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View Full Version : Mats and mags...



KratosAurion
Aug 18, 2006, 09:56 PM
Ok so I'll admit it. The four in my sig have been boged down with every mat I've found since my other characters and have been maxed in the mat(Excluding TP mat) department.
At 46 my FOmar's MST with god/mind's is 1055. The current mag he has has a mind power of 122. Should I try and make a new one with more Mind since he's going to max soon enough anyway?
I know how I'm going to raise my RAcast's mag but also what about my HU's. MY cast I know I should up his DEX but how important is it? and for my HUmar should I worry about his MIND?

Dhylec
Aug 18, 2006, 10:02 PM
Let's put them in simple terms..
Fomar: More Mind, some more TP, some boost on techs.
Racast: More Dex, some more ATA, more guns to use.
Humar: More Mind, bit more TP, slight boost on techs.

EJ
Aug 18, 2006, 10:08 PM
if your fomar is tech only then put more mind to max it.

PMB960
Aug 19, 2006, 12:02 AM
You could use your FOmars mind mag to get your HUmar higher level techs at lower levels especially Ryuker.For your FOmar he can already potentially use all level 30 techs so more mind means about 60 more damage if you max it out. The mag I have for my HUmar is for max stats and I never really had to worry about missing. Just pipe for some Hildeblues with your skyly character on VH and accuracy will be no problem.