to drop from those after one match win or lose.

My nerd friend code is in the FKl thread also. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif


<font size=-1>[ This Message was edited by: HAYABUSA-FMW- on 2006-03-25 20:50 ]</font>

Firocket1690
Mar 26, 2006, 11:36 AM
http://i10.photobucket.com/albums/a121/Firocket1690/P3240008.jpg

200 line limit? o_O

HAYABUSA-FMW-
Mar 30, 2006, 01:46 AM
On 2006-03-26 08:36, Firocket1690 wrote:
http://i10.photobucket.com/albums/a121/Firocket1690/P3240008.jpg

200 line limit? o_O


Oh, well. Yeah.

Check the top screen when you boot up that mode.

Paraphrased is:

"The only goal of this mode is to clear 200 lines."

Not exactly regular Tetris.