View Full Version : Please post 5 times in a row
Marter
Jun 28, 2006, 08:46 AM
Topic
Charmander02
Jun 28, 2006, 09:35 AM
ghfuidahguiofhaduihgfuidhavifnhdjighfuipadg
TheOneHero
Jun 28, 2006, 09:40 AM
Sure
TheOneHero
Jun 28, 2006, 09:41 AM
yo'
TheOneHero
Jun 28, 2006, 09:41 AM
dawg
TheOneHero
Jun 28, 2006, 09:42 AM
!
Marter
Jun 28, 2006, 10:32 AM
you get a reward!
Posts: 666
From: Hamilton, Ontario. Canada
Status: Offline
Mood: Happy
Posted: 2006-06-28 07:35 ghfuidahguiofhaduihgfuidhavifnhdjighfuipadg
_________________
DizzyDi
Jun 28, 2006, 12:43 PM
how lame. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif
InfinityXXX
Jun 28, 2006, 01:23 PM
x5
navci
Jun 28, 2006, 01:52 PM
Nah.
Marter
Jun 28, 2006, 02:07 PM
//================================================== ===
// Strom Trooper_Anim.txt
//================================================== =======
//================================================== ======
define FireArrow
{
set hotspot
{
version
{
Visualparticle scenario a signal arrow fire toxotes
}
}
}
//==================================================
define FireSmoke
{
set hotspot
{
version
{
Visualparticle sfx a arrow smoke
}
}
}
//=====================================
define FireSmoke2
{
set hotspot
{
version
{
Visualparticle sfx a arrow smoke
}
}
}
==========================
define arrow
{
set hotspot
{
version
{
Visual Attachments A HandArrow
}
}
}
//================================================== ============================
//================================================== ============================
anim Idle
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_IdleA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}
//================================================== ============================
anim Walk
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_WalkA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}
//================================================== ============================
anim RangedAttack
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_AttackA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.16 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.16 false Arrow checkVisible
//-- end auto generated section
}
version
{
Visual infantry a_AttackA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
//-- auto generated by the bang animation tool
//-- do not hand edit these values
tag Attack 0.16 true
tag GenericSound 0.40 true
tag SpecificSoundSet 0.50 false Arrow checkVisible
//-- end auto generated section
}
}
}
}
//================================================== ============================
anim Bored
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_IdleA
ReplaceTexture Archer G Crossbowman Head/istormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
version
{
Visual infantry a_IdleA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}
//================================================== ============================
anim Death
{
SetSelector
{
set hotspot
{
version
{
Visual Archer G Crossbowman_deathA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}
//================================================== ============================
anim Flail
{
SetSelector
{
set hotspot
{
version
{
Visual infantry a_FlailA
ReplaceTexture Archer G Crossbowman Head/stormtrooper head
ReplaceTexture Archer G Crossbowman/stormtrooper
}
}
}
}
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