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Barubary6
Oct 29, 2002, 12:52 AM
I have some very bad news. The US and Japanese versions of v3 PSO are most likely separated. This may change in the future - but I doubt it. Don't take what I say as absolute - I am providing evidence here that leads to one conclusion that could still be wrong.

I found the American servers, and I've connected to them. But what I have found has basically proven that the servers will never link together unless the Japanese version is updated.

When the client logs onto a server, it sends its version number as part of the logon packet. Japanese GC PSO is version 48, and American GC PSO is version 49. If you try to log onto the American servers as version 48, it will immediately disconnect you. This means that Japanese users could never get onto American servers. Interpret this how you wish, but to me, it means that they are intentionally protecting the American servers against Japanese players (or more likely, American cheaters with the Japanese version http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_smile.gif )coming there using some packet sniffing tool.

Here's the list of ships that are currently active:

21:US/Vega
22:US/Altair
23:US/Deneb
24:US/Antares

Yes, only 4 at the moment. There will probably be more.

-- Barubary

jello44
Oct 29, 2002, 01:25 AM
good to know, we shall see within the coming week, thanks for the heads up.

Celestial
Oct 29, 2002, 01:28 AM
hrmm well we got 1 day to see if this is all correct

_xX_Frosty_Xx_
Oct 29, 2002, 01:29 AM
Thanks Baru n_n

Danger_Girl
Oct 29, 2002, 01:40 AM
I have some good friends that imported whom I will be unable to play with assuming its true. And I have no reason to suspect that it isn't. Plus I know a lot of gamers who enjoy playing on the JP severs. I guess its kind of unfortunate.

Seems an aweful lot of trouble to bother putting in those pre-rendered sentances only to segregate the servers.

Alielle
Oct 29, 2002, 01:46 AM
There's going to be a new debugged Japanese version coming out soon, isn't there? So we'll at least be able to play with some Japanese when the new version comes out there, if not importers.

Rumina
Oct 29, 2002, 01:50 AM
i really hope that we can eventually jump servers. why would they segregate like that? i know there is still a hack problem(damnit...), but im hopeful.

Alisha
Oct 29, 2002, 02:05 AM
is it possible those are servers that were just set up for reviewers the reason im curious is that there are only 4 of them whereas the dc version had about double that

ABDUR101
Oct 29, 2002, 02:27 AM
On 2002-10-28 23:05, Alisha wrote:
is it possible those are servers that were just set up for reviewers the reason im curious is that there are only 4 of them whereas the dc version had about double that


Servers can be added or removed as needed. Right now there isn't exactly a big user-base, so there aren't many servers up. I guess they could be keeping the rest down for any last minute maintenance.

Also, what is the user and lobby limit for each server? The limit might have gone up since the DC version.

Anyone on the import know how many people can be in one lobby at a time, and how many lobbies there are per ship?

Barubary6
Oct 29, 2002, 02:49 AM
On 2002-10-28 23:05, Alisha wrote:
is it possible those are servers that were just set up for reviewers the reason im curious is that there are only 4 of them whereas the dc version had about double that



I actually met a reviewer there. She actually hadn't played the game before.

-- Barubary

Parn
Oct 29, 2002, 03:14 AM
Ship quantity would be low because Sega knows the game will sell like shit, like I said awhile back. PSO is old news, and not mainstream.

As for the ships not being connected... eh. I'm not taking the plunge to US, not with only a month of gaming left ahead of me.

Rhete
Oct 29, 2002, 03:26 AM
On 2002-10-28 21:52, Barubary6 wrote:
Japanese GC PSO is version 48, and American GC PSO is version 49.


How do you know that? Anyways, I won't believe anything until actual players get onto the servers, not a few reviewers and hackers.

Barubary6
Oct 29, 2002, 06:03 AM
On 2002-10-29 00:26, Rhete wrote:


On 2002-10-28 21:52, Barubary6 wrote:
Japanese GC PSO is version 48, and American GC PSO is version 49.

How do you know that?


I decrypted the Gamecube protocol and compared with Version 2. Version 2 US is version 38, for example.

-- Barubary

Ironmonkey
Oct 29, 2002, 09:36 AM
Hey has anyone....other than Baru sucessfully accessed the US servers yet?

Ironicially, when i join the jp servers I now get a message from sega thanking me for purchasing a licience and wishing me a good stay on ragol. LOL

StryderPSO
Oct 29, 2002, 10:36 AM
how did u get in Baru...in simple terms not hacker stuff....did u connect using the gamecube...or computer.

charr
Oct 29, 2002, 11:13 AM
On 2002-10-29 00:14, Parn wrote:
Ship quantity would be low because Sega knows the game will sell like shit, like I said awhile back. PSO is old news, and not mainstream.


I gotta agree with this statement. The guys at EB looked at me like I was crazy when I preordered yesterday. Maybe he was a PC gamer with access to bigger, badder MMORPGs?

Nonetheless, I'm still excited.

Ironmonkey
Oct 29, 2002, 12:16 PM
Parns right, I dont think GC PSO will be as busy as the DC version was during its prime. But 4 servers only supports a max of 6000 players(15 blocks, 100 players per block, 4 ships), and with each server full they will crash early and often. Even if lets say only 15000 copies of PSO GC ever sell in the US/Canada/Mexico. (And thats a horrible sales number!, sales goal for a game is usually 100000) and 1/2 of them go online thats 7500 users, most of which will be playing at the same time, and are paying an extrodinary fee. Regardless of the connectivity issue, there has to be more servers.
14 servers like the Japanese have is not going to ever be necessary, but more than 4 will be required.

Also, PSO GC has gotten unexpectedly excellent reviews from some major reviewers, which will boost sales. If Sega expected less than 6000 users during the games release, which is going to be the busiest time,they probabaly would have cancelled PSO.

Just my opinion on the subject.

faceless
Oct 29, 2002, 12:51 PM
they're also expecting alot of people to buy it for the offline splitscreen multiplayer... they even hype that feature on the front of the box...

Lejes
Oct 29, 2002, 05:42 PM
Well obviously if you wanted to tell everybody you'd show us pictures as proof. Smells like BS...

Barubary6
Oct 29, 2002, 08:29 PM
On 2002-10-29 09:16, Ironmonkey wrote:
Parns right, I dont think GC PSO will be as busy as the DC version was during its prime. But 4 servers only supports a max of 6000 players(15 blocks, 100 players per block, 4 ships), and with each server full they will crash early and often.


4000. There are 10 blocks on the Gamecube servers in both the US and Japan.

-- Barubary

flyrobinfly
Oct 29, 2002, 09:00 PM
With a capacity of 4000, they can't be expecting to sell more than 6000 copies or so in the near future.

That's what, $300k net at the retail level? How does Sonic Team plan on paying their rent? Odd that they didn't take it upon themselves to produce the keyboards, as it could have nearly doubled whatever slim profits they'll be seeing from this game.

Jkid
Oct 29, 2002, 09:20 PM
So what you're saying is that US players can go into the JP servers but if you play the import version you can't.Is that correct?

PentUpAnger
Oct 29, 2002, 09:38 PM
Just to let you all know... you are conversing with the devil (trust me.. it isnt me)...

ZEAL....!!!



On 2002-10-28 22:40, Danger_Girl wrote:
I have some good friends that imported whom I will be unable to play with assuming its true. And I have no reason to suspect that it isn't. Plus I know a lot of gamers who enjoy playing on the JP severs. I guess its kind of unfortunate.

Seems an aweful lot of trouble to bother putting in those pre-rendered sentances only to segregate the servers.



Tell you friends to buy the US version (the ones who imported)...if they dont want to buy the US version then they are not very good friends... http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif Importing is good on some things but you have to accept it if it reaches up and bites you on the butt later on...

dont mind me.. I am just being a butt... maybe.

Wewt
Oct 30, 2002, 12:59 AM
On 2002-10-29 18:38, PentUpAnger wrote:
Tell you friends to buy the US version (the ones who imported)...if they dont want to buy the US version then they are not very good friends... http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_razz.gif
WTF LOLZ

SnAPPUrU-nyan-ko
Oct 30, 2002, 01:06 AM
What is zee auth server dns?

Cube
Oct 30, 2002, 06:50 AM
lol, trust me. Sega is planning on selling WAY more than 4,000 or 6,000 or even 10,000 games. I'm sure there goal is well within or above the 100,000 game mark.

There are so many ways to explain why only 4 servers are listed. Yes more will likley be added (if they havent already). Maybe they only had 4 servers up because they didnt want all there servers up before launch?

AynRand
Oct 30, 2002, 06:58 AM
the official game servers are not even up yet!, those 4 that wre were on preview/review servers, I bet anyone 1000 meseta there will be more than 4 , more like 10 or more

Ness
Oct 30, 2002, 07:03 AM
That info helped me out alot. Not I know what to expect when I get online.

WeaponX3523
Oct 30, 2002, 09:01 AM
I bet anyone 1000 meseta there will be more than 4 , more like 10 or more



No way too rich for my blood! http://www.pso-world.com/psoworld/images/phpbb/icons/smiles/icon_eek.gif