Clyde
Nov 3, 2006, 03:18 PM
I just wanted to know what the logic is behind having FO cane/rod having higher amounts of PP but no increase in the PP regen per tick. I mean hunters weapons have it and so do rangers, why not. Is it because they think FO would be too strong or what? Cause if so then maybe they should actually play the game online because a FO PP isn't just for damage, (if it was it wouldnt be bothering me so much, would give balance I guess) its also used for healing as well as healing status effects and when the time comes support. Now maybe I may be making this a bigger then it probably is, if so sorry just thought I should say something.
As far weapons go my highest weapon is only a Slyrod which maybe is the reson regen so baf. Does anyone have a FO cane/rod weapon that has better then 7 per tick, cause if so please tell me where you got so I can go get one.
In closing just like to say this Having FO weapons that have higher PP caps but lower regen is like having a level 100 FO in PSO whos TP never increases but his tech damage and cost do. Theres countless ticks that go bye just seems to be I am not casting as much I should be; with that I hope that SEGA will notice that this is a balance issue and fix it.
If anyone one wants to point out my flawed way of thinking then please do.
-Clyde
As far weapons go my highest weapon is only a Slyrod which maybe is the reson regen so baf. Does anyone have a FO cane/rod weapon that has better then 7 per tick, cause if so please tell me where you got so I can go get one.
In closing just like to say this Having FO weapons that have higher PP caps but lower regen is like having a level 100 FO in PSO whos TP never increases but his tech damage and cost do. Theres countless ticks that go bye just seems to be I am not casting as much I should be; with that I hope that SEGA will notice that this is a balance issue and fix it.
If anyone one wants to point out my flawed way of thinking then please do.
-Clyde