Mephs
Nov 4, 2006, 03:18 PM
I'm playing a Hunter now (semi-new to PSU/PSO games, I played a Force for a little bit in PSO), I usually duo places with my gf's force, but I was wondering, as I have been playing the class a lil now and observed some properties.
In RELICS he now takes very little damage, under 20s from most of the monsters (except the big hulking things) and doesn't even get knockback from it anymore, because of this I can pretty much just button mash through a run with the occasional heal.
I haven't been able to afford much as far as armor goes, as I'd been spending most of my money on weapons to get a feel for the various options.
How effective is DFP in mitigating damage? Do I want to throw down some on it? In a way I can hold monster's attention while my gf's Force nukes away at them...but it seems like I can't get the same mitigation on all monsters my level. Again, On RELICs I can reach the point where I take less than 20 damage and take no knockback, letting me charge in and spam mash attacks with a Sword.
But we tried the Dragon run, and the monsters in that, and the level 10 zone before it, were doing 30+ hits and knocking back.
The questions I have here are:
Why would lower level monsters hit me harder than higher levels, and well, they seem to hit me the same as after I got better armor (bought a 6000m armor piece with the most DFP possible).
Now, it is light element, I don't know if that affects anything, but I can't be sure cause not all the monsters in RELIC are light element.
I want to be able to be sort of a tank but be able to attack as freely as possible on most monster mobs. What kind of weapon would you all suggest, and what kind of armor would mitigate best?
I'm also kind of confused about the slot system. I have a piece of armor that says it is HEAD SLOT, and another piece that is BODY/ARM, now wouldn't that mean I could equip both? I'm confused by this. It does not let me equip both.
I'm not entirely sure how DFP works in this game yet, or how armor is beneficial to a Hunter. But it seems like they are the "tanking" class.
In RELICS he now takes very little damage, under 20s from most of the monsters (except the big hulking things) and doesn't even get knockback from it anymore, because of this I can pretty much just button mash through a run with the occasional heal.
I haven't been able to afford much as far as armor goes, as I'd been spending most of my money on weapons to get a feel for the various options.
How effective is DFP in mitigating damage? Do I want to throw down some on it? In a way I can hold monster's attention while my gf's Force nukes away at them...but it seems like I can't get the same mitigation on all monsters my level. Again, On RELICs I can reach the point where I take less than 20 damage and take no knockback, letting me charge in and spam mash attacks with a Sword.
But we tried the Dragon run, and the monsters in that, and the level 10 zone before it, were doing 30+ hits and knocking back.
The questions I have here are:
Why would lower level monsters hit me harder than higher levels, and well, they seem to hit me the same as after I got better armor (bought a 6000m armor piece with the most DFP possible).
Now, it is light element, I don't know if that affects anything, but I can't be sure cause not all the monsters in RELIC are light element.
I want to be able to be sort of a tank but be able to attack as freely as possible on most monster mobs. What kind of weapon would you all suggest, and what kind of armor would mitigate best?
I'm also kind of confused about the slot system. I have a piece of armor that says it is HEAD SLOT, and another piece that is BODY/ARM, now wouldn't that mean I could equip both? I'm confused by this. It does not let me equip both.
I'm not entirely sure how DFP works in this game yet, or how armor is beneficial to a Hunter. But it seems like they are the "tanking" class.