VulpesMundi
Nov 18, 2002, 01:25 AM
Sonic team has updated the auto-aim system that was unchanged in ver.2. What do you think of the auto-re-aim system now available in E1&2?
Personally I find it both a blessing and a curse, depending on the type of weapon involved. For single-target weapons it's a blessing. For multi-target weapons, it's a curse. I'll explain why I feel this way below.
Single-target...
Back in ver. 1 & 2 the auto aim system would only work on the first two attacks, then the third attack would keep going in the direction that the second attack was pointing no matter what. A good example of this is with wolves in the forest. If you attacked too fast (particularly with a saber) the third attack would completely whiff behind the wolf. In E1&2 this is updated a bit in that the third attack will also re-aim if the target has moved or a new target has been sighted. So no matter how fast you attack a wolf in E1&2, you won't whiff the third attack (in most cases) because the re-aim will turn to meet the wolf in its new position.
Multi-target...
Back in ver. 1 & 2 the auto aim system would only work on the first two attacks, then the third attack would keep going in the direction that the second attack was pointing no matter what. A good example of this is a pack of sharks. When you attacked you'd target the closest one in the direction you're facing, re-aim on the target for the second attack, then keep going in that direction for the third. In E1&2 this is updated a bit in that the third attack will also re-aim if the target has moved or a new target has been sighted. For attacking with a multi-hit weapon this can be a particularly annoying thing simply because you're hitting multiple targets and pushing them all around. When you turn to meet one that has been slightly pushed to one side you may very well completely whiff a critter or a few that have been pushed to the other side, leaving you wide open to be blind-sided.
An even bigger hinderance to an already questionable multi-hit system is that the sword animations now suck, especially for male characters. The partisans aren't much better, as they actually push enemies very little in this version (which is horrible in V-H and Ulti where the enemies are fast). It has actually come to the point where using swords and partisans in only two-hit combos is more effective than using the full three-hit combo.
What sayeth thou?
Personally I find it both a blessing and a curse, depending on the type of weapon involved. For single-target weapons it's a blessing. For multi-target weapons, it's a curse. I'll explain why I feel this way below.
Single-target...
Back in ver. 1 & 2 the auto aim system would only work on the first two attacks, then the third attack would keep going in the direction that the second attack was pointing no matter what. A good example of this is with wolves in the forest. If you attacked too fast (particularly with a saber) the third attack would completely whiff behind the wolf. In E1&2 this is updated a bit in that the third attack will also re-aim if the target has moved or a new target has been sighted. So no matter how fast you attack a wolf in E1&2, you won't whiff the third attack (in most cases) because the re-aim will turn to meet the wolf in its new position.
Multi-target...
Back in ver. 1 & 2 the auto aim system would only work on the first two attacks, then the third attack would keep going in the direction that the second attack was pointing no matter what. A good example of this is a pack of sharks. When you attacked you'd target the closest one in the direction you're facing, re-aim on the target for the second attack, then keep going in that direction for the third. In E1&2 this is updated a bit in that the third attack will also re-aim if the target has moved or a new target has been sighted. For attacking with a multi-hit weapon this can be a particularly annoying thing simply because you're hitting multiple targets and pushing them all around. When you turn to meet one that has been slightly pushed to one side you may very well completely whiff a critter or a few that have been pushed to the other side, leaving you wide open to be blind-sided.
An even bigger hinderance to an already questionable multi-hit system is that the sword animations now suck, especially for male characters. The partisans aren't much better, as they actually push enemies very little in this version (which is horrible in V-H and Ulti where the enemies are fast). It has actually come to the point where using swords and partisans in only two-hit combos is more effective than using the full three-hit combo.
What sayeth thou?