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Parn
Oct 13, 2006, 05:45 PM
Edit: My webserver's acting flaky... if an image doesn't load, hit refresh and it should work the second time around.

http://synbios.net/games/PSU/figunner.jpg
Figunner
Unique trait - Exclusive access to Double Sabers. Only class that has S rank on both Sabers and Dual Sabers.
Photon Art Distribution - Level 30 Weapon Skills, Level 20 Bullets, No Techniques
Requirements - Job Level 5 Hunter, Job Level 3 Ranger


http://synbios.net/games/PSU/guntecher.jpg
Guntecher
Unique trait - Only class with S rank on Dual Pistols, Crossbows, and Machine Guns.
Photon Art Distribution - Level 10 Weapon Skills, Level 30 Bullets, Level 10 Techniques
Requirements - Job Level 5 Ranger, Job Level 3 Force


http://synbios.net/games/PSU/wartecher.jpg
Wartecher
Unique trait - Closest option to a FOmar from PSO, with no unique weapons but midrange melee and technique capability.
Photon Art Distribution - Level 20 Weapon Skills, Level 10 Bullets, Level 20 Techniques
Requirements - Job Level 3 Hunter, Job Level 5 Force


http://synbios.net/games/PSU/fortefighter.jpg
Fortefighter
Unique trait - Only class that has S rank on Swords, Fists, Spears, Axes, Claws, and Dual Claws. Most S rank weapons of any class.
Photon Art Distribution - Level 30 Weapon Skills, Level 10 Bullets, No Techniques
Requirements - Job Level 10 Hunter

http://synbios.net/games/PSU/fortegunner.jpg
Fortegunner
Unique trait - Only class that has S rank on Rifles, Shotguns, Grenade Launchers, and Laser Cannons.
Photon Art Distribution - Level 10 Weapon Skills, Level 30 Bullets, No Techniques
Requirements - Job Level 10 Ranger


http://synbios.net/games/PSU/fortecher.jpg
Fortecher
Unique trait - Exclusive access to Staves and Level 30 Techniques. Only class that has S rank on Bows, Cards, and Rods.
Photon Art Distribution - Level 1 Weapon Skills, Level 30 Bullets, Level 30 Techniques
Requirements - Job Level 10 Force


http://synbios.net/games/PSU/protranser.jpg
Protranser
Unique trait - Only class that lacks S rank weaponry, but also the only class that has specialized trap usage.
Photon Art Distribution - Level 30 Weapon Skills, Level 30 Bullets, No Techniques
Requirements - Job Level 5 Hunter, Job Level 5 Ranger, Job Level 5 Force


Photon Art Distribution courtesy of Lyrise's post here (http://www.pso-world.com/viewtopic.php?topic=121210&forum=20&start=0&15#9). Looks like I'm not making a fortefighter after all. Heh.

Edit: Forgot to list Swords as S rank on unique traits for Fortefighter. Fixed.

Edit 2: Due to repeat questions, I've added the requirements to unlock each expert class.

<font size=-1>[ This Message was edited by: Parn on 2006-10-21 09:21 ]</font>

Mwabwetumba
Oct 13, 2006, 05:48 PM
By the heavens, does this mean that only a FiGunner have access to the doublesaber!?

Alisha
Oct 13, 2006, 05:49 PM
fighgunner suddenly looks more appealing

afcakey
Oct 13, 2006, 05:51 PM
Nice i've been looking for one of these. Go fortecher go.

Kyuu
Oct 13, 2006, 05:52 PM
That's definitely odd, that Fortefighters wouldn't have access to double sabers at all. o_0 I was planning on making my HUcaseal a Fortefighter, but now I may have to rethink that...

Rizen
Oct 13, 2006, 05:55 PM
Thank you very much, as well as Lyrise, for the posting pics and descriptions of their uniqueness! (some are pics are broken)
Im still puzzled on Fortecher lv30 bullets tho...

Alisha
Oct 13, 2006, 05:56 PM
On 2006-10-13 15:52, Kyuu wrote:
That's definitely odd, that Fortefighters wouldn't have access to double sabers at all. o_0 I was planning on making my HUcaseal a Fortefighter, but now I may have to rethink that...


in a way it makes things easier on you since you can just concentrate on the PA's of your s-ranked weapons first. maybee ill make a numan guntecher instead of cast and move my cast to fighgunner.



<font size=-1>[ This Message was edited by: Alisha on 2006-10-13 15:57 ]</font>

Parn
Oct 13, 2006, 05:58 PM
Of note, axes are really freaking strong. I want to see some photon art usage with them. I bet they involve killing the snot out of enemies given how much ATP they come with...

-Break-
Oct 13, 2006, 05:58 PM
Nice. Props to you Parn for a good topic amongst all this garbage as of late.

Kyuu
Oct 13, 2006, 06:02 PM
On 2006-10-13 15:58, -Break- wrote:

Nice. Props to you Parn for a good topic amongst all this garbage as of late.
/Agree. Also, Rizen pointed out another oddity with Fortechers getting level 30 bullets.

All in all, definitely some unexpected things in there. But, I can live with it. I was most interested in Fists with my HUcaseal anyway.

VanHalen
Oct 13, 2006, 06:05 PM
this is probably a dumb question but when you choose a expert class is there no going back like if i have choosen fortefighter i cant switch to wartecher?

Kyuu
Oct 13, 2006, 06:06 PM
On 2006-10-13 16:05, VanHalen wrote:

this is probably a dumb question but when you choose a expert class is there no going back like if i have choosen fortefighter i cant switch to wartecher?
I can't speak from experience or certain knowledge, but I'm almost positive that it's just like the basic classes. You can probably switch between any of the Expert Types you have access to, and even switch back to a basic job (which you'd have to be able to do to unlock other Expert Types).

VanHalen
Oct 13, 2006, 06:08 PM
oh ok i was kinda worried if i make a mistake since i didnt like the weapon choices of wartecher(no swords or rods http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif) i was thinking of swtiching between fortefighter and wartecher

Rizen
Oct 13, 2006, 06:09 PM
I have done some rational thinking about why Fortechers have lv 30 Bullet ability. For one, that only have 3 real ranged weapons, assuming Fan/Cards use bullet PA, I guess it wouldnt be such a big deal since they cant use other guns and bows being their primary ranged weapon.

I also read in the other topic that all Ranger type classes have their SE apply chance increased, so that could be another part of the answer.



<font size=-1>[ This Message was edited by: Rizen on 2006-10-13 16:11 ]</font>

Flamingo99
Oct 13, 2006, 06:09 PM
Does anyone else think it is retarded that a Fortefighter cannot use a Doublesaber at all.... at least give it the highest ranking an A. I mean c'mon. A Forteranger can use all the Ranger weapons but a Fortefighter cant use all hunter weapons. Anyone else think that its stupid?



<font size=-1>[ This Message was edited by: Flamingo99 on 2006-10-13 16:10 ]</font>

Rizen
Oct 13, 2006, 06:10 PM
Ack! Double post.

<font size=-1>[ This Message was edited by: Rizen on 2006-10-13 16:12 ]</font>

Blueberry
Oct 13, 2006, 06:10 PM
Yay! Thanks for the thread! >:D Fortegunner...here I come.

ShadowDragon28
Oct 13, 2006, 06:12 PM
IMNHO it make no F**ing sense to not allow a Fortefighter to use Double Sabers.

ST should of give S-Rank Axes to FiGunner and S-Rank Double-Saber to ForteFighter.
Even Phantasy Star I's Odin/Tylon used laser pistols and AXES!

Mwabwetumba
Oct 13, 2006, 06:12 PM
Protranser does have an interesting array of weapons, even though no S-ranks, they have level 30 PAs with both skills and bullets!

Kyuu
Oct 13, 2006, 06:13 PM
On 2006-10-13 16:10, Rizen wrote:

I have done some rational thinking about why Fortechers have lv 30 Bullet ability. For one, that only have 3 real ranged weapons, assuming Fan/Cards use bullet PA, I guess it wouldnt be such a big deal since they cant use other guns and bows being their primary ranged weapon.
This is true... considering their limited ranged weapon selection (Fans and Handguns), I can see the sense in giving them access to level 30 BAs. Especially since one of them, the Fan, is specifically a Force weapon.

Lovejuice
Oct 13, 2006, 06:17 PM
In addition to Parn's handy post, here are some grabs of their statistic plusses and minuses at level 1 - to give a rough idea of what their growth may be in future. Please note that these grabs were done using a level 6 male Cast currently set to a level 1 Hunter job.

Remember that stats from top to bottom are: HP, ATP, ATA, TAP, DFP, EVA, MST, END.

Figunner
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statFIGU.jpg

Guntecher
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statGUTEC.jpg

Wartecher
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statWARTEC.jpg

Fortefighter
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statFOFI.jpg

Fortegunner
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statFOGU.jpg

Fortecher
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statFOTEC.jpg

Protranser
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statPRO.jpg



EDIT: Typos!

<font size=-1>[ This Message was edited by: Lovejuice on 2006-10-13 16:18 ]</font>

Rizen
Oct 13, 2006, 06:19 PM
Nice! Thank Lovejuice.

I figured that Protranser might have low stats due to their high Skill and Bullet PAs. I personally want to see how they do with traps tho...

Kyuu
Oct 13, 2006, 06:19 PM
Ah, seems that Protransers have pretty low ATP and ATA, so they'll definitely be depending on whatever trap skills they have to do their major damage, even with access to a wide variety of weapons and level 30 PAs/BAs.

Kimil
Oct 13, 2006, 06:31 PM
Guntecker looks nice now, that and wartechers:
1 Protranser
2 Figunner
3 Fortetecker
4 Forterighter

Mwabwetumba
Oct 13, 2006, 06:34 PM
If anyone knows, I would really like to have this question answered..

If I plan on becoming a Protranser, PSUpedia states that I need 5/5/5 in the respective job levels.
I take it as that I need to get to level 5 in RAnger/HUnter/FOrce, and ONLY then will the choice for going protranser appear??

...wow, that sounds like a damn stupid question to ask..but, if anyone actually knows, please share your knowledge:P

ShadowDragon28
Oct 13, 2006, 06:37 PM
The loss of EVP that Fortefighter gets is a pointless nerf IMO, ForteFighters seem to be frontline fighters and EVP would be important to avoiding hits and to avoid taking to much damage.

Stripping away 9 EVP for obtaining the ForteFighter Expert class was unneccessary (even though it is a "small" amout).
Just IMO EVP should of been left alone, the Fortefighter inability to use any class of Double Sabers...was insult enough IMO, now more nerfs? Sorry for my complaining. I just a little annoyed with the nerfs that ForteFighter is getting. http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif

Ryudo
Oct 13, 2006, 06:38 PM
On 2006-10-13 16:12, ShadowDragon28 wrote:
IMNHO it make no F**ing sense to not allow a Fortefighter to use Double Sabers.

ST should of give S-Rank Axes to FiGunner and S-Rank Double-Saber to ForteFighter.
Even Phantasy Star I's Odin/Tylon used laser pistols and AXES!



It does kinda make sense, Fortefighters are brute force fighters, Figunners are more about technique, being better with the quicker more dexterous weapons

I didn;'t think I'd ever want a Figunner, but I guess I do now

ShadowDragon28
Oct 13, 2006, 06:55 PM
I just don't like the idea of feeling forced to be FiGunner to use double sabers, and only allowed to use A-Rank Swords; since I could care less about gun weapons.

My idea was to make my main character a agile and quick Swordsman, kind of like a good-guy version of Darth Maul using the best Swords and DoubleSaber.

If I choose ForteFighter for the S-Rank Sword use, but IMO not even being able to use A-Rank Double Saber at all is disappointing.

IMO A pure melee, expert Fighter like Fortefighter *should* be able to use the best melee weapons, like the double saber at least A-Rank. But it doesn't. If enough JP players complain about some of these nerfs, mayb ST will change/improve things.
pardon my grumbling..... trying to re-create my classic Humar avatar is going to be close to impossible. I wonder is possible to switch between Expert Classes at all?....
http://www.pso-world.com/images/phpbb/icons/smiles/icon_frown.gif



<font size=-1>[ This Message was edited by: ShadowDragon28 on 2006-10-13 16:59 ]</font>


<font size=-1>[ This Message was edited by: ShadowDragon28 on 2006-10-13 17:04 ]</font>

Mag_Launcher
Oct 13, 2006, 06:58 PM
Ugh, I knew it, I knew they were gonna fuck up the expert classes somehow. They just HAD to nerf the specialty classes, didn't they? Taking s-rank guns away from the fortegunner? effing unbelievable.

DreamTonight
Oct 13, 2006, 07:02 PM
I have a problem: I cant use my A-Rank Twin Saber I made by myself! I was Hunter Lv10 (Female Cast) and now changed to Fortefighter so I thought I can use more weapons. I'm still Lv1 on Fortefighter. Why I cant use it now?

Parn
Oct 13, 2006, 07:12 PM
I think the class weapon distribution is great. Now everyone can't use everything. Fortefighter is the multi-hit, brute force specialist. Figunner utilizes quicker weapons for more finesse, but if you look, you'll notice that they're barely stronger than a Fortegunner but have considerably less accuracy. All the various classes have their strengths and weaknesses. It's great.

BTW Dream, do you meet the weapon's ATP requirements, or whatever other stats it needs?

SolKyoshiro
Oct 13, 2006, 07:14 PM
What I want to know is how worth it is the axe. Becuase as far as fortefighter goes, thats the ONLY thing it has going for it.

Authenticate
Oct 13, 2006, 07:29 PM
You Double Saber fanboys sicken me. I hope the person that said they should switch axes with double sabers gets stabbed in the face with a rusty spork, then stumbles into a barn that is on fire. This way, you will in fact, DIE IN A FIRE. If I ever see anyone using a double saber in game, they will be booted from my team immediatly. I don't care if they were just "trying it out".

Course I'm kidding, but still. I don't like Double Sabers and it's an auto 50 DKP minus to anyone I see using them. JUST BECAUSE!

Shiro_Ryuu
Oct 13, 2006, 07:29 PM
that sucks, fortefighter can only a-rank on twin sabers?

Lovejuice
Oct 13, 2006, 07:37 PM
I am seriously loving this varied approach the expert classes are bringing. The one thing I feared most when they were announced was that the whole initial "HU/FO/RA HAVE DIFFERENT ROLES AND REQUIRE DIFFERNET PLAYSTYLES" and general uniqueness to each (seriously, it works great) would be rubbished. Sure, the expert classes allow many to dabble in each, but someone will always still be able to 1up you at certain area, whilst you can still 1up them at something else. Bravo! Not to mention the way it helps expand the whole trade and synthesis scene thanks to the way boards and materials are found.

Blimey, I am seriously being drawn towards the Protranser. They just seem so.. well.. strange. The idea of level 30 bullet arts (especially with the new buff to status effects on ranged weapons) and the ever mysterious traps is just so interesting.

Christ, I'm changing my mind as to what I want to initially play more than Janet Jackson changes noses.

DizzyDi
Oct 13, 2006, 07:46 PM
Eh, this info hasn't changed my mind at all. Still making a Fortefighter.

DraginHikari
Oct 13, 2006, 07:47 PM
I'm actually impressed by the diversity in the Expert Classes. Oddly I was thinking it was going to be more basic. But I actually find I like this setup. Now I kinda have to think a little more about my classes.

kassy
Oct 13, 2006, 07:52 PM
Cheers for the pics parn http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Parn
Oct 13, 2006, 07:54 PM
Allow me to put this into proper perspective for you haters:

Figunner-oriented weaponry
Youmei A rank Dual Daggers give 166 ATP, 236 ATA, 348 PP.
GRM A rank Double Saber gives 274 ATP, 92 ATA, 357 PP. (the low ATA is not a typo)
GRM A rank Dual Sabers give 276 ATP, 219 ATA, 306 PP.
Youmei A rank Dagger gives 318 ATP, 245 ATA, 297 PP.
GRM A rank Saber gives 487 ATP, 228 ATA, 255 PP.


Fortefighter-oriented weaponry
Tenora Works A rank Fists give 310 ATP, 287 ATA, 275 PP.
Youmei A rank Claws give 316 ATP, 202 ATA, 326 PP.
Youmei A rank Claw gives 487 ATP, 211 ATA, 275 PP.
GRM A rank Sword gives 598 ATP, 169 ATA, 317 PP.
Tenora Works A rank Spear gives 553 ATP, 253 ATA, 340 PP.
Tenora Works A rank Axe gives 1018 ATP, 84 ATA, 334 PP. (that ATP is also not a typo)

Still convinced that fortefighter has "nothing going for it"? They have access to the strongest weaponry in the entire game. Those are all the weapons currently available for A-rank in shops. Granted there's some variation in the manufacturers, but Youmei makes the weakest ATP weapons in the game, and the Youmei claw, the second weakest S rank class weapon in the fortefighter's repertoire, is as strong as the strongest S rank weapon class in the Figunner's repertoire!

Figunner's blatantly oriented for speed and finesse, whereas fortefighter is pure damage. If you want to be dishing out the most hurt, figunner isn't the class to play.

Also, thank goodness I'm not the only one who loves this weapon distribution. Props to you Lovejuice, for that and for capturing the expert class stats, something I overlooked, which is hilarious since they were right in front of my face.

-Break-
Oct 13, 2006, 08:01 PM
On 2006-10-13 17:54, Parn wrote:

Tenora Works A rank Axe gives 1018 ATP, 84 ATA, 334 PP. (that ATP is also not a typo)[/i]


o.0

Rizen
Oct 13, 2006, 08:07 PM
Personally I like the weapons are layed out. No one class gets the best of every weapon and what not leaving room for the hybrid classes to shine a bit.
That axe is looking pretty tempting...

Shadow_Wing
Oct 13, 2006, 08:12 PM
1018 ATP

o,o;

Babiesonfire
Oct 13, 2006, 08:26 PM
must you be a fortefighter to use an axe, and so on?

Kyuu
Oct 13, 2006, 08:29 PM
On 2006-10-13 18:26, Babiesonfire wrote:

must you be a fortefighter to use an axe, and so on?
Refer to the original post.

ShadowDragon28
Oct 13, 2006, 08:33 PM
Is it at all possible to switch between Expert Classes. Like say a team needs a ForteFighter on some missions or quest, or may need a Figunner for a certain quest. Can a player switch between them somehow?

What about leveling of a class past the req of a particular Expert Class?

Kyuu
Oct 13, 2006, 08:36 PM
On 2006-10-13 18:33, ShadowDragon28 wrote:

Is it at all possible to switch between Expert Classes. Like say a team needs a ForteFighter on some missions or quest, or may need a Figunner for a certain quest. Can a player switch between them somehow?

What about leveling of a class past the req of a particular Expert Class?
As I stated earlier in this thread, it's almost certain that you can switch between Expert Types that you have access to the same as you can switch between the basic jobs. There's nothing to suggest otherwise.

As far as your second question... I'm not sure I understand. What happens if you level one of the basic jobs past the required level for a certain Expert Type? Nothing. You've got more levels in that job, but it's not going to change anything as far as your stats or abilities if you switch to another job, including Expert Types.

<font size=-1>[ This Message was edited by: Kyuu on 2006-10-13 18:37 ]</font>

AlMcFly
Oct 13, 2006, 08:45 PM
Haha, this strengthens my decision to concentrate on spears rather than twin sabers as a fortefighter. I personally don't mind the separations. I guess they were just trying their best to not make an "uber fighter" class, iono. Oh wells ;P.

VanHalen
Oct 13, 2006, 09:05 PM
newman fortefigter here i come imagine what that axe will do for me *evil laugh* yessss the power

SolKyoshiro
Oct 13, 2006, 09:05 PM
Tenora Works A rank Axe gives 1018 ATP, 84 ATA, 334 PP. (that ATP is also not a typo)[/i]



Wow. Umm....can you say axe for the OMGWTFBFGPWNZER win?

DraginHikari
Oct 13, 2006, 09:11 PM
The infamous debate of Power vs. Speed heheh

Arcturus
Oct 13, 2006, 09:19 PM
WTF? Kyuu? From A4? Just wondering.

I must say, even though this does somewhat suck for everyone who wanted to be a specific class, it is very even and balanced (from what I can tell, at least). For example, the fact that even a fortefighter isnt S-rank in twin sabers does suck for those who want that ability while still retaining the asskicking-ness of a fortefighter, but it does compel people to try out other classes, and go out of their comfort zone to experiment with everything. On the other hand, it may be very hard to become settled with a particular class.

One thing I nearly forgot to add: Does "no techniques" really mean that a class can't use any techs at all? Say it ain't so.

<font size=-1>[ This Message was edited by: Arcturus on 2006-10-13 19:22 ]</font>


<font size=-1>[ This Message was edited by: Arcturus on 2006-10-13 19:22 ]</font>

Zinger314
Oct 13, 2006, 09:34 PM
On 2006-10-13 19:19, Arcturus wrote:
One thing I nearly forgot to add: Does "no techniques" really mean that a class can't use any techs at all? Say it ain't so.Yep. Can't use techs without access to tech weapons.

I'm still going Fortecher. 30 Bullet PA just sweetens the deal.

Itsuki
Oct 13, 2006, 09:35 PM
Protranser fails at stats. The fact they can use all those weapons looks appealing, perhaps its trying to make up for the fact that you have so many penalties against you. They have the lowest of all classes in every single stat. Lower HP than a Fortecher (Which has lower than a force), less than 1/3rd the TAP of a force. And you don't even want to know how bad its ATP, ATA, DEF, etc are.

KazuKun
Oct 13, 2006, 10:26 PM
I'm a bit confused...for example, when it says "lvl30 Bullets" does that mean you can only have 30 Bullet PAs, or does that mean they can go up to lvl30? I heard that the PA cap is 36.

Shiro_Ryuu
Oct 13, 2006, 10:33 PM
I'm still pissed that I'm gonna have to go ranger to s-rank in twin sabers. oh well, my guy's gonna be a fighgunner who doesn't use guns I guess.

Non-Toxic-Crayons
Oct 13, 2006, 10:35 PM
On 2006-10-13 20:26, KazuKun wrote:
I'm a bit confused...for example, when it says "lvl30 Bullets" does that mean you can only have 30 Bullet PAs, or does that mean they can go up to lvl30? I heard that the PA cap is 36.


It means they can go up to level 30...

Anyway, I think I really like how these classes are working out. A little disappointed in wartecher's low ata.... but hopefully being a newman will cancel that out.

Zorafim
Oct 13, 2006, 11:17 PM
So, like, I can't have an S rank in both Spear and twin Dagger?

*goes off crying*

Kupi
Oct 14, 2006, 12:09 AM
On 2006-10-13 20:35, Non-Toxic-Crayons wrote:


On 2006-10-13 20:26, KazuKun wrote:
I'm a bit confused...for example, when it says "lvl30 Bullets" does that mean you can only have 30 Bullet PAs, or does that mean they can go up to lvl30? I heard that the PA cap is 36.


It means they can go up to level 30...

Anyway, I think I really like how these classes are working out. A little disappointed in wartecher's low ata.... but hopefully being a newman will cancel that out.



To add on to that, the highest a Photon Art will ever go is level 30, but you may be limited by class limits (such as the Wartecher's cap on both Skills and Technics at level 20). Also, you can know, at most, 36 individual Photon Arts in total. If you have Tornado Break (a Sword Skill) and Foie (a Technic), you have two out of a maximum 36 known Photon Arts. You can replace learned Photon Arts once you hit the cap, but if you re-learn a PA that you knew before, you'll have to level it up again.

That's what's meant by a cap of 36 for Photon Arts.

Sgt_Shligger
Oct 14, 2006, 12:21 AM
I wanna see a grenade launcher or at least hear how it works >_>;;

Fortegunner or Guntecher >_>;;

Openget
Oct 14, 2006, 12:33 AM
Hopefully Figunners can use knuckles



<font size=-1>[ This Message was edited by: Openget on 2006-10-13 22:33 ]</font>

DraginHikari
Oct 14, 2006, 12:39 AM
Figunners can use up to A-rank knuckles according to the original post

Shade-
Oct 14, 2006, 12:43 AM
I like how a bunch of people are calling nerf on the way classes are set up.

How do you nerf something before it's put into the game? Explain that one. So you may not get to make the perfect uber class for yourself, but you at least have 7 different unique combinations to try out and see what you actually like. I desprately wanted a class that had S rank Axe, S rank dbl. claws, and longbow usage. Guess what, no class like that exists, but I'm not going to cry about it. You are forced to adapt, make compromises. when it was announced that hunters and rangers had absolutely no access to techs, people flipped out. Then they announce that there will be blended classes that allow the use of techs with other weapons, and people are finally happy, for about a day. They see exactly what they have access too and start bitching again.

The way they laid out the classes stats and capabities are very ballanced I would say. And in addition, the difference from an S to an A isn't going to destroy your enjoyment of the class.

xzeekzx
Oct 14, 2006, 01:06 AM
Figunner and wartecher all the way http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif excellent post

Uncle_bob
Oct 14, 2006, 01:07 AM
Fortefighter has no double saber? I lol'd. What drugs are they on?

Blitzkommando
Oct 14, 2006, 01:16 AM
...Yeah, I don't even know how to respond to this. Great job though on making a number of the most popular playing styles on PSO impossible to replicate.

U R T3H W1NR4R!!11one!
>S3G4

Icecold
Oct 14, 2006, 01:31 AM
Man, this news has gotten me pretty flipping excited. Thanks for the info. I'm taking this info back to the drawing board with me. http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Spellbinder
Oct 14, 2006, 01:45 AM
How do you nerf something before it's put into the game? Explain that one.

Simple, the update was today so it is in the game.

The rest of what you said is good though. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

Shade-
Oct 14, 2006, 01:53 AM
On 2006-10-13 23:45, Spellbinder wrote:

How do you nerf something before it's put into the game? Explain that one.

Simple, the update was today so it is in the game.

The rest of what you said is good though. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif



heh, I think we had a little mix up in our words. I was refering to the fact that "nerf" implies a pre-existing element that has been in the game was in some way weekened. AFAIK, this info was just discovered as the elements were inplimented, therefore, nothing was weekened from it's prior state? right?

Kyuu
Oct 14, 2006, 02:24 AM
On 2006-10-13 23:16, Norvekh wrote:

...Yeah, I don't even know how to respond to this. Great job though on making a number of the most popular playing styles on PSO impossible to replicate.

U R T3H W1NR4R!!11one!
>S3G4
I can sympathise (I loved my HUnewearl), but... maybe people should finally move on from PSO and realize that PSU is a new and different game?

Itsuki
Oct 14, 2006, 02:40 AM
On 2006-10-13 22:21, Sgt_Shligger wrote:
I wanna see a grenade launcher or at least hear how it works >_>;;

Fortegunner or Guntecher >_>;;


Launcher is actually a pretty huge advantage in itself. The weapon is beastly. If you've seen videos of Skills that knock monsters across the room, then its easier to visuallize what a gernade launcher does. Extremely high pp usage (30-40 per shot), extremely slow, a bullet comes out in a small arc, and then it hits the ground it explodes and everything touching it is well... launched away. It clears out enemies and can keep enemies occupied amazingly well. I haven't had the chance to use one myself since the cheapest one is 90k. Since I haven't used one, I don't know the specifics. Its probably quite hard to aim. But it does everything a ranger weapon should.

Guntecher doesn't quite have the ATA or ATP of a Fortegunner, and its TAP is truly pretty sad. But it does help. I've been playing guntecher, and the ability to switch to a wand and kill high melee defence monstesr is really nice. I also get resta & regen, both add to my usefulness in a party.

Mwabwetumba
Oct 14, 2006, 02:56 AM
The doublesaber is very much a finesse weapon, completely different in its way of combat than an axe or a sword.

The axe and the sword works best with the wielder just throwing their weight around to cause massive damage, though at a price, long recovery after each strike.
With a doublesaber, you DO NOT wish to swing it with full force!
With a simple horizontal swing, if you overpower your cut, one of the blades will very likely rip into your arm, or inte the side of your abdomen.
An overhead swing is equally as likely to cripple yourself if you get too excited.
Focus and concentration is needed when wielding a doublesaber, and years of dedicated training.
For eventhough you might have learned every possible angle for the back-blade to travel in, you still need the precision and strenght to actually fight with it efficiently.

The fortefighter seems to be more dedicated to the large, two-handed weapons, whereas the figunner uses, as stated, weapons that relies more on finesse and quickness.

(Ofcouse skill is also needed when using an axe or a sword, but the risk of self-injury is alot smaller than with a fictional weapon like the doublesaber)

Just my opinion..

Ether
Oct 14, 2006, 04:04 AM
I don't understand why Wartecher doesn't get level 30 techs, when Figunner and Guntecher get 30 skills and 30 bullets respectively. Besides some possible shortcomings with Wartecher, I think Sega did an excellent balancing the jobs

UltraDeeDer
Oct 14, 2006, 06:00 AM
So when it says you need say Level 5 this and Level 3 that, does that mean you must fill that HUGE bar down the bottom in whatever class to unlock the better ones? cause if you think about it if you kept with a simple hunter you may have better stats anyhow. (though less weapons)

Mag_Launcher
Oct 14, 2006, 06:08 AM
Yes, you gotta fill that slow job exp bar up to level up a class. Online doesn't seem to require as many job points to level as offline, but of course you get a small-ass amount of points online, even when s-ranking it.

Not sure I understood what you were trying to say at the end, though.

mechatra
Oct 14, 2006, 06:20 AM
Again I'm joinging the ranks of those who think Sega's done a really nice job of balancing the expert classes here.
I like the concept that the certain classes are all different in their own ways. Although I'm alittle dissapointed in the fact that my Fortefighter cannot use Double sabers, My main weapon of choice has always been the Spear and the Dual daggers.


Loosing the S rank dual daggers again is a bit of a blow, but I'm sure I'll survive since Im raising my Fist PA's atm anyhoo.

Hehe, like alot of people my first reaction to seeing the axes ATP in the stores was O_O
It's basically double all the other Weapons out there. But don't forget that it's ATA is abyssmal in comparrison to some other weapons.
I'm still totally saving up for one!
My beasts gonna miss a hella lot with it, but when I hit something it's deffinately gonna mangle shit up.

On a side note, anyone else notice that you can buy 8 star weapon boards from the stores? including the next ranks of double sabers, axes, claws ect.
will these be A or S ranks? The boards cost 110,000 meseta though - 20,000 more than the lower rank weapon bought from the stores.

Mag_Launcher
Oct 14, 2006, 06:25 AM
A-rank...

1-3 C
4-6 B
7-9 A
10-12(?) S (theres certainly room on the menus for two more stars, and it's not like they haven't hidden 2 stars before in PSO.) Or could be 9-10, but I know 8 star is A, the colors of the stars match the rank after all.



<font size=-1>[ This Message was edited by: Mag_Launcher on 2006-10-14 04:29 ]</font>

lotte
Oct 14, 2006, 06:27 AM
On 2006-10-13 16:09, Flamingo99 wrote:
Does anyone else think it is retarded that a Fortefighter cannot use a Doublesaber at all.... at least give it the highest ranking an A. I mean c'mon. A Forteranger can use all the Ranger weapons but a Fortefighter cant use all hunter weapons. Anyone else think that its stupid?



<font size=-1>[ This Message was edited by: Flamingo99 on 2006-10-13 16:10 ]</font>


I agree with you, hunters should be able to use double sabers, i think they should have S rank... but even A would be ok...

Rizen
Oct 14, 2006, 08:16 AM
On 2006-10-14 02:04, Ether wrote:
I don't understand why Wartecher doesn't get level 30 techs, when Figunner and Guntecher get 30 skills and 30 bullets respectively. Besides some possible shortcomings with Wartecher, I think Sega did an excellent balancing the jobs


Well, I will try to tackle this in my prespective.

I would like to say first, anyone notice the number for all three PA max for the hybrid classes is 50 (Figunner:30+20+0=50, Guntecher:10+30+10=50,Wartecher:20+10+20=50).

Seeing how Wartecher is suppose to be a hybrid of a Force and Hunter leaning more force (if you will a FOmar), its neither suppose to excel in Techs nor skills, but rather balance of the two. By taking the two possible highest damaging classes and putting them together, you cant have both high techs and skills (probably also the reason they cant use staffs or two-handed weapons). If Wartechers got lv 30 techs, their skill level would have to be reduced to 10 for balancing and with lv 10 skills, you are reduced to very little output in PA skills and vice-versa.

That being said..I wish guntechers had the 20/20 of Bullets/Techs like Wartechers Skills/Techs but oh well.

Forgive me if I seen a bit vague on some of the matters but I just woke up and prolly can explain better in a bit.

Also for the Forte-(Exceling classes) the PA Max is 40, expect Fortecher which I stated what I thought on that earlier on this topic.



<font size=-1>[ This Message was edited by: Rizen on 2006-10-14 06:18 ]</font>

PJ
Oct 14, 2006, 08:36 AM
Fortetecher gets level 30 bullets?

It's too bad guns aren't fun in PSU

Well, my newly made Fortetecher (As in, not made, but my plan; originally he was gonna be Wartechter but that turned out to suck) won't have any room for the bullets anyways; probably just a crapload of techniques, and some dagger PAs

Zarbolord
Oct 14, 2006, 08:37 AM
I wonder why Guntecher can't use grenade launcher.... nor staffs..., I was surpised at some things...

Rizen
Oct 14, 2006, 08:43 AM
Im guessing since Staffs are the highest damage weapon for techs and im assuming grenade launcher is going to be the highest for range/bullet weapons, they were left out for usage of Guntecher for balance purposes. That or trying to make Fortegunner and Fortecher have a unique for weapon for them.

Fleece
Oct 14, 2006, 09:11 AM
Protranser - Beast - WITH AN AXE!!!!!

I quote

Tenora Works A rank Axe gives 1018 ATP, 84 ATA, 334 PP. (that ATP is also not a typo)


So the sure the atp is low, i can live with that, the beasts natural HP makes up for class lack of HP and i can drop traps too AND use a nade launcher.

Off my tits? I goddamn think so.

xzeekzx
Oct 14, 2006, 09:47 AM
I've never played PSO or PSOBB or anything, but from playing tons of other gamems, seeing balancing work, and not work (in most cases it is not work), they seem to have done a really good job here. Now, i don't understand all the mechanichs of the game, so i don't have much experience to back me up on this, but from the looks of it, i think its great. Sure, PSO players will have to drastically change their playing style in some cases depending on what expert class you want to be, but isn't that the point of a new game? Something new? I think it will greatly balance out and there will be lots of people in each one, because everyone likes something a little different. Maybe this will help improve the use of guns in PSU, since i heard the sorta suck a little bit right now. Thats my $.02 on this subject. Reply away, cause i've never played before, but thats what my instincts tell me.

-Shimarisu-
Oct 14, 2006, 09:52 AM
OH MY FUCKING GOD WHY CAN'T MY FORTEFIGHTER THAT WAS CLEARLY THE ONLY OPTION AS A HU, I MEAN REALLY, SUCH BIG BIG ATP NUMBERS SO I MAY FLEX MY PECS AND HOLD ALOFT THE MIGHTY SWORD OF GREYSKULL, I MEAN WHY, WHY CANNOT WE EQUIP THE DOUBLE SABER I MEAN REALLY CRY TO MOMMY THERE IS NO OTHER OPTION I COULD POSSIBLY BE!

xzeekzx
Oct 14, 2006, 09:54 AM
?

DrewSeleski
Oct 14, 2006, 09:55 AM
fortefighter would obviously cut himself using a doublesaber with all those big muscley muscles

DreamTonight
Oct 14, 2006, 10:42 AM
Sorry that I repeat my question but how are the weapon requirements for the A-Rank Twin Sabers? I'm Lv1 Fortefighter at the Moment and Lv10 Hunter. Fortefighter normally can use A-Rank Twin Sabers but I cant use it. Now I wanted to know: why?

my ATP are high enough I'm Lv49 and friend (Lv51) cant use it too...must we level Fortefighter job higher to use it? Would be great if anyone can post the requirements for all the weapons!

I show you picture here. Maybe anyone can see on this pic why I cant use it

http://img382.imageshack.us/img382/4620/twinsaberaqz9.jpg



<font size=-1>[ This Message was edited by: DreamTonight on 2006-10-14 08:49 ]</font>

Non-Toxic-Crayons
Oct 14, 2006, 10:47 AM
On 2006-10-14 06:37, Zarbolord wrote:
I wonder why Guntecher can't use grenade launcher.... nor staffs..., I was surpised at some things...



The same reason Wartecher can't use swords, axes, or staves.

They have to save the big, heavy hitting weapons for the more focused classes.

kyori
Oct 14, 2006, 10:50 AM
On 2006-10-14 08:42, DreamTonight wrote:
Sorry that I repeat my question but how are the weapon requirements for the A-Rank Twin Sabers? I'm Lv1 Fortefighter at the Moment and Lv10 Hunter. Fortefighter normally can use A-Rank Twin Sabers but I cant use it. Now I wanted to know: why?

my ATP are high enough I'm Lv49 and friend (Lv51) cant use it too...must we level Fortefighter job higher to use it? Would be great if anyone can post the requirements for all the weapons!

I show you picture here. Maybe anyone can see on this pic why I cant use it

http://img382.imageshack.us/img382/4620/twinsaberaqz9.jpg



<font size=-1>[ This Message was edited by: DreamTonight on 2006-10-14 08:49 ]</font>


You two are CASTs aren't you? And are you trying to use Claire weapons?

DreamTonight
Oct 14, 2006, 10:56 AM
On 2006-10-14 08:50, kyori wrote:


On 2006-10-14 08:42, DreamTonight wrote:
Sorry that I repeat my question but how are the weapon requirements for the A-Rank Twin Sabers? I'm Lv1 Fortefighter at the Moment and Lv10 Hunter. Fortefighter normally can use A-Rank Twin Sabers but I cant use it. Now I wanted to know: why?

my ATP are high enough I'm Lv49 and friend (Lv51) cant use it too...must we level Fortefighter job higher to use it? Would be great if anyone can post the requirements for all the weapons!

I show you picture here. Maybe anyone can see on this pic why I cant use it

http://img382.imageshack.us/img382/4620/twinsaberaqz9.jpg



<font size=-1>[ This Message was edited by: DreamTonight on 2006-10-14 08:49 ]</font>


You two are CASTs aren't you? And are you trying to use Claire weapons?



Yes, we are both CASTs. Dont tell me CAST cannot use Twin Sabers A Rank...please

Shiro_Ryuu
Oct 14, 2006, 11:00 AM
I think atp and what class you are are the only criteria for equipping A-rank twin sabers.

Itsuki
Oct 14, 2006, 11:10 AM
I would make sure you're actually a fortefighter. Nothing in that picture proves you are, and that X is the kind of X you get when you absolutely can't equip a weapon. Not calling you stupid or anything, but it just seems weird.

DreamTonight
Oct 14, 2006, 11:27 AM
I thought this is Fortefighter? I hope I'm right...

http://img380.imageshack.us/img380/3508/fortefighterws1.jpg

Rizen
Oct 14, 2006, 11:32 AM
That is Fortefighter...but I cant help you with your problem. Maybe a bug, maybe not.
Also can you please make the images a bit smaller, it takes forever for the images to load and it expands my screen.

tyler2zelda
Oct 14, 2006, 11:49 AM
Stretchy.

Kyuu
Oct 14, 2006, 12:52 PM
I think what Kyori was saying, DreamTonight, is that Casts cannot use "Clair" weapons, and that particular Twin Saber has the word Clair in its name. You are able to use A-rank Twin Sabers, just not that particular one.

AlMcFly
Oct 14, 2006, 12:58 PM
On 2006-10-14 00:56, Mwabwetumba wrote:
The doublesaber is very much a finesse weapon, completely different in its way of combat than an axe or a sword.

The axe and the sword works best with the wielder just throwing their weight around to cause massive damage, though at a price, long recovery after each strike.
With a doublesaber, you DO NOT wish to swing it with full force!
With a simple horizontal swing, if you overpower your cut, one of the blades will very likely rip into your arm, or inte the side of your abdomen.
An overhead swing is equally as likely to cripple yourself if you get too excited.
Focus and concentration is needed when wielding a doublesaber, and years of dedicated training.
For eventhough you might have learned every possible angle for the back-blade to travel in, you still need the precision and strenght to actually fight with it efficiently.

The fortefighter seems to be more dedicated to the large, two-handed weapons, whereas the figunner uses, as stated, weapons that relies more on finesse and quickness.

(Ofcouse skill is also needed when using an axe or a sword, but the risk of self-injury is alot smaller than with a fictional weapon like the doublesaber)

Just my opinion..



Haha, you seem like you've had some "real-life" experience with a double saber. What kind of training have you had? I myself have been training for almost 4 years in wushu specializing in broadsword, staff and spear.

Cause_I_Own_U
Oct 14, 2006, 02:29 PM
Oh forget it



<font size=-1>[ This Message was edited by: Cause_I_Own_U on 2006-10-14 12:29 ]</font>

Parn
Oct 14, 2006, 07:10 PM
Reviving my topic with a bump.
http://synbios.net/images/misc/2.gif

Mag_Launcher
Oct 14, 2006, 07:21 PM
On 2006-10-14 06:16, Rizen wrote:
Also for the Forte-(Exceling classes) the PA Max is 40, expect Fortecher which I stated what I thought on that earlier on this topic.


Bullhonkey. Show proof plz.

Ether
Oct 14, 2006, 07:27 PM
He's talking about adding up all the skill levels, Forte Figher can learn level 30 skills and level 10 bullets, adding up to 40, while all the hybrids skill caps add up to 50

The thing about Wartecher is even with level 30 techs, they wouldn't really threaten Forte-Techers role, since they can't use staves and have much lower TAP. Wartecher will have a very hard time acting like a pure spell caster since wands only hold two techs at once, yet Sega seems to think they're a casting class

<font size=-1>[ This Message was edited by: Ether on 2006-10-14 17:32 ]</font>

xTATANTULAx
Oct 14, 2006, 07:28 PM
With the Beta I'm really liking spear and not really liking dual sabers, so I'm glad the way that fortefighter is turning out

Kupi
Oct 14, 2006, 08:41 PM
Yeah, it looks like the Wartecher is going to be a very melee-oriented class, to me. If you use a Cane (is it called a Rod now?), your only option for an off-hand weapon is a ranged weapon, and your Bullets only go up to level 10. So, the more Canes/Rods you bring with you, the more physical power you sacrifice-- your best option for physical attacks is melee weapons, and you can't mix those with casting weapons.

Shiro_Ryuu
Oct 14, 2006, 08:53 PM
On 2006-10-14 17:27, Ether wrote:
He's talking about adding up all the skill levels, Forte Figher can learn level 30 skills and level 10 bullets, adding up to 40, while all the hybrids skill caps add up to 50

The thing about Wartecher is even with level 30 techs, they wouldn't really threaten Forte-Techers role, since they can't use staves and have much lower TAP. Wartecher will have a very hard time acting like a pure spell caster since wands only hold two techs at once, yet Sega seems to think they're a casting class

<font size=-1>[ This Message was edited by: Ether on 2006-10-14 17:32 ]</font>


yeah, true. it really does suck that wartechers can only go 20 at spells when they are supposed to lean more towards forces like a FOmar.

Rizen
Oct 14, 2006, 08:54 PM
Then again, FOmars magic exactly wasnt the best either http://www.pso-world.com/images/phpbb/icons/smiles/anime2.gif

Itsuki
Oct 15, 2006, 12:42 AM
On 2006-10-14 17:27, Ether wrote:
he thing about Wartecher is even with level 30 techs, they wouldn't really threaten Forte-Techers role, since they can't use staves and have much lower TAP. Wartecher will have a very hard time acting like a pure spell caster since wands only hold two techs at once, yet Sega seems to think they're a casting class

<font size=-1>[ This Message was edited by: Ether on 2006-10-14 17:32 ]</font>


Most of the forces I've leveled with use primarily wands anyways. The cast speed on rods is just too slow in A rank unless you're in a party of 5-6, and even then, you're a nuker sacraficing damage over time when you use a rod.

The TAP on the other hand is an issue. But its not that bad of TAP. Especially if you're human or newman, you still have more TAP than a FObeast / FOcast. And your weapon TAP tends to make this difference less apparent.

Mwabwetumba
Oct 15, 2006, 05:54 AM
On 2006-10-14 10:58, McFlyVII wrote:

Haha, you seem like you've had some "real-life" experience with a double saber. What kind of training have you had? I myself have been training for almost 4 years in wushu specializing in broadsword, staff and spear.



I have studied the use of the Halberd,Spear and Bardische for about two years now.. recently started practicing kenjutsu.. every collector of medieval weaponry need some training with the trademark symbol of the times^^

The doublesaber is more of a side-project..no formal training..just a thing for fun:D

Kent
Oct 15, 2006, 06:54 AM
Really, the layouts look great. My only problem, is that I'd like to see another S-rank somewhere, with Wartecher. I really like the single saber in the beta (haven't tried twin sabers yet, but they seem nice, from what I can tell)... But I can't say I like the daggers, really. To me, it would make more sense for them to have an S-rank in Saber, than in Twin Daggers, and maybe in Claw, as well. Double Saber access would be nice, seeing as it was one of the best melee Force weapons back in PSOv1 (but this isn't PSO, and Double Saber is its own standard weapon type now, so...).

But, from the looks of things, it seems as if it'll be a loooong time before any of that becomes an issue - unless S-ranks are the only viable options, very late in the game or something, it shouldn't be a huge problem, really.

Mwabwetumba
Oct 15, 2006, 06:57 AM
Yeah, it looks great, lots of variation..

hypersaxon
Oct 15, 2006, 07:50 AM
Well I've been considering whether I wanted to be a Fortefighter or a Fighgunner for quite some time, and now seeing that Double Sabers are exclusive to Fighgunner, I think I've made my choice http://www.pso-world.com/images/phpbb/icons/smiles/icon_razz.gif

I don't really want to use bulky weapons for my main character anyway, and I love dual wielding a lot so this should work out pretty well, being able to use those bullet PAs along with my skill PAs.

tyler2zelda
Oct 15, 2006, 08:14 AM
I've actually been playing around with staffs for about 3 years now ^_^

Rizen
Oct 15, 2006, 08:06 PM
Saving topic from oblivion.

EnixBelmont
Oct 16, 2006, 11:19 AM
Hmmm.....Anyone have a video of how axes handle? I'm curious. Or anyone know where to buy one in offline extra mode? I just want to try one before deciding on Fortefighter or Figunner. Although I'm leaning towards Figunner, since the double saber PA is so fun.

DraginHikari
Oct 16, 2006, 11:25 AM
There's videos of it in the screenshot topic, but since it was from a third-person view of someone else using it, kinda hard to see at some points but what I could tell. It seems to work like saber weapon that is very slow but does a ton of damage. THe PA for the axe looked like on of the 'rushing' type kind of like with the double saber where the you rush forward. I don't know someone correct me if I've missed something

Parn
Oct 16, 2006, 04:37 PM
Bumping this thread back up, because it's full of good information and it's aggravating to see new topics on stuff already covered in this one.

Jasam
Oct 16, 2006, 04:53 PM
Yeah, this info is very topical....

The distrabution for FiGunner and ForteFighter seem to be the talk of every topic.

Which means all the other classes seem to be well balenced to peoples satisfaction...

But those two classes, with half the S rank melee weapons being split in two, is causing alot of debate... So I would say if not a balence issue, more of an isse of Figunner being a ForteFighter with diffrent weapons in meny's eyes.

Oji_Retta
Oct 16, 2006, 05:00 PM
aren't they though? http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

MY POST FROM ANOTHER THREAD

http://i93.photobucket.com/albums/l76/DavidPreston/fortefighterfigunner.jpg
Apparently Fortefighters are very good with fast weapons as well seeing as they have A Rank in all of them (I take this to mean they are ALLOWED to focus on fast/smaller weapons). So what you said is bleh. The two classes share all the same melee weapons with inverted ranks as you can see (Figunner has A in heavy melee and Fortefighter has A in quick melee- They are both ALLOWED to focus on heavy weapons or speed oriented weapons respectively). Then Fortefighter has axe (Protransers get it as well) and Figunner has exclusive Double Saber (no other class has it). By the way I am only focusing on the melee aspect of both classes.

<font size=-1>[ This Message was edited by: Oji_Retta on 2006-10-16 15:02 ]</font>

Jasam
Oct 16, 2006, 05:04 PM
On 2006-10-16 15:00, Oji_Retta wrote:
aren't they though? http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

MY POST FROM ANOTHER THREAD

Apparently Fortefighters are very good with fast weapons as well seeing as they have A Rank in all of them (I take this to mean they are ALLOWED to focus on fast/smaller weapons). So what you said is bleh. The two classes share all the same melee weapons with inverted ranks as you can see (Figunner has A in heavy melee and Fortefighter has A in quick melee- They are both ALLOWED to focus on heavy weapons or speed oriented weapons respectively). Then Fortefighter has axe (Protransers get it as well) and Figunner has exclusive Double Saber (no other class has it). By the way I am only focusing on the melee aspect of both classes.

<font size=-1>[ This Message was edited by: Oji_Retta on 2006-10-16 15:02 ]</font>


Yeah... I saw that... It seems that direct comparison is what everyone is thinking about

Rizen
Oct 16, 2006, 06:27 PM
The main thing I see from most posts are that people want the best of everything in one class. If that was so, everyone wouldnt be diverse in what class they choose, which makes this unique.

Jasam
Oct 16, 2006, 06:32 PM
On 2006-10-16 16:27, Rizen wrote:
The main thing I see from most posts are that people want the best of everything in one class. If that was so, everyone wouldnt be diverse in what class they choose, which makes this unique.



True, but there are those who are just miffed they can't even have half of what they want.

Claws + Twin + Double Saber + Sword = my 4 favs....

Notice how they got split, bang smack in half ^-^'

Other then that, My main complaint, is the FiGunner, seems to be a pure meele class in the mindset of most, it obviously doesn't have enough ranger like weapons for people to see id fifrently from Forte ^-^'

Rizen
Oct 16, 2006, 07:07 PM
Its kinda like how Guntecher is seems more rure range gun user than hybrid caster. Most of the weapons I want are in Guntecher but my favorites are in Fortegunner and Figunner. I still think Im going Guntecher for Fans and Wand. Just saw the vid for them and I was in love lol
Homing Missles FTW!

Kindaichi
Oct 16, 2006, 07:12 PM
Well fortefighter has s rank spears and claws so i guess thats me.

Sgt_Shligger
Oct 16, 2006, 08:23 PM
I want melee but I really like my rifle. . . As pricey and conditional as it may be.

Grenade launcher is the only thing holding back in ranger. . . I want to see how it works.

Also, what's the attack difference between ForteGunner, FiGunner, and GunTecher?

Sev
Oct 16, 2006, 08:27 PM
It really is impossible to satisfy everyone though. In my view, Fighgunner use the quicker hitting more combo intensive weapons simply because they have better ATA. It's not just base level 1 ATA, but you're also going to get an ATA modifier at every job level as well right? So overall, you're going to have alot better ATA then more Fortefighters can ever dream about... And that makes it more worthwhile for the class to use weapons that aren't as strong... But throw out alotta hits. It makes sense when you think about it... And I like how they justified the S-Rank in Claws, Twin Claws, and Knuckles by saying "It's because Fortefigthers like to get their hands dirty." It seriously fits the role haha.

I'll be using a Fortefighter without a doubt... But it may not be the first thing I do... I'll probably wait until everything I want for my character is available and then create the character that will become a Fortefighter.

Fighgunner seriously looks interesting though. I might make one just to do it and see how it works out. I like the way this is layed out.

And thanks for the info Parn and Lovejuice (Sorry I forgot ya the first time around.)



<font size=-1>[ This Message was edited by: Sev on 2006-10-16 19:54 ]</font>

Parn
Oct 16, 2006, 08:33 PM
I mentioned it in the screenshot thread, but I think it's worth mentioning here too.

Here's a video of the Axe Photon Art (http://67.15.2.5/~libra/m/pa_adg.wmv) available online.

Most of me wants to go figunner since I usually pick the females in fighting games due to speed, but there's a tiny voice telling me to go fortefighter. I guess I still have a lot of time to figure it out, either way.

SpishackCola
Oct 16, 2006, 08:34 PM
or you can always use one of you 3 other character slots http://www.pso-world.com/images/phpbb/icons/smiles/icon_wink.gif

Sgt_Shligger
Oct 16, 2006, 08:46 PM
A little off topic but how do claw compare to daggers and sabers?

-Break-
Oct 16, 2006, 08:48 PM
Does this help? (http://www.pso-world.com/viewtopic.php?topic=120496&forum=20)

Sev
Oct 16, 2006, 10:02 PM
On 2006-10-16 18:33, Parn wrote:
I mentioned it in the screenshot thread, but I think it's worth mentioning here too.

Here's a video of the Axe Photon Art (http://67.15.2.5/~libra/m/pa_adg.wmv) available online.

Most of me wants to go figunner since I usually pick the females in fighting games due to speed, but there's a tiny voice telling me to go fortefighter. I guess I still have a lot of time to figure it out, either way.



I know what you mean about making the decision. I really like Evasive characters in a way. It's just something that's always appealed to me. So I kinda wanna use a class that is good with Evasion, Hit, and not bad with ATP. On top of that, they get access to multihit weapons. There's a good chance that my first character will be a Fighgunner just because of the way the stats are built. Thinking about using a Beast Fighgunner until I feel it's time to roll out my Fortefighter.

On a completely off topic note... In the tutorial for the 360 Beta they mentioned Advanced classes... Does that mean that those classes are actually in the Beta? I couldn't confirm because I didn't have the time.

Sluggette
Oct 16, 2006, 11:16 PM
Cry more over a video game to be quite honest

-Crokar-
Oct 16, 2006, 11:24 PM
sluggette kill yourself please. and im sticking with my first choice which is wartecher

chrisy05
Oct 16, 2006, 11:34 PM
no sadly they werent. Either way, when u think about it, no one would be able to get to an advance class in the short amount of time the beta is on.

As far as that axe video goes, it was freaken bad ass.

Still im ganna stick with my Cast fortegunner. Sure we dont get the most powerful weapons, but fortegunners can use the strongest long range multi hit weapons.
Also just because fortegunners get a gernade launcher does not mean u should stop using other multi hit weapons such as the laser cannon and Shot gun. Sure the gernade launcher can cause nice damage but its hard to aim, and either way the shot gun can shoot up to 5 enemies at once with a lv 30 bullet. Pluss if u hit enemies up close with shot gun, youll be able to strike them 5 times causing some good damage.
All fortegunners should have all long range S rank weapons at hand for any situation.

-Break-
Oct 16, 2006, 11:35 PM
Fortecher all the way for me. I'm gonna be a debuffing son of a bitch.

Nani-chan
Oct 16, 2006, 11:36 PM
Send me that video of guntecher Rizen, If you could, please. http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

ProfessorZ
Oct 16, 2006, 11:36 PM
I'm gonna become a figh gunner. I play like one anyway and I only pull out rifles for flying creatures

Cigaro
Oct 16, 2006, 11:37 PM
Female CAST Figunner.

For. The. Fucking. Win.

EnixBelmont
Oct 17, 2006, 11:45 AM
Honestly, I was never THAT big a fan of double sabers. Yeah, they are pretty cool, but in PSO, I'd much rather use a normal saber for the speed, or a Partisan for the range.

In this game, double sbaers have pretty much the exact same combo, with slightly less downtime after the 3rd hit. Eh, kinda boring. I was still deciding between figunner and fortefighter. I like Fortefighters stats, but I like figunners S-ranks in the fast weapons, like dual daggers.

.....And then I tried the PA. It is the sole reason I am being a Fighgunner for sure now. Jesus christ, Hitting a boss in like 3 places 4(maybe 5, I haven't tried to count) times is just too good. And it does like 120 a hit for me at level 19. And seeing your character fly across the screen is just plain awesome. I mean, seriously. It kicks every in-game enemies other than bosses too.

Shrevn
Oct 17, 2006, 12:55 PM
I dont understand this at all... how exactly you choose what you want to be? is it thru skilling up? or when you make your character what?... (sorry i havent read up on this game and im somewhat thinking of getting it)

SpishackCola
Oct 17, 2006, 01:04 PM
To get the hybrids (everything not fortesomething) you have to skill up two seperate classes playing through the game earning mission points. The fortesomethings are achieved just by sticking with one class till clvl10. You start out as a certain class depending on the race you choose when you create your character.

Itsuki
Oct 17, 2006, 03:49 PM
On 2006-10-13 16:17, Lovejuice wrote:
In addition to Parn's handy post, here are some grabs of their statistic plusses and minuses at level 1 - to give a rough idea of what their growth may be in future. Please note that these grabs were done using a level 6 male Cast currently set to a level 1 Hunter job.

Remember that stats from top to bottom are: HP, ATP, ATA, TAP, DFP, EVA, MST, END.

Figunner
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statFIGU.jpg

Guntecher
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statGUTEC.jpg

Wartecher
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statWARTEC.jpg

Fortefighter
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statFOFI.jpg

Fortegunner
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statFOGU.jpg

Fortecher
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statFOTEC.jpg

Protranser
http://i115.photobucket.com/albums/n293/itslovejuice/psu/advanced/statPRO.jpg



EDIT: Typos!

<font size=-1>[ This Message was edited by: Lovejuice on 2006-10-13 16:18 ]</font>

I wanted to comment about this earlier and didn't remember till I saw it again, but you have to take these numbers with a grain of salt. They may give you a general idea, but the hybrid classes especially, have an offset leveling pattern. This does a few weird things. For example, for someone below level 10, a fighgunner/wartecher (same HP mod) has about 3% LESS hp than a hunter. But above level 40, a fighgunner/wartecher has about 3% MORE hp than a hunter. I also find that this mainly only comes into play with 3 stats: HP, ATP, and TAP. Most of the other stats don't have as noticable of a difference, but the offset is still there.

Rizen
Oct 17, 2006, 05:14 PM
A bit confused by what you just said, care to explain a bit more?

Parn
Oct 17, 2006, 05:44 PM
The gist is that the stats shown for level 1 for all classes are not necessarily reflective of the growth potential for them.

Sgt_Shligger
Oct 17, 2006, 05:47 PM
On 2006-10-16 18:48, -Break- wrote:
Does this help? (http://www.pso-world.com/viewtopic.php?topic=120496&forum=20)



In a sense. I have neve used claws yet. I don't know if I want the big AoE and ranged weapons out of ForteGunner or the quick melee and fancy weapons out of FiGunner.

The only other thing pushing me away from FiGunner is that just about everyone is going for it >_>;;

FenixStryk
Oct 17, 2006, 06:02 PM
If I were to choose between Fortefighter and Figunner, I'd go Figunner. More weapon choices, and majors in Twin Daggers + Double Sabers. That's more than enough for me.

chrisy05
Oct 17, 2006, 06:26 PM
On 2006-10-17 15:47, Sgt_Shligger wrote:


On 2006-10-16 18:48, -Break- wrote:
Does this help? (http://www.pso-world.com/viewtopic.php?topic=120496&forum=20)



In a sense. I have neve used claws yet. I don't know if I want the big AoE and ranged weapons out of ForteGunner or the quick melee and fancy weapons out of FiGunner.

The only other thing pushing me away from FiGunner is that just about everyone is going for it >_>;;


bleh even when the game comes out youll still have plenty of time to decide.... i mean itll take a while to reach any expert class...

Itsuki
Oct 17, 2006, 11:31 PM
On 2006-10-17 15:14, Rizen wrote:
A bit confused by what you just said, care to explain a bit more?



On 2006-10-17 15:44, Parn wrote:
The gist is that the stats shown for level 1 for all classes are not necessarily reflective of the growth potential for them.


Kinda what parn said, but more stating that you can't quite compare the classes between eachother based off of those numbers. One class may look like it has better in a particular stat, but by late game, it may have slighly worse.

I used the example of a hunter because a fortefighter has the exact say hp as a hunter. I will also say that fighgunners and wartechers have the same hp, thats something I know, not something you can see there.

So in those pictures, fortefighters have 251 hp, and fighgunners have 251 hp. It would appear they have the same hp.

But if you take a true level 1, a fortefighter will have 187hp, while a fighgunner will have 182hp. Only a slight difference, but the fighgunner has less.

Now if you take a higher level one, like my stats from a level or two ago, fortefighter has 948hp, while fighgunner has 976. Fighgunner now has the upperhand.

For all intensive purposes, they have roughly the same hp, but you can't go and say "oh, this class is stronger in this stat than this other class" becuase late in the game, that may not be the case, which significanlty decreases the worth of those stats.

Non-Toxic-Crayons
Oct 17, 2006, 11:41 PM
On 2006-10-17 21:31, Itsuki-chan wrote:

For all intensive purposes, they have roughly the same hp, but you can't go and say "oh, this class is stronger in this stat than this other class" becuase late in the game, that may not be the case, which significanlty decreases the worth of those stats.



so true, afterall, it was like this in pso as well. Rangers started out with low defensive stats, but in the end of the game, a ranger claims the highest in each. (RAcast for hp, RAcaseal for dfp, and RAmarl for evp). Also, some of the rangers atp eventually overtakes some hunters. RAcast gets higher than hucaseal and huney, and RAmar gets higher than huneys.

We can't be too hasty when judging these stats.

Kakashi_Xero
Oct 17, 2006, 11:51 PM
hmm figunner

chrisy05
Oct 17, 2006, 11:56 PM
On 2006-10-17 21:41, Non-Toxic-Crayons wrote:


On 2006-10-17 21:31, Itsuki-chan wrote:

For all intensive purposes, they have roughly the same hp, but you can't go and say "oh, this class is stronger in this stat than this other class" becuase late in the game, that may not be the case, which significanlty decreases the worth of those stats.



so true, afterall, it was like this in pso as well. Rangers started out with low defensive stats, but in the end of the game, a ranger claims the highest in each. (RAcast for hp, RAcaseal for dfp, and RAmarl for evp). Also, some of the rangers atp eventually overtakes some hunters. RAcast gets higher than hucaseal and huney, and RAmar gets higher than huneys.

We can't be too hasty when judging these stats.


hmm so this means rangers arent bad at soloing either. I knew they were more than just support class..

ProfessorZ
Oct 18, 2006, 12:32 AM
If you unlock two expert classes can you switch between them? Because I'm most likely switching between fihgunner and fortegunner

Itsuki
Oct 18, 2006, 07:20 AM
On 2006-10-17 21:56, chrisy05 wrote:


On 2006-10-17 21:41, Non-Toxic-Crayons wrote:


On 2006-10-17 21:31, Itsuki-chan wrote:

For all intensive purposes, they have roughly the same hp, but you can't go and say "oh, this class is stronger in this stat than this other class" becuase late in the game, that may not be the case, which significanlty decreases the worth of those stats.



so true, afterall, it was like this in pso as well. Rangers started out with low defensive stats, but in the end of the game, a ranger claims the highest in each. (RAcast for hp, RAcaseal for dfp, and RAmarl for evp). Also, some of the rangers atp eventually overtakes some hunters. RAcast gets higher than hucaseal and huney, and RAmar gets higher than huneys.

We can't be too hasty when judging these stats.


hmm so this means rangers arent bad at soloing either. I knew they were more than just support class..



He was talking about PSO. And I still wouldn't call the leveling system "like PSO". Its far more standardized and this abnormality only happens for the hybrid classes (and potentially protranser, though I haven't really looked at protranser's stats because they fail at all stats).

I don't think the ranking at level 30 will change any going to level 100, only that at the extremes, it was noticable. And those stats were taken at one of the extremes.

Also you can change between the classes. It justs costs some meseta. It may not be the best idea though since you'll have low class levels in the end. But whatever you find the most fun is what you should do.

SLA7E
Oct 18, 2006, 04:09 PM
How do you choose these options?..like you start out as a hunter and you want to become on of those do they give you the option to choose a expert class? i know its a dumb question but help would be appreciated

Shiro_Ryuu
Oct 18, 2006, 04:30 PM
hey, I've been thinking something. in the PSUpedia, the the Classes article, it says that the higher your class level, the higher weapon rank you can use. could this maybe apply with some of the A-ranks in the forte classes and even the combination classes in that if the class levels are high enough, possibly, just possibly for example, a fortefighter could use like an s-rank twin saber or something? dunno, got this from PSUPedia and I may be talking from my ass.

jungleking45
Oct 18, 2006, 04:41 PM
beast war techer

SStrikerR
Oct 18, 2006, 05:41 PM
WTF!!!!!!!!!!!!no dual sabers for me!!!!!!!sega sucks! sega sucks! sega sucks!

-Break-
Oct 18, 2006, 05:45 PM
On 2006-10-18 14:09, SLA7E wrote:
How do you choose these options?..like you start out as a hunter and you want to become on of those do they give you the option to choose a expert class? i know its a dumb question but help would be appreciated


There is a NPC who aids you in changing classes.

Itsuki
Oct 18, 2006, 06:00 PM
On 2006-10-18 14:09, SLA7E wrote:
How do you choose these options?..like you start out as a hunter and you want to become on of those do they give you the option to choose a expert class? i know its a dumb question but help would be appreciated


That actually needs to be updated. It was originally believed this since all classes maxed at B rank weapons and this was from before we learned about extended classes. It doesn't appear that your rank will go up in anything anymore.

MikeyPee
Oct 19, 2006, 03:24 AM
I like the decision to limit weapons per class. It adds a new element to the game... however I do not like how Fortefighter does not get any exclusive weapons. The axe should be exclusive to ForteFighter

EnSill
Oct 19, 2006, 07:46 AM
Should we ask for that thread to get "sticky" ?
Informations of page 1 and 2 (Parn and Lovejuice) and a big part of the discussion cover most questions about expert classes in new (mostly useless) threads ?

Kjeldor
Oct 19, 2006, 09:10 AM
Eh.... i was looking for a class to have quite a bit of power in melee but just a touch of techniques for healing and one attack spell... o well

Magician
Oct 19, 2006, 09:15 AM
On 2006-10-19 07:10, Kjeldor wrote:
Eh.... i was looking for a class to have quite a bit of power in melee but just a touch of techniques for healing and one attack spell... o well



Wartecher

Only option.

Kjeldor
Oct 19, 2006, 09:16 AM
Eh i like the figunner alot better though i can make a hell of alot of use outta them but can someone list all the fi gunners weaps and there ranks theres 2 of em i dunno what the hell they are.

Zabot
Oct 19, 2006, 09:19 AM
So in able for me to use an S rank saber, i have to be a figunner, i just want to be an all saber user period, i dont want to use anything else, i want to go PSO classic. maybe a handgun here or there, i want to be a regular hunter??? wtf WHYYYY!!!

Zabot
Oct 19, 2006, 09:27 AM
wait how do you pick what you want to be, does it give you the option once you meet the requirements, and then it wont let your levels go up anymore, because a fortefighter need 30 wep skills and lvl 10 bullets, and a figunner needs lvl 30 weps and lvl 20 bullets, so if im a fortefighter and i keep fighting and i level up in bullets will i become a figunner and not be able to use claws anymore????

Feelmirath
Oct 19, 2006, 09:29 AM
On 2006-10-14 02:04, Ether wrote:
I don't understand why Wartecher doesn't get level 30 techs, when Figunner and Guntecher get 30 skills and 30 bullets respectively. Besides some possible shortcomings with Wartecher, I think Sega did an excellent balancing the jobs


I'll still be going Wartecher though, buffed S-rank dual daggers sound deadly http://www.pso-world.com/images/phpbb/icons/smiles/icon_wacko.gif

-Break-
Oct 19, 2006, 07:11 PM
Thought I'd bump this as it is actually useful.

BioWarrior
Oct 19, 2006, 11:01 PM
Found this on an image dump site, its some of the Protrancer stat growth if anyone is interested in it.

http://moemi.mithra.to/~psu/uploader/src/psu0139.jpg

Itsuki
Oct 20, 2006, 05:27 AM
Holy crap, look at that growth. Perhaps protransers won't suck. That really is some crazy growth.

Throwing it into my spreadsheet, that appears to be a cast in its mid 50s. And with that in mind, I decided to see just how much it was getting from class levels (these are very rough keep in mind):

775hp, 95atp, 115ata, 20def.

Now, if you take those numbers and subtract them from the stats at the level he is in the final picture, you'd notice his base stats are:
657hp, 218atp, 101ata, 57def

And those numbers do look like what you should expect a protranser's stats to look like at class level 1. That means its gaining more HP and ATA than it naturally has, which is crazy. And it means it can actually meet the requirements of A rank weapons which tend to fall around 300-350atp, and 125-150ata. Of course, it still may not be able to equip axes yet, which come in at 339atp.

Ether
Oct 20, 2006, 05:53 AM
That growth is weird as hell, 120+ hp, 20+ ata, then at job 7, no ata whatsoever much less hp

Has anyone seen the growth for other expert classes? It might help put the protranser growth into perspective

Shinjiro
Oct 20, 2006, 10:01 PM
Is using an A class weapon opposed to using an S class a huge huge difference? For example, if i wanted to be specialized in bows and spears and techniques, and being a Fortecher is really the only one that fits that description, would it make a difference in using a A class spear compared to being a Fortefighter using an S class spear?

Parn
Oct 20, 2006, 10:16 PM
Yes, in the case of fortecher versus fortefighter. You're going to do considerably less damage because a fortecher is geared for techniques, not melee combat. You'll have a lot less ATP by default, less ATP due to having a lower rank weapon, AND you're restricted to level 1 photon arts on a fortecher.

A rank on say, a Figunner versus a fortefighter? No idea. We really won't know until S rank weapons are unveiled.

Shinjiro
Oct 20, 2006, 10:18 PM
Thank you for the information, but would it make a big difference damage-wise if I were to use an A class spear to an S class spear?

Parn
Oct 20, 2006, 10:19 PM
On 2006-10-20 20:16, Parn wrote:
We really won't know until S rank weapons are unveiled.

FenixStryk
Oct 20, 2006, 10:23 PM
Uhh... huh. More Guntecher stats, please? =p

Cause_I_Own_U
Oct 20, 2006, 11:01 PM
On 2006-10-16 18:33, Parn wrote:
I mentioned it in the screenshot thread, but I think it's worth mentioning here too.

Here's a video of the Axe Photon Art (http://67.15.2.5/~libra/m/pa_adg.wmv) available online.

Most of me wants to go figunner since I usually pick the females in fighting games due to speed, but there's a tiny voice telling me to go fortefighter. I guess I still have a lot of time to figure it out, either way.



Damn hes an axe murderer!

realP
Oct 21, 2006, 12:36 AM
For the Protranser, do you gain access to other traps that are unusable by non-Protransers?

Itsuki
Oct 21, 2006, 01:50 AM
yes, you do. But personally, I don't find it to be all that added of usefulness.

realP
Oct 21, 2006, 09:35 AM
What are they? Are they listed on PSUpedia? It didn't seem like it.

Scallop
Oct 21, 2006, 09:39 AM
What is that red bar directly under the levels in those pictures.

LordJoe
Oct 21, 2006, 10:22 AM
the red bar is your job exp. (it doesnt do anything if your already expert class. here are the job requirements http://www.psupedia.org/index.php?title=Expert_Types it shure has helped me i hope it helps you^^

Shiro_Ryuu
Oct 21, 2006, 10:27 AM
thanks for the info on the stat growth, hope I can see the stat growths for the other classes as well.

Scallop
Oct 21, 2006, 10:41 AM
On 2006-10-21 08:22, LordJoe wrote:
the red bar is your job exp. (it doesnt do anything if your already expert class. here are the job requirements http://www.psupedia.org/index.php?title=Expert_Types it shure has helped me i hope it helps you^^




Thanks

Miphesto
Oct 21, 2006, 11:15 AM
k in order to save me time...i dont really get it...how do u become an expert class? like for figunner, would it be once u hit lvl 30 melee, and 20 ranged? i'm confused...

Numnuttz
Oct 21, 2006, 11:21 AM
On 2006-10-21 09:15, Miphesto wrote:
k in order to save me time...i dont really get it...how do u become an expert class? like for figunner, would it be once u hit lvl 30 melee, and 20 ranged? i'm confused...


someone just made a chart in another thread that tells you want levels you need to be to unlock the expert classes.

Parn
Oct 21, 2006, 11:23 AM
First post in this thread has been edited with the requirements, since it's a frequently asked question.

SubstanceD
Oct 21, 2006, 01:57 PM
Thanks for the info. This is argueably one of the best PSU updates I've seen in a long time.

Unfortunatly I now face a dilema. Do I make a Figunner or a Fortefighter?

NightHour13
Oct 21, 2006, 02:02 PM
Heres a good question. Are there any benefits for staying Regular Hunter over ForteFighter?

Seems to me that you get the forte's at level 10. Other then unlocking most of the PA's and S class's in certain weapons...are there any benefits to staying as a regular hunter?

Miphesto
Oct 21, 2006, 02:13 PM
k it says job level 5 hunter, and job level 3 ranger...i'm not getting that

Shiro_Ryuu
Oct 21, 2006, 02:16 PM
^
a figunner leans more towards being a hunter, you can say its more of a hunter who can shoot than someone who is equally skilled with both guns and swords.

Miphesto
Oct 21, 2006, 02:18 PM
my question was that, i guess in your red bar, after a mission on ur weapons pallette, once u get to level 5 as a melee class hunter, and a level 3 ranger...because as i understand u can hold both classes at the same time...what will it do?

i mean, to let you know that you are now a figunner....will it pop a system message? or what? what will happen...

-Break-
Oct 21, 2006, 02:18 PM
Don't worry people, you have a long time to choose your expert class, if updates go as planed we won't be seeing them until about December 5th....



<font size=-1>[ This Message was edited by: -Break- on 2006-10-21 12:18 ]</font>

Shiro_Ryuu
Oct 21, 2006, 02:21 PM
I think figunner and all the other expert classes have their own level, I don't think leveling up as a figunner for example really affects your job levels as a regular hunter and ranger, only the figunner which is a completely different class on its own.

Miphesto
Oct 21, 2006, 02:23 PM
so once, u hit lvl 5 hunter, and 3 ranger...where can u train this expert class

Sgt_Shligger
Oct 21, 2006, 02:36 PM
This is tricky. . . It's either Figunner or ForteGunner >_>;;

My opinion keeps swaying. . . How do Grenade Launchers stand for damage compared to otehr guns?

Clyde
Oct 21, 2006, 02:51 PM
so once, u hit lvl 5 hunter, and 3 ranger...where can u train this expert class

The expert class will be availble from the job counter
once you meet the requirements. Just pay couple hundred (not sure exactly how much) meseta, and youll be the expert class.

Just because your an expert class doesn't mean your stuck with it forever, of you don't like the class just
go back to the counter and you'll be able to change again (for a fee)

Level 5 hunter and Level 3 ranger
means you must be a hunter , level it to 5 then switch
to ranger and level it to 3 or vise versa (Leveling the job is that red bar after a mission in case did't understand.

Hope this helped

Its_a_name
Oct 21, 2006, 03:13 PM
I think protranser is cool, no S-rank, but a variety of weapons and specialized trap usage. I used traps alot when i was on BB.

mananas
Oct 21, 2006, 03:23 PM
I want to be a GuFighter ; (

Rizen
Oct 21, 2006, 06:28 PM
I know this isnt useful in anyway but I thought i might pair off the expert clases in some way for people who wonder what they want to be after they level their base class. Each basic class gets two branch to change to.

HuntersExcel: Fortefighter
Alternative: Figunner
RangersExcel: Fortegunner
Alternative: Guntecher
ForcesExcel: Fortecher
Alternative: Wartecher

Also this was posted earlier in a thread(I did not make this)
http://i85.photobucket.com/albums/k54/RizenForce/Images/jobtreewg9.png

I know this might not make since...but Im half asleep.

DoubleJG
Oct 21, 2006, 10:17 PM
Excellent thread Parn, thank you very much. Question: Can Hunters use Double Sabers? (for example, in extra mode, can a regular Hunter use them?)

Ether
Oct 22, 2006, 12:10 AM
Offline hunters can use double sabers, online only Figunner can use them

DoubleJG
Oct 22, 2006, 12:22 AM
Thank you.

DaizaThe7th
Oct 22, 2006, 12:29 AM
Thx person.

Cause_I_Own_U
Oct 22, 2006, 04:02 PM
Hmmm wartecher seems lacking, only S rank daggers and only 20 force/20 melee, yet figunner get a ton of S ranks and 30 melee and 20 bullets, those bums at sega need to get wartecher S wands so a watcher can dual S rank wand and S rank dagger, perfect hybrid right there

Ether
Oct 22, 2006, 04:05 PM
Wands, and the single versions of claws, daggers, and sabers are all right handed, you can't dual wield them

Reeve
Oct 25, 2006, 01:11 PM
On 2006-10-22 14:02, Cause_I_Own_U wrote:
Hmmm wartecher seems lacking, only S rank daggers and only 20 force/20 melee, yet figunner get a ton of S ranks and 30 melee and 20 bullets, those bums at sega need to get wartecher S wands so a watcher can dual S rank wand and S rank dagger, perfect hybrid right there



yet figunner doesnt get any ranged s ranks, its not 'all that' like you describe it

Natrokos
Oct 25, 2006, 10:07 PM
Wartecher isn't really lacking that much...Granted they have a low variety but they still have some undeniable bonuses..... they are the strongest fortecher alternative and have some pretty good stats....Plus twin daggers should not be taken lightly....

P.S. Does anyone know how effective nukes are with a Guntecher?

Itsuki
Oct 25, 2006, 11:05 PM
as I've said before, they're effective enough to not be useless, but not useful enough to be useful. If that makes sense. I only use them in certain situations, or to support a party thats lacking forces.

Shiro_Ryuu
Oct 26, 2006, 09:49 AM
On 2006-10-25 11:11, Reeve wrote:

On 2006-10-22 14:02, Cause_I_Own_U wrote:
Hmmm wartecher seems lacking, only S rank daggers and only 20 force/20 melee, yet figunner get a ton of S ranks and 30 melee and 20 bullets, those bums at sega need to get wartecher S wands so a watcher can dual S rank wand and S rank dagger, perfect hybrid right there



yet figunner doesnt get any ranged s ranks, its not 'all that' like you describe it



well, they are "all that" to me since the weapons they s-rank in are my favorite ones(except the knuckles and the spears). http://www.pso-world.com/images/phpbb/icons/smiles/icon_smile.gif

Stryfe1
Nov 7, 2006, 07:59 PM
Figunner or Fortefighter.... hmm, tough choice.

max2dgam1ng
Nov 8, 2006, 02:32 AM
Can Fortefighters use S Rank Single Blades or is that only Figunner?

Nani-chan
Nov 8, 2006, 05:01 AM
On 2006-11-07 23:32, max2dgam1ng wrote:
Can Fortefighters use S Rank Single Blades or is that only Figunner?

On the first page of this thread it says A rank single blades for Fortefighter..


Please check the first page! http://www.pso-world.com/images/phpbb/icons/smiles/anime1.gif

<font size=-1>[ This Message was edited by: Nani-chan on 2006-11-08 02:02 ]</font>

Wang_Tang
Nov 8, 2006, 12:14 PM
"Tenora Works A rank Axe gives 1018 ATP, 84 ATA, 334 PP. (that ATP is also not a typo) "


Sweet fancy jesus...

vozroth
Nov 8, 2006, 01:04 PM
When do when get to become these classes for the xbox 360 version on our frist update?

<font size=-1>[ This Message was edited by: vozroth on 2006-11-08 10:05 ]</font>

Itsuki
Nov 8, 2006, 01:18 PM
The JP version got this update 6 weeks after the game was released. If the US version follows the same release schedule, then that means you will get them on the 360 around December 7th.

Xihyon
Nov 10, 2006, 01:51 AM
Can't wiat for this! lol totlally worth it

Carlo210
Nov 10, 2006, 09:18 AM
Itsuki, what do you have to say about guntecher vs. fortegunner? I'm barely ever doing any status effects as my ranger with level 11+ rifle bullets. Is dual pistols etc a better path for status effecting?

IceBurner
Nov 10, 2006, 01:59 PM
I don't get this at all: Protransers, which are the ONLY class that is a mix of all three classes, and are the only expert class that requires levels in all three jobs ... yet it has no access to Technics?

Meanwhile Guntecher, Wartecher, and Fortetecher all have access to Melee, Ranged, and Casting PA's despite not having a requirement for one of the classes.

I call absolute and utter BS on this.

<font size=-1>[ This Message was edited by: IceBurner on 2006-11-10 11:01 ]</font>

panzer_unit
Nov 10, 2006, 03:24 PM
Don't forget to mention that they don't have S Rank weapons, and their one-hand weapon selection is limited to handguns and sabers. ProTrancers also require like twice the job ranks that any other hybrid class needs and have terrible stats... just so they can go running around with crappy handguns and sabers. Why would _anyone_ bother with that class? It should be called FiGunnerMinusMinus instead of Pro anything.

Everyone gets at least A-rank handguns and sabers. I don't see what makes ProTrancer so special at all. It's like not even a loss they're hard to be because they suck so bad once you get there.

/sarcasm

<font size=-1>[ This Message was edited by: panzer_unit on 2006-11-10 12:34 ]</font>

DarksideX
Nov 12, 2006, 12:09 AM
Looks like alot of people are gona go for Figunner now, thats what I was planning on. But I think even thought i wont get use of teh double sabers, or will ever get to lvl 11 rising striek:P im going for Fortegunner. Ill be like the only fortegunnner around! With my laser cannons and grnades

turbos
Nov 12, 2006, 02:26 AM
Is there a class that is Hunter > Force?

ie the opposite of a wartecher?

Itsuki
Nov 12, 2006, 05:28 AM
No, there isn't.

ZeldaSerenade
Nov 17, 2006, 02:21 AM
It seems like Figunners are going to be the most popular class. I don't really understand why. Double Sabers are cool, yes, but Fortefighter has access to far more powerful weapons.

I'm thinking of going Fortegunner myself, or Guntecher.

panzer_unit
Nov 17, 2006, 11:39 AM
Gun & Melee is a very versatile and powerful way to roll, and FiGunners do it with awesome stats, high skill levels, and S-Rank weapons. I assume they get basic trap access too (not that it counts for much, but they can use it to burn/poison huge monsters lol) since they're a ranger hybrid class. IMO double sabers have nothing to do with the appeal for me.

It's only a back-up plan for me though, I want to go ProTrancer and have the same combination of range and melee... with huge 2h weapons like axes and grenades.

Marik
Nov 19, 2006, 05:31 AM
The only problem I have with this, is that Guntechers get S Rank Dual Handguns. I think Fortegunner should have gotten S Sank Dual Handguns instead and have 6 S ranks like Fortefighter. I can understand Guntechers having S Rank Crossbow and Mechgun, since they are left handed weapons and they will have a Wand in their right, but an S on a 2 handed weapon is odd to me. Guntechers should have had S ranks in all single guns.

Long-Awaited
Nov 19, 2006, 09:59 PM
Couldnt they have used some better names?