REJ-
May 2, 2006, 10:52 PM
You all know what the Heaven Punisher's special attack is, but I was wondering if it had use against bosses. BTW I put this here instead of Mag, Quest, Item discussion, because it's more about the boss battle strategy than the item.
I came up with several scenarios in which the HP's special could come in useful against the EP1/EP2 bosses. Tell me which ones are actually good and which ones might not work too nicely. Well, here goes.
(Sil) Dragon-
-When the dragon flies up into the air, out of normal reach, special hits it (all the parts too)
De Rol Le/Dal Ra Lie-
-When he puts the mines on the boat, and you want to get rid of them while still hitting him
-When he flies up to drop rocks on you (he spends quite a bit of time out of range before getting close to drop them)
Vol Opt-
-DO YOU KNOW HOW MANY SCREENS AND OTHER TARGETS THERE ARE IN THAT ROOM?
Falz-
-When the spinning things come out of the ground before he appears, and you have to get them
-Against his 1st form to hit all his parts, and the spinning things that he lets out
-Against his 2nd form when he does that thing when he moves at a rate that you can follow him or shoot him with a nomal weapon, and when he's at the opposite end of the stage
-Against his 3rd form when he becomes immune to normal attacks and only tech damage can hurt him, and when he is in the sky
Gol Dragon-
-When he's flying and normal weapons won't get him
-When he makes clones of himself, to hit all of them
Barba Ray-
-When the Pig-Ray things start to show up, stop them before they strike, while hitting him
Gal Griffon-
-When he's flying around or running around, or simply, when he's out of range which happens often
Olga Flow-
-Against his 1st form when he's flying around too much to get a good shot
-Against his 2nd form, to hit all his parts and his mags, while staying out of his Insta-kill range
-Then there's after you beat the boss and the boxes appear http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
Someone should test these, and see if they work, and if there are better weapons for some of these strategies.
I came up with several scenarios in which the HP's special could come in useful against the EP1/EP2 bosses. Tell me which ones are actually good and which ones might not work too nicely. Well, here goes.
(Sil) Dragon-
-When the dragon flies up into the air, out of normal reach, special hits it (all the parts too)
De Rol Le/Dal Ra Lie-
-When he puts the mines on the boat, and you want to get rid of them while still hitting him
-When he flies up to drop rocks on you (he spends quite a bit of time out of range before getting close to drop them)
Vol Opt-
-DO YOU KNOW HOW MANY SCREENS AND OTHER TARGETS THERE ARE IN THAT ROOM?
Falz-
-When the spinning things come out of the ground before he appears, and you have to get them
-Against his 1st form to hit all his parts, and the spinning things that he lets out
-Against his 2nd form when he does that thing when he moves at a rate that you can follow him or shoot him with a nomal weapon, and when he's at the opposite end of the stage
-Against his 3rd form when he becomes immune to normal attacks and only tech damage can hurt him, and when he is in the sky
Gol Dragon-
-When he's flying and normal weapons won't get him
-When he makes clones of himself, to hit all of them
Barba Ray-
-When the Pig-Ray things start to show up, stop them before they strike, while hitting him
Gal Griffon-
-When he's flying around or running around, or simply, when he's out of range which happens often
Olga Flow-
-Against his 1st form when he's flying around too much to get a good shot
-Against his 2nd form, to hit all his parts and his mags, while staying out of his Insta-kill range
-Then there's after you beat the boss and the boxes appear http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
Someone should test these, and see if they work, and if there are better weapons for some of these strategies.