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View Full Version : Fomarl vs.Fomar



meimeilee
Jul 1, 2006, 12:05 PM
ok who do you think is better in your opinion,i like fomarl personally cause i like there double shifta,deband,anti,and resta range,while fomar only has double range and effect of shifta and deband,there atp is excellent for a force(considering that forces are the weakest profession to pick),fomars defence and low hp dont work so well together..i guess the game designers made him for people who want to take forces to the next extreme level lol,the reason i like formarl is becuase she is probably the most balanced character in the game,she has good atp,evasion,defence,mst,and ok ata....voice your opinions here

Chaosb
Jul 1, 2006, 01:08 PM
i like the Fomar case he has more atp,mst,evp and he gets a power up in all gi LV.spell and grants

Marter
Jul 1, 2006, 01:15 PM
It depends on the area in the game.
If you are online, it is better to be a FOmarl because you have long range Shifta, Deband, Resta, and Anti. Most people in PSO will welcome a FOmarl online, but will groan when a FOmar comes in. Why? Most FOmars go Meele and FORGET THEIR TEAM! It annoys people to get to a point, when the FOmar dies, they don't revive him.
They are balanced.
Chaosb, please don't post to much, it will get many people annoyed.

blace
Jul 1, 2006, 01:26 PM
FOmar's are quick in combat and are great at close combat but the FOmarl has a well balanced statistics allowing a more level playing field whether it is afar or in the battlefront they do have some unique abilities the FOmar's lack.

Chaosb
Jul 1, 2006, 01:32 PM
i do like the fomarl but i like the fomar case he can run into a battle.The fomarl is a suppet FO but if you think they are good in there own ways.

blace
Jul 1, 2006, 01:41 PM
All FOmar's and FOmarl's I have created all have high ATP and equally high MST or higher. It is pointless to make a force without any MST related items on them or are not able to use techniques.

Chaosb
Jul 1, 2006, 01:44 PM
me, i use atp and mst

xxTrystanxx
Jul 1, 2006, 02:33 PM
It really depends on your play style. If you like going pure tech, or like playing support in multiplayer, then a FOmarl is better due to their appropriate tech boosts, but if you prefer to play melee, then a FOmar has better ATP. I'm not saying FOmarls cannot melee, because they can, and do very well, but stats-wise FOmar is better. But you will still find a lot of places where melee is not a very good idea... i.e., most bosses, online multiplayer, etc.

NOTE: Editted to fix my grievous error that FOmarls have higher MST. They don't, though not by much. I apologize for giving out misinformation.





<font size=-1>[ This Message was edited by: xxTrystanxx on 2006-07-01 13:51 ]</font>

Chaosb
Jul 1, 2006, 02:42 PM
oh yah that is right

Skorpius
Jul 1, 2006, 03:11 PM
FOmars have a higher max MST, which is 1304.

http://www.pso-world.com/sections.php?op=viewarticle&artid=1179
http://www.pso-world.com/sections.php?op=viewarticle&artid=1180

FOmar loses for these reasons:
Only half of the usefull tech boosts, FOmarls have both support and healing range boosts.
FOmarls have higher ATA, and better ATA growth. It doesn't look impressive in numbers, but many people with experience will tell you that it makes a difference.
Females have better equipment options. It doesn't matter much for Hunters or Rangers, but Forces get Madam's Umbrella. That one item, alone, makes FOmarls much better for Melee than FOmars, because FOmars have to use Soul Eater until they can use Soul Banish.

<font size=-1>[ This Message was edited by: Skorpius on 2006-07-01 13:17 ]</font>

whiteninja
Jul 1, 2006, 04:29 PM
Offline: Fomar.
Online: Fomarl.

About the Resta boost though... Does it really matter? If the other teammates were better, they wouldn't need a FO to Resta them, at all. It's really not a fault in the Fomar, but a fault with other players who fail at not getting hit.

But Fomarls do get bonus points for being cute. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Skorpius
Jul 1, 2006, 04:51 PM
The real question is, which would you rather have? Boost or no boost?

whiteninja
Jul 1, 2006, 05:06 PM
Well, if I am playing with people who do not need me to Resta spam them, then I would take having no Resta boost in order to get higher ATP, MST, and a Gi-tech boost.

The problem is that most people do need someone who can Resta spam... That is their fault though, not the Fomar's.

Skorpius
Jul 1, 2006, 05:08 PM
But, you're also sacrificing DFP, ATA, and a partisan between Eater and Banish.

whiteninja
Jul 2, 2006, 01:47 AM
With the right armor and Deband/Jellen, you will take 0 damage in most places anyway. A 0 is a 0.

With either class, accuracy is a problem, and both need obscene amounts of hit% to actually hit.

With a Partisan, a hit% Madam's Umbrella is easier to get, and better than a hit% Plantain Huge Fan (what my Fomar uses), but that is only one weapon. Either can use a Diska of Braveman/Rainbow Baton, M&A Vise/L&K Combat/Charge Mech, Double Saber/S-Rank Twin, etc.

You are also forgeting: You are gaining ATP, MST, and EVP, along with better animations on most weapons.

Edit: And the 1.3x damage to Gi-techs.

<font size=-1>[ This Message was edited by: whiteninja on 2006-07-01 23:48 ]</font>

Skorpius
Jul 2, 2006, 01:59 AM
I could cheese out and say BB has Vivienne. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Jarek
Jul 2, 2006, 03:17 AM
Just to see the numbers, here's the difference between these two's stats.
HP:98
TP:84
ATP:130
DFP:28
MST:56
ATA:7
EVP:63
The biggest gap there is atp, which is a whole 130 points more. And how much damage will that actually account for?

So then, resta/anti range increase, or gi tech 30% dmg increase, hmm..
That means if a fomarl gifoie did 210 then a fomar's would do ~275. Is that really significant? In my opinion, no, but I guess it may be to some.
Does that mean resta/anti range increase is better? Well I guess not necessarily; it all depends on how you place yourself and how the other members decide to scatter. I don't doubt you could get through anywhere in this game with normal resta range, but I'm never in a team that stays that grouped together.

And can someone please tell me all these bad animations fomarl supposedly has, attacking or casting? Is a fomar attacking/casting with a partisian really better than a fomarl? With a slicer? A rifle? Is there some split-second delay that I don't notice maybe others do? I will give fomar and his unarmed casting speed credit.

Now after all that, I must insist I'm not trying to just say fomarl > fomar; I am trying to show them both with an unbiased light.
However, I'll let my lv198 fomarl say which I do, in the end, prefer. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

whiteninja
Jul 2, 2006, 10:44 AM
On 2006-07-01 23:59, Skorpius wrote:
I could cheese out and say BB has Vivienne. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
Not everyone plays BB. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Psobsesser, Fomarls really do have slower attacks on most weapons... After not using my Fomarl for a while, I pulled her out again last night, and when I was attacking, I had to double check to make sure I was using a God/Battle... I was, just as I thought... but it did not seem like it. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

Edit: And offline, you cannot use double Resta range in any argument.

<font size=-1>[ This Message was edited by: whiteninja on 2006-07-02 08:45 ]</font>

Jarek
Jul 2, 2006, 02:00 PM
So since fomarl's animations might be a bit slow, fomar's are automaticially better? I can assure you I can pull off 3-hit combos with anything, as long as I time it right.
Maybe I'm just used to it after playing a fomarl for so long, but it never bothers me. o.o

Marter
Jul 2, 2006, 05:21 PM
But then on the ohter hand, FOmarls look better.

Rekitheforce
Jul 2, 2006, 07:35 PM
Oh yes! The look is what it's all about! http://www.pso-world.com/images/phpbb/icons/smiles/icon_no.gif

Split
Jul 2, 2006, 08:14 PM
FOMAR FTW!! Their stats are better for melee (high evasion and higher atp than fomarl) AND for casting (higher mst, gi bonus)

EDIT:mars look like THIS MUCH [ ] cooler, too.

<font size=-1>[ This Message was edited by: Split on 2006-07-02 18:16 ]</font>

whiteninja
Jul 3, 2006, 11:02 AM
I had already mentioned that, Skorp. http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif


On 2006-07-01 14:29, whiteninja wrote:
But Fomarls do get bonus points for being cute. http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

Buriningwolf
Jul 3, 2006, 12:13 PM
I play a FOmar a little bit but I can't seem to get hooked to them like HUmar maybe cause I like female characters better cause: a)They get better equipment safety and love heart for example. b) Cause their easier to look at. Yes I do agree FOmar do better casting then FOmarls but cause of lack of supports boosts for online play what make them lose points there. FOmars can solo better than FOmarls mainly casuse he can inflict 43 more damge than FOmarl you guys forgot to mention FOmar get a 30% Grants boost but that a useless tech online due to high reistance. As for my vote FOmar=FOmarl.



<font size=-1>[ This Message was edited by: Buriningwolf on 2006-07-03 10:14 ]</font>

Rhelik
Jul 3, 2006, 12:16 PM
I say they are pretty much equal.

I have a FOmar and my friend has a FOmarl and we both can do fine offline and online...
its all about play-style. From what i've seen and read, FOmarls tend to stay at a range and FOmars tend to melee (very broad generalizations i realize). But this doesnt hold true to everyone.

Stats dont mean everything, a smart FOmarl (with lacking ATP and MST) can be more useful than a moron FOmar, but again, its all about how you want to play.

For the record, FOmars don't have 2x effect of S/D... at least I read that it was disproven (and i tried myself and came to the same conclusion).

whiteninja
Jul 4, 2006, 01:29 AM
Too many Fomars try to look like evil mages. http://www.pso-world.com/images/phpbb/icons/smiles/icon_disapprove.gif

PJ
Jul 4, 2006, 05:52 PM
On 2006-07-01 23:47, whiteninja wrote:
With either class, accuracy is a problem, and both need obscene amounts of hit% to actually hit.

That hurts, that hurts XD

I figure the important boosts are the attack tech boosts. Cause a double range shifta/deband will boost the same ATP/DFP as a normal range boost, same with resta (S/D boost is a bad example, since they both have it http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif), and I've never had a problem resta spamming my team anyways.

Resta spamming AND Meleeing http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

xxTrystanxx
Jul 5, 2006, 01:14 AM
Too many Fomars try to look like evil mages.

Mine wears the white outfit with the tall hat and looks like an evil Chef whose cuisine reigns supreme. Does that count?

To me, I don't find boosts to Gi-level techs to be all that useful. The only one of the three I use on any of my FOs is Gizonde. And that's only in certain situations. Gifoie moves too slowly for me, and Gibarta's area of effectiveness is too narrow. So getting a boost to these techs is useless.

whiteninja
Jul 5, 2006, 01:45 AM
On 2006-07-04 23:14, xxTrystanxx wrote:
Mine wears the white outfit with the tall hat and looks like an evil Chef whose cuisine reigns supreme. Does that count?
Very evil.

Gizonde is a great technique when unequipped. The unarmed speed allows you to keep Del-D's in a constant flinch. ;3 Gifoie can be used while outside of a room to either hurt enemies, or stun them while they walk towards you as you enter. Gibarta... I give you that one... Rabarta is better.



<font size=-1>[ This Message was edited by: whiteninja on 2006-07-04 23:46 ]</font>

Your_MajestY
Jul 5, 2006, 04:19 AM
On 2006-07-03 10:16, Rhelik wrote:

For the record, FOmars don't have 2x effect of S/D... at least I read that it was disproven (and i tried myself and came to the same conclusion).



What it says about 2X effect is only the range, which is doubled by FOmars. 3 m is usual, 6 m is the FOmars range.
Has nothing to do with lenght or higher effect. (ex. 30 % is S/D, so FOmar does not raise it to 60%)