Shade-
Mar 30, 2006, 02:57 PM
I know it's false, they put it up with thier general data, all of which is wrong by now *sigh*
Anyway, most of the other sucessfull MMOs (PSU isn't a true mmo, i know...) have a focus on small group stuff for leveling and general questing and such, right? But, they also have "End game" content, usually made up of crazy difficult areas, and massive MASSIVEly hard bosses, that would be impossible to take down with the standard 5-6 people. As far as we know, there is a strict limit to 6 players. I assume this is to fit hardware limitations of the PS2, the ram specificly, but, there can be over 100 people in a lobby? That dosen't add up, does it? Is the combat engine really that intensive that the PS2 could only handle 6 players without slowdown? If that's the case, It's kindof dissapointing, because I would like to see specific events where you can take groups of 12/16/24 people go into one instance and fight some engredible battles.
Pure hoping and dreaming, I'm bored ; ;
Anyway, most of the other sucessfull MMOs (PSU isn't a true mmo, i know...) have a focus on small group stuff for leveling and general questing and such, right? But, they also have "End game" content, usually made up of crazy difficult areas, and massive MASSIVEly hard bosses, that would be impossible to take down with the standard 5-6 people. As far as we know, there is a strict limit to 6 players. I assume this is to fit hardware limitations of the PS2, the ram specificly, but, there can be over 100 people in a lobby? That dosen't add up, does it? Is the combat engine really that intensive that the PS2 could only handle 6 players without slowdown? If that's the case, It's kindof dissapointing, because I would like to see specific events where you can take groups of 12/16/24 people go into one instance and fight some engredible battles.
Pure hoping and dreaming, I'm bored ; ;