DonRoyale
Aug 4, 2006, 12:23 PM
Remember that topic I started a while back on how everyone ranked their char classes?
Remember what happened to it? Well, allow me to reiterate...
The eternal debate that got the topic locked was when this happened:
On 2006-05-21 18:21, Saiffy wrote:
On 2006-05-21 14:32, Clover wrote:
Tier 3: Humar.
Just bad. Not a massive damage dealer nor are his techs good enough to make him a decent soloer or usefull in a party. Worst Hu/Ra in a party and one of the worst classes at soloing.
So you rank HUnewearls above it, which have less ATP and ATA for damage. And don't spout shit about level 20 S/D/J/Z. I'd rather have level 30 with a FO. Absoulutely stupid how blindly ingorant this is.
"humar r teh noobmar" grow up.
And to make a point. Play one first. "No way! Do you hear me? Humars suck" "Have you tried one?" "No, they suck"
yeah, smrt
[ This Message was edited by: Saiffy on 2006-05-21 18:27 ]
Now, before I rant, I will outline at length the advantages and disadvantages of the HUmar:
Advantages:
-Second highest ATP. HUcasts do more damage, but eat through mates quickly.
-Magic. Which is why I prefer them over HUcasts. It may be a deep-rooted bias for me, but I typically can't stand Hunter Androids. Why? Because they HAVE to use mates. Except for my HUdroids, all of my characters don't even TOUCH mates/fluids. My characters use HP/TP stealers. Now, call me stupid, but don't you think that's a better use of resources when soloing? You save meseta, mates, and fluids for when you're in real trouble. The problem is that with Hunter Androids, your best HP stealers are Gush Vulcans with hit%. This is because all the good Hunter Gush weapons are close range. What happens if you miss? Simple answer-your face hits the dirt. I don't even want to COUNT the number of times that has happened to me. (I also use Chain Sawd and Sange+Yasha with HIT as well) Therefore, that is why I prefer HUmars over HUcasts and HUcaseals.
-More balanced stats. It was said in the flame thread, and I will repeat it-WHAT THE FUCK IS WRONG WITH A LITTLE BALANCE. Having unbalanced stats may be good on a team, but what of those who either solo or play offline, hmm? What happens then, when there's no HUcast swinging his 30 Shifta at a 30 Zalured, Froozed enemy? Hmm? You get plain old HUcast, no S/D/J/Z, and have a lot more work on your hands. HUmars can solo better than HUcasts and HUcaseals, mostly because of the fact that they don't have to invest so much in resources. (And yes, I'm saying HUnewearl does beat HUmar in the fact that HUnewearl is a better soloer)
-What if you die? (On GC) I guarantee you, you'll struggle so badly after you die if you're using a Android hunter. You'll be mate-less, and broke. Meanwhile, as a fleshie, you just need a good HP/TP stealer and Resta. No struggle there.
-Zanba. A better soloing weapon for HUmars that is worlds away from being a good solo weapon for a HUcast. Zerk, Resta, Zerk, Resta. Then you have casts. Zerk, mate. Zerk, mate. But then, what happens if you run out of mates? GASP! (Buying more won't help; it's an embarassing waste of resources when you have a HUmar with Resta.)
-3084 Flowens. The weapon that makes HUmars a better class than HUdroids, as well as HUnewearls. Now, you may be saying "liek zomg HUnes have more TP so there better with flowens than HUmars, lol, humars r noobmars", however, why do you think HUnes have more TP? Yes, you guessed it, because they USE their TP for S/D/J/Z and Resta. Because the only technique HUmars really use is Resta, using the Spirit special of the 3084 Flowen's has no disadvantages for a HUmar, because he isn't spending massive amounts of TP Jaluring everything and resetting Shifta/Deband.
Disadvantages:
-The disadvantage that spwaned the whole phrase "HUmars are the n00bmars"-The fact that a lot of n00bs use HUmars. While that statement may be true, just because bad people play a class, does not in any way mean that people play a bad class.
-Sure, no S/D. Still, having the second highest ATP in the game and access to Zanba, Flowen's, and Charge Vulcans nullify it. Whoever said Shifta and Deband were NESCESSARY to make a class good? All Shifta and Deband do is increase your stats for a certain amount of time. Classes can survive without S/D/J/Z, but S/D/J/Z are just ocnveniences that make team fights easier.
-Crappy MST. Still, like I said earlier, you only truly need Resta. After that, the other spells aren't really useful, whether you're soloing or on a team. (Infact, on a team, you don't even need Resta. You can just turn that low TP into Spirit profit)
Feel free to add any in, so long as they are valid points. Don't do this (so I can warn you before the inevitable happens):
"liek zomg humars supply nothing for a team so they phail"
Now, there are two points to this rant:
1. What Saiffy said in the quote above. If you don't like a class, but haven't tried it, TRY IT BEFORE YOU PEG IT AS A CRAPPY CLASS. Notice that the people who defend HUmars have actually PLAYED AS THEM?! But no, the people who continously flame them continue to do so without actualy trying to play as them.
2. Just because a lot of n00bs play as HUmars, doesn't give you the right to flame them. I could walk in on a BB game and say "RAmarls are n00bs" because, it's true, because of you people who think RAmarls are some kind of class that soar above the others, tell everyone to use them because they're good. Now, out of all the people who use RAmarls on BB, not even 1% of them are good. Kef, Axel, Dana, and a couple of others. THAT'S IT. Everybody else just plays RAmarls because someone said "zomg they're the best class ever so play them". So, because of certain points made to flame HUmars, I technically have the right to say "RAmarls are the n00bmarls" because so many n00bs play as them. So, in short, hate the player, not the class.
On a side note, I don't actually hate RAmarls as much as you think I do. I'm not dumb, RAmarls are awesome at soloing and provide a lot for the team. However, the point of this thread wasn't to say that RAmarls suck. It was to refresh a debate where a lot of people ranked RAmarl #1 and HUmar #12. People who have actually played as HUmars defended them (PJ, myself and Snickerman were the three main people defending them, because we've all used HUmars) while everyone else was all "20 S/D/J/Z lol HUmars fail" The debate got a little out of hand and locked. I'm posting this to etch into your heads that just because a class has disadvantages, doesn't mean:
A) Those disadvantages make him absolutely unplayable
B) That in a team, someone can't cover for those disadvantages
Discuss.
Remember what happened to it? Well, allow me to reiterate...
The eternal debate that got the topic locked was when this happened:
On 2006-05-21 18:21, Saiffy wrote:
On 2006-05-21 14:32, Clover wrote:
Tier 3: Humar.
Just bad. Not a massive damage dealer nor are his techs good enough to make him a decent soloer or usefull in a party. Worst Hu/Ra in a party and one of the worst classes at soloing.
So you rank HUnewearls above it, which have less ATP and ATA for damage. And don't spout shit about level 20 S/D/J/Z. I'd rather have level 30 with a FO. Absoulutely stupid how blindly ingorant this is.
"humar r teh noobmar" grow up.
And to make a point. Play one first. "No way! Do you hear me? Humars suck" "Have you tried one?" "No, they suck"
yeah, smrt
[ This Message was edited by: Saiffy on 2006-05-21 18:27 ]
Now, before I rant, I will outline at length the advantages and disadvantages of the HUmar:
Advantages:
-Second highest ATP. HUcasts do more damage, but eat through mates quickly.
-Magic. Which is why I prefer them over HUcasts. It may be a deep-rooted bias for me, but I typically can't stand Hunter Androids. Why? Because they HAVE to use mates. Except for my HUdroids, all of my characters don't even TOUCH mates/fluids. My characters use HP/TP stealers. Now, call me stupid, but don't you think that's a better use of resources when soloing? You save meseta, mates, and fluids for when you're in real trouble. The problem is that with Hunter Androids, your best HP stealers are Gush Vulcans with hit%. This is because all the good Hunter Gush weapons are close range. What happens if you miss? Simple answer-your face hits the dirt. I don't even want to COUNT the number of times that has happened to me. (I also use Chain Sawd and Sange+Yasha with HIT as well) Therefore, that is why I prefer HUmars over HUcasts and HUcaseals.
-More balanced stats. It was said in the flame thread, and I will repeat it-WHAT THE FUCK IS WRONG WITH A LITTLE BALANCE. Having unbalanced stats may be good on a team, but what of those who either solo or play offline, hmm? What happens then, when there's no HUcast swinging his 30 Shifta at a 30 Zalured, Froozed enemy? Hmm? You get plain old HUcast, no S/D/J/Z, and have a lot more work on your hands. HUmars can solo better than HUcasts and HUcaseals, mostly because of the fact that they don't have to invest so much in resources. (And yes, I'm saying HUnewearl does beat HUmar in the fact that HUnewearl is a better soloer)
-What if you die? (On GC) I guarantee you, you'll struggle so badly after you die if you're using a Android hunter. You'll be mate-less, and broke. Meanwhile, as a fleshie, you just need a good HP/TP stealer and Resta. No struggle there.
-Zanba. A better soloing weapon for HUmars that is worlds away from being a good solo weapon for a HUcast. Zerk, Resta, Zerk, Resta. Then you have casts. Zerk, mate. Zerk, mate. But then, what happens if you run out of mates? GASP! (Buying more won't help; it's an embarassing waste of resources when you have a HUmar with Resta.)
-3084 Flowens. The weapon that makes HUmars a better class than HUdroids, as well as HUnewearls. Now, you may be saying "liek zomg HUnes have more TP so there better with flowens than HUmars, lol, humars r noobmars", however, why do you think HUnes have more TP? Yes, you guessed it, because they USE their TP for S/D/J/Z and Resta. Because the only technique HUmars really use is Resta, using the Spirit special of the 3084 Flowen's has no disadvantages for a HUmar, because he isn't spending massive amounts of TP Jaluring everything and resetting Shifta/Deband.
Disadvantages:
-The disadvantage that spwaned the whole phrase "HUmars are the n00bmars"-The fact that a lot of n00bs use HUmars. While that statement may be true, just because bad people play a class, does not in any way mean that people play a bad class.
-Sure, no S/D. Still, having the second highest ATP in the game and access to Zanba, Flowen's, and Charge Vulcans nullify it. Whoever said Shifta and Deband were NESCESSARY to make a class good? All Shifta and Deband do is increase your stats for a certain amount of time. Classes can survive without S/D/J/Z, but S/D/J/Z are just ocnveniences that make team fights easier.
-Crappy MST. Still, like I said earlier, you only truly need Resta. After that, the other spells aren't really useful, whether you're soloing or on a team. (Infact, on a team, you don't even need Resta. You can just turn that low TP into Spirit profit)
Feel free to add any in, so long as they are valid points. Don't do this (so I can warn you before the inevitable happens):
"liek zomg humars supply nothing for a team so they phail"
Now, there are two points to this rant:
1. What Saiffy said in the quote above. If you don't like a class, but haven't tried it, TRY IT BEFORE YOU PEG IT AS A CRAPPY CLASS. Notice that the people who defend HUmars have actually PLAYED AS THEM?! But no, the people who continously flame them continue to do so without actualy trying to play as them.
2. Just because a lot of n00bs play as HUmars, doesn't give you the right to flame them. I could walk in on a BB game and say "RAmarls are n00bs" because, it's true, because of you people who think RAmarls are some kind of class that soar above the others, tell everyone to use them because they're good. Now, out of all the people who use RAmarls on BB, not even 1% of them are good. Kef, Axel, Dana, and a couple of others. THAT'S IT. Everybody else just plays RAmarls because someone said "zomg they're the best class ever so play them". So, because of certain points made to flame HUmars, I technically have the right to say "RAmarls are the n00bmarls" because so many n00bs play as them. So, in short, hate the player, not the class.
On a side note, I don't actually hate RAmarls as much as you think I do. I'm not dumb, RAmarls are awesome at soloing and provide a lot for the team. However, the point of this thread wasn't to say that RAmarls suck. It was to refresh a debate where a lot of people ranked RAmarl #1 and HUmar #12. People who have actually played as HUmars defended them (PJ, myself and Snickerman were the three main people defending them, because we've all used HUmars) while everyone else was all "20 S/D/J/Z lol HUmars fail" The debate got a little out of hand and locked. I'm posting this to etch into your heads that just because a class has disadvantages, doesn't mean:
A) Those disadvantages make him absolutely unplayable
B) That in a team, someone can't cover for those disadvantages
Discuss.