View Full Version : Adding Percents
Nar_Rirry
May 28, 2006, 04:59 PM
I was wondering, with adding percents to certain rare items...
The guide on this site says it allows for a "total of 100%"...
Does this mean that I can have all of the individual percents equalling 100 when added together, or that each individual percent area maxes out at 100%?
-Nar
Astarin
May 28, 2006, 05:16 PM
Welcome to PSOW.
Each individual area maxes at 100%.
Also note that you can only have percents in three areas, each with up to 100%.
Hit percents cannot be increased, even if the weapon had some originally.
Nar_Rirry
May 28, 2006, 05:26 PM
Ah. Thanks!
Neith
May 28, 2006, 05:48 PM
It should also be noted, that as far as I know, the Sealed J-Sword/Tsumikiri J-Sword (maybe Lame D'Argent/Excalibur too) can only have %'s in 2 areas legitimately, the third area is replaced by the invisible kill counter used for unsealing.
Dana
May 28, 2006, 07:31 PM
On 2006-05-28 15:48, UrikoBB3 wrote:
It should also be noted, that as far as I know, the Sealed J-Sword/Tsumikiri J-Sword (maybe Lame D'Argent/Excalibur too) can only have %'s in 2 areas legitimately, the third area is replaced by the invisible kill counter used for unsealing.
Lame can only have 2.
That is why most people have 100 0 0 100.
Not, if you have hit. You can only have another 1 % for SJS/TSJS, excal and lame.
100 0 0 0 15 for example.
Everything else can have a MAX of 3%
25 65 0 20
25 35 0 0 25 for example.
Highest that can be found is 90% In all attribute areas, including Hit%
Dana
May 28, 2006, 07:32 PM
On 2006-05-28 17:31, Dana_ranger wrote:
On 2006-05-28 15:48, UrikoBB3 wrote:
It should also be noted, that as far as I know, the Sealed J-Sword/Tsumikiri J-Sword (maybe Lame D'Argent/Excalibur too) can only have %'s in 2 areas legitimately, the third area is replaced by the invisible kill counter used for unsealing.
Lame can only have 2.
That is why most people have 100 0 0 100.
Not, if you have hit. You can only have another 1 % for SJS/TSJS, excal and lame.
100 0 0 0 15 for example.
Everything else can have a MAX of 3 %'s
25 65 0 20
25 35 0 0 25 for example.
Highest that can be found is 90% In all attribute areas, including Hit%
Wait, so when you unseal SJS/Lame, they still have the third value unavailable to percent up?
I'd think, without the need of a kill counter, you'd be able to raise it up a notch
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