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Spellbinder
Sep 15, 2006, 05:29 PM
Just curious if anyone's been brave enough to raise their PM's and see what all they can do so far?

Edit: Just thought I'd revise this thread so any solid information we get can go here, and then maybe we can draft it up for PSUpedia and PSO-W.



<font size=-1>[ This Message was edited by: Spellbinder on 2006-09-16 15:51 ]</font>

Unknown_PC
Sep 15, 2006, 07:53 PM
I'll be getting my GH410 for online mode in a couple of hours, I'll keep you posted http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Definitely going to test whether or not Combat PM's deaths would affect rankings.



<font size=-1>[ This Message was edited by: Unknown_PC on 2006-09-15 18:03 ]</font>

DreamTonight
Sep 15, 2006, 08:01 PM
Which item is good for boost power of my pm? I only feed it with cheap stuff like any mate.

Unknown_PC
Sep 15, 2006, 08:08 PM
On 2006-09-15 18:01, DreamTonight wrote:
Which item is good for boost power of my pm? I only feed it with cheap stuff like any mate.



Mates, Sol, and Moon atomizers are usually good choices especially when you buy them at a low price from other players.

Crafting food items such as Fruit Juice or Mixed Juice are great too. Those juices only cost around 100~200 mesetas each to synthesize and they're 5 stars like Moon Atomizers (+12 melee +3 mind).

But you have to keep in mind that all consumables raise both melee and mind production levels. If you want to raise a pure-melee PM, you'll have to stick with monomate (+4 melee +1 mind) and 1-star melee weapons (+4 melee -1 mind).

Just remember that it is always much cheaper to synthesize and buy materials from other players.

peenk
Sep 15, 2006, 08:58 PM
What do stats for mags do ? Say Pow/Mind/etc.? Do they raise the chances of specific items being synthesized? and/or they reflect how your mag will fight alongside with you(more powerful or something)?

Tried looking at these:
http://www.pso-world.com/sections.php?op=listarticles&secid=202&sortby=name
but there is no explanation on what the difference between giving your mag Pow/Mind/etc items in the long run.

Laranas
Sep 15, 2006, 09:09 PM
PM stats help out their synthesize rates for those item types... my PM gave me a card and joined my party, but I can't figure out what changes her stats.

Tycho
Sep 16, 2006, 02:18 AM
@peenk: It's because we don't know exactly. Some people might be able to shed some light on this, but I haven't really experimented much either. Assume it might influence combat/crafting capabilities though.

@Unknown_PC: Would you perhaps know more on how to synthesize these food items? I thought that they could be created only by having the synthesis of another product fail?

Unknown_PC
Sep 16, 2006, 03:12 AM
On 2006-09-16 00:18, Tycho wrote:

@Unknown_PC: Would you perhaps know more on how to synthesize these food items? I thought that they could be created only by having the synthesis of another product fail?



A number of 4~6 stars food requires ingredients such as コルトバ・フォワ (Koltova Liver), which is only obtainable through synthesis failures.

But Fruit Juice and Mixed Juice only requires 2 berries and a board to make, so they're much less of a hassle than making other food.

Unknown_PC
Sep 16, 2006, 04:27 AM
Well, my online PM finally evolved into GH-410 earlier and I had the chance to use it in combat in a B-rank Relic mission.

GH-410 is very impressive so far, it has +10 levels over my character and spams PA skills over and over doing 400~600 with ease. Although GH-410 is very defensive, it still acts as an awesome meatshield for my Force http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

As of now, I've seen GH-410 use Sword (http://i93.photobucket.com/albums/l73/Unknown_PC/PM1.jpg) and Twin Saber (http://i93.photobucket.com/albums/l73/Unknown_PC/PM2.jpg). Maybe it will start using other weapons after I raise its Combat Meter/Level http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Zarbolord
Sep 16, 2006, 05:26 AM
http://i93.photobucket.com/albums/l73/Unknown_PC/PM1.jpg

That is an awesome sword! I thought they would stay a lot with the old type. Anyway, have you tried giving your PM diferent elemntal weapons yet?

Unknown_PC
Sep 16, 2006, 05:38 AM
On 2006-09-16 03:26, Zarbolord wrote:
http://i93.photobucket.com/albums/l73/Unknown_PC/PM1.jpg

That is an awesome sword! I thought they would stay a lot with the old type. Anyway, have you tried giving your PM diferent elemntal weapons yet?



It's actually just a normal sword with post-effects turned off http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

It doesn't seem like there is any way to give PM weapons to use, it seems that PMs equipments are predetermined. But PMs will probably gain their own elemental weapons as they gain Combat Levels, time will tell...

Cry0
Sep 16, 2006, 05:39 AM
On 2006-09-16 02:27, Unknown_PC wrote:
Well, my online PM finally evolved into GH-410 earlier and I had the chance to use it in combat in a B-rank Relic mission.

GH-410 is very impressive so far, it has +10 levels over my character and spams PA skills over and over doing 400~600 with ease. Although GH-410 is very defensive, it still acts as an awesome meatshield for my Force http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

As of now, I've seen GH-410 use Sword (http://i93.photobucket.com/albums/l73/Unknown_PC/PM1.jpg) and Twin Saber (http://i93.photobucket.com/albums/l73/Unknown_PC/PM2.jpg). Maybe it will start using other weapons after I raise its Combat Meter/Level http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



that is uber-neat. but, PM's can help you online too right? so, wouldnt tha end up with 12 people hacking away at beasts? omg teh frenzy O_o

Tystys
Sep 16, 2006, 06:56 AM
I think PM's take a place in the party, so no, it wouldn't be 12 people online. It'd just be that you're PM is a party member.

GaijinPUnch
Sep 16, 2006, 07:27 AM
You guys are able to get in your room enough to feed your PM? Jealous.

SabZero
Sep 16, 2006, 07:29 AM
So what about damage? Can a PM die? What happens??

Zarbolord
Sep 16, 2006, 07:31 AM
Yes, PMs are taken as a party member, so if there are three players, just call up the Pms to join you, and you'll be a full party (no intruders, hmmm, to take in consideration. A good plan to stop people from joining in, hehe http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif).
So how do PM combat levels actually work? Is it by feeding, or does comabt experience add something more???

Mewn
Sep 16, 2006, 07:36 AM
On 2006-09-16 02:27, Unknown_PC wrote:
Well, my online PM finally evolved into GH-410 earlier and I had the chance to use it in combat in a B-rank Relic mission.

GH-410 is very impressive so far, it has +10 levels over my character and spams PA skills over and over doing 400~600 with ease. Although GH-410 is very defensive, it still acts as an awesome meatshield for my Force http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

As of now, I've seen GH-410 use Sword (http://i93.photobucket.com/albums/l73/Unknown_PC/PM1.jpg) and Twin Saber (http://i93.photobucket.com/albums/l73/Unknown_PC/PM2.jpg). Maybe it will start using other weapons after I raise its Combat Meter/Level http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif


Sounds good, also, are those weapons Hanzo and Death Dancer? If so, I'd like to see what weapons the other final evolutions use...

farplaner
Sep 16, 2006, 08:46 AM
Wow, how do you get your PM up so fast http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif I tried feeding my PM everyday and it's only at lv26 or so lol.

Laranas
Sep 16, 2006, 08:51 AM
Since my character really focused on 2 or 3 weapon types, I had a lot of money left over from missions to just buy food. Plus, I had him synthesizing restoratives that I'd later feed to him.

Unknown_PC
Sep 16, 2006, 11:36 AM
On 2006-09-16 05:29, SabZero wrote:
So what about damage? Can a PM die? What happens??



I killed my PM on purpose in C-rank Da Regan fight today. As it turns out, PM deaths do count as ally deaths and will lower your rankings.

But to my surprise, GH-410 managed to revive itself upon death and switch to a 1-h wand then healed itself to full HP http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif

Bleu
Sep 16, 2006, 11:39 AM
On 2006-09-16 09:36, Unknown_PC wrote:


On 2006-09-16 05:29, SabZero wrote:
So what about damage? Can a PM die? What happens??



I killed my PM on purpose in C-rank Da Regan fight today. As it turns out, PM deaths do count as ally deaths and will lower your rankings.

But to my surprise, GH-410 managed to revive itself upon death and switch to a 1-h wand then healed itself to full HP http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif



It revived itself?! Woa, neat! Was that a fluke or could it happen everytime? Although that sucks that it counts as an ally death.

Edit: Did it use a moon atomizer to rez itself from your inventory?

<font size=-1>[ This Message was edited by: Bleu on 2006-09-16 09:47 ]</font>

Tystys
Sep 16, 2006, 12:58 PM
On 2006-09-16 09:36, Unknown_PC wrote:


On 2006-09-16 05:29, SabZero wrote:
So what about damage? Can a PM die? What happens??



I killed my PM on purpose in C-rank Da Regan fight today. As it turns out, PM deaths do count as ally deaths and will lower your rankings.

But to my surprise, GH-410 managed to revive itself upon death and switch to a 1-h wand then healed itself to full HP http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif



Well, atleast the AI for the PMs is good, lol.

VR_Pilot
Sep 16, 2006, 01:13 PM
On 2006-09-16 05:31, Zarbolord wrote:
Yes, PMs are taken as a party member, so if there are three players, just call up the Pms to join you, and you'll be a full party (no intruders, hmmm, to take in consideration. A good plan to stop people from joining in, hehe http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif).


This is a bit off topic, but are you saying that there is no way to make a closed game in PSU?

Spellbinder
Sep 16, 2006, 01:33 PM
On 2006-09-16 11:13, VR_Pilot wrote:


On 2006-09-16 05:31, Zarbolord wrote:
Yes, PMs are taken as a party member, so if there are three players, just call up the Pms to join you, and you'll be a full party (no intruders, hmmm, to take in consideration. A good plan to stop people from joining in, hehe http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif).


This is a bit off topic, but are you saying that there is no way to make a closed game in PSU?



You can make passwords on your games if you want. It can no longer be words or phrases though, just a combonation of numbers.

Blueblur
Sep 16, 2006, 01:52 PM
Nice PM. Methinks I won't be missing mags much.

Spellbinder
Sep 16, 2006, 05:53 PM
Anyone seen or have a PM 420-450? We still don't know much about the other four.

A2K
Sep 16, 2006, 06:34 PM
On 2006-09-16 09:36, Unknown_PC wrote:
I killed my PM on purpose in C-rank Da Regan fight today. As it turns out, PM deaths do count as ally deaths and will lower your rankings.

But to my surprise, GH-410 managed to revive itself upon death and switch to a 1-h wand then healed itself to full HP http://www.pso-world.com/images/phpbb/icons/smiles/icon_eek.gif


Seems like their death/revive behavior is the same as NPCs like Hyuga, Maya, Lou, and Leo.

Valkayree
Sep 16, 2006, 06:38 PM
On 2006-09-16 03:38, Unknown_PC wrote:


On 2006-09-16 03:26, Zarbolord wrote:
http://i93.photobucket.com/albums/l73/Unknown_PC/PM1.jpg

That is an awesome sword! I thought they would stay a lot with the old type. Anyway, have you tried giving your PM diferent elemntal weapons yet?



It's actually just a normal sword with post-effects turned off http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif



Maybe it just looks that way because PMs are so tiny...

Laranas
Sep 16, 2006, 06:51 PM
On 2006-09-16 15:53, Spellbinder wrote:
Anyone seen or have a PM 420-450? We still don't know much about the other four.

I have a PM 420 on my Extra Mode character. Why do you ask?

Spellbinder
Sep 16, 2006, 07:26 PM
Just wondering what PA's and/or Technics they all use. It'd be nice to have detailed information about each PM posted somewhere for easy viewing, and to help decide which people want to raise. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Spellbinder
Sep 16, 2006, 07:37 PM
On 2006-09-16 02:27, Unknown_PC wrote:
Well, my online PM finally evolved into GH-410 earlier and I had the chance to use it in combat in a B-rank Relic mission.

GH-410 is very impressive so far, it has +10 levels over my character and spams PA skills over and over doing 400~600 with ease. Although GH-410 is very defensive, it still acts as an awesome meatshield for my Force http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

As of now, I've seen GH-410 use Sword (http://i93.photobucket.com/albums/l73/Unknown_PC/PM1.jpg) and Twin Saber (http://i93.photobucket.com/albums/l73/Unknown_PC/PM2.jpg). Maybe it will start using other weapons after I raise its Combat Meter/Level http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



Since you're PM is online I'd like to ask you a question to clear up my confusion since Offline and Online numbers are different. At what level does your PM obtain Humanoid form? I've read that they evolve at level 80 into Humanoids, and just yesterday I ran into a PM online that was level 51. Was the level 51 I saw its combat level that is seperate from the actual PM level, or is there more to it?

Unknown_PC
Sep 16, 2006, 08:10 PM
On 2006-09-16 17:26, Spellbinder wrote:
Just wondering what PA's and/or Technics they all use. It'd be nice to have detailed information about each PM posted somewhere for easy viewing, and to help decide which people want to raise. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif



For GH-410 online, I've seen it use PA skills not available to online players yet. GH-410 uses ライジングクラッシュ Assault Rush for Twin Sabers and スピニングブレイク Spinning Break for Swords.



On 2006-09-16 17:37, Spellbinder wrote:

Since you're PM is online I'd like to ask you a question to clear up my confusion since Offline and Online numbers are different. At what level does your PM obtain Humanoid form? I've read that they evolve at level 80 into Humanoids, and just yesterday I ran into a PM online that was level 51. Was the level 51 I saw its combat level that is seperate from the actual PM level, or is there more to it?



Yeah sorry, I forgot to post about that yesterday. But you're correct, Online PMs have different evolution levels.

Offline : Level 10, 20, 30
Online : Level 20, 50, 80

I am assuming you saw that level 51 PM in a player shop/room. If so, then the level 51 you saw was the PM's production level, Combat Meter is the bar below a PM's description (http://i93.photobucket.com/albums/l73/Unknown_PC/PMdesc.jpg) and starts at Level 0 even when it evolves into humanoid form. After a night of missions, my GH-410's Combat Meter increased by roughly 2 levels or so.

I still don't know the significance of increasing the level of a PM's Combat Meter however...

<font size=-1>[ This Message was edited by: Unknown_PC on 2006-09-16 19:18 ]</font>

Spellbinder
Sep 17, 2006, 02:47 AM
Thanks for the clarification~ If I have the time, I'm going to try my hand at raising a PM offline and post back with info on its behavior and skills.

Tycho
Sep 17, 2006, 03:49 AM
On 2006-09-16 18:10, Unknown_PC wrote:
I still don't know the significance of increasing the level of a PM's Combat Meter however...
Yeah, I've been wondering about that as well. And what would the functions of the four individual stats be in this? x_x

Unknown_PC
Sep 17, 2006, 08:33 AM
For those of you who are wondering, the online PM production level cap is currently at level 100 (http://i93.photobucket.com/albums/l73/Unknown_PC/PMcap.jpg)

Cross
Sep 17, 2006, 08:48 AM
You should check if you can get it to drop a level by feeding it items that lower MIND.

Unknown_PC
Sep 17, 2006, 09:20 AM
On 2006-09-17 06:48, Cross wrote:
You should check if you can get it to drop a level by feeding it items that lower MIND.



Good call, I'll definitely try that.

Edit : Tested a bit, doesn't seem to work http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



<font size=-1>[ This Message was edited by: Unknown_PC on 2006-09-18 23:24 ]</font>

Chaobo99
Sep 17, 2006, 10:19 AM
Off topic: OMG, I'm thinking, at you guys rate, when the US version PM's are lvl,1...your PM's will be lvl 200...

Anyways..Which PM is the best defender or has highest DEF/EVA? Cause those are the flaws of a FORCE right? I want it balanced out and maybe have a human sheild at times..lol

tihoa
Sep 17, 2006, 10:48 AM
pms can die like any characters. but i think they act like normal npcs that fight along side you and they will revive themselves after a set amount of time.

Zarbolord
Sep 17, 2006, 11:23 AM
So GH-210 used a wand?!!! That is cool. I suppose that you can cast boosts and heal them like all npcs then. Keep us informed on the combat meter. It might reveal something important.

Emrald
Sep 17, 2006, 11:27 AM
What is the PM with the cat ears? I want that one! Is it any good? >_> Why is this dude on my post?

Spellbinder
Sep 18, 2006, 11:18 PM
Got to do a bit of PM feeding today in Extra mode, only 5 levels to go. Tomorrow night I can hopefully post some info about GH-450, and then maybe make a new character to try out GH-420 or 430 since a friend was asking about them also. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Tystys
Sep 18, 2006, 11:25 PM
I wonder if it's possible for PM's to be able to revive players and not just themselves. That'd be really nifty thing to have in the heat of battle.

TimeBombPlus
Sep 18, 2006, 11:54 PM
so at level 30/80 they evolve into their huminoid form? i thought they might evolve past that but if that's the case, that means that there arn't many things they can evolve into.. are you sure there arn't more.. cause if that's the case that really sucks. in pso they had a bunch of different mags..

Tystys
Sep 18, 2006, 11:57 PM
Yeah, I agree. Unless SOA is hiding something from us, it seems like the choice of PMs really isn't going to have any variety any time soon XD.

TimeBombPlus
Sep 19, 2006, 12:18 AM
^ *tear*

Spellbinder
Sep 20, 2006, 04:36 PM
Yay, I managed to raise a GH-450, and it certainly wasn't what I thought it'd be offline, but in a good way.

http://img244.imageshack.us/img244/6808/gh450so3.png (http://imageshack.us)

http://img244.imageshack.us/img244/8641/gh4502qy4.png (http://imageshack.us)

That's a pretty big stick for such a little one... Anywho, I decided to take it slow to see how GH-450 would react in combat, and immediately noticed that she doesn't engage enemies unless they're fairly close, but with all the moving around that goes on in a party, that's not really a problem to me.

More importantly, I got to see what Technics she used for offense, and was pleased to see she uses Foie, Gibarta, and Ramegido. By the size of the Technic animations, they are at least Lv 11+, but since I've never seen Lv 21+ I can't make any further assumptions on how strong they are, but still surprisngly good for fresh out the box.

Contrary to what I've heard from word or mouth however, GH-450 did not heal me throughout the duration of the mission. Albeit a very small mission, about 10 minutes long, she did not heal. At the end, I purposely let GH-450 fight the semi-boss of the mission unassisted to see if her or my HP being low would trigger a need to heal. Unfortunately, I ended up having to run back from the boss and use Resta before we were both smooshed.

For now I will make a guess that perhaps GH-450's behavior online is different from offline. After so much talk of the "walking trimate" I never heard of any attacks, so maybe there's more to it.

Well, that's all for GH-450~ Maybe if I have some spare time I'll work up another PM. ^_^

anmato145
Sep 20, 2006, 07:52 PM
Can someone else post pics of all the lil pets you get? By the time i checked the threads for the pics, they were taken down. I'd really appreciate it.

-Break-
Sep 20, 2006, 07:55 PM
I think PSUpedia has basic pictures of all the current variations.

vg_geek86
Sep 20, 2006, 07:56 PM
When you raise these PM's, do you have ne say in what color they are, or what thier appereance will be when they go humanoid?



<font size=-1>[ This Message was edited by: vg_geek86 on 2006-09-20 17:57 ]</font>

Spellbinder
Sep 20, 2006, 09:22 PM
On 2006-09-20 17:56, vg_geek86 wrote:
When you raise these PM's, do you have ne say in what color they are, or what thier appereance will be when they go humanoid?



<font size=-1>[ This Message was edited by: vg_geek86 on 2006-09-20 17:57 ]</font>


Don't quote me on it, but I'm fairly sure they come with these preset colors & costumes, but they're all still pretty spiffy to me.

GaijinPUnch
Sep 20, 2006, 09:38 PM
There's a small portion o each which seems variable... most likely it depends on teh color of your costume you started with. Just a hunch.

Kurushii
Sep 20, 2006, 11:04 PM
On 2006-09-20 19:38, GaijinPUnch wrote:
There's a small portion o each which seems variable... most likely it depends on teh color of your costume you started with. Just a hunch.


that'll take some work to prove being it is three costume parts which have color values.

GaijinPUnch
Sep 21, 2006, 12:07 AM
Right. Just saying (with really poor spelling) that the color does seem variable on something. Most of them so far I've seen are that photon green color.

Here's a question. Does anyone know the exact feeding limitations? Obviously it's on a timer, but I've yet to figure it out. I'm thinking X items every 12 hours, but what do I know.

Sev
Sep 21, 2006, 12:32 AM
On 2006-09-20 22:07, GaijinPUnch wrote:
Right. Just saying (with really poor spelling) that the color does seem variable on something. Most of them so far I've seen are that photon green color.

Here's a question. Does anyone know the exact feeding limitations? Obviously it's on a timer, but I've yet to figure it out. I'm thinking X items every 12 hours, but what do I know.



http://www.psupedia.org/index.php?title=Partner_Machinery

They say it's 99 every 12 hours.




Q: Will this come more naturally as you play the game, just like mag feeding?
A: It most definitely will as you start to use it more and more. In fact, you're going to be feeding your PM, just like you would a mag, only difference is that instead of a limit of 3 items per 5 minutes, you're given a daily limit of some value (I think it was around 120 items a day?). No need to memorize recipes, they'll be written on the recipe boards for you. Just remember that all your materials need to be stored on your PM.

This is from the Item Synthesis Walkthrough here on PSO-World. So it'll probably be 99 or 120. Most likely 99 since they seem alot more confident in the answer.

Cross
Sep 21, 2006, 12:39 AM
100 items every twelve hours.

The weird thing is how it counts those 12 hours. I'm fairly sure that it doesn't just count the time from the first item you feed it since I've fed it starting at, say, 6am, and then couldn't feed it later that day until 6:45pm or so. In the same breath, it doesn't really make sense for it to count from the [i]last item fed, since that way you'd be penalized for feeding it in anything other than one long go.
I'm almost positive that it doesn't just switch over at a globally-set point regardless of when you feed it, though.
I might be wrong about the exact time, but it doesn't seem to add up nicely to me. I haven't done any strict testing, though, so if anybody did they could probably find out fairly easily.

Right now my PM online is level 58, with 15 POW, 35 DEF, and 8 MIND. From here on out, I'm going to be raising only MIND (the hardest stat to raise http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif) until it's maxed, giving me a sweet 10% bonus to crafting Force items. I should have a GH-420 on Friday, provided I can keep up with the price of raising MIND (50,000 meseta for one full feeding session, and you get six levels out of it. I need to put in three 'loads' like that before I can finish off getting to the last evolution, so I'll need to have 150,000 meseta by the end of tomorrow.

Sev
Sep 21, 2006, 12:48 AM
150,000... That sounds way to steep. Good luck with the PM raising though, I'm really interested in Synthing so I think I'll be trying that out once it's released in NA.

This probably sounds dumb... And since I don't have the game I have no idea, I'm just tossing a thought out here. But could it be 12 hours from the first time you've fed it period? Or maybe every 12 hours since the first time you've logged onto the character? Considering that not everyone runs on the same clock, it'd be weird for the game to have a standard time when the 12 hour period starts and ends... But if it went by when your character was created, then it figures it fits more into your schedule. And does maintenance affect the feeding times at all?

GaijinPUnch
Sep 21, 2006, 12:59 AM
150,000... That sounds way to steep.

You can make do by scalping other items. I've bought things for 8,500, then put them in my store for 12,500 and sold them a few hours later. Of course, you could spend all day and find nothing, in which time you could make several thousand by playing.

DurakkenX
Sep 21, 2006, 01:07 AM
12hours to your last feeding

if you feed it say 50 items and then let it go 12 hours you can feed it 100 more items
if you feed it say 99 items and then let it go 11hours you can feed it 1 more and have to wait 12 more hours

if all goes well i will have a 420 tomorrow.... in less than 4 hours i can feed mine again and i have 4 more levels to go till lvl 80

oh and no maintenance, as far as my experience does not effect times. if it does it's pretty unnoticable.

Sev
Sep 21, 2006, 01:10 AM
Thats really useful info Durakken, thanks.

That means it's best to feed it in bursts in my opinion... Rather then dragging it out over time, because you may only have 12 items left to feed it, and just to do that you'd be waiting 12 hours...

I guess I'll keep track of it in a notebook or something, so I don't waste time.



On 2006-09-20 22:59, GaijinPUnch wrote:

You can make do by scalping other items. I've bought things for 8,500, then put them in my store for 12,500 and sold them a few hours later. Of course, you could spend all day and find nothing, in which time you could make several thousand by playing.



Yeah, I see what you mean there. I've probably solo for the lot of it... Since I have very little to no patience for browsing and such. That might hurt me in the end though.

<font size=-1>[ This Message was edited by: Sev on 2006-09-20 23:12 ]</font>

ayrista
Sep 21, 2006, 08:39 AM
heres my GH 420 , a quick pose and an action shot of her using her claw.
(and yes btw, that is electric heart slot item
http://i16.photobucket.com/albums/b40/Opythia/PSU/psu20060921_084347_001.jpg
http://i16.photobucket.com/albums/b40/Opythia/PSU/psu20060921_085126_002.jpg

Zarbolord
Sep 21, 2006, 10:05 AM
http://www.pso-world.com/images/phpbb/icons/smiles/icon_cool.gif
I love GH-420. That's gonna be my first PM! Have you managed to change the weapon? Dual Claws?

zofia
Sep 21, 2006, 10:25 AM
PM's look so cool! I can't wait to start raising mine!

Cross
Sep 21, 2006, 10:28 AM
On 2006-09-20 22:48, Sev wrote:
150,000... That sounds way to steep.

Well, MIND is also, by a huge margin, the toughest stat to raise.

DEF costs nothing but annoyance - if you don't mind doing a bit of cheeseball character recreation, you can make new Casts and cannibalize them for their armour and parts. You get .30 DEF levels every time you recreate and feed the PM the Cast's Parts and Armour. Raising DEF this way gains you 7.5 levels of DEF in every 12-hour feeding period, or 15 per day, which isn't bad. Note that if you feed it only Parts and not Armour, you get 8 levels per day, but you have to recreate way more characers so I don't think it's really worthwhile.

DEX is insanely cheap, at only 2500 meseta per level if you buy Traps to feed your PM.
The only disadvantage is that this raises very slowly, at only 4 levels per 12-hour period (8 per day).

POW is cheap and fast. If you buy Moon Atomizers, it costs only 2917 meseta per level, and you gain 12 levels per feeding period, and 24 per day, meaning that you can max out your PM in less than four days. The problem is that Moon Atomizers raise MIND too, so if you do it this way you're going to end up with like 75 POW/25 MIND.
If you want pure POW, you buy Moon Atomizers and 1* weapons at a 1:3 ratio. This raises the cost to 3750 meseta per level, and slows down the growth to 6 levels in a 12-hour period, or 12 per day.

MIND costs 8334 meseta per level; the most efficient MIND-raising items are 1* Tech Disks, which are 500 meseta for .06 levels of MIND. The growth isn't anything amazing either; 6 levels in a 12-hour period, and 12 per day, same as pure POW (except more than twice as expensive).



All told, to raise a pure MIND PM costs 833500 meseta from store-bought items, and becomes GH-450 after eight and a half days.
A pure POW PM costs 37500 meseta and becomes GH-410 after eight and a half days, but if you don't mind the 75/25 POW/MIND version, it costs 291900 meseta and is ready in three and a half days.
A pure DEX PM costs 250000 meseta and becomes GH-430 after twelve and a half days.
A pure DEF PM costs nothing, and raises in seven days, or six and a half if you only feed it Parts without Armour. It becomes GH-440.


So GH-420 is the only PM that can't be 'pure' stats-wise, the others each correspond to a different stat.

Is it worth it to make 'pure' PMs? It probably depends on how much you intend to craft. The most efficient way is to have one pure PM for a different stat on each of your characters, so that you have the maximum chance of crafting an item no matter what sort of equipment it is. If you're more worried about getting a PM as a battle-partner and aren't TOO worried about mass crafting, then you're pretty much free to go with whatever is most convenient. As far as I know, the PM's crafting stats don't carry over into its battle capability (but don't take my word as gospel on that one).

Edit:

If you just want to raise a PM for battle, things get a lot easier, as you can just manipulate the stats as you need them, and then fill them in with whatever is fastest or cheapest.

If you want GH-410, the fastest way is to just stuff it full of Moon Atomizers and other consumables. If you're going for a cheap one, stuff it full of Moon Atomizers until its POW goes above 30, and then raise DEF the rest of the way at no cost.
If you want GH-420, raise POW until it's over 10, but less than 30, and then pump DEF until it hits level 80.
If you want GH-430, raise DEX to 30, and then pump it full of either POW or DEF, depending on whether you want speed or a low price.
If you want GH-440, raise DEF until level 20, then continue to 80 raising either POW or DEF depending on whether you want speed or a low price.
If you want GH-450, raise MIND above 30, and then fill in the rest with POW or DEF depending on whether you want speed or a low price.

<font size=-1>[ This Message was edited by: Cross on 2006-09-21 08:36 ]</font>

Zarbolord
Sep 21, 2006, 10:30 AM
I think that it also depends on your game style. I'm taking GH-420 because it gets ATP and ATA, so basically it's great for combat. I wonder what they'll unlock for PMs in the future...

ayrista
Sep 21, 2006, 11:07 AM
On 2006-09-21 08:05, Zarbolord wrote:
http://www.pso-world.com/images/phpbb/icons/smiles/icon_cool.gif
I love GH-420. That's gonna be my first PM! Have you managed to change the weapon? Dual Claws?



I didnt know you could change the weapon, I'll get a chance to mess around with it later on tonight, That would be cool.

Zarbolord
Sep 21, 2006, 01:20 PM
Well, I'm not sure how it works, I know the Maid, GH-410, can use Sabers, dual sabers and swords. So I think the other PMs can change aswell.

darthplagis
Sep 21, 2006, 03:14 PM
ive only seen a claw on my 420 so far. as for ease in creating her all i did was buy TONS of the cheapest armour from G colony shop (300 meseta) and pump her full of those till she hit lvl 30. now ill balance out her stats so shes good at synth and battle.

DurakkenX
Sep 21, 2006, 04:55 PM
i think you guys are talking about offline 420s...

anyways my 420, which is online, uses a dark elemental claw and twin daggers (both tenora) and 2ndlvl PAs.

DurakkenX
Sep 21, 2006, 05:15 PM
here are some screenshots... though they mostly suck cuz of my resolution

http://www.durakkenstudios.com/psuss/1.gif
http://www.durakkenstudios.com/psuss/2.gif
http://www.durakkenstudios.com/psuss/3.gif
http://www.durakkenstudios.com/psuss/4.gif
http://www.durakkenstudios.com/psuss/5.gif
http://www.durakkenstudios.com/psuss/6.gif
http://www.durakkenstudios.com/psuss/7.gif
http://www.durakkenstudios.com/psuss/8.gif
http://www.durakkenstudios.com/psuss/9.gif
http://www.durakkenstudios.com/psuss/10.gif
http://www.durakkenstudios.com/psuss/11.gif
http://www.durakkenstudios.com/psuss/12.gif
http://www.durakkenstudios.com/psuss/13.gif

GaijinPUnch
Sep 21, 2006, 07:06 PM
The only thing I don't like is that you can't pick up other PM's as you go... unless you make other characters, as it were. Basically, I've already goofed mine. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

One last thing. Can only the leader invite PMs to battle?

Unknown_PC
Sep 21, 2006, 07:29 PM
On 2006-09-21 14:55, DurakkenX wrote:
GH-420


I am very curious, how is GH-420's AI in online mode so far? Is it actually aggressive or only engages enemies at very close range?

And how about GH-420's damage output, would you mind providing some rough numbers on its PA skill damage?



On 2006-09-21 17:06, GaijinPUnch wrote:
One last thing. Can only the leader invite PMs to battle?




Yep, only the party leader could invite their PM and NPC to the party. If you transfer leadership while NPC or PM are in the party, they will be kicked out automatically.

DurakkenX
Sep 21, 2006, 07:56 PM
well in relics she does 200+ a hit with the claw and around 100-150 a hit in LL A-rank not sure about PAs or on the exactness i just know she rocks ^.^

vg_geek86
Sep 21, 2006, 07:58 PM
Can you, you know, have your way with them?

What?

Tetsuro
Sep 21, 2006, 08:07 PM
well in relics she does 200+ a hit with the claw and around 100-150 a hit in LL A-rank not sure about PAs or on the exactness i just know she rocks ^.^
Is this good damage when compared to yourself? Having not played the game I have no idea if 200+ is good.

darthplagis
Sep 21, 2006, 08:11 PM
DurakkenX please tell me that cool cast suit is offline too!! i need that for my guyver cast.

and yes my 420 is offline

Spellbinder
Sep 21, 2006, 08:30 PM
Good good ^_^ keep the PM info coming~

Edit: Going to start raising my PM online now... slowly http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif so wish me luck on that.



<font size=-1>[ This Message was edited by: Spellbinder on 2006-09-21 18:31 ]</font>

DurakkenX
Sep 21, 2006, 09:52 PM
tetsuro yes that's good dmg, but the highest i've heard thus far is in the 500 range. i do 80 on average with my twin sabers 120+ with reguluar saber elemental

as for the clothes...yes they are available offline as far as i know.. the arms and legs are from a suit dubbed the peacock suit, and the torso is from one of the 3 that you can choose at the beginning

btw that is a confirmed elemental weapon on the PM... it's the first and only of it's kind that i have heard of and that can be confirmed ^.^ and no i don't know how i did it

ayrista
Sep 22, 2006, 07:44 AM
Did you somehow give the daggers to your pm? I cant find anyway to manage their inventory in any way offline.

or did she just eventually have another weapon?

Zarbolord
Sep 22, 2006, 08:31 AM
=>DurakkenX
You've made my day http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif I love that PM so much, XD I want it NOW!!!!!
=>ayrista
You can't give a weapon to your PM. It 'makes it' by itself, or has it once evolved, or once it grows a level. On this I could speculate:
1) You get a weapon type by making the PM evolve in combat lvls, I just hope she'll get knuckles too XD. As you grow in combat lvl she'll obtain a new weapon, kinda like lvl45 you get knuckles, as an example.
2)The element of the weapon will depend on the stats OR what you feed it.

What do you think of that? Could be great possibilities. I wonder if you can feed them photon.

DurakkenX
Sep 22, 2006, 01:27 PM
zarb... i am thinking the same thing for how i got the elemental weapon. there is a way to check but i really don't want to do that way lol

the daggers she got right when i started using her so it's not a lvl thing. They do gain battle lvls as well though and they may learn more stuff later on. remember PMs are just now starting to be used so not much info is known and they are a very large investment.

Zarbolord
Sep 22, 2006, 01:49 PM
So combat lvls are maybe for Photon Arts, and maybe for more powerfull weapons of the types they can wield. You can atleast check that, you just need to lvl http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif
What did you feed your PM to give it a dark type? Megiphoton? And what are the stats, there is the speculation way, which isn't that accurate, but quicker, and it may come to a conlcusion.

shadonics
Sep 22, 2006, 03:58 PM
i got my mag to lvl 80 and got my maid but i cant take her with me into battles.

why is that please help me out ; ;

Zeig123
Sep 22, 2006, 05:02 PM
did you get her partner card??

peenk
Sep 22, 2006, 09:48 PM
So how to synthesize items?
You need a 'plan/bluepring'? than what ever materials needed ? then you press synthesize and wait a certain time and item is done? or does your PM have to reach certain lvl before you can synthesize stuff?


I know blue store is for armor/etc. Red/orange for weapons and stuff. Green is for recovery items and synthesis? I cant read any japanese at all so I have no idea how synthesizing works inside the game. Importing is good only if you can actually understand wtf is going on :/

<font size=-1>[ This Message was edited by: peenk on 2006-09-22 19:51 ]</font>

DurakkenX
Sep 22, 2006, 10:04 PM
i don't read japanese and i knew all the information you just asked before i ever played the game v.v

inferno10
Sep 22, 2006, 11:09 PM
Pardon my ignorance, but can PM be leveled up and transformed into humanoid forms in extra mode, or is it only possible through network mode?

Spellbinder
Sep 22, 2006, 11:18 PM
It's possible and actually faster to create humanoid PMs in Extra mode. In Extra Mode they take human form at level 30, in Network Mode at level 80.

Unknown_PC
Sep 23, 2006, 02:38 AM
Did a few testings in Network today. After completing C-rank LL (2 job points), my GH-410 gained roughly 20% in combat gauge.

I also ran C-rank LL a couple times without completing the mission, which yielded no increase in combat gauge whatsoever.

So it appears that Combat Gauge is either increased through mission completion or 1 job exp = 10% of combat gauge.

Edit : I also noticed that my melee crafting chance's success cap increased from 89% to 90% after reaching level 10 in Combat Gauge.

<font size=-1>[ This Message was edited by: Unknown_PC on 2006-09-23 00:39 ]</font>

Zarbolord
Sep 23, 2006, 09:21 AM
Ahh so the puzzle is completing. This could be interesting, so not only could the gauge effect the PAs or weapons, but the acutal synth %s. And for synth, yes that is about it if you really generalise it. Each rarity lvl will have different % of success, aswell as weapon types, and what not.

GaijinPUnch
Sep 24, 2006, 01:57 PM
DEF costs nothing but annoyance - if you don't mind doing a bit of cheeseball character recreation, you can make new Casts and cannibalize them for their armour and parts. You get .30 DEF levels every time you recreate and feed the PM the Cast's Parts and Armour. Raising DEF this way gains you 7.5 levels of DEF in every 12-hour feeding period, or 15 per day, which isn't bad. Note that if you feed it only Parts and not Armour, you get 8 levels per day, but you have to recreate way more characers so I don't think it's really worthwhile.

Okay, I'm trying to build a DEF PM. You say make a new Cast and feed it the parts and armor -- I can't take the parts off. Only the armor.

GaijinPUnch
Sep 24, 2006, 02:04 PM
oops

<font size=-1>[ This Message was edited by: GaijinPUnch on 2006-09-24 12:04 ]</font>

Zarbolord
Sep 24, 2006, 02:04 PM
What kinda PM are you doing? And tell us the results once you've finished. I'd like to nkow what comes out of it, tell us all, weapons, weapon elements and PAs assigned to their weapons, also their synth %. Atleast, I could put some stuff together like that. Do items have a refferedntype? Can hot berries give the fire element to your weapon? Hmmm...

Cross
Sep 24, 2006, 02:05 PM
On 2006-09-24 12:04, GaijinPUnch wrote:
Okay, I'm trying to build a DEF PM. You say make a new Cast and feed it the parts and armor -- I can't take the parts off. Only the armor.



You have to go into your dressing room to remove clothing/parts. Like I said, it costs you annoyance http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Edit: Oh yeah, since probably not everybody is checking the screenshots/movies thread, watashiwa got a few captures from a run we did through B-Rank Shikon 2 with my GH-420:

http://www.ro-world.com/psushiz/pm_01.avi
http://www.ro-world.com/psushiz/pm_02.avi
http://www.ro-world.com/psushiz/pm_03.avi
http://www.ro-world.com/psushiz/pm_04.avi



<font size=-1>[ This Message was edited by: Cross on 2006-09-24 12:07 ]</font>

Zarbolord
Sep 24, 2006, 02:06 PM
Cross, do you know something about the elements of PM weapons?

Cross
Sep 24, 2006, 02:07 PM
Nope, I've no idea if you can do anything with their elements. My PM has a Dark claw, and then normal-element everything else.

Zarbolord
Sep 24, 2006, 02:09 PM
What did you feed it?

Cross
Sep 24, 2006, 02:16 PM
I fed it Moon Atomizers to get its POW to 15 (and MIND to a little under 4), then fed it Shield Lines and beginner Clothes to raise its DEF to 35, then I fed it one-star Wands that I got from the characters I recreated to get the DEF food, two-star Staffs that I found while earning money in Relics, and then one-star Tech Disks I bought to raise MIND to 30.

Honestly I could have thought things through a bit better; 15POW/35DEF/50MIND (which is what it'll be if I keep feeding it) isn't really a great crafter. I wanted GH-420 because it compliments my Force during battle, but my crafting success rates aren't really good enough to rely on making armour, and I'll have a big disadvantage compared to pure-MIND crafters for Force items. I should have just stuck with DEF or POW the whole time since it'd be cheaper and faster in terms of getting a battle-PM, and probably would have turned out to be a better crafter to boot, but hindsight is 20/20 I suppose; JP PSU is more of a trial run anyway so I'm fine with making a newbie mistake like this.

Zarbolord
Sep 24, 2006, 02:20 PM
Have you fed it something with a dark alignment? Like those defence lines, or DEF food?

GaijinPUnch
Sep 24, 2006, 05:10 PM
You have to go into your dressing room to remove clothing/parts. Like I said, it costs you annoyance

Wow... that hurts. So you have to make 25 characters for each feeding. That's probably a good hours worth of work. Not sure if it's worth it...

vg_geek86
Sep 24, 2006, 05:12 PM
Do you have ne say in what gender you PM becomes?

Spellbinder
Sep 24, 2006, 05:14 PM
They all appear to be female.

vg_geek86
Sep 24, 2006, 05:17 PM
On 2006-09-24 15:14, Spellbinder wrote:
They all appear to be female.



Glad I found that out before I went and gave it a masculine name. =P

Cross
Sep 24, 2006, 05:44 PM
On 2006-09-24 15:10, GaijinPUnch wrote:
Wow... that hurts. So you have to make 25 characters for each feeding. That's probably a good hours worth of work. Not sure if it's worth it...


Yeah, it's basically an hour and a half or so daily if you're raising one by character recreation. It's not fun at all.

That said, I think having a battle PM is worth it if you frequently play by yourself. Their levels are locked in at 10 higher than yours, so they're strong as hell. The time it takes me to solo A-Rank missions is probably more than cut in half by having a PM along, and I still get 100% of the meseta and item drops. If you raise a single-stat PM, crafting is just a nice bonus on top of that.

anmato145
Sep 24, 2006, 06:36 PM
I have a question. Ever since I read this info on partner machinery, i've been thinking... 4 chars = 4 chances to make PMs... Im really frustrated right now thinking... If im gonna make 3 mono stated PM's, should I make my main one capable of battle... Just for example, Mule 1 200POW, Mule 2 200MND Mule 3 200ATA and for my main char, something balanced like 50 50 50 50. No I don't know the EXACT stats PM's can get. These are just examples. But Mainly I wanted to know would a mono stated PM be really good in a fight? Cause i'd prefer to have 4 mono stated PM's for crafting. But will the one on my main be capable of combat if its lets say... 200 MND. Cause if not i'll prolly be such a gimp solo'er. Thanks in advance

VanHalen
Sep 24, 2006, 06:36 PM
hey can you name you PM

Cross
Sep 24, 2006, 07:44 PM
Their 'stats' appear to only affect crafting capability. A GH-450 with 100 MIND should be just as effective as a GH-450 with 30 MIND.

The reasons for making a mixed-stats PM are because you want one that's cheaper to make, because you want GH-420, or if you just don't really have the patience or inclination to build ones to craft specific items and want a dual-stat PM so you can craft two different things acceptably.

anmato145
Sep 24, 2006, 07:45 PM
That helps alot. Thx http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

GaijinPUnch
Sep 24, 2006, 07:49 PM
Yeah, it's basically an hour and a half or so daily if you're raising one by character recreation. It's not fun at all.

Well, look on the other side. Trying to get items on the cheap, I've spent 30 to 45 minutes FREQUENTLY in feeding my first (410) PM, so it's not that bad, considering you spend zero meseta. I'll put it in window mode and play poker or something while I pillage new characters.


That said, I think having a battle PM is worth it if you frequently play by yourself. Their levels are locked in at 10 higher than yours, so they're strong as hell. The time it takes me to solo A-Rank missions is probably more than cut in half

Well, I did 3 A-Relics runs today w/ an NPC and my PM. Each one took about 40, to 45 minutes. I got some stupid loot though. I was sparkly. I got 18000 meseta, 7 Marsarins, 2 Grinder-A materials, several other useful synthing items, and a Calibur w/ 25% to dark dropped by the boss (which I'd value at around 20,000 by itself).


If you raise a single-stat PM, crafting is just a nice bonus on top of that.

Well, my single-stat ones will be just to synth... I might make one more character, but probably not any more than that. I had 7 characters on PSO GC... it's jus too freakin' many.

On that note, if anyone is stuck and needs some deseperate meseta, I would pay 200 per 1-star defense/part item. Guess I should go make a thread in the trades forum.


should I make my main one capable of battle...

The stats it gets from feeding don't affect it's battle stats. The battle stats are decided on the type you create. Make a 410 or 420 and you should be fine. My 410 is somewhat active, and REALLY helps in battle. Throw in the meat shield (NPC) and you can actually solo, even though I said before it wasn't worth it. I was totally wrong. (Although you will make only about half the XP you'd make in a good party in the same amount of time).

<font size=-1>[ This Message was edited by: GaijinPUnch on 2006-09-24 17:51 ]</font>

anmato145
Sep 24, 2006, 08:02 PM
Thx Gajin. That info REALLY helps me on my future decision http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

peenk
Sep 24, 2006, 08:21 PM
On 2006-09-24 17:49, GaijinPUnch wrote:

The stats it gets from feeding don't affect it's battle stats. The battle stats are decided on the type you create. Make a 410 or 420 and you should be fine. My 410 is somewhat active, and REALLY helps in battle. Throw in the meat shield (NPC) and you can actually solo, even though I said before it wasn't worth it. I was totally wrong. (Although you will make only about half the XP you'd make in a good party in the same amount of time).


You saying only 410 and 420 are good for battle? what about other 400s?
And what you mean somewhat active? as compared to other 400s? or to other NPCs?
just interested

Cross
Sep 24, 2006, 10:03 PM
I'm just going to amend a bit of the information from my earlier post... Raising a DEX PM is even cheaper and faster than I thought. I thought that you had to buy 1-star Traps for 100m, but it turns out that there are a bunch that are 2-star for the same price.

DEX is only 1667 meseta per level, and it's as fast as raising MIND, 6 per feeding session and 12 per day.
In total, it only costs you 166700 meseta, and you'll be done in eight and a half days.

farplaner
Sep 24, 2006, 10:24 PM
I just got my PM to her final form: GH430 (online mode)

Some pics:
http://img216.imageshack.us/img216/2954/psupm3lz0.jpg
http://img170.imageshack.us/img170/1574/psupm4vo2.jpg
http://img216.imageshack.us/img216/9711/psupm5ue3.jpg
http://img216.imageshack.us/img216/7979/psupm6ga9.jpg
http://img225.imageshack.us/img225/184/psupm7kq4.jpg
http://img216.imageshack.us/img216/299/psupm8fq8.jpg
http://img170.imageshack.us/img170/8026/psupm9ga0.jpg

Now I can solo with 2 npcs http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif I like the outfit of this PM the most out of the 5, but she is not really that powerful.

A major problem I think, is that since this mode is the ranger mode, she has a problem aiming her gun at the enemy correctly. A lot of the times, after she aimed at the enemy and starts shooting, the enemy has already moved to another place. When she hits tho, she does pretty good damage. Although Lou really has her beat by a huge margin.



<font size=-1>[ This Message was edited by: farplaner on 2006-09-24 20:25 ]</font>

GaijinPUnch
Sep 24, 2006, 10:33 PM
You saying only 410 and 420 are good for battle? what about other 400s?

That might've been a bit misleading. In all honesty, I don't know, but I've seen both the 410 and 420 in action, and they do good damage. I would think all of them do, but just don't know.

EDIT:
Farplaner --- how is soloing w/o being able to cast Resta? As a hunter, I can clear a room much faster, but as a Force (which I currently am, even though weak) I can heal them whenever. It's actually the NPC that I'm healing most of the time.

<font size=-1>[ This Message was edited by: GaijinPUnch on 2006-09-24 20:35 ]</font>

peenk
Sep 24, 2006, 11:24 PM
ok i see what you saying gaijin http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif thx for the info
but can you describe what you mean by 'somewhat active' ?

I ask because NPCs in extra mode ( and general offline/online ) are being very retarded sometimes. They get stuck and wont follow you and especially annoying when NPCs wont attack the mob because they are few feet behind you while the mob is coming straight for you, since you are in front. Its not that bad if you are a hunter, which I was, so NPCs were pretty good then, as I ran up to the mob and they FINALLY started to hit shit, but otherwise they are stoopeed. I am concerned for people who play ranger/fo as they would have to rely on NPCs and PMs to engage the mob.

Spellbinder
Sep 24, 2006, 11:40 PM
This is totally opinionated since my PM is only level 36 (cursed GH-450 ;-;) but it may just depend on your style of play. From what little of humanoid PM's I experienced in Extra Mode, they're smart enough to engage after they're within proximity of an enemy, although I've yet to see a GH-430 or GH-440 in action to see what their proximity for attack is.

As a Ranger or Force you can either think of it as a body guard for when enemies get a little too close (maybe?) or you may tend to get in the enemies face regardless, so the PM will get in on the action anyway. But that's just my two cents ^_^ I'm sure I'll be singing a different tune when my PM finally reaches 80.

farplaner
Sep 24, 2006, 11:40 PM
I don't find soloing a huge problem as a Ranger. It's easy to tag all the monsters with most of the gun types and then just let the NPCs kill them. Lou (the NPC for Casts) is so much more powerful than me it's crazy lol.

(Edit: I don't mean to stay out of the way and let the NPCs kill. It's just that the NPCs deal so much more damage than me that I don't take the credit of the kills http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif)

The NPCs also seem to have so much higher defense than me that they don't receive much damage. They survive just fine until the bosses (they don't know how to run away from boss specials... dumb AI)



<font size=-1>[ This Message was edited by: farplaner on 2006-09-24 21:44 ]</font>

GaijinPUnch
Sep 25, 2006, 12:32 AM
but can you describe what you mean by 'somewhat active' ?

They're definitely no substitute for another player. I would say they go and attack maybe 50% of the time you'd think they should. That sounds bad, but even on A-Rank missions, my 410 can go out and do 700 or so points of damage w/ a few hits w/ PA. Not bad at all. And like farplaner said, sometimes they do take some of your points, as they're doing so much damage.

They're far smarter than the NPCs though, which are one thing, and one thing only -- shields. That's why I'm curious how people are playing the A ranked missions as a hunter or force.



<font size=-1>[ This Message was edited by: GaijinPUnch on 2006-09-24 22:33 ]</font>

Zarbolord
Sep 25, 2006, 01:10 AM
http://img216.imageshack.us/img216/7979/psupm6ga9.jpg

Lol



<font size=-1>[ This Message was edited by: Zarbolord on 2006-09-24 23:12 ]</font>

anmato145
Sep 27, 2006, 12:41 PM
Sorry for bringing back an old thread, but my main Job will be FOnewm, What PM should I make thats good in battle, and good for crafting force weapons, and same for battle (in case I was to solo.) I'm big into solo'ing on online games when I need money and feel like being alone after a day playing in a bad group. On my FOnewm i'm going to want a PM thats good for battle, and on my Mules i'm gonna want a PM thats good for crafting force weapons. Any Ideas? Like costs etc? This info will help me alot.

Spellbinder
Sep 27, 2006, 07:01 PM
Still fairly opinionated (PM's 45, but it's getting there) but for crafting Force Weaponry, a GH-450 is definitely the way to go, since they specialize in crafting force weapons. For Combat, I can't really say until there's more information on all five. A friend of mine while angry at first, has come to appreciate her GH-450 because of its healing, so if anything it would increase your survivability in combat. I believe they also mentioned it using Jellen and Foie, but I'd have to ask them or just party with them sometime to see for myself. And no worries for bringing up an old thread ^_^ it's good to have all the info on a particular topic all in one place.

anmato145
Sep 27, 2006, 07:39 PM
Thanks for the opinion spellbinder. I'll make sure to keep that in mind when it comes to raising my pm http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif. Anyone else gots some info?

FOnewearl-Lina
Sep 27, 2006, 09:04 PM
I've got a GH-410, correct me if I'm wrong: But I don't think my PM should be doing this O.o
http://i7.photobucket.com/albums/y274/FoLina/PSU/psu20060927_101356_002.jpg
But hey, if my PM wants to pretend to be a FO every now and then, she'll probably do a better job with the resta than Maya.

TheStoicOne
Sep 27, 2006, 09:12 PM
OMG!! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif

Kaply
Sep 28, 2006, 02:44 AM
The stat requirements on the psupedia page for PMs is that accurate for online? So, online, a GH101 with Pow = 5 and mind = 15 would become a GH201?

Spellbinder
Sep 28, 2006, 09:39 AM
In terms of PM level, the online requirements are 20 -> 50 -> 80 if I'm not mistaken. The values on PSU Pedia are for offline.



<font size=-1>[ This Message was edited by: Spellbinder on 2006-09-28 07:39 ]</font>

Zarbolord
Sep 28, 2006, 10:18 AM
=> FOnewearl-Lina:
That is normnal. A PM revives itself with resta using a wand, and if it dies, comes back to life with an infinite scape doll. Nice don't you think?

F-o-x
Sep 28, 2006, 04:17 PM
Okay, going on the info gained in this thread I think I'll be raising a pure Power mag when I start PSU. I just wanted to make sure I was clear on a few things: A PM's stats ONLY influence crafting and evolutions right? And I'll have maximum crafting capability for melee weapons if I have a pure power PM (for example)?

I'd also like to know if you can trade PMs between your characters. I was originally going to make a force PM (Because my starting character will be a hunter) but the cost of making it pure Mind is going to be way too much for me as a new character to undertake.



<font size=-1>[ This Message was edited by: F-o-x on 2006-09-28 14:22 ]</font>

anmato145
Sep 28, 2006, 04:58 PM
On 2006-09-28 14:17, F-o-x wrote:
Okay, going on the info gained in this thread I think I'll be raising a pure Power mag when I start PSU. I just wanted to make sure I was clear on a few things: A PM's stats ONLY influence crafting and evolutions right? And I'll have maximum crafting capability for melee weapons if I have a pure power PM (for example)?

I'd also like to know if you can trade PMs between your characters. I was originally going to make a force PM (Because my starting character will be a hunter) but the cost of making it pure Mind is going to be way too much for me as a new character to undertake.



<font size=-1>[ This Message was edited by: F-o-x on 2006-09-28 14:22 ]</font>


Just raise a GH450. Doesnt have to be pure Mind

F-o-x
Sep 28, 2006, 06:54 PM
I want it to have pure mind because based on what everyone is saying, a pure mind PM will have the best chance of making force weaps.

Johan_Bryant
Oct 7, 2006, 06:37 AM
Hrm, something has crossed my mind. Given that there aren't any Photon Blasts like MAG have, would machine partners be completely useless in battle if I don't upgrade it to the mini loli version? Frankly, I find myself leaning to keep it as a dragon, but I'd like to know if it'd be useful in battle or would it just float around like a MAG would sans photon blasts.

Itsuki
Oct 7, 2006, 07:35 AM
It absolutely cannot go into battle until its in t he little loli version. When it becomes level 80 and reaches that loli version, then, and only then, does it give you its card and allow you to bring it into battle

Zeppelin36
Oct 7, 2006, 09:30 AM
Hi i was wondering... is it really neccasary for your PM (partner machinery) to have some DEF and does it really need that much ATA? cuz when i get psu im making a male cast hunter. so i want my PM to have a lot of POW. any recommendations?

Rizen
Oct 7, 2006, 09:35 AM
Along this lines...I would like to ask: How does each stats effect PMs on the field? (I have hunches but I would like to know from someone else)

Mazoku
Oct 7, 2006, 12:04 PM
I would like to ask: How does each stats effect PMs on the field?

Correct me if I'm wrong, but I remember reading in another post here that the PMs stats have no effect on the way they fight.

Rizen
Oct 7, 2006, 12:10 PM
Ah...good point...I do remember reading that somewhere....I have to find that post.

EDOJIN
Oct 12, 2006, 09:39 PM
Im just wondering if anyone knows how good a PM AI is. It would suck if they acted like the NPC's that would accompany you during single player missions in PSO.

Slitz
Oct 12, 2006, 09:41 PM
Uhm, they follow you.
Occasionally they'll yell something corny.
And they attack when an enemy is close to them.

Rizen
Oct 12, 2006, 09:42 PM
Very sinilar to those NPCs but a bit better. Tho, they dontg always attack when enemies appear. You have to walk up close to them and or get attacked by enemies to make them take actions. After that they go off and own their little hearts out.

EDOJIN
Oct 12, 2006, 09:53 PM
Wow I was hoping they would of been more helpful than that. It would be cool if you could have them run ahead to distract enemies if your a force. Also if they could give buffs and debuffs for hunter characters too. Guess im asking for too much. Thanks for the info! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Numnuttz
Oct 12, 2006, 10:08 PM
hmm i remeber there being a lil bio thing from a jp mag someone loaded up on the thread about pm's. i think it said based on the personaily of the pm they will react different. for example some are timid in battle and will heal instead.

EDOJIN
Oct 12, 2006, 10:19 PM
Thats GREAT! http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif I didnt know that. A timid PM would go great with a beast. Numnuttz is would you mind telling me where that thread is?

grimstone
Oct 12, 2006, 10:21 PM
so can you brang your pm with in online mode even with a full team?

Numnuttz
Oct 12, 2006, 10:29 PM
ok i think i found the thread i think. Not sure if this was the one with the info i just told you though.
http://www.pso-world.com/viewtopic.php?mode=viewtopic&topic=119195&forum=20&start=0

SasakiKojiro
Oct 12, 2006, 10:31 PM
NPC AI offline was horrible... everytime I saw them they were either standing still or dead.

EDOJIN
Oct 12, 2006, 10:40 PM
I dont know about bringing your PM in a party of six but they would be very helpful whenever you are playing solo. I think that a game like PSU considering how long it took them to make a new Phantasy Star game would at least have Better AI. With a good AI a force should be able to solo easier.

thanks for the link numnuttz. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

mattdude
Oct 12, 2006, 10:55 PM
hope this has not been answerd yet...but do your PM follow you around and you can feed them ever 3 1/2 mins...or do they just stay at "My Room"...if any one know that would help.

A2K
Oct 12, 2006, 11:01 PM
This has answered to death, actually.

Your Partner Machine is basically a "house sitter" this time around and not a piece of equipment. However, if you feed it and evolve it enough, it will reach a humanoid form, at which point you can invite it on missions with you as a separate party member.

Numnuttz
Oct 12, 2006, 11:03 PM
yea what he said. lol please search for the main thread on partner machines

Numnuttz
Oct 12, 2006, 11:04 PM
o wait here i got it for you
http://www.pso-world.com/viewtopic.php?mode=viewtopic&topic=119195&forum=20&start=0

Sammy
Oct 13, 2006, 12:11 AM
Ah I've got a question. I'm not sure how exp is distributed with a PM. Will they take that kill bonus from you when they apply the finishing blow? Will they also just take some exp from you?

Jools
Oct 13, 2006, 12:33 AM
OK folks, whats the cheapest way to feed my PM to the maid type?

-Jools

Yawn
Oct 13, 2006, 01:55 AM
Well. I have no clue about how to raise a PM...but what should I feed my PM if I would like the Cat PM...420 I think..

Zarbolord
Oct 13, 2006, 01:58 AM
Go on psupedia, they have all the items listed and what they give and also what you need for which PM.

Itsuki
Oct 13, 2006, 04:02 AM
If by maid you mean the 410, then the cheapest way is through juice.

Magician
Oct 18, 2006, 07:01 AM
Question about Partner Machinery. I'll be playing as a beast wartecher, should I build a pm that focuses on striking like gh-410 or should I build a force-strong pm like gh-450 since wartechers are more force than hunter? I'm torn, but I'm leaning towards gh-450, but will gh-450 be able to synthesize A-rank knuckles?

Opinions? Answers?



<font size=-1>[ This Message was edited by: Magician on 2006-10-18 05:01 ]</font>

Spellbinder
Oct 18, 2006, 07:12 AM
Well technically yes, GH-450 will be able to synthesize Knuckles. Every PM is able to synthesize any type of item. However, GH-450 specializes in synthesizing rods & wands. Since Wartechers are only able to use wands for Technics, you may be better off raising a PM that specializes in synthesizing melee weapons, but that's just my opinion. Well, either that, or raise a GH-450 to support you in battle, and raise a second character with a PM dedicated to synthesizing melee weaponry. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif I was thinking of doing the same, except it would be a PM dedicating to synthesizing armor.

Magician
Oct 18, 2006, 07:19 AM
On 2006-10-18 05:12, Spellbinder wrote:
Well technically yes, GH-450 will be able to synthesize Knuckles. Every PM is able to synthesize any type of item. However, GH-450 specializes in synthesizing rods & wands. Since Wartechers are only able to use wands for Technics, you may be better off raising a PM that specializes in synthesizing melee weapons, but that's just my opinion. Well, either that, or raise a GH-450 to support you in battle, and raise a second character with a PM dedicated to synthesizing melee weaponry. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif I was thinking of doing the same, except it would be a PM dedicating to synthesizing armor.



Very good. I like the idea of GH-450 for battle support very much. And it doesn't hurt that it looks exactly like my beast wartecher, hehe. Very well, GH-450 it is.

Typhoeus
Oct 18, 2006, 07:47 AM
So is there anyway to know the difference in success rate of crafting say, an S-Rank Long Sword, with 90 Power compared to 100 power?

Edit: Also, for the 12-hour wait, do you have to be physically logged into the character to which the PM your actively feeding is linked to? Or can I feed it 99 items, turn off my system, and come back 12+ hours later and feed it again?

<font size=-1>[ This Message was edited by: Typhoeus on 2006-10-18 05:50 ]</font>

Mazoku
Oct 18, 2006, 11:49 PM
I have a question. What exactly are the synthesis specialties of each PM? I saw above that 450 is rods and wands, but what about the rest? I understand that it's based off of their stats, but I don't quite get the correlations between the two. Is it like this?

POW - all melee weapons?
DEX - all guns?
DEF - all armor?
MND - rods & wands

Also, are there any sites that go into extreme detail about PMs? I'm aware of psupedia. I'm looking for more information than they have. Even a Japanese site would be fine.

<font size=-1>[ This Message was edited by: Mazoku on 2006-10-18 22:02 ]</font>

Itsuki
Oct 19, 2006, 12:32 AM
yes, pow for melee, dex for ranged weapons, def for armor, and mind for force weapons.

And its only like every 5 levels in a stat gives you 1% extra. So the difference between 90 power and 100 power is probably the difference between 50% success and 52% success. Though the actual model of your PM supposedly effects your craft success, to what extend I don't know, I haven't even noticed it at all, just what I've been told.

As for the wait, you don't need to be signed on, I've regularly put stuff on to synth, then gone to sleep and woken up to check if they worked.

A2K
Oct 19, 2006, 12:37 AM
I actually noticed a rather severe drop in the success rate of some saber (I believe it went from 51% to 20-something) when my GH-303 evolved into a GH-430.

Valatar
Oct 19, 2006, 12:52 PM
If you have a synthesizing PM, can you still take it out to fight? And if so, does it hamper the timer for making the item?

Itsuki
Oct 19, 2006, 02:54 PM
timer is always the same, and as long as your PM is over 80, you can take it out. The reason why people make synthing PMs is because some people rush a PM and don't make it all one stat and want that extra 5% success rate. Or because the PM they made to bring out is for utility purposes. For example, a force might make a 410 to be a melee damage dealer and tank of sorts since a 450 isn't exactly all that useful for a force to have with them. But they might make a 450 on a nother character since that 450 will forge the weapons they use better.

Wallin
Oct 21, 2006, 05:14 PM
On 2006-09-20 23:07, DurakkenX wrote:
12hours to your last feeding

if you feed it say 50 items and then let it go 12 hours you can feed it 100 more items
if you feed it say 99 items and then let it go 11hours you can feed it 1 more and have to wait 12 more hours


So does your PT let you know when it's "safe" to feed it again, like when the last time it was fed was, or do you just have to write it down or hope you remember later?

Flunky
Oct 21, 2006, 05:16 PM
When you feed a PM the 100th item, it'll comment on being full. Try to feed it again, it'll give you a 'no-no' message. I didn't get a message for when it was safe to feed again, but I doubt I was playing when the 12th hour passed.

Tatsurou
Oct 27, 2006, 11:47 AM
All this stuff is really confusing. I heard that the 450 is not good for Force synthesis? I don't understand it. Is it really important early on? I want to have a PM that is good for synthesizing Force weapons, but I also want a PM that's good for combat. So does this mean I need to make 2 characters? And which is best to make first? I don't know anything about what to feed it though either. I can't wait until a good guide on this is out.

Xizore
Oct 27, 2006, 11:51 AM
Dont stress out Tats! the important thing is that it will be possible to reset your PM and remake it as you see fit. check the psupedia site too for info about feeding PM's and things.

StrykerShaka
Oct 27, 2006, 12:17 PM
Ok so I went through the first 5 pages of this thread and didn't see this question get answered, but sorry if it already did:
-Do I gain the exp. off the kiils my PM makes??? Or is she/it rather just there to assist me so I don't die... = )

Spellbinder
Oct 27, 2006, 02:00 PM
On 2006-10-27 09:47, Tatsurou wrote:
All this stuff is really confusing. I heard that the 450 is not good for Force synthesis? I don't understand it. Is it really important early on? I want to have a PM that is good for synthesizing Force weapons, but I also want a PM that's good for combat. So does this mean I need to make 2 characters? And which is best to make first? I don't know anything about what to feed it though either. I can't wait until a good guide on this is out.



Not sure where you heard 450 is not good for Force synthesis, but GH-450 actually specializes in making Force weapons, so it's sort of a bonus on top of the Mind stat you've raised on your PM.

As for battle it has two rods and a wand. Both rods contain Foie, Rafoie, Gifoie, and Jellen. One of the rods appears to be a B-Rank Rod and uses Technics in the 11+ area, while the other is an A-Rank rod that uses Lv 21+ Technics. Although their damage isn't jaw dropping, every bit helps.

As for the wand, it has only resta on it which GH-450 tends to use often. The AI seems to randomly switch betweeen the three, and as the PM gets close to an enemy, it begins to use Technics from that weapon. So, when it switches to the wand and gets close to enemies, it will start to spam Resta several times before choosing a different weapon.

Datearian
Oct 27, 2006, 10:45 PM
Are they going to come out with a PM guide that's like the MAG guide? I sure hope so! D:

Spellbinder
Oct 27, 2006, 10:52 PM
If by guide you mean an evolution & feeding chart, there are already some on PSUPedia.

Datearian
Oct 27, 2006, 11:01 PM
That's exactly what I mean! http://www.pso-world.com/images/phpbb/icons/smiles/icon_biggrin.gif
So the stuff I give it also affects it's % of success rate for certain types of weapons?

Spellbinder
Oct 27, 2006, 11:10 PM
Yes, Power influences melee weaponry, Defense influences armor, Dexterity influences Guns, and Mind influences Rods/Wands.

Nani-chan
Oct 28, 2006, 03:51 PM
I'm trying to make a goal to make the PM best for making twin handguns and rifles. Would this be a 100 Dex GH-430?

Niki
Oct 28, 2006, 06:53 PM
On 2006-09-16 05:27, GaijinPUnch wrote:
You guys are able to get in your room enough to feed your PM? Jealous.

Not just that...I've been feeding mine weapons, buff items, and synth mats after every mission for 4 days. My PM is LV1. GH-440 is on track for a November 2008 arrival.

HeebyJeeby
Oct 29, 2006, 01:06 AM
Does anyone know how to remove Ranged from a pure-Striking PM?

Cmacs
Oct 29, 2006, 02:09 PM
anyone know of items that raise a pm's technic and decreases the other stats? such as striking and range?

shadowfoxwolf
Oct 29, 2006, 02:32 PM
so what i under stand is that lvl 30 is for online and lvl 80 is for offline. if thats true then that sucks alot more for offline players since the effectiveness of the item feeding is cut in half.

Cmacs
Oct 29, 2006, 04:18 PM
oh, and does anyone know where i can get the PM Device ZERO item to reset my pm's stats?

Itsuki
Oct 29, 2006, 04:45 PM
I believe it was sold in the variety shop, but either way, its only available AFTER the extended class update.

Datearian
Oct 30, 2006, 02:43 AM
What's the best item to give the first PM to lower it's Tech the most?

Zarbolord
Oct 30, 2006, 03:03 AM
I'll try to get the GH-451 when I get the game (I'm sure it'll be out then). I sure hope that it'll be good for wands, 3 of my characters will be using them http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

Tygrus
Oct 30, 2006, 11:42 AM
Do PM stats affect your character's stats?

Dhylec
Oct 30, 2006, 12:08 PM
On 2006-10-30 08:42, Tygrus wrote:
Do PM stats affect your character's stats?

No, but its own stats.

FrogKicker
Oct 30, 2006, 12:40 PM
Ok, I tried understanding that evolution guide on psupedia but I am too dumbz. I want to get the 420 model and I am not sure exactly what the guide is telling me. Could a smarter person than myself please explain to me in detail how to get it?

From what I can tell, my strike has to be under 30 and so does ranged and tech? Very...very confuzzling...o_o

Also, what PM has a bonus in synth for melee weps? You people keep talking about how some PMs synth better things than others, but for the life of me I cannot find this info anywhere. Thanks.

Zato-2TWO
Oct 30, 2006, 01:30 PM
Okay, I read up this whole thread and I didn't seem to find the answer to this question:

If you have a fully evolved PM currently, will you be able to evolve it into a new form after the second wave of PM forms are available? Or would you have to use a PM Device Zero and raise it from scratch?

AeraLure
Nov 3, 2006, 02:29 AM
Anybody know about how long before the PM Device ZERO will come out, based on its coming out for the JP version relative to its launch? How about the second wave of PM styles? Same time? Also if you have a PM in development or maxed (let's say a 450), can you turn it into a 451, or would you have to reset it and start all over again (that would be tragic lol)? Finally, ant info around on the skillsets carried by the 45x series (say 451 and 452)? Answers/estimates on any of these would help me greatyly.

I really wish we had a good guide on PMs. There's tidbits of info here and there, but nothing comprehensive. I already started two PMs and wish to restart them and have no idea if i should wait for the PM Zero, continue. Gah. I keep finding out a little bit more here and there.

Wallin
Nov 3, 2006, 05:21 PM
I highly doubt the second wave of PMs will come out this year. They have so many better things to add right now - Moatoob, expert classes, level caps, weapons, DECENT techs, etc.

By the time they do come out your characters will probably be maxed and you'll be swimming in money, so restarting won't even be a big deal. It's in all likely you won't even have to restart a PM, it's probably item based or something.

SephYuyX
Nov 4, 2006, 01:06 AM
Lets see..

Since raising a stat one level doesnt raise the %, but raising the PMs level 5 times (every 5 levels) raises its success by 1%.. the stats it self must be hidden. Raising TECH enough for the PM to hit a 5 level mark, will raises its success for both force and hunter weapons.. so there has to be some hidden stat. Otherwise focusing on a certian stat is only good for getting a cetian PM evolution and for battle purposes.

What im getting at..

For synthing purposes.. whats the difference btwn a 100POW PM and one thats 75POW/25MND.. theyre both 410 models, and both have the same % synth rate.. so whats the point in focusing on one stats for synth purposes?

Also.. does anyone know yet how much TECH/MND is needed for a PM to use resta?

Midicronica
Nov 6, 2006, 02:18 AM
I want to build my PM to be a GH-450 for pure TECH. I've looked at PSU-Pedia, but those are just charts. I'd like to know how someone who has already obtained the GH-450 went about raising it.

What items did you use mostly? (That's what I really want to know.)

keylo
Nov 7, 2006, 02:32 AM
i got a little question here. if the weapons are already predetermined, then if i make a 420, she'll have claws, even though we dont have access to use them ourselves? (in the online version)

DrewSeleski
Nov 7, 2006, 02:43 AM
On 2006-11-05 23:18, Shadow_Moses wrote:
I want to build my PM to be a GH-450 for pure TECH. I've looked at PSU-Pedia, but those are just charts. I'd like to know how someone who has already obtained the GH-450 went about raising it.

What items did you use mostly? (That's what I really want to know.)

I didn't raise a pure 450, I raised one with the minimum amount of tech so I had used mostly dimates. But really for raising tech it's best to just go with cheap one star techs as they offer the most tech for your meseta. If you buy the higher star techs then you'll run out of cash fast. You'll still want to throw in a few dimates but make sure the strike level doesn't reach 1 if you want it to be pure.

_Deliverance_
Nov 7, 2006, 11:27 AM
PSU pedia says that armor focused PM's don't even evolve into battle ready PMs. lolbullshit.
My friend says that the site is telling him something different than it had before, regarding the raising of a GH-420.

Whatever. I'm going to raise a PM focused mainly on Armor, and then likely ranged as a sub-focus.

DeRolLe
Nov 10, 2006, 02:40 PM
About the GH-420 and "Synth trend"
On thier info shoot, does synth trend actually affect success %, or is it just fluff?

For instance, if I raise a GH-420 10 Str/90 Tech, is that trend going to lower my chance of success on creating technic type weapons?

Lastat27
Nov 29, 2006, 08:40 AM
Syn. Trend: This means what weapons they are good at using in battle, NOT what weapons they are good at making.

The four stats: Strike, Range, Tech, Armor. Each of these improve your overall success with synthing and in no way affect your PM in battle.

If your PM has 100 Armor: You will have about 20% better success rates when synthing any kind of Armor.

If your PM has 80 Armor and 20 Strike: This will add about 16% more success when synthing armor, and about 4% more success when synthing Melee weapons.

Thus a 100 Armor PM would be slightly better if you decide you may want to be an Armor crafter. However, if you take your Armor straight to 100 your PM would become a GH440 and this may not be the model you want.

Any other PM questions?

Alkaar
Jun 14, 2007, 11:43 AM
I can't seem to find the info about what weapons and PAs the GH 41x series use. If anyone can help me out, I'd appreciate it.

Alkaar
Jun 14, 2007, 03:22 PM
I mainly want to know what weapons and PAs the GH-411 has.

I've jumped back to page 105 and found some info, but there are so many pages of info... way too much to look through.

Deus-Irae
Jun 14, 2007, 03:52 PM
http://psupedia.info/Partner_Machinery

Alkaar
Jun 14, 2007, 04:17 PM
On 2007-06-14 13:52, Deus-Irae wrote:
http://psupedia.info/Partner_Machinery



Sorry, but that doesn't exactly answer my question. I've already looked over the psupedia site.

Deus-Irae
Jun 14, 2007, 04:31 PM
On 2007-06-14 14:17, Alkaar wrote:

On 2007-06-14 13:52, Deus-Irae wrote:
http://psupedia.info/Partner_Machinery



Sorry, but that doesn't exactly answer my question. I've already looked over the psupedia site.



oops, thought it had info on all the types. i see now that it does not. sorry.

Alkaar
Jun 14, 2007, 04:33 PM
On 2007-06-14 14:31, Deus-Irae wrote:

On 2007-06-14 14:17, Alkaar wrote:

On 2007-06-14 13:52, Deus-Irae wrote:
http://psupedia.info/Partner_Machinery



Sorry, but that doesn't exactly answer my question. I've already looked over the psupedia site.



oops, thought it had info on all the types. i see now that it does not. sorry.



Tis' cool with me, my friend http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

By the way... the Guitar Hero series rocks!